|
Post by Lord Harrab on Jul 2, 2015 9:00:58 GMT
Thanks for Kilmino's RP for inspiring this, but i'm going to shamelessly rip-off an idea of his and give players an extra unique perk depending on their captain's history to further differentiate ships from each other. rip off all you want, just means i did something right. so: A) does the captain have to be a real person? because im having trouble finding anything on french destroyer captains. B) when will this be expected to be open for posting characters you think? A) No, feel free to create a captain as you would any character, i'll think up a perk from the history you give them. B) i'm accepting character sheets whenever they are ready, so if you have one, by all means post it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 2, 2015 14:59:50 GMT
EDIT: i derped on fluff redoing it.
|
|
|
Post by Lord Harrab on Jul 2, 2015 15:11:58 GMT
Minor fluff quibble Kilmino, France is still free in this timeline and Germany is her ally, those parts of it that were able to flee the country when the aliens occupied and destroyed it at least. the bad guys are the Aliens that are trying to break through the combined allied defensive line on their border and further east into the Soviet Union.
they also hold Midway and a large number of islands in the Philippines.
Is essence is all the human nations vs the Aliens
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 2, 2015 15:37:00 GMT
Minor fluff quibble Kilmino, France is still free in this timeline and Germany is her ally, those parts of it that were able to flee the country when the aliens occupied and destroyed it at least. the bad guys are the Aliens that are trying to break through the combined allied defensive line on their border and further east into the Soviet Union. they also hold Midway and a large number of islands in the Philippines. Is essence is all the human nations vs the Aliens my bad, thought it was WWII started, but then aliens forced humanity to team up. will change here in a bit.
|
|
|
Post by Lord Harrab on Jul 2, 2015 15:48:14 GMT
Example of character sheet, (Yes i know the I-400s were commissioned in 1943, i'm abusing GM Powers): Ship Name: I-401 Class: U-boat HP: 15 Speed: Slow (submerged) Fast (surfaced) Armour: 6+ Evasion: 5+ Firepower: d5 Torpedoes: 2d10 Anti-aircraft (only while surfaced): 2d5 Armament: • 2 Aichi M6A1 Seiran sea-planes • 8 × 533 mm forward torpedo tubes • 1 × 14 cm/40 11th Year Type naval gun • 3 × 25 mm 3-barrel machine gun • 1 × 25 mm machine gun Captain: Commander Azumi Arashi HistoryAlso Known today as "Frankenstein's castle", I-401 is the largest ship of its kind at 400 feet long, rushed into service in the Imperial Japanese Navy's desperate attempt to defend the home islands and maintain lifelines to its allies, the I-400 class of U-boats could carry enough fuel to sail around the world one and a half times, and was initially used to smuggle supplies and VIPs between the US, Europe and Imperial Japan as well as perform reconnaissance of occupied territories and attack targets of opportunity, her kill tally stands at 3 cruisers and a destroyer, with one Tyrant class battleship badly damaged. I-401 met its first death while on its way to Pearl Harbor with technical support and personnel for the revenant project, thinking itself within the Island's air cover, the sub surfaced to make better speed but was spotted and attacked by Alien bombers en-route to raid the island. Caught by surprise, 401 attempted to crash dive, but was struck by two armor pricing bombs, broke in half, and sank almost instantly. now I-401 assists the project in another way, as the Flagship of Dr Portner when she seeks to join combat operations or retrieve a fallen captain. However, the Doctor's work often means most of the time it serves as a supply vessel to the reborn fleet, converting the hanger and most of the unneeded interior to cargo space.
|
|
|
Post by admiral9 on Jul 2, 2015 19:42:36 GMT
Hmmn Harrab, I'm looking at my sheet now but how do we look at modernisations? Stuff like radar and extra AA being added to the ships?
|
|
|
Post by Lord Harrab on Jul 3, 2015 0:39:33 GMT
Hmmn Harrab, I'm looking at my sheet now but how do we look at modernisations? Stuff like radar and extra AA being added to the ships? it'll happen as the game progresses and more of the captured/salvaged enemy tech is understood, in other words, as upgrades become available the fleet will be ordered back to base and you can install them. But in regards to your starter ship, you want the one closest to the 1942 variant if choices exist
|
|
|
Post by Warork on Jul 3, 2015 4:44:46 GMT
Ship Name: U-107 Class: U-boat HP: 15 Speed: Slow (submerged), Fast (surfaced) Armour: 6+ Evasion: 4+ Firepower: d5 Torpedoes: 3d10 Anti-aircraft (only while surfaced): N/A Armament: • 6 × torpedo tubes (4 bow, 2 stern) 53.3 cm (24 in) torpedoes • 1 × 10.5 cm SK C/32 naval gun Captain: Kapitanleutnant Ulrich Wulfhetz
History
Despite the utter annihilation of the German military by the axis during the years of the occupation of the homeland there still remained quite a few notable members of the resistance, particularly amongst the Kriegsmarine. Captain Wulfhetz was one of the more notable ones; having been one of the few U-boat captains not only to survive the initial axis onslaught at sea but also return the favor to his enemies. For a little while he became a bit of a figurehead for the German resistance, leading attacks both alone and with fellow U-boat captains onto the initially sparsely guarded axis convoys. It was at this time that he gained the moniker "Einzelganger" for his increasing desire to put his boat, and his boat alone, in harms way to fight the axis. By the time he was thought lost at sea, his GRT score was nearing 100,000 tons of sunken alien shipping. Just before heading out into the Atlantic for the last time, Wulfhetz was awarded the Knight's Cross of the Iron Cross for his excellent track record and leadership abilities. It was not to last, however. During the operation of a wolfpack dubbed Dolch in the mid Atlantic German command lost all contact with Wulfhetz and the other boats in the wolfpack and assumed them lost. They were not lost, however, and had simply been held up by heavier resistance during the operation than expected. With damage to several of his boat's vital systems, Wulfhetz was forced to sail for friendly South American shores instead of limping all the way back to the Baltic which might as well have been on another planet for all that he could reach it. U-107, U-124, and U-94, the members of wolfpack Dolch did not allow this setback to keep them out of the war. Without orders and without contact with German high command, they pursued their own personal wars of vengeance upon those who would invade their homes. How many ships they sunk before all was told remains uncertain but certain events pertaining to the destruction of U-107 are known due to the survival of U-124 and U-94. In early 1942 wolfpack Dolch was running out of options. Supplies and ammunition were hard to come by and on one particular day while patrolling, the group ran into an axis splinter fleet by chance. With little other option besides fight or watch the fleet destroy the South American coastline, Wulfhetz made his fateful decision and ordered the wolfpack to follow the fleet. Two days were spent tailing it, waiting for the perfect moment to strike. Finally, the third day came and a passing storm made conditions ideal for an ambush. Under cover of darkness, in the stormy Atlantic waters, Dolch managed to sneak by the fleet's escort picket and navigate to within just a single kilometer of the fleet's flagship; a massive axis portal carrier the likes of which few allied crews have lived to tell about. U-124 and U-94 both launched two torpedoes, three of which found their target and turned the carrier into a flaming ruin. As the stunned escorts closed in around them, U-107 moved into the attack, firing torpedoes and actually coming up to surface at full speed to grab the fleet's attention. It worked. The confused escorts, still hampered by the storm, were able to see U-107 clearly and closed in on it, leaving the other two U-boats to escape. The commanders of U-124 and U-94 have both sworn individually that Wulfhetz made a fight of it before succumbing; shooting off torpedoes from the stern and damaging at least one escort in this way. The last transmission from the U-107 as received by the radioman of U-124; "Gute Jagd, meine Herren. Rächt uns. Rächt uns. Rächt uns. Für das Vaterland."
|
|
|
Post by Lord Harrab on Jul 3, 2015 8:45:29 GMT
Warork Perk choices, pick one: Strike from Silence: The first torpedo attack in an engagement doesn't break stealth. Make them Count: When U 107's internal torpedo stocks start to run out, torpedo speed is increased, reducing enemy evasion. Honored Dead: Other Exiled Kreigsmarine ships in the same fleet, (PC and NPC) gain Armour and reduced reload times. Note about Stealth and detection: if you fire torpedoes within an ASW Ships detection range, its going to notice you regardless of perk.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 3, 2015 9:28:50 GMT
Ship name: Le Fantasque Ship type: Destroyer HP 20 Speed: Fast Armour: 6+ Evasion: 2+ Firepower: d6 Torpedoes: 5d6 Anti-aircraft: d6 Anti-Submarine Warfare: 2d10 Perk: Shroud: Carries 5 smoke charges per sortie, once deployed, friendly ships behind the smoke become harder to hit Armament: 5 × 138 mm (5.4-inch) guns (2 forward, 3 aft) 4 × 37 mm AA guns 4 × 13 mm AA machine guns 9 × 550 mm torpedo tubes in three triple mounts 40 mines Captain: Gabriel Authian History: while the Fantasque was not the biggest or most armed ship, she was fast. Originally patrolling the Atlantic , when the alien invasion happened, she was sent into the Mediterranean in an attempt to keep it under allied control. However, few truly knew just how capable the alien invaders really were, and the Fantasque and fleet found themselves constantly being pushed back ,forced to leave comrade ships and their crew to sink into the ocean to avoid being sunk themselves. It was only one month into the Mediterranean push, before the Fantasque, 3 battleships, 1 sub, and 4 other destroyers found themselves cut off from the Atlantic, alone with no way out, and enemy fleets slowly surrounding them. It was 3 days later when Gabriel saw the first of the enemy bombers approaching, the enemy fleets ever growing specs in the distance. Within less than an hour, they had lost a battleship and a destroyer to the sheer onslaught of planes alone, before the first shots from the alien ships started to spurn the water around the minuscule french fleet. Every ship gave everything it could, but surrounded and outnumbered, it was less then 3 hours later that The Fantasque found herself with only a damaged battleship and the sub as allies. Seeing the inevitable, Gabriel called on his allies, forming a impossible plan. With what little they had left, Gabriel Ordered the Fantasque to charge between two of the enemy ships at full speed. It was inevitable, Gabriel knew, as his ship was torn apart by the two Battleships secondary fire, but as his ship stuttered and started to split, every single one of his ships torpedos made it into the water, too close to miss. Both enemy Battleships slowly sunk into the water, to join the Le Fantasque in demise, Gabriel already slumped back in his chair, dead from shrapnel from the sheer amount of fire tearing into his small ship. Sadly, the Fantasques sacrifice would be in vain. The Battleship it had sought to save did attempt to make its way through the gap, however its already damaged hull took one to many hits, piercing its engine, and it sadly scuttled to a stop not far outside the gap, where it lasted 30 more minutes, valiantly sinking an enemy cruiser before too joining its comrades at the bottom on the sea. Only the Sub was able to get away, forced to flee from an un winnable fight, unable to do anything but leave its comrades to their fate.
|
|