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Post by Lord Harrab on May 16, 2016 10:07:33 GMT
Just a heads up, I'm going to move this game forward a bit tomorrow my time.
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Post by Jack of Names on May 18, 2016 5:45:46 GMT
Character Name: Corbin Nakamura Gender: Male Age: 27 Role: Engineer Appearance: Tall and broad in the shoulder, Corbin looks like a man who has spent hours upon hours in workshops, auto-depots, and landing bays. The fact he's half-Japanese isn't always readily apparent in his looks, but typically his last name is a dead giveaway. Nakamura sports shoulder-length hair typically tied in a ponytail void-suit or no, and an athletic figure that serves as evidence of his Naval training. Nakamura's right arm from shoulder down has been completely replaced by a cybernetic prosthetic, a top of the line model with olive paint on the under arm and palm and a deep maple red on the forearm and back of the hand. Pictured above; Kingstar Technology's NETOII model void-suit. Expensive and relatively new on the market, it's design is specifically meant for those with delicate jobs like technicians or engineers who nevertheless require adequate protection. The suit provides this protection without being too bulky, enabling it's owner to squeeze into tight maintenance passages and operate with dexterity. After a video conversation in which Nakamura's young niece commented that the suit made him look like some sort of extreme sports player or stuntman, Nakamura had his name printed on the back of the suit in bold letters vertical style, with the 'n' beginning near the top of his right shoulder.Bio: Nakamura was born on earth, only days before he and his parents were scheduled to board a vessel bound for Harding, a prominent colony in the Ursae Majoris system with a main focus on manufacturing. This turned out to be the perfect environment for Corbin, who took to vise grips and cutting torches like other kids would a baseball bat or a football. As Patriotic as Harding was, it only stood to reason that it instilled a wealth of curiosity and duty into the minds of it's people and therefore produced quite a few recruits for the Human Systems Alliance quarterly. Corbin was once such recruit, enlisting as soon as he was eligible and heading straight for their Engineering courses. Graduating at the top of his class, he enjoyed several stations, the longest being on the ANS Hackett where he helped keep the vessel running smoothly during it's three year campaign against piracy and smuggling along the outer-reaches of HSA space, eventually making Head Engineer. He even received a medal for his actions during a surprise boarding, when he led a gaggle of relatively green engineers in holding off boarding pirates from reaching their equipment until combat aid arrived, though he would lose an arm during the event in an explosion. But when his term of six years was up he declined reenlisting, claiming he wanted to 'experience that big black void in another way'. With his credentials of course, he didn't find the private vessel job market wanting. Bio-repost as requested.
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Post by Darko on May 25, 2016 11:52:35 GMT
When we're on the ship, what strategy shall we adopt? We could split up to cover more ground or stick together as long as possible. I'm in favour of the latter, however putting all of our eggs in one basket in a game where TPK is a very real possibility could be dangerous. Obviously we'll need to stay flexible as we learn more about what happened, but as I said, I am very much in favour of us all sticking together for as long as possible. What do you guys think?
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coolyo294
Iconic
Slayer of Demons
Posts: 1,169
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Post by coolyo294 on May 31, 2016 3:26:22 GMT
I say we stick together once on the ship.
Also, I'm in favor of having Mordecai blow the door open. Less subtle but less time hanging around outside in case the defenses activate
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Post by Darko on May 31, 2016 13:55:21 GMT
I say we stick together once on the ship. Also, I'm in favor of having Mordecai blow the door open. Less subtle but less time hanging around outside in case the defenses activate I disagree, it will leave the interior exposed to the vacuum of space which could cause some issues for obvious reasons - especially if we ever have to make a fast retreat back to the ship and have limited air remaining in our suits. We'd end up, potentially, unable to reach the ship through the depressurized area. Not worth the risk in the long-term, in my opinion. The engineer's suit carries 1 hour of oxygen and the procedure would only take Nakamura 5-15 minutes, which I say is the best option. We could try to hack the hatch but the dataminer's void suit only holds 20 minutes of air, and the task would potentially use up all of it. Besides, I have a feeling those breaching charges will be invaluable as we explore the ship - many sections will probably have no power or perhaps will be deliberately sealed, depending on what we find. I say we conserve them.
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Dewin
Overlord
Posts: 776
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Post by Dewin on May 31, 2016 14:02:12 GMT
Well, we are close enough to our ship that we probably connect the dataminer/engineer suit to our ship's oxygen supply with long hose or something.
But yes, no need to start blowing up things just yet.
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Post by Draxy on May 31, 2016 18:03:20 GMT
Is it possible to recharge the air tanks to? Like does the sanctuary have extra tanks a recharge station or something?
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Post by Lord Harrab on Jun 1, 2016 0:34:33 GMT
Is it possible to recharge the air tanks to? Like does the sanctuary have extra tanks a recharge station or something? yes, you can refill your air tanks on the sanctuary.
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Post by Darko on Jun 15, 2016 14:33:23 GMT
Looks like we've entered Space Hulk: Styx Edition. Now all we need are some pesky xenos to purge for the God-Emperor for our own survival.
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Post by Draxy on Jun 20, 2016 20:58:31 GMT
Okay I'm back. Exams are finally over and I've sorted the PC issues I've been having, so I should be around more from now on. Harrab is there anything that Sato can tell from the rooms that she's been in?
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