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Post by halonachos on Jan 29, 2016 17:43:51 GMT
Failing that we could also have the 1 vamp player play but be more on their way to the island versus being on the island. I mean it will lack the interaction with the other players but then again it would be like an MMO and transitioning from the PVE area to PVP.
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Post by Lord Harrab on Jan 29, 2016 21:20:16 GMT
Failing that we could also have the 1 vamp player play but be more on their way to the island versus being on the island. I mean it will lack the interaction with the other players but then again it would be like an MMO and transitioning from the PVE area to PVP. so i wouldn't be able to actually play? that doesn't sound very fun
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Post by halonachos on Jan 29, 2016 23:10:55 GMT
Like still play, but like not worry about getting kicked in the face by stuff. You can still mess with NPCs in my idea, but if you wanna just go ahead and get up in there then who am I to say you shouldn't?
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Post by Lord Harrab on Jan 29, 2016 23:25:28 GMT
Well its not like players will be instantly able to attack each other post one, putting me in my own bubble just further limits what i can do on top of the day lock-down i already have.
although comments that this game will be a fast one is somewhat worrying, where's the fun in instantly killing each other?
Also, this is an island city with thousands of people living in it, just finding your allies of the same faction is going to be tough, let alone an enemy trying not to be noticed.
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Post by halonachos on Jan 29, 2016 23:26:49 GMT
Maybe you really hate a character?
I dunno if they mean fast by terms of character deaths or objectives achieved, usually more than one way to skin a cat.
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Post by Lord Harrab on Jan 29, 2016 23:33:27 GMT
Maybe you really hate a character? I dunno if they mean fast by terms of character deaths or objectives achieved, usually more than one way to skin a cat. meta-gaming like that is kinda dickish, especially IC we'd have no idea they even existed until evidence was presented, and even then it could be someone else. As for objectives achieved, is their really anything else we can do apart from play cat and mouse with each other?
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Post by Draxy on Jan 29, 2016 23:37:32 GMT
Make the city the next Atlantis?
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Post by halonachos on Jan 29, 2016 23:59:38 GMT
I mean it's a future city, lots of stuff to take over and steal. Maybe the vampire people don't like the solar panels, maybe the werewolves don't like that it's surrounded by water, who knows.
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Post by Lord Harrab on Jan 30, 2016 2:19:11 GMT
A question about werewolves that just occurred to me, what happens when an injured wolf transforms?
Example: Tom has 3 wounds when Human, but 6 when in wolf form, in his wolf form he takes 4 wounds and transforms back. What happens?
and what happens the other way? Tom has one wound, then transforms into his wolf form, does he heal up to the wolf's max?
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Post by Darko on Feb 1, 2016 16:14:08 GMT
A question about werewolves that just occurred to me, what happens when an injured wolf transforms? Example: Tom has 3 wounds when Human, but 6 when in wolf form, in his wolf form he takes 4 wounds and transforms back. What happens? and what happens the other way? Tom has one wound, then transforms into his wolf form, does he heal up to the wolf's max? If a werewolf in wolf form transforms back and has taken enough wounds that their human form would be reduced to 0 (but not their wolf form) then they will have 1 wound remaining by default. Otherwise they simply have half as many wounds when they transform back, rounding down. If a werewolf in human form transforms into wolf form but has taken damage in their wolf form, then that damage is reapplied to their wolf form. E.g. Bob has 4 wounds, suffers 3, transforms into a werewolf with 8 wounds but immediately loses 3 wounds, leaving him at 5 wounds. If he then transformed back at 5 wounds, his human form would have two wounds. Okay, yes, that's more than the human form started with, but consider it representative of their increased healing factor in wolf form versus in human form. It's not as if it's a valid tactic to change repeatedly to regain wounds in human form that way in combat, and outside of combat I simply wouldn't allow it to be effective. That's the best way I can think of to make all of that work. In other news, currently waiting on Castiel to rework his character sheet and for Warork to post his. They have until Thursday evening or Friday morning (depending on how tired I am after college on Thursday) at which point I'm going to start this RP regardless.
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