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Post by Warork on May 6, 2014 4:04:16 GMT
Try it now nepty. I will say this though, there isn't too much northern coast land to go around on this map, Lots of Mountains though.
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Post by Nepty on May 6, 2014 8:14:21 GMT
still nothing. Might be the school's network that blocks the image though. I'll try again when I get home.
If there's not much north coast, I'll take the northwestern coast, hoping there is one.
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Post by Jack of Names on May 6, 2014 10:38:25 GMT
God of Punishment
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Post by Lord Harrab on May 6, 2014 10:57:13 GMT
Missionaries, Bearers of the Sacred Word in Ignorant LandsFaith is like a river, powerful enough to sweep up nations into a frenzy at the will of its mysterious master, and although its waters may splash those that live alongside it's sores, there are those living far away in need of its conform and drive. Missionaries take the waters with them and form new stream for others to drink from. The Life of a Missionary is difficult and often Lonely, a Single priest or priestess traveling the roads and cites of Lorestir, seeking to spread the word of their god into lands that may even be hostile to such an intrusion. Therefore those chosen for the task must be a special breed of Clergy, one willing to endure unbelievable hardship, ridicule, or even death in the name of their god . Players can chose to recruit a variable number of missionaries from their non-solider followers depending on whether or not they are from a Cult or a Church, in addition, the Tasks they can perform is likewise depended on the structure of their religion. Cults-can send up to three at a time -can move and recruit subtly, trying to avoid drawing attention to themselves, but follower recruitment is slow as a result -Can perform spy-work or assassination - can make Faithful Rouge Heroes Missionaries Churches-can send up to Five at a time -openly preaches their faith, likely to draw vast crowds and convert many, but is an easy target for reprisal or attack -can be accompanied by a pair of Soldiers and request audiences with nation leaders. -Can make Faithful Warrior Heroes Missionaries
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Warrender
Rising Legend
Currently suffering longterm absence from the site
Posts: 698
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Post by Warrender on May 6, 2014 12:36:26 GMT
I'd need to read up on everything but so far I'm interested in joining if space available.
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Post by Lilycat on May 6, 2014 13:24:42 GMT
I'm interested in joining too, throwing together an idea for a goddess. Edit: How's this? Omoi, Goddess of imagination.Muse, The whisperer, Goddess of the arts. Hope, desire, wish, thoughts; the dominion of Omoi reaches widely allowing a wider variety of followers. It is not the knowledge her followers may chase that fuels her, rather the thoughts leading to that first step, the guesses at what the answer may be, the possibility of uses. As humans began to think and create their own gods, Omoi started to form; alone and unseen by them. As their gods came into existence so did Omoi. Initially she had no followers, this saddened her as she watched from the side as the other gods gathered loyal followers where as she sat alone in the shadows. Occasionally Omoi would whisper inspiration into the ears of a mortal; a new fighting technique, music, art, tactics, all in the hope that they may notice her and be happy. Omoi has no real need for followers besides for the satisfaction of being able to help humanity create and step forwards; through art, technology, whatever it is the initial spark somehow comes to her. She cares not for the way her followers would choose to worship her, appreciative as she is to the few that do, and sees the idea of a church as restrictive and limiting to imagination; a guideline of how to worship her being counterproductive. In fact the only thing set about her worship is her symbol is a musical note; something she finds amusing when humans create music, the paper covered with her emblem each melody is likened to a prayer to her.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 6, 2014 14:33:43 GMT
"For the price of freedom is high,but the rewards,infinite of what you make it." "freedom is a fickle thing,but stubborn. it can easily lead to chaos,as much as it can lead to corruption,if it is abused by those who wield it." Harold was born early,but weaker then any other god upon its birth,for those that followed him did not so much worship him,as let him guide them along a path none fully knew. as time went on,the idea of freedom stayed,but was tested,and the results were never the same. once,Harold has a church dedicated to him,but he quickly crushed it after it quickly became chains around people lives,attempting to force a way of life upon them. now, his 'followers' act more like a cult,not so much an organization as a people dedicated to the removal of things that deny freedom,such as dictators,or the clouds some other religions would force over the peoples minds.
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Post by Lord Harrab on May 6, 2014 21:36:40 GMT
The Gods of Lorestir
Going to close recruitment at HG, 11 is a large enough Pantheon Tarya; Goddess of the Hunt (Warork) Domain: Nature Organisation: Church Toth, Lord of Death (Coolyo) Domain: Death Orginisation: Cult Volsungr, God of War (Ineptus) Domain: War Orginisation: Church Atab, Scion of Corruption (Brobot) Domain: Disease Sophazia, Goddess of Wisdom (Admiral) Domain: Knowledge Organisation: Church Nirtinia, Goddess of Night (Aegis) Domain: Darkness Organisation: Cult Vatial, God of Punishment (jACK) Domain: Punishment Organisation: Church Omoi, Goddess of imagination. (Iuiu-Chan) Domain: Inspiration Orginisation: Harold, God of Freedom (Kilmino) Domain: Revolution Orginisation: Cult
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Post by TheBrobotLol on May 6, 2014 23:06:13 GMT
I'll go for cult as organisation, tomorrow I'll make some small edits to show this in the God description.
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Warrender
Rising Legend
Currently suffering longterm absence from the site
Posts: 698
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Post by Warrender on May 6, 2014 23:13:20 GMT
I'm toying with being either Evil or neutral. Either way, an existing character I've used in an RP will become a God or Goddess
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