Post by Darko on Feb 6, 2016 17:21:11 GMT
Let the discussion, banter and sniping begin!
Here's a simple map of the island.
Green = unspoiled greenery/undeveloped parts of the island
Grey = Nova City
Black squares = skyscrapers
Purple = Royal Navy dockyard
Yellow rectangle in the commerce district = Nova City Airport
Yellow near the sea = Civilian dockyard
Yellow squares/rectangles in working class district = mega-housing structures
Light blue rectangle = police precinct
Pink rectangles = hospitals
Gold rectangles = monorail stations
Light green rectangle = fields of crop and farms
Red rectangle = RAF base
Red diamond = Monarchy estate/AGIHO HQ
Coolyo294 - Michael Fukuda - Hunter
Player name: Coolyo294
Character name: Michael Fukuda
Age: 33
Species: Human
Affiliation: Formerly US Navy SEALs, currently Task Force Reaper
Height: 6'3
Appearance:
Personality: Michael is a dedicated, motivated soldier. He is strongly devoted to his team and the mission of Task Force Reaper above all else.
Vehicle: An armored van with tinted windows
Hideout: Inconspicuous studio apartment
Equipment: Combat armour, Rifle (M4 Carbine), Submachine Gun (H&K UMP), Pistol (M1911 .45 caliber), Jump Jets
Spells: N/A
Traits/Experimental Equipment: Integrated bionic HUD
Saves: 4+ armor, 5+ dodge
Background: Michael comes from a family with a history of military service. His great-grandpa was a nisei who served with the 442nd in Italy during WW2, his grandpa was air cavalry in Vietnam, and his father fought in Operation Desert Storm. Partially out of a desire to live up to his relatives' legacy and partially because he had no idea what he wanted to do with his future, Michael signed up with the US Navy in 2015. During basic training he qualified to participate in the SEAL program. Upon completion of the rigorous training, Michael was a fully qualified member of the American special forces. He served with distinction on top secret missions in hotspots across the globe: South America, Africa, Eastern Europe, and the Middle East. In 2025 he was scouted by what would eventually become Task Force Reaper to undergo special training at a top secret NATO facility in Nevada. In 2026 Task Force Reaper was officially founded with Michael and 29 other elite soldiers as its original class of operatives. As TFR's numbers grew, Michael often took breaks between field assignments to assist in the new operatives' training. Now two years later, Michael has been deployed at the behest of the British government to Nova City in order to monitor it and ensure it remains safe from supernatural threats.
Other:
-Michael has two things that he carries with him on all missions: a Blackfur Werewolf's incisor scrimshawed with Task Force Reaper's motto, "We Bump Back", and a rumpled photograph of Task Force Reaper's original thirty operatives.
-Michael's most recent deployment before Nova City was to Chicago in order to eliminate the South Side Ripper, a lycanthropic serial killer that was terrorizing Chicago's poorer neighborhoods. Working with two other TFR veterans, Dawson and Leon, they were able to corner it in an abandoned warehouse and eliminate it before it could kill again.
Stats:
WS: 5
BS: 5
S: 4
T: 4
W: 6
I: 3
A: 1
WP: 8
NPCs:
Name: Caine Dawkins
Age: 24
Species: Human
Affiliation: Formerly SAS, currently Task Force Reaper
Height: 5'11
Equipment: Light Armor, .50cal Sniper Rifle (Barrett M82), infrared goggles
Bio: Caine is a former marksman with the British SAS. Snipers are always in high demand in Task Force Reaper, so he was scouted and after a short period formally inducted into the organization. At 24 he isn't the youngest operative but he is the newest. The Nova City op will be his first deployment since training and the higher-ups will be watching carefully to ensure he performs to expectation.
WS: 3
BS: 6
S: 3
T: 3
W: 3
I: 3
A: 1
WP: 6
Name: Leon Müller
Age: 29
Species: Human
Affiliation: Formerly GSG-9, currently Task Force Reaper
Height: 5'8
Equipment: Light Armor, Rifle (M4 Carbine), Xenoform Tracker
Bio: One of the worst situations hunters around the globe can encounter is when regular police come in contact with the supernatural during the execution of their duties. Covering up these situation requires a great deal of time and effort. However, it can also provide the perfect ground to discover new recruits. This was how Leon was inducted into Task Force Reaper when a hostage situation gone bad in Cologne that turned out to be the work of a newly turned Vampire.
WS: 3
BS: 5
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
Draxy - Emily Abigail - Werewolf
Player name: Draxy
Character name: Emily Abigail Richmond "Little Red"
Age: 16 (From being bit, as she doesn't care much for her human identity from before. ID reads 18)
Species: Werewolf
Home: Small flat
Vehicle: None
Affiliation: none
Height: 5'3
Appearance:
Personality: Known to be extremely violent when cornered, often resulting in the deliberate turnings of civilians in what can be described as a childish fit of rage. Nevertheless, Emily is also known to be highly manipulative often unafraid in using her looks to lure victims into a false sense of security.
Traits: The Black Werewolf
Background: Known commonly as little red amongst the wolf and hunter community both due to her liking of red clothing and for the red eyes that her wolf form has.
Emily was turned at a very young age, where she was abducted renamed and then raised by her new 'mother' as her cub. Both due to a near full life of being feared, hated and hunted as well as through the teachings of her wolf mother has lead to Emily having a very cynical and at times a somewhat childish outlook on life, as well as holding little to no regard for human life.
She has had many run ins with hunter teams in the past most infamously in a hotel in Spain, which lead to the near destruction of the hunter taskforce sent after her and with the deaths of 26 others and the turning of several others, the next full moon was especially bloody. Emily has now entered the newly founded UK city in an attempt to lose her ever persistent stalkers and gain some independence from her mother.
Stats:
WS: 5
BS: 2
S: 4
T: 3
W: 4
I: 4
A: 2
WP: 7
As wolf:
WS: 8
BS: 2
S: 8
T: 7
W: 8
I: 7
A: 5
WP: 7
Lord Harrab - Tina Rothmann - Vampire
Player name: Lord Harrab
Character name:
Tina Rothmann
Age:
93
Species:
Vampire
Affiliation:
None
Height:
6' 1
Appearance:
Personality:
Logical, Studious, Cautious
Vehicle:
Range Rover
Hideout:
Small residential building
Equipment:
Pistol, Tome Of Blood
Spells:
All Standard, Advanced telekinesis, Teleport.
Traits:
Master Sorceress, Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic
Saves:
4+ Dodge
Background:
Tina Rothmann is fairly young in vampire terms, with only 70 years under the curse. Always somewhat bookish as human, her induction into the ranks of the Immortals has removed time from the list of drawbacks impeding her desire to study and experiment with the capabilities of the occult. Although not yet a member of the ranks of a Vampire clan due to the death of her Sire at the hands of Hunters, she seeks to join one of Russia's most powerful vampire families, and sees Nova island as a perfect testing ground for her experiments and to prove herself a worth addition into the House's ranks, to the end, the House has provided her with a cover identity, that of a minor Energy Corporation Researcher, and the means to enter the island, but will offer her nothing more than that. This is her recruitment trial, and she knows that the hidden matriarch of the House will be watching everything she does.
Stats:
WS: 4
BS: 5
S: 5
T: 5
W: 5
I: 6
A: 1
WP: 13
Thralls
When possible, Tina prefers to take her thralls from the ranks of her enemies, weakening them while strengthening herself, however, Their blind devotion to her has weakened their former prowess somewhat and so has started to branch out in her search to curiosities or people she believes can be useful in her research. Thus her current Thralls consist of former hunters and a Feral Vampire she had taken under her wing.
"Saber"
Former French GIGN Sniper, believed dead following a bombing outside her place of residence, a body matching her description was found in the ruins.
Race:
Human.
Age:
24
Equipment
Pistol, Knife, Scavenged Armour.
Stats
WS: 2
BS: 4
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
"Tulwar"
Former US Private Security, Excelled at bodyguard and close protection detail. Suddenly resigned citing family problems after a deployment tour in Europe, However, none of her family or friends have seen her since.
Race:
Human.
Age:
31
Equipment
Pistol, Knife, Scavenged Armour.
Stats
WS: 2
BS: 4
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
"Gladius"
Former Russian Intelligence, still active, but has cut off all contact with higher ups, citing a need to reestablish her cover and avoid suspicion from the British government.
Race:
Human.
Age:
20
Equipment
Pistol, Knife, Scavenged Armour.
Stats
WS: 2
BS: 4
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
Samantha Rothmann
Race:
Lesser Vampire
Age:
19
Equipment:
Sword, Knife, Scavenged Armour
WS: 3
BS: 2
S: 4
T: 4
W: 3
I: 4
A: 2
WP: 6
Traits: Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic
Spell: Temporal Flux
Newly Turned Vampires are more often mindless killers until they can control their thirst with their rapidly strengthening will, killing more than they need to survive and often being wasteful and aggressive when they do feed. Samantha has survived initial stage of the curse, but still harbors the bloodlust and love of violence common to the newly turned. Ordinarily, her sire would have controlled her impulses, training and command her like one would a dog, until she became a full vampire in control of her thirst , but, Samantha was supposed to simply be a feeding bag for the vampire that attacked, only the intervention of nearby human police spared her from such a fate, and she was taken to hospital, questioned, and released a few days later. Thus when the thirst came upon her, she had no control, no knowledge of what she would have to do to avoid unnecessary attention. Luckily for her, Tina Rothmann found her first, and wanting to study newly sired vampires, took her in and used her magical talents to force herself into the Feral's head as her Mistress.
Halonachos - Shannon Cropper - Hunter
Player name: Halonachos
Character name: Shannon Cropper
Age: 28
Species: Human
Affiliation: AGIHO Intelligencer
Height: 5' 9"
Appearance: Moderate build, brunette, brown eyes, paler skin from chronically being indoors.
Personality: Warm personality with an unhealthy obsession with furthering her knowledge
Vehicle: White, windowless work van
Equipment: Chicago Typewriter, Battle Plate, combat armor, pistol, notepad, silver manacles, toolkit, lucky charm
Spells: N/A
Traits: Alpha Clearance, Occult Knowledge, Combat Medic
Background: Shannon had always had an obsession with the occult, from her teenage years to university and forward she was always known as that one girl who liked it a bit too much. So much that she ended up accidentally discovering that vampires exist and that they exist in the form of "that one hot guy at the bar who you wouldn't mind taking back to your apartment". One would think that accidentally discovering that your one night stand would be a terribly unfortunate event, however Shannon took it in stride. After several hours of drunken experimentation on the now compromised vampire, the sun came up through her window, he burned, the cops arrived, and she soon found herself in a unique position of being locked in an asylum for "reading too much Twilight fanfiction and torching that poor bastard". AGIHO saw an opportunity in an educated woman with no better prospects and managed to relieve the asylum of her being.
During her tenure at AGIHO she decided that books and field reports provide a lot of great information, but first hand analysis would be much better. Her fellow researchers agreed that she should look into field work and began to silently take bets on how long she would last in the field. Shannon placed a bet on "until I come back for the money" and decided to start the paperwork needed to begin "ballistics testing" in the field.
Stats:
WS: 3
BS: 4
S: 4
T: 3
W: 4
I: 5
A: 1
WP: 10
Shannon's "Best Friends"
Name:Anne "Calcutron" Jolette
Age: 23
Species: Human
Height: 5' 7"
Appearance: Lithe female, short black hair typically in a bob cut. Blank facial expressions, purple contact lenses.
Personality: Most likely a nice person, hard to tell. Typically speaks in a monotone manner that is at first unsettling but easily acclimated to.
Background: Most people wouldn't be able to tell you Anne's first name, more than likely they would know her by "that robot chick", "Calcutron", or even "That one with less personality than a toaster". However, her aptitude was enough to pique the interest of AGIHO heads and when Shannon decided to head out into the field she believed that she would need someone smart who would be able to actually talk to her, that person would have to know something about medicine in case she got hurt, and more importantly it would have to be a woman so they wouldn't end up gawking at her while working on her should she get hurt. Anne Jolette was the only candidate fitting all 3 of the prerequisites for the job and so she was tapped for the opportunity. Anne was just happy to have someone call her "Anne", or at least she seemed less apathetic than normal.
WS: 2
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 1
WP: 9
Gear: Light Armor, Medkit, pump action shotgun
Name: Reginald Robinson
Age: 21
Species: Human
Height: 6' 3"
Appearance: Typical jock, muscular build. Red hair and reddish beard on a square jaw, brown eyes.
Personality: Confident, jovial, and really does not like werewolves.
Background: As strong as they come, Sampson was well known for his rugby prowess in amateur and semi-pro levels. Most notable was a game where he almost literally carried the entire opposing team on top of him while slogging through thick mud, the almost literal part comes from the fact that one player had been knocked completely to the side a few seconds before the event. AGIHO wouldn't normally take interest in just any rugby player, however they would take interest in one who had managed to K.O. a newly turned werewolf who had just rampaged through his teammates after a night at the pub.
WS: 4
BS: 2
S: 5
T: 3
W: 2
I: 3
A: 1
WP: 6
Gear: Light Armor, Warhammer, Combat Stimms
Name: August Gedding
Age: 25
Species: Human
Height: 6'
Appearance: Slight build, well oiled blond mustache, blond hair, blue eyes.
Personality: Womanizer, professional when in the field, generally stern concerning organization rules.
Background: August comes from a robust family of professional hunters, proudly able to say that his great-great-great-grandfather was the origin of the word "sniper" from his many times of sniping in India during the colonial era. August himself does not fall far from tree either, netting game on every continent including Antarctica. First encountered the supernatural while on a safari hunting nocturnal animals, scoring a headshot on a vampire feeding on a poor indigenous person also scored him an interview with AGIHO agents.
WS: 2
BS: 6
S: 3
T: 3
W: 2
I: 3
A: 1
WP: 6
Gear: Light Armor, Hunting Rifle, Silver bullets
Deadshot - Robert Stark - Werewolf
Player name: Deadshot
Character name: Robert Stark AKA Grey Wind
Age: 19 (born 13th April 2009
Species: Werewolf
Affiliation: Own pack
Height: 6’2 human, 9’3 wolf
Appearance: In human form, Robert is a tall, well built and athletic young man with a lean body, extremely-piercing blue eyes and close-cropped dark hair. When in his wolf form, Grey Wind’s physicality shows through, made of 100% muscle and sinew, His fur is medium length but not shaggy, the colour of steel. His eyes retain the same piercing azure colour, which reflect light in the dark, making for a terrifying vision alongside his long, snarling muzzle.
Personality: Loyal and very protective of those close to him, human or wolf. Grew up with not much to his name and having to earn his way, so despises the rich and priviledged, and vampires. In spite of his kind nature he suffers from a mental disorder that sends him into blind rages when threatened or angry, turning him into berserk, brutal and savage killer. In wolf form these two personalities are taken to an even higher extreme.
Vehicle: None, being poor and new to the city, but is a American muscle lover, and has been eyeing up a '60s Dodge Charger for a long time.
Hideout: None permanent. Constantly moves around at random times and to random spots, taking up residence wherever he can. Cheap hostels, underground, on top of buildings, occasionally taking up residence in the homes of his victims for a day or two
Equipment: standard clothing, usually cheap but durable clothes like denim and work boots. Also carries a 2015 £2 coin, a 6-sided die and a spinning top to make randomised decisions
Spells: -
Traits: The Grey Brethren (companions below)
Saves: 4+ (Wolf form)
Background: Stark was brought up in the Scottish highlands. His father, a wolf with compassion in his heart, nonetheless raped his would be prey, who then raised Robert alone. On his 9th birthday did Robert first turn, and the transformation would turn him into a powerful hunting machine. When the blizzard of 2024 hit, his human mother perished under 6 feet of snow and sleet. Robert, age 15, survived and became almost feral, preying on deer and natural wolves as he pleased until the young cub was picked up by another pack. They saw how cunning and strong he was, even at a young age, they inducted him into their ranks, alongside the other two cubs, the sons of the pack alpha, who named himself Tywin. Tywin’s natural born sons, John and Rick, quickly became his blood brothers but he was by fair their superior in every way. When a TFR raid on their den slaughtered their pack, the trio escaped and made their way to Nova. They quickly established a hunting ground on the south coast of the island, but after attracting unwanted attention from larger packs and from hunters they instead move around irregularly and to random points, feeding as they can and must. Some time after arriving in Nova City, Robert fell inexplicably in love with a human girl by the name of Ellie and soon courted her. However, upon realising his true nature she fled, telling her story to the press and anyone who would listen. Due to her medical history she was written off as a liar, and frequent visits to see her resulted in her literally becoming the Girl Who Cried Wolf. She was arrested for wasting police time, having called them 11 nights in a row. The same night she cut open her wrists with her fingernail. Upon hearing this, Robert’s guilt resulted in severe depression and mental health issue, as well as several subway attendents disappearing with no trace, until his packmates corralled him to avoid the hunters who had come looking for him.
Personality: In human form, Robert is quite carefree, living on the edge, consistently breaking the law when he can get away with it and spends most of his time with his packmates. However, due to the traumatic news of Ellie’s suicide, he developed a rare condition known as Disassociative Parasitic Personality. A confusing blend of schizophrenia, bipolar and multiple personality disorder, DPP leads to a sudden influx of aggression from a seemingly secondary personality, albeit one that exists purely as emotion and feeling, that takes over when under threat or anger. In humans this results in seemingly psychopathy episodes, but with his werewolf curse, Robert must constantly fight back the urge to morph into his alternate form and lay waste to those who even slightly irritate him. Despite this he is very caring towards his friends and packmates. Grey Wind, Robert’s wolf form, fully embodies the aggression of DPP but unwillingly. Due to his mental condition he is unable to control his wanton rage, and so will often rip apart his victims before he feeds, resulting in constant hunt by local authorities looking for a savage animal of some kind. Regardless of his form, Stark is highly ambitious and seeks to form a pack of his own with him as the leader. He is self-assured in his own strength, powerful even for a Werewolf, and possesses an instinctive cunning and tactical mind. Together with his pack-brothers he often sets up ingenius traps for unsuspecting prey. Although not the true son of Tywin, Robert embodies more of his adoptive father than either John or Rick do.
Stats:
Human Stats
WS: 4
BS: 2
S: 5
T: 4
W: 4
I: 4
A: 2
WP: 6
Wolf Stats
WS: 7
BS: 2
S: 9
T: 8
W: 8
I: 7
A: 5
WP: 5
Followers
Rick AKA Shaggy
A headstrong, physically strong and rash 17 year old, the younger son of Tywin. Lean, robust, 5’11, with black hair and eyes like his father, although wears his hair long and does not shave his scruffy chin fuzz. In his wolf form he even more resembles his father, being large, aggressive and possessed of a shaggy pelt that earned his nickname Shaggy the colour of coal. While his father was a Black Wolf, Shaggy only inherited his father’s colour, but during his transformation he is as wild and ferocious as any other. He does however, lack Tywin’s incredible cunning, preferring to simple chase down prey, which had it not been for his father and then blood brothers, would have resulted in Rick being hung on a wall very quickly.
Human
WS: 3
BS: 2
S: 3
T: 3
W: 3
I: 4
A: 5
WP: 6
Wolf
WS: 6
BS: 2
S: 7
T: 7
W: 6
I: 7
A: 8
WP: 5
John AKA Ghost
John is the older brother of Rick, and albino. He is possessed of a parchment white skin and burning red eyes, as far removed from his father and brother physically as can be. This resulted in an immediate hatred from his father, who sought to pass his legacy as Alpha onto John, but could not due to his deformity. Even in wolf form, his fur is white as snow, his eyes blood. Once, in a fit of full moon rage, Tywin tried to kill John, until Robert stepped in, earning himself a broken leg and savaged pride in the process, but also the respect of Tywin for his ferocity and eternal loyalty from John. John differs in every way from his younger brother. Where Rick is rash and quick to jump into the fray, fangs bared and roaring, John is coldly precise, calculating and exceedingly intelligent, even when transformed. He spent 3 years forcing the transformation and trying to read in the process, in an attempt to become more like the fabled black wolves, that his father was, his brother resembles and he could not be further from. While for the most part unsuccessful, he isn’t as bloodthirsty in his wolf form as some others of his species. Although the same age as Robert, he feels eternally in the shadow of his stronger, ruthless blood brother. He does however help with a lot of the hunting plans, and is extremely good at stealth. Unlike Shaggy, who sounds like a herd of buffalo, John’s snowy fur is soft and he moves silently, and even albino, he can usually take any foe by surprise and uses his incredible speed and reaction times to his advantage.
Human form
WS: 2
BS: 2
S: 3
T: 3
W: 3
I: 5
A: 1
WP: 7
Wolf form
WS: 5
BS: 2
S: 7
T: 7
W: 6
I: 8
A: 4
WP: 5
Warrender - Rufus - Werewolf
Player name: Warrender
Character name: Rufus
Age: 67
Species: Werewolf (Lone Wolf)
Affiliation: Will decide
Height: 7.8ft
Appearance:
Personality: Grumpy, independent, stubborn, mildly rude, loner, perverse sense of humour and morality.
Equipment: N/A
Spells: N/A
Traits: N/A
Background: The expression that would best describe Rufus would be "Grumpy old fucker" though never to his face. With age comes experience, but equally a disdain for everything and everyone around him and most people forced to work with him find his depressing and clear cut outlook on life to be soul crushing at times.
Born as an only child and losing his mother at birth and his father at an early age, Rufus has spent his life learning to look after himself without the aid of others, in fact the lack of support he and his father recieved growing up only heightened his disdain for other people, believing that anothers aid only comes at a price he is reluctant to accept aid.
Although unable to recall vivid memories or have true control over his actions he has found pleasure in his lustful werewolf transformation, remembering the many inconsequencial people he slays with abaddon when transformed into this demon. Most would find such relish for the misery of others distasteful, but for Rufus, it is a release, a way of throwing off the growing hatred of those he cares nothing for.
WS:4 (7)
BS:2 (2)
S: 5 (9)
T: 4 (8)
W: 5 (10)
I: 4 (7)
A: 3 (6)
WP: 6(5)
Warork - Jack - Werewolf
Player name: Wark
Character name: Jack...oh you wanted more? Piss off! Alright, you know what? Fine. Lemme belt off a bunch of fuckin stupid arse names that people have called me over the years, none of which you're gonna remember in five minutes. Ready? Mad Jack, Jack the Ripper, The Beast of Belfast, the Mad Dog of Dublin, "Havoc" Jack Hathok, that one's a favorite...that enough for ya? Fuckin hell...
Age: Fucked if I know. I stopped counting one year and never picked it back up.
Species: None of the dog names gave it away? Christssake yer a dense one.
Affiliation: Jack's the name, Havoc's the game. If yer dumb arse 'an't figure out who rolls with the Butchers then maybe yer ass deserves to get ate.
Height: The army says I was one point nine meters back in the day but don't listen to that daft shite. Two meters, ya hear? Two. As for the other bastard, fucked if I know, never got the chance to measure an eight hundred pound beastie. Don't imagine anyone else will either.
Appearance: Big, ornery, built like a brick shitehouse, nasty foamin at the mouth an' gnashin teeth...an' I can show you the beastie too if ya'd like.
But fer posterity? I dunno, like a young Sean Bean I guess...I oughta get around to eatin that guy for stealing my look one day.
Personality: Yer mother had a fat arse, you know that ya cheeky git?
Equipment: Some bits that go bang, some other bits that go boom an' everything in between.
Spells: Jaysus wept...shite's fer them leatherfaced pussy bloodsuckers an' whatever other non leatherfaced pussy decides to have a go at ol' Jack.
Traits: Besides the smokes an' the drinks? Not much. Dunno why I keep doin either honestly, can't get nuffin out of 'em.
Background: Fuckin hell...Yer gonna make me go through my entire life story eh? Fuck it, why not? I was born in this little town called Dublin. Real shitehole at the time...still is. Anyway, when I was a wee lad the mean ol' Germans wanted to have a tiff with the Brits and being a fuckin idiot with nothing between me ears back then, I signed up for the fight. Got an awful long way from home too...saw Africa, Italy, France, French wine ain't all its cracked up to be by the way. But it all went to shite eventually and I ended up in a prison camp waitin for the war to be over so I could go home. Only while I was there I managed to piss off the one Nazi fuck I shouldn't have and the next thing I know I'm in the deepest, darkest, dampest fuckin hole in all of occupied Europe...and not the good kind at the cabanas either. I dunno how long they kept me down there but one day they threw me in a room with the nastiest beastie they could wrangle an' all they gave me was a bloody sliver pocketknife. Well, you can see how that ended. Eventually I got out of that hole, ate me a whole lot of Nazi fucks on the way, walked back across Europe and somehow got back to Ireland without goin full cocked insane from this lil' beastie of my own. But ya know what the most insultin thing about it all was? They already buried me back home! The fucking British War office wrote me off and me fuckin Ma an' Pa and the girl I left there already got me a headstone at the family cemetery. Ain't life just fuckin peaches and cream?!
So I spent a while fuckin about. Eventually I fell in with shady types and took me a new name. Had a real blast during all that shite between the British Army and the IRA back in the day, lemme tell ya. Ya ain't seen a real REDcoat until he's had a bit of Irish acupuncture if ya get what I'm sayin. But that fizzled out after a while an' I still had bills to pay. That's when the Butchers found me.
Ain't nothin that says family more than a lotta shared blood.
Stats:
WS: 3 (6)
BS: 4 (2)
S: 5 (9)
T: 4 (8)
W: 3 (6)
I: 4 (7)
A: 2 (5)
WP: 6 (5)
Castiel - Donald Macrae - Hunter
Player name: Castiel
Character name: Donald MacRae
Age: 34
Species: Human
Affiliation: AGIHO Inquisitor
Height: 5’ 10”
Appearance: Short cropped black hair, blue eyes and an athletic build. Carries himself with an easy confidence and a devil may care smile.
Personality: A forthcoming and easy to like person, his is always ready with a humorous comment and an easy smile. However, this covers a calculating mind and a ruthless core that allow him to carry out his Inquisitorial duties without compunction.
Equipment: Disguise kit, hacking kit, lucky charm, pair of falchions, Combat Armour, Crossbow, x10 Silver Bolts, codpiece
Spells: Hurricane, Lightning Bolt, Touch of the Sun
Traits:
Infiltrator - Inquisitors are always very adept at getting into places they shouldn't. This includes a wide range of skills, such as hacking, lock-picking, climbing, wearing disguises etc.
Mental Fortress - Inquisitors gain +2WP (to a maximum of 20).
Silver Tongue - Inquisitors are incredibly charismatic, experts at getting their own way through charm and deception.
Arcane Knowledge
Background: Originally from Scotland, Donald was recruited to the AGIHO at a relatively young age. He grew up in a backwater village in the Highlands. However, his life was irrevocably changed when at the age of 16 he returned from a trip with his friends to find his parents murdered, exsanguinated, with no signs of forced entry. After much research he was forced to accept that vampires were real, and had killed his parents. Researching further, he learned when they were weakest, how to kill them and how to find their nests. Finally ready, he was able to locate the vampires that had murdered his parents. A meticulously executed plan saw him successfully kill the two vampires, although the second one almost got him during an intense struggle. While lying on the floor in the aftermath an AGIHO Hunter team arrived to kill the nest, only to find this 16 year old lying on the floor with 2 dead vampires beside him. He was immediately seized and taken back to the local AGIHO HQ, where he was treated an offered a place in the organisation. He was trained by the organisation and eventually inducted into the Inquisitorial arm. Since then he has spent a large amount of time undercover on several successful operations. Recently he was transferred to Nova City to respond to the growing supernatural threat there.
Stats:
WS: 3
BS: 4
S: 4
T: 4
W: 3
I: 4
A: 1
WP: 10
---------------------------------------------------------------------------------------------------------------------
Extraction Team Alpha:
Donald brought his extraction team with to Nova City. Hardy veterans, they have been through hell and back, and always brought their charge home safe.
Sergeant Sally "Scar" Quinn
WS: 2
BS: 5
S: 3
T: 4
W: 2
I: 3
A: 1
WP: 6
Hunting rifle, medkit
Leader of Extraction Team Alpha, Sally is a crack shot. She provides covering fire to the rest of the team, and a strategic overview of the situation. She has a scar running down her left cheek, where a werewolf got a little too close for comfort.
Private Peter "Stonewall" Ryan
WS: 3
BS: 3
S: 3
T: 5
W: 2
I: 3
A: 1
WP: 6
Light armour, Pump-action shotgun, Riot shield
Peter is the team's point man, he has a grim and gruff demeanour and skin like patchwork leather stitched together with scars.. First in and last out, he is the immovable object around which his team operates. His is often the most dangerous job, and his sense of humour has long run out.
Private Allan "Bullrush" Johnston
WS: 4
BS: 2
S: 3
T: 4
W: 2
I: 3
A: 2
WP: 6
Light armour, Warhammer, Combat stimms
The last member of the team is a bit of a wildcard. "Bullrush" Johnston brings the shock and awe to the team, providing the close combat punch. Hyped up on combat stimms his charge is like a berserker of old. He wields his Warhammer "Ol' Betsy" with fury, little caring for his own safety. He's even gone toe to tow with a wolfed-up werewolf and crushed it to the floor, its supernatural resistance to damage no match for the bite of Ol' Betsy.
Non-player characters (GM controlled)
Lance Hutchinson - Werewolf
Victor Cartwright - Vampire
Danny - Vampire
Richard Kensington - Hunter
Colonel Redford
Character name: Marcus Redford
Age: 42
Species: Human
Affiliation: British Army
Height: 6'5
Appearance: a tall and heavily muscled man who looks every part the stereotypical military man, he is clean-shaven with regulation cut brown hair. His left hand is covered in burn scarring. His eyes are green.
Personality: a respected man who has fought in multiple military campaigns to earn his current position, he is regarded as stern but fair. Those who have met him say he is a man of strong convictions as well as being highly motivated in the defense of king and country.
Vehicle: N/A
Hideout: RAF base
Equipment: unknown
Spells: N/A
Traits: N/A
Saves: unknown
Background: Born in '86, he signed up with the military straight after finishing sixth form with exemplary results. Though his mother encouraged him to go to university and pursue an academic career, he instead chose to follow in his late father's footsteps. He is renowned for his tactical brilliance as well as his fine marksmanship and extended hand-to-hand combat training. In 2022 he was hospitalized after being shot by a terrorist during a leave of absence in his hometown, however he survived after several hours of life-saving surgery. Refusing to be cowed, he returned to active duty as soon as he was able. Now, he is in Nova City to safeguard the government's interests.
Stats:
WS: 6
BS: 5
S: 5
T: 4
W: 4
I: 6
A: 3
WP: 10
Here's a simple map of the island.
Green = unspoiled greenery/undeveloped parts of the island
Grey = Nova City
Black squares = skyscrapers
Purple = Royal Navy dockyard
Yellow rectangle in the commerce district = Nova City Airport
Yellow near the sea = Civilian dockyard
Yellow squares/rectangles in working class district = mega-housing structures
Light blue rectangle = police precinct
Pink rectangles = hospitals
Gold rectangles = monorail stations
Light green rectangle = fields of crop and farms
Red rectangle = RAF base
Red diamond = Monarchy estate/AGIHO HQ
CHARACTERS
Coolyo294 - Michael Fukuda - Hunter
Player name: Coolyo294
Character name: Michael Fukuda
Age: 33
Species: Human
Affiliation: Formerly US Navy SEALs, currently Task Force Reaper
Height: 6'3
Appearance:
Personality: Michael is a dedicated, motivated soldier. He is strongly devoted to his team and the mission of Task Force Reaper above all else.
Vehicle: An armored van with tinted windows
Hideout: Inconspicuous studio apartment
Equipment: Combat armour, Rifle (M4 Carbine), Submachine Gun (H&K UMP), Pistol (M1911 .45 caliber), Jump Jets
Spells: N/A
Traits/Experimental Equipment: Integrated bionic HUD
Saves: 4+ armor, 5+ dodge
Background: Michael comes from a family with a history of military service. His great-grandpa was a nisei who served with the 442nd in Italy during WW2, his grandpa was air cavalry in Vietnam, and his father fought in Operation Desert Storm. Partially out of a desire to live up to his relatives' legacy and partially because he had no idea what he wanted to do with his future, Michael signed up with the US Navy in 2015. During basic training he qualified to participate in the SEAL program. Upon completion of the rigorous training, Michael was a fully qualified member of the American special forces. He served with distinction on top secret missions in hotspots across the globe: South America, Africa, Eastern Europe, and the Middle East. In 2025 he was scouted by what would eventually become Task Force Reaper to undergo special training at a top secret NATO facility in Nevada. In 2026 Task Force Reaper was officially founded with Michael and 29 other elite soldiers as its original class of operatives. As TFR's numbers grew, Michael often took breaks between field assignments to assist in the new operatives' training. Now two years later, Michael has been deployed at the behest of the British government to Nova City in order to monitor it and ensure it remains safe from supernatural threats.
Other:
-Michael has two things that he carries with him on all missions: a Blackfur Werewolf's incisor scrimshawed with Task Force Reaper's motto, "We Bump Back", and a rumpled photograph of Task Force Reaper's original thirty operatives.
-Michael's most recent deployment before Nova City was to Chicago in order to eliminate the South Side Ripper, a lycanthropic serial killer that was terrorizing Chicago's poorer neighborhoods. Working with two other TFR veterans, Dawson and Leon, they were able to corner it in an abandoned warehouse and eliminate it before it could kill again.
Stats:
WS: 5
BS: 5
S: 4
T: 4
W: 6
I: 3
A: 1
WP: 8
NPCs:
Name: Caine Dawkins
Age: 24
Species: Human
Affiliation: Formerly SAS, currently Task Force Reaper
Height: 5'11
Equipment: Light Armor, .50cal Sniper Rifle (Barrett M82), infrared goggles
Bio: Caine is a former marksman with the British SAS. Snipers are always in high demand in Task Force Reaper, so he was scouted and after a short period formally inducted into the organization. At 24 he isn't the youngest operative but he is the newest. The Nova City op will be his first deployment since training and the higher-ups will be watching carefully to ensure he performs to expectation.
WS: 3
BS: 6
S: 3
T: 3
W: 3
I: 3
A: 1
WP: 6
Name: Leon Müller
Age: 29
Species: Human
Affiliation: Formerly GSG-9, currently Task Force Reaper
Height: 5'8
Equipment: Light Armor, Rifle (M4 Carbine), Xenoform Tracker
Bio: One of the worst situations hunters around the globe can encounter is when regular police come in contact with the supernatural during the execution of their duties. Covering up these situation requires a great deal of time and effort. However, it can also provide the perfect ground to discover new recruits. This was how Leon was inducted into Task Force Reaper when a hostage situation gone bad in Cologne that turned out to be the work of a newly turned Vampire.
WS: 3
BS: 5
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
Draxy - Emily Abigail - Werewolf
Player name: Draxy
Character name: Emily Abigail Richmond "Little Red"
Age: 16 (From being bit, as she doesn't care much for her human identity from before. ID reads 18)
Species: Werewolf
Home: Small flat
Vehicle: None
Affiliation: none
Height: 5'3
Appearance:
Personality: Known to be extremely violent when cornered, often resulting in the deliberate turnings of civilians in what can be described as a childish fit of rage. Nevertheless, Emily is also known to be highly manipulative often unafraid in using her looks to lure victims into a false sense of security.
Traits: The Black Werewolf
Background: Known commonly as little red amongst the wolf and hunter community both due to her liking of red clothing and for the red eyes that her wolf form has.
Emily was turned at a very young age, where she was abducted renamed and then raised by her new 'mother' as her cub. Both due to a near full life of being feared, hated and hunted as well as through the teachings of her wolf mother has lead to Emily having a very cynical and at times a somewhat childish outlook on life, as well as holding little to no regard for human life.
She has had many run ins with hunter teams in the past most infamously in a hotel in Spain, which lead to the near destruction of the hunter taskforce sent after her and with the deaths of 26 others and the turning of several others, the next full moon was especially bloody. Emily has now entered the newly founded UK city in an attempt to lose her ever persistent stalkers and gain some independence from her mother.
Stats:
WS: 5
BS: 2
S: 4
T: 3
W: 4
I: 4
A: 2
WP: 7
As wolf:
WS: 8
BS: 2
S: 8
T: 7
W: 8
I: 7
A: 5
WP: 7
Lord Harrab - Tina Rothmann - Vampire
Player name: Lord Harrab
Character name:
Tina Rothmann
Age:
93
Species:
Vampire
Affiliation:
None
Height:
6' 1
Appearance:
Personality:
Logical, Studious, Cautious
Vehicle:
Range Rover
Hideout:
Small residential building
Equipment:
Pistol, Tome Of Blood
Spells:
All Standard, Advanced telekinesis, Teleport.
Traits:
Master Sorceress, Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic
Saves:
4+ Dodge
Background:
Tina Rothmann is fairly young in vampire terms, with only 70 years under the curse. Always somewhat bookish as human, her induction into the ranks of the Immortals has removed time from the list of drawbacks impeding her desire to study and experiment with the capabilities of the occult. Although not yet a member of the ranks of a Vampire clan due to the death of her Sire at the hands of Hunters, she seeks to join one of Russia's most powerful vampire families, and sees Nova island as a perfect testing ground for her experiments and to prove herself a worth addition into the House's ranks, to the end, the House has provided her with a cover identity, that of a minor Energy Corporation Researcher, and the means to enter the island, but will offer her nothing more than that. This is her recruitment trial, and she knows that the hidden matriarch of the House will be watching everything she does.
Stats:
WS: 4
BS: 5
S: 5
T: 5
W: 5
I: 6
A: 1
WP: 13
Thralls
When possible, Tina prefers to take her thralls from the ranks of her enemies, weakening them while strengthening herself, however, Their blind devotion to her has weakened their former prowess somewhat and so has started to branch out in her search to curiosities or people she believes can be useful in her research. Thus her current Thralls consist of former hunters and a Feral Vampire she had taken under her wing.
"Saber"
Former French GIGN Sniper, believed dead following a bombing outside her place of residence, a body matching her description was found in the ruins.
Race:
Human.
Age:
24
Equipment
Pistol, Knife, Scavenged Armour.
Stats
WS: 2
BS: 4
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
"Tulwar"
Former US Private Security, Excelled at bodyguard and close protection detail. Suddenly resigned citing family problems after a deployment tour in Europe, However, none of her family or friends have seen her since.
Race:
Human.
Age:
31
Equipment
Pistol, Knife, Scavenged Armour.
Stats
WS: 2
BS: 4
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
"Gladius"
Former Russian Intelligence, still active, but has cut off all contact with higher ups, citing a need to reestablish her cover and avoid suspicion from the British government.
Race:
Human.
Age:
20
Equipment
Pistol, Knife, Scavenged Armour.
Stats
WS: 2
BS: 4
S: 3
T: 4
W: 3
I: 3
A: 1
WP: 6
Samantha Rothmann
Race:
Lesser Vampire
Age:
19
Equipment:
Sword, Knife, Scavenged Armour
WS: 3
BS: 2
S: 4
T: 4
W: 3
I: 4
A: 2
WP: 6
Traits: Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic
Spell: Temporal Flux
Newly Turned Vampires are more often mindless killers until they can control their thirst with their rapidly strengthening will, killing more than they need to survive and often being wasteful and aggressive when they do feed. Samantha has survived initial stage of the curse, but still harbors the bloodlust and love of violence common to the newly turned. Ordinarily, her sire would have controlled her impulses, training and command her like one would a dog, until she became a full vampire in control of her thirst , but, Samantha was supposed to simply be a feeding bag for the vampire that attacked, only the intervention of nearby human police spared her from such a fate, and she was taken to hospital, questioned, and released a few days later. Thus when the thirst came upon her, she had no control, no knowledge of what she would have to do to avoid unnecessary attention. Luckily for her, Tina Rothmann found her first, and wanting to study newly sired vampires, took her in and used her magical talents to force herself into the Feral's head as her Mistress.
Halonachos - Shannon Cropper - Hunter
Player name: Halonachos
Character name: Shannon Cropper
Age: 28
Species: Human
Affiliation: AGIHO Intelligencer
Height: 5' 9"
Appearance: Moderate build, brunette, brown eyes, paler skin from chronically being indoors.
Personality: Warm personality with an unhealthy obsession with furthering her knowledge
Vehicle: White, windowless work van
Equipment: Chicago Typewriter, Battle Plate, combat armor, pistol, notepad, silver manacles, toolkit, lucky charm
Spells: N/A
Traits: Alpha Clearance, Occult Knowledge, Combat Medic
Background: Shannon had always had an obsession with the occult, from her teenage years to university and forward she was always known as that one girl who liked it a bit too much. So much that she ended up accidentally discovering that vampires exist and that they exist in the form of "that one hot guy at the bar who you wouldn't mind taking back to your apartment". One would think that accidentally discovering that your one night stand would be a terribly unfortunate event, however Shannon took it in stride. After several hours of drunken experimentation on the now compromised vampire, the sun came up through her window, he burned, the cops arrived, and she soon found herself in a unique position of being locked in an asylum for "reading too much Twilight fanfiction and torching that poor bastard". AGIHO saw an opportunity in an educated woman with no better prospects and managed to relieve the asylum of her being.
During her tenure at AGIHO she decided that books and field reports provide a lot of great information, but first hand analysis would be much better. Her fellow researchers agreed that she should look into field work and began to silently take bets on how long she would last in the field. Shannon placed a bet on "until I come back for the money" and decided to start the paperwork needed to begin "ballistics testing" in the field.
Stats:
WS: 3
BS: 4
S: 4
T: 3
W: 4
I: 5
A: 1
WP: 10
Shannon's "Best Friends"
Name:Anne "Calcutron" Jolette
Age: 23
Species: Human
Height: 5' 7"
Appearance: Lithe female, short black hair typically in a bob cut. Blank facial expressions, purple contact lenses.
Personality: Most likely a nice person, hard to tell. Typically speaks in a monotone manner that is at first unsettling but easily acclimated to.
Background: Most people wouldn't be able to tell you Anne's first name, more than likely they would know her by "that robot chick", "Calcutron", or even "That one with less personality than a toaster". However, her aptitude was enough to pique the interest of AGIHO heads and when Shannon decided to head out into the field she believed that she would need someone smart who would be able to actually talk to her, that person would have to know something about medicine in case she got hurt, and more importantly it would have to be a woman so they wouldn't end up gawking at her while working on her should she get hurt. Anne Jolette was the only candidate fitting all 3 of the prerequisites for the job and so she was tapped for the opportunity. Anne was just happy to have someone call her "Anne", or at least she seemed less apathetic than normal.
WS: 2
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 1
WP: 9
Gear: Light Armor, Medkit, pump action shotgun
Name: Reginald Robinson
Age: 21
Species: Human
Height: 6' 3"
Appearance: Typical jock, muscular build. Red hair and reddish beard on a square jaw, brown eyes.
Personality: Confident, jovial, and really does not like werewolves.
Background: As strong as they come, Sampson was well known for his rugby prowess in amateur and semi-pro levels. Most notable was a game where he almost literally carried the entire opposing team on top of him while slogging through thick mud, the almost literal part comes from the fact that one player had been knocked completely to the side a few seconds before the event. AGIHO wouldn't normally take interest in just any rugby player, however they would take interest in one who had managed to K.O. a newly turned werewolf who had just rampaged through his teammates after a night at the pub.
WS: 4
BS: 2
S: 5
T: 3
W: 2
I: 3
A: 1
WP: 6
Gear: Light Armor, Warhammer, Combat Stimms
Name: August Gedding
Age: 25
Species: Human
Height: 6'
Appearance: Slight build, well oiled blond mustache, blond hair, blue eyes.
Personality: Womanizer, professional when in the field, generally stern concerning organization rules.
Background: August comes from a robust family of professional hunters, proudly able to say that his great-great-great-grandfather was the origin of the word "sniper" from his many times of sniping in India during the colonial era. August himself does not fall far from tree either, netting game on every continent including Antarctica. First encountered the supernatural while on a safari hunting nocturnal animals, scoring a headshot on a vampire feeding on a poor indigenous person also scored him an interview with AGIHO agents.
WS: 2
BS: 6
S: 3
T: 3
W: 2
I: 3
A: 1
WP: 6
Gear: Light Armor, Hunting Rifle, Silver bullets
Deadshot - Robert Stark - Werewolf
Player name: Deadshot
Character name: Robert Stark AKA Grey Wind
Age: 19 (born 13th April 2009
Species: Werewolf
Affiliation: Own pack
Height: 6’2 human, 9’3 wolf
Appearance: In human form, Robert is a tall, well built and athletic young man with a lean body, extremely-piercing blue eyes and close-cropped dark hair. When in his wolf form, Grey Wind’s physicality shows through, made of 100% muscle and sinew, His fur is medium length but not shaggy, the colour of steel. His eyes retain the same piercing azure colour, which reflect light in the dark, making for a terrifying vision alongside his long, snarling muzzle.
Personality: Loyal and very protective of those close to him, human or wolf. Grew up with not much to his name and having to earn his way, so despises the rich and priviledged, and vampires. In spite of his kind nature he suffers from a mental disorder that sends him into blind rages when threatened or angry, turning him into berserk, brutal and savage killer. In wolf form these two personalities are taken to an even higher extreme.
Vehicle: None, being poor and new to the city, but is a American muscle lover, and has been eyeing up a '60s Dodge Charger for a long time.
Hideout: None permanent. Constantly moves around at random times and to random spots, taking up residence wherever he can. Cheap hostels, underground, on top of buildings, occasionally taking up residence in the homes of his victims for a day or two
Equipment: standard clothing, usually cheap but durable clothes like denim and work boots. Also carries a 2015 £2 coin, a 6-sided die and a spinning top to make randomised decisions
Spells: -
Traits: The Grey Brethren (companions below)
Saves: 4+ (Wolf form)
Background: Stark was brought up in the Scottish highlands. His father, a wolf with compassion in his heart, nonetheless raped his would be prey, who then raised Robert alone. On his 9th birthday did Robert first turn, and the transformation would turn him into a powerful hunting machine. When the blizzard of 2024 hit, his human mother perished under 6 feet of snow and sleet. Robert, age 15, survived and became almost feral, preying on deer and natural wolves as he pleased until the young cub was picked up by another pack. They saw how cunning and strong he was, even at a young age, they inducted him into their ranks, alongside the other two cubs, the sons of the pack alpha, who named himself Tywin. Tywin’s natural born sons, John and Rick, quickly became his blood brothers but he was by fair their superior in every way. When a TFR raid on their den slaughtered their pack, the trio escaped and made their way to Nova. They quickly established a hunting ground on the south coast of the island, but after attracting unwanted attention from larger packs and from hunters they instead move around irregularly and to random points, feeding as they can and must. Some time after arriving in Nova City, Robert fell inexplicably in love with a human girl by the name of Ellie and soon courted her. However, upon realising his true nature she fled, telling her story to the press and anyone who would listen. Due to her medical history she was written off as a liar, and frequent visits to see her resulted in her literally becoming the Girl Who Cried Wolf. She was arrested for wasting police time, having called them 11 nights in a row. The same night she cut open her wrists with her fingernail. Upon hearing this, Robert’s guilt resulted in severe depression and mental health issue, as well as several subway attendents disappearing with no trace, until his packmates corralled him to avoid the hunters who had come looking for him.
Personality: In human form, Robert is quite carefree, living on the edge, consistently breaking the law when he can get away with it and spends most of his time with his packmates. However, due to the traumatic news of Ellie’s suicide, he developed a rare condition known as Disassociative Parasitic Personality. A confusing blend of schizophrenia, bipolar and multiple personality disorder, DPP leads to a sudden influx of aggression from a seemingly secondary personality, albeit one that exists purely as emotion and feeling, that takes over when under threat or anger. In humans this results in seemingly psychopathy episodes, but with his werewolf curse, Robert must constantly fight back the urge to morph into his alternate form and lay waste to those who even slightly irritate him. Despite this he is very caring towards his friends and packmates. Grey Wind, Robert’s wolf form, fully embodies the aggression of DPP but unwillingly. Due to his mental condition he is unable to control his wanton rage, and so will often rip apart his victims before he feeds, resulting in constant hunt by local authorities looking for a savage animal of some kind. Regardless of his form, Stark is highly ambitious and seeks to form a pack of his own with him as the leader. He is self-assured in his own strength, powerful even for a Werewolf, and possesses an instinctive cunning and tactical mind. Together with his pack-brothers he often sets up ingenius traps for unsuspecting prey. Although not the true son of Tywin, Robert embodies more of his adoptive father than either John or Rick do.
Stats:
Human Stats
WS: 4
BS: 2
S: 5
T: 4
W: 4
I: 4
A: 2
WP: 6
Wolf Stats
WS: 7
BS: 2
S: 9
T: 8
W: 8
I: 7
A: 5
WP: 5
Followers
Rick AKA Shaggy
A headstrong, physically strong and rash 17 year old, the younger son of Tywin. Lean, robust, 5’11, with black hair and eyes like his father, although wears his hair long and does not shave his scruffy chin fuzz. In his wolf form he even more resembles his father, being large, aggressive and possessed of a shaggy pelt that earned his nickname Shaggy the colour of coal. While his father was a Black Wolf, Shaggy only inherited his father’s colour, but during his transformation he is as wild and ferocious as any other. He does however, lack Tywin’s incredible cunning, preferring to simple chase down prey, which had it not been for his father and then blood brothers, would have resulted in Rick being hung on a wall very quickly.
Human
WS: 3
BS: 2
S: 3
T: 3
W: 3
I: 4
A: 5
WP: 6
Wolf
WS: 6
BS: 2
S: 7
T: 7
W: 6
I: 7
A: 8
WP: 5
John AKA Ghost
John is the older brother of Rick, and albino. He is possessed of a parchment white skin and burning red eyes, as far removed from his father and brother physically as can be. This resulted in an immediate hatred from his father, who sought to pass his legacy as Alpha onto John, but could not due to his deformity. Even in wolf form, his fur is white as snow, his eyes blood. Once, in a fit of full moon rage, Tywin tried to kill John, until Robert stepped in, earning himself a broken leg and savaged pride in the process, but also the respect of Tywin for his ferocity and eternal loyalty from John. John differs in every way from his younger brother. Where Rick is rash and quick to jump into the fray, fangs bared and roaring, John is coldly precise, calculating and exceedingly intelligent, even when transformed. He spent 3 years forcing the transformation and trying to read in the process, in an attempt to become more like the fabled black wolves, that his father was, his brother resembles and he could not be further from. While for the most part unsuccessful, he isn’t as bloodthirsty in his wolf form as some others of his species. Although the same age as Robert, he feels eternally in the shadow of his stronger, ruthless blood brother. He does however help with a lot of the hunting plans, and is extremely good at stealth. Unlike Shaggy, who sounds like a herd of buffalo, John’s snowy fur is soft and he moves silently, and even albino, he can usually take any foe by surprise and uses his incredible speed and reaction times to his advantage.
Human form
WS: 2
BS: 2
S: 3
T: 3
W: 3
I: 5
A: 1
WP: 7
Wolf form
WS: 5
BS: 2
S: 7
T: 7
W: 6
I: 8
A: 4
WP: 5
Warrender - Rufus - Werewolf
Player name: Warrender
Character name: Rufus
Age: 67
Species: Werewolf (Lone Wolf)
Affiliation: Will decide
Height: 7.8ft
Appearance:
Personality: Grumpy, independent, stubborn, mildly rude, loner, perverse sense of humour and morality.
Equipment: N/A
Spells: N/A
Traits: N/A
Background: The expression that would best describe Rufus would be "Grumpy old fucker" though never to his face. With age comes experience, but equally a disdain for everything and everyone around him and most people forced to work with him find his depressing and clear cut outlook on life to be soul crushing at times.
Born as an only child and losing his mother at birth and his father at an early age, Rufus has spent his life learning to look after himself without the aid of others, in fact the lack of support he and his father recieved growing up only heightened his disdain for other people, believing that anothers aid only comes at a price he is reluctant to accept aid.
Although unable to recall vivid memories or have true control over his actions he has found pleasure in his lustful werewolf transformation, remembering the many inconsequencial people he slays with abaddon when transformed into this demon. Most would find such relish for the misery of others distasteful, but for Rufus, it is a release, a way of throwing off the growing hatred of those he cares nothing for.
WS:4 (7)
BS:2 (2)
S: 5 (9)
T: 4 (8)
W: 5 (10)
I: 4 (7)
A: 3 (6)
WP: 6(5)
Warork - Jack - Werewolf
Player name: Wark
Character name: Jack...oh you wanted more? Piss off! Alright, you know what? Fine. Lemme belt off a bunch of fuckin stupid arse names that people have called me over the years, none of which you're gonna remember in five minutes. Ready? Mad Jack, Jack the Ripper, The Beast of Belfast, the Mad Dog of Dublin, "Havoc" Jack Hathok, that one's a favorite...that enough for ya? Fuckin hell...
Age: Fucked if I know. I stopped counting one year and never picked it back up.
Species: None of the dog names gave it away? Christssake yer a dense one.
Affiliation: Jack's the name, Havoc's the game. If yer dumb arse 'an't figure out who rolls with the Butchers then maybe yer ass deserves to get ate.
Height: The army says I was one point nine meters back in the day but don't listen to that daft shite. Two meters, ya hear? Two. As for the other bastard, fucked if I know, never got the chance to measure an eight hundred pound beastie. Don't imagine anyone else will either.
Appearance: Big, ornery, built like a brick shitehouse, nasty foamin at the mouth an' gnashin teeth...an' I can show you the beastie too if ya'd like.
But fer posterity? I dunno, like a young Sean Bean I guess...I oughta get around to eatin that guy for stealing my look one day.
Personality: Yer mother had a fat arse, you know that ya cheeky git?
Equipment: Some bits that go bang, some other bits that go boom an' everything in between.
Spells: Jaysus wept...shite's fer them leatherfaced pussy bloodsuckers an' whatever other non leatherfaced pussy decides to have a go at ol' Jack.
Traits: Besides the smokes an' the drinks? Not much. Dunno why I keep doin either honestly, can't get nuffin out of 'em.
Background: Fuckin hell...Yer gonna make me go through my entire life story eh? Fuck it, why not? I was born in this little town called Dublin. Real shitehole at the time...still is. Anyway, when I was a wee lad the mean ol' Germans wanted to have a tiff with the Brits and being a fuckin idiot with nothing between me ears back then, I signed up for the fight. Got an awful long way from home too...saw Africa, Italy, France, French wine ain't all its cracked up to be by the way. But it all went to shite eventually and I ended up in a prison camp waitin for the war to be over so I could go home. Only while I was there I managed to piss off the one Nazi fuck I shouldn't have and the next thing I know I'm in the deepest, darkest, dampest fuckin hole in all of occupied Europe...and not the good kind at the cabanas either. I dunno how long they kept me down there but one day they threw me in a room with the nastiest beastie they could wrangle an' all they gave me was a bloody sliver pocketknife. Well, you can see how that ended. Eventually I got out of that hole, ate me a whole lot of Nazi fucks on the way, walked back across Europe and somehow got back to Ireland without goin full cocked insane from this lil' beastie of my own. But ya know what the most insultin thing about it all was? They already buried me back home! The fucking British War office wrote me off and me fuckin Ma an' Pa and the girl I left there already got me a headstone at the family cemetery. Ain't life just fuckin peaches and cream?!
So I spent a while fuckin about. Eventually I fell in with shady types and took me a new name. Had a real blast during all that shite between the British Army and the IRA back in the day, lemme tell ya. Ya ain't seen a real REDcoat until he's had a bit of Irish acupuncture if ya get what I'm sayin. But that fizzled out after a while an' I still had bills to pay. That's when the Butchers found me.
Ain't nothin that says family more than a lotta shared blood.
Stats:
WS: 3 (6)
BS: 4 (2)
S: 5 (9)
T: 4 (8)
W: 3 (6)
I: 4 (7)
A: 2 (5)
WP: 6 (5)
Castiel - Donald Macrae - Hunter
Player name: Castiel
Character name: Donald MacRae
Age: 34
Species: Human
Affiliation: AGIHO Inquisitor
Height: 5’ 10”
Appearance: Short cropped black hair, blue eyes and an athletic build. Carries himself with an easy confidence and a devil may care smile.
Personality: A forthcoming and easy to like person, his is always ready with a humorous comment and an easy smile. However, this covers a calculating mind and a ruthless core that allow him to carry out his Inquisitorial duties without compunction.
Equipment: Disguise kit, hacking kit, lucky charm, pair of falchions, Combat Armour, Crossbow, x10 Silver Bolts, codpiece
Spells: Hurricane, Lightning Bolt, Touch of the Sun
Traits:
Infiltrator - Inquisitors are always very adept at getting into places they shouldn't. This includes a wide range of skills, such as hacking, lock-picking, climbing, wearing disguises etc.
Mental Fortress - Inquisitors gain +2WP (to a maximum of 20).
Silver Tongue - Inquisitors are incredibly charismatic, experts at getting their own way through charm and deception.
Arcane Knowledge
Background: Originally from Scotland, Donald was recruited to the AGIHO at a relatively young age. He grew up in a backwater village in the Highlands. However, his life was irrevocably changed when at the age of 16 he returned from a trip with his friends to find his parents murdered, exsanguinated, with no signs of forced entry. After much research he was forced to accept that vampires were real, and had killed his parents. Researching further, he learned when they were weakest, how to kill them and how to find their nests. Finally ready, he was able to locate the vampires that had murdered his parents. A meticulously executed plan saw him successfully kill the two vampires, although the second one almost got him during an intense struggle. While lying on the floor in the aftermath an AGIHO Hunter team arrived to kill the nest, only to find this 16 year old lying on the floor with 2 dead vampires beside him. He was immediately seized and taken back to the local AGIHO HQ, where he was treated an offered a place in the organisation. He was trained by the organisation and eventually inducted into the Inquisitorial arm. Since then he has spent a large amount of time undercover on several successful operations. Recently he was transferred to Nova City to respond to the growing supernatural threat there.
Stats:
WS: 3
BS: 4
S: 4
T: 4
W: 3
I: 4
A: 1
WP: 10
---------------------------------------------------------------------------------------------------------------------
Extraction Team Alpha:
Donald brought his extraction team with to Nova City. Hardy veterans, they have been through hell and back, and always brought their charge home safe.
Sergeant Sally "Scar" Quinn
WS: 2
BS: 5
S: 3
T: 4
W: 2
I: 3
A: 1
WP: 6
Hunting rifle, medkit
Leader of Extraction Team Alpha, Sally is a crack shot. She provides covering fire to the rest of the team, and a strategic overview of the situation. She has a scar running down her left cheek, where a werewolf got a little too close for comfort.
Private Peter "Stonewall" Ryan
WS: 3
BS: 3
S: 3
T: 5
W: 2
I: 3
A: 1
WP: 6
Light armour, Pump-action shotgun, Riot shield
Peter is the team's point man, he has a grim and gruff demeanour and skin like patchwork leather stitched together with scars.. First in and last out, he is the immovable object around which his team operates. His is often the most dangerous job, and his sense of humour has long run out.
Private Allan "Bullrush" Johnston
WS: 4
BS: 2
S: 3
T: 4
W: 2
I: 3
A: 2
WP: 6
Light armour, Warhammer, Combat stimms
The last member of the team is a bit of a wildcard. "Bullrush" Johnston brings the shock and awe to the team, providing the close combat punch. Hyped up on combat stimms his charge is like a berserker of old. He wields his Warhammer "Ol' Betsy" with fury, little caring for his own safety. He's even gone toe to tow with a wolfed-up werewolf and crushed it to the floor, its supernatural resistance to damage no match for the bite of Ol' Betsy.
Non-player characters (GM controlled)
Lance Hutchinson - Werewolf
Character name: Lance Hutchinson
Age: 47
Species: werewolf
Affiliation: formerly AGIHO, now none
Height: 6'4
Appearance: a tall man with a powerful build. He has a patch of scar tissue where his right eye should be. He is bald, with dark skin and is missing a front tooth.
Personality: unreasonable, hostile, vengeful
Vehicle: unknown
Hideout: unknown
Equipment: unknown
Spells: N/A
Traits: Wolf Slayer, The Feast of Flesh, Beast Form, Resilience
Saves: 4+ in wolf form
Background: Originally an AGIHO warrior, he was an expert at fighting and killing the occult - especially werewolves. It is said that he was recruited after AGIHO agents found him tracking the werewolf that killed his two sisters. Once properly trained, vengeance was his. For over three decades he slew them mercilessly, and he was considered what every apprentice agent should aspire to be. However, one fateful night, his team were ambushed by a pack of werewolves during a full moon. It was a gruesome fight but in the end, only one remained - Lance. But he was not unscathed and surely would have died from his wounds, however he had been infected with lycanthropy and soon after the transformation took hold. The next time he awoke was in a random house. He had butchered the family who lived there. Fraught with self-loathing and horrified at what he'd done, at what he'd become, he knew he could not return to the Guild. He wanted to die but couldn't bring himself to do it. Instead, he now wanders the world hunting and slaying those he still perceives as the enemy, hoping that one day one of them will finally kill him, ending his waking nightmare. Unfortunately, AGIHO have dispatched agents to kill him several times and all have failed. Some argue that he should be left to his own devices anyway, while others firmly believe that he is an abomination just like the rest of them and must be put down, regardless of the risk.
Stats:
WS: 5
BS: 3
S: 4
T: 4
W: 6
I: 3
A: 2
WP: 8
As wolf:
WS: 8
BS: 2
S: 8
T: 8
W: 12
I: 6
A: 5
WP: 5
Age: 47
Species: werewolf
Affiliation: formerly AGIHO, now none
Height: 6'4
Appearance: a tall man with a powerful build. He has a patch of scar tissue where his right eye should be. He is bald, with dark skin and is missing a front tooth.
Personality: unreasonable, hostile, vengeful
Vehicle: unknown
Hideout: unknown
Equipment: unknown
Spells: N/A
Traits: Wolf Slayer, The Feast of Flesh, Beast Form, Resilience
Saves: 4+ in wolf form
Background: Originally an AGIHO warrior, he was an expert at fighting and killing the occult - especially werewolves. It is said that he was recruited after AGIHO agents found him tracking the werewolf that killed his two sisters. Once properly trained, vengeance was his. For over three decades he slew them mercilessly, and he was considered what every apprentice agent should aspire to be. However, one fateful night, his team were ambushed by a pack of werewolves during a full moon. It was a gruesome fight but in the end, only one remained - Lance. But he was not unscathed and surely would have died from his wounds, however he had been infected with lycanthropy and soon after the transformation took hold. The next time he awoke was in a random house. He had butchered the family who lived there. Fraught with self-loathing and horrified at what he'd done, at what he'd become, he knew he could not return to the Guild. He wanted to die but couldn't bring himself to do it. Instead, he now wanders the world hunting and slaying those he still perceives as the enemy, hoping that one day one of them will finally kill him, ending his waking nightmare. Unfortunately, AGIHO have dispatched agents to kill him several times and all have failed. Some argue that he should be left to his own devices anyway, while others firmly believe that he is an abomination just like the rest of them and must be put down, regardless of the risk.
Stats:
WS: 5
BS: 3
S: 4
T: 4
W: 6
I: 3
A: 2
WP: 8
As wolf:
WS: 8
BS: 2
S: 8
T: 8
W: 12
I: 6
A: 5
WP: 5
Victor Cartwright - Vampire
Character name: Victor James Cartwright
Age: 29
Species: vampire
Affiliation: The Elite
Height: 5'11
Appearance: slim and lanky with pale skin, he has frizzy brown hair and angular features. He almost always wears expensive suits with accessories such as watches made of gold or his trademark diamond ear-stud.
Personality: arrogant, selfish, hedonistic, but patient and charismatic
Vehicle: black limousine with dark, UV-reflecting tinted windows
Hideout: Cartwright tower
Equipment: sword
Spells: Temporal Flux, Lightning Bolt, Dark Guardian, Ward
Traits: Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic
Saves: 4+ dodge
Background: an arrogant playboy millionnaire. His parent's company were in fact the ones contracted by the British government to design and build the ultra-efficient solar panels which power many of the buildings in Nova City. The design proved wildly successful and the job afforded the company more than enough to establish a new company headquarters in Nova City itself, owning one of the larger skyscrapers. In fact the Cartwright family have been living in the city since long before it was open to the general populace, as they secured permission to build their tower early on in the construction phase. Several years in, the family was seemingly struck by a great deal of tragedy. Victor went missing, presumed kidnapped or dead, until one day several months later he simply walked out of the woodland and back into the city. Oddly enough, Victor's parents suddenly resigned and gave all control of their company to their comparatively inexperienced son, before inexplicably dying in a car crash a few weeks later. The case was closed and no foul play was found. Since then, Victor has lived exceedingly well. The company has shown very little signs of expansion however - particularly odd when there is increasing demand for more of the Cartwright solar panels around the world now.
Stats:
WS: 5
BS: 4
S: 5
T: 5
W: 6
I: 5
A: 4
WP: 9
Age: 29
Species: vampire
Affiliation: The Elite
Height: 5'11
Appearance: slim and lanky with pale skin, he has frizzy brown hair and angular features. He almost always wears expensive suits with accessories such as watches made of gold or his trademark diamond ear-stud.
Personality: arrogant, selfish, hedonistic, but patient and charismatic
Vehicle: black limousine with dark, UV-reflecting tinted windows
Hideout: Cartwright tower
Equipment: sword
Spells: Temporal Flux, Lightning Bolt, Dark Guardian, Ward
Traits: Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic
Saves: 4+ dodge
Background: an arrogant playboy millionnaire. His parent's company were in fact the ones contracted by the British government to design and build the ultra-efficient solar panels which power many of the buildings in Nova City. The design proved wildly successful and the job afforded the company more than enough to establish a new company headquarters in Nova City itself, owning one of the larger skyscrapers. In fact the Cartwright family have been living in the city since long before it was open to the general populace, as they secured permission to build their tower early on in the construction phase. Several years in, the family was seemingly struck by a great deal of tragedy. Victor went missing, presumed kidnapped or dead, until one day several months later he simply walked out of the woodland and back into the city. Oddly enough, Victor's parents suddenly resigned and gave all control of their company to their comparatively inexperienced son, before inexplicably dying in a car crash a few weeks later. The case was closed and no foul play was found. Since then, Victor has lived exceedingly well. The company has shown very little signs of expansion however - particularly odd when there is increasing demand for more of the Cartwright solar panels around the world now.
Stats:
WS: 5
BS: 4
S: 5
T: 5
W: 6
I: 5
A: 4
WP: 9
Danny - Vampire
Character name: Danny
Age: 17
Species: vampire
Affiliation: N/A
Height: 5'9
Appearance: short shaven black hair, angular features, blue eyes, wears baggy grey tracksuits and snapback that says 'dope' on it
Personality: ambitious with an over-inflated ego, he likes to think he's a hard man but in reality is quite cowardly.
Vehicle: classic 2010 ford fiesta
Hideout: Megablock 7, 22nd floor, flat 14
Equipment: Knife (dagger)
Spells: Minor Telekinesis, The Burn, Ice Flechettes
Traits: Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic, Half-Breed
Saves: 4+ dodge
Background: the son of one of the workers who helped construct many of the buildings in Nova City, Danny has grown up on these streets for much of his life. He's seen the city grow and people move in, and he knows the streets like the back of his hand. By day he's flipping burgers and by night he plies another trade. He is very proud of his 'business' and, due to his vampire heritage, considers himself one of the toughest people on the streets.
Stats:
WS: 4
BS: 3
S: 5
T: 4
W: 4
I: 6
A: 3
WP: 7
Age: 17
Species: vampire
Affiliation: N/A
Height: 5'9
Appearance: short shaven black hair, angular features, blue eyes, wears baggy grey tracksuits and snapback that says 'dope' on it
Personality: ambitious with an over-inflated ego, he likes to think he's a hard man but in reality is quite cowardly.
Vehicle: classic 2010 ford fiesta
Hideout: Megablock 7, 22nd floor, flat 14
Equipment: Knife (dagger)
Spells: Minor Telekinesis, The Burn, Ice Flechettes
Traits: Blood Hunger, The Light Burns!, The Bite, Ambrosios, Unnatural Speed, Magic, Half-Breed
Saves: 4+ dodge
Background: the son of one of the workers who helped construct many of the buildings in Nova City, Danny has grown up on these streets for much of his life. He's seen the city grow and people move in, and he knows the streets like the back of his hand. By day he's flipping burgers and by night he plies another trade. He is very proud of his 'business' and, due to his vampire heritage, considers himself one of the toughest people on the streets.
Stats:
WS: 4
BS: 3
S: 5
T: 4
W: 4
I: 6
A: 3
WP: 7
Richard Kensington - Hunter
Character name: Richard Kensington
Age: 56
Species: human Intelligencer
Affiliation: AGIHO
Height: 5'11
Appearance: of average height and build, his charcoal hair is turning to grey and although he isn't as strong as he once was, he still walks with the air of a man to be reckoned with.
Personality: calm, pragmatic, dependable, confident
Vehicle: London black cab
Hideout: the royal estate
Equipment: combat armour, x10 silver bullets, x10 UV rounds, medkit, handcannon, silver claymore, sacred talisman
Spells:
Traits: Combat Medic, Occult Knowledge, Alpha Clearance
Saves: 4+
Background: a senior guild agent, Kensington is the leader of AGIHO operations in Nova City and its surrounding area. He rarely leaves the estate, partly due to his advanced years and old injuries, and partly due to his vast experience being too invaluable to risk in the field. Finally, he is the estate's last line of defense should it ever be attacked. He would sooner die than allow the secret vault underneath to be compromised.
Stats:
WS: 4
BS: 4
S: 3
T: 3
W: 4
I: 3
A: 2
WP: 9
Age: 56
Species: human Intelligencer
Affiliation: AGIHO
Height: 5'11
Appearance: of average height and build, his charcoal hair is turning to grey and although he isn't as strong as he once was, he still walks with the air of a man to be reckoned with.
Personality: calm, pragmatic, dependable, confident
Vehicle: London black cab
Hideout: the royal estate
Equipment: combat armour, x10 silver bullets, x10 UV rounds, medkit, handcannon, silver claymore, sacred talisman
Spells:
Traits: Combat Medic, Occult Knowledge, Alpha Clearance
Saves: 4+
Background: a senior guild agent, Kensington is the leader of AGIHO operations in Nova City and its surrounding area. He rarely leaves the estate, partly due to his advanced years and old injuries, and partly due to his vast experience being too invaluable to risk in the field. Finally, he is the estate's last line of defense should it ever be attacked. He would sooner die than allow the secret vault underneath to be compromised.
Stats:
WS: 4
BS: 4
S: 3
T: 3
W: 4
I: 3
A: 2
WP: 9
Colonel Redford
Character name: Marcus Redford
Age: 42
Species: Human
Affiliation: British Army
Height: 6'5
Appearance: a tall and heavily muscled man who looks every part the stereotypical military man, he is clean-shaven with regulation cut brown hair. His left hand is covered in burn scarring. His eyes are green.
Personality: a respected man who has fought in multiple military campaigns to earn his current position, he is regarded as stern but fair. Those who have met him say he is a man of strong convictions as well as being highly motivated in the defense of king and country.
Vehicle: N/A
Hideout: RAF base
Equipment: unknown
Spells: N/A
Traits: N/A
Saves: unknown
Background: Born in '86, he signed up with the military straight after finishing sixth form with exemplary results. Though his mother encouraged him to go to university and pursue an academic career, he instead chose to follow in his late father's footsteps. He is renowned for his tactical brilliance as well as his fine marksmanship and extended hand-to-hand combat training. In 2022 he was hospitalized after being shot by a terrorist during a leave of absence in his hometown, however he survived after several hours of life-saving surgery. Refusing to be cowed, he returned to active duty as soon as he was able. Now, he is in Nova City to safeguard the government's interests.
Stats:
WS: 6
BS: 5
S: 5
T: 4
W: 4
I: 6
A: 3
WP: 10