Dewin
Overlord
Posts: 776
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Post by Dewin on Mar 2, 2024 18:45:04 GMT
I hadn't really considered the idea of splitting up, mainly because the rule of thumbs in RPGs is "don't split the party" but you bring up a good point; we could be doing two things at once with the resources at our disposal. Yep, our party having rogue trader and access to another RTs capital ship should mean that we have access to more of both manpower and gear (within reason) than us would have access to by being normal inquisitional agents. Although, its going to be Darko call ultimately.
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Post by Darko on Mar 2, 2024 19:17:07 GMT
I hadn't really considered the idea of splitting up, mainly because the rule of thumbs in RPGs is "don't split the party" but you bring up a good point; we could be doing two things at once with the resources at our disposal. Yep, our party having rogue trader and access to another RTs capital ship should mean that we have access to more of both manpower and gear (within reason) than us would have access to by being normal inquisitional agents. Although, its going to be Darko call ultimately. Yes, you have a lot of resources and equipment at your disposal compared to generic inquisition acolytes. The limitations mostly come from the ship not being a true combat vessel despite its extra guns and only having enough shuttles deploy a small amount of armsmen at any time. So you can 100% take backup and write the mooks doing stuff in combat or otherwise when they're hanging around, come up with some random characters for them here and there if you like. Might be there's a few squads your characters prefer to work with and they have some specialties. The only thing is the armsmen are fairly limited in their equipment, usually just flak armour or void combat suits, shotguns, lasguns, las volleys, boarding shields etc. Typical spaceship combat stuff - so they're not going to be efficient shock troops on the ground or anything like that. They're just there as backup when you need them. Just use common sense and you can requisition whatever you need within reason, anything generic or a few squads. If you're ever unsure, just ask me.
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Dewin
Overlord
Posts: 776
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Post by Dewin on Mar 2, 2024 19:29:13 GMT
The only thing is the armsmen are fairly limited in their equipment, usually just flak armour or void combat suits, shotguns, lasguns, las volleys, boarding shields etc. Typical spaceship combat stuff - so they're not going to be efficient shock troops on the ground or anything like that. They're just there as backup when you need them. Right, I'll probably have to figure a way to fit my admech part into this considering I need excuse why skitarii troops are missing. Easiest way would probably be saying that the main group has moved on and established pseudo-forge somewhere and what is left on the ship in terms of combat units is liaison with token squad(s) alongside some operatives that the magos is obligated to provide to the RT.
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Castiel
Rising Legend
Lord of the West
Forth Eorlingas!
Posts: 644
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Post by Castiel on Mar 4, 2024 20:55:32 GMT
Player name: Castiel
Character name: Sister Veronice
Age: 35
Appearance: 5' 10" and strongly built from rigorous training and disciple, especially given her preference for heavy weaponry. White, chin length hair with blue eyes and a shrapnel scar on her left cheek.
Personality: Softly spoken but zealous and strong-willed.
Homeworld: Planet of origin unknown.
Skills: Proficient with all the weaponry of the Adeptus Sororitas, but with a particular proficiency for heavy support weapons.
Weapons: Primarily prefers to wield either a heavy flamer or multi-melta. Bolt pistol, combat knife, frag and krak grenades.
Armour: Sororitas power armour and helmet - White with golden trim and yellow accent plates. Black symbology of blazing torches and flames
Equipment: Sororitas Power Armour devices integral to her armour (Vox, auspex, photo visor, helmet mounted illuminator, rebreather, pict recorder, etc.), Rosary beads
Contact: The Sisterhood of the Order of Blinding Light based on Caedis V
Background: Orphaned before she can remember Veronice does not know her planet of origin. She was raised through the Schola Progenium on Bastilium Maximus where her young mind latched on to the teachings of the Imperial Creed with a fervour matched by few of her peers. This devotion saw Veronice and a handful of similar youngsters transferred to Caedis V and placed into the care of the Adeptus Sororitas Order of Blinding Light that made it's home there. The young Veronice took naturally to life in the Order, her young mind receptive to the teachings of the Imperial Creed and found particular comfort in the focus the Order placed on searching for the guiding light of the Emperor despite the darkness that surrounded the Caedis system. Upon completing her training and taking her vows she found a home in a Retributor squad, where she found particular satisfaction from using the cleansing light of flame to literally defeat the enemies of the Emperor. It was during a fierce void action against the Orks that Veronice became seconded to the Praetors. The frigate she had been travelling on was ambushed and boarded by a Kroozer filled the brutish creatures. They had quickly overrun the vessel and Veronice and her squad had been conducting a last stand in defence of the bridge when the Sanctus Excelsior had arrived to the scene. Ambushing the ambusher it had quickly destroyed the Kroozer and launched counter boarding actions to aid the survivors of the stricken vessel. The naval armsmen had arrived to find a mere handful of the frigate's remaining crew engaged in a desperate defence of the bridge, amongst them Veronice. Wounded by shrapnel from the exploding Ork grenade that had killed the last remaining Sisters of her squad she had fought on with undimmed zeal, rallying and inspiring the crew to hold with reassurances that the light of Emperor would yet save them. With her squad gone and no realistic prosepect of returning to join her Sisters of Caedis V, Veronice had found a natural home amongst the Praetors of the Sanctus Excelsior.
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Dewin
Overlord
Posts: 776
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Post by Dewin on Mar 6, 2024 8:54:19 GMT
Character name: Archmagos Augustinari III Age: 220 Appearance: Image of Magos Augustinari following the fall of Caedis V. During the following decades he would be forced to drastically alter his appearance and form to fend of ever creeping dread of time. While the actual body has changed overtime, the messenger-servants tend to be shaped after this long gone form. Personality: Having refused to undergo the rite of pure thought under the justification that it would downgrade his skill by removing his hatred for flesh, Augustinari is distant figure who's humanity has been reduced to afterthought by the long war. Having been forced to watch as his creations are reduced to nothing more than endless list of casualties while the false idol sits on their throne built on top of defiled god-machines for endless decades, only spite towards the galaxy and the hope for the great work keep him going. Homeworld: Caedis V Background: Having been born as false man within vitae-wombs of the forge world Caedis V and having worked as magos generator within the order before the collapse, little records remain otherwise of his activity before the fall of Caedis due to the devastion taking its toll on the databanks. What is known is that Augustinari had left the forge world after losing a political gambit with the forge-parlament with him departing with his followers into the frontier decade or so before the collapse. What he had been doing there remains a mystery. His ship supposedly had been stranded during of great waagh by errant warpstorm, with it reappearing from the immaterium during the early years of Regency leaving his circle stranded without support from rest of their magi and on ship that was nearly a hulk. During those desperate hours, he was approached by the master of Sanctus Excelsior and was offered a blood pact. In exchange for providing magi and skitarii for the rogue trader, they would in return use their connections and wealth to secure a new home for the exiled priesthood. With the only alternative being forced to bend the knee to the carrion-regent, the acceptance was inevitable. With the contract sealed, the inhabitants of certain city in the Helvara were introduced to their new masters via the bayonet point of skitarii. This was several decades ago and under the tyranny of the archmagos, the city plate continues to provide their tithes to the guard and the rogue trader as dictated with few outsiders having ever visited the city deeper than its cargo port, and even fewer have returned from their intrusion into endless rows of foundries and worker-slums that the forge city is built upon. Archmagos himself rules over his new forge from on top of temple-pyramid dedicated to the glory of the machine god with him preferring to use messenger-servitors for communication while he stays in his sanctuary himself.
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Dewin
Overlord
Posts: 776
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Post by Dewin on Mar 17, 2024 23:12:57 GMT
For the sake of book keeping, Epsilon's squad is:
Ruststalkers Gamma 76 and 77 both with Transonic blades and stubcarbine. Both have terminator style steel hands rather than inbuilt weapons. Theta-84, wears carapace, has four arms for their heavy rock drill, heavy revolver and carries demolition charges. Delta-44, wears also heavier carapace, has hellgun that is wired directly into their cybernetics and recce implants on their back.
Name: Gamma-76 Rank: Skitarii ruststalker Gear: Sicarian body armour, twin transonic blades, stubcarbine. Description: Vat-grown skitarii that has undergone the ruststalker procedure. Outside of their metallic arms and hands, has the appearance of standard ruststalker painted in dark blue and black and to most unaugmented, identical to their Gamma-77 counterpart.
Name: Gamma-77 Rank: Skitarii ruststalker Gear: Sicarian body armour, twin transonic blades, stubcarbine. Description: Vat-grown skitarii that has undergone the ruststalker procedure. Outside of their metallic arms and hands, has the appearance of standard ruststalker painted in dark blue and black and to most unaugmented, identical to their Gamma-76 counterpart.
Name: Theta-84 Rank: Skitarii breacher. Gear: Reinforced Skitarii war plate, weaponized heavy rock drill, liberator Autostub, demolition charges Description: Natural born skitarii conscripted from the miner population of Helvara. Heavily augmented with both skitarii and mining bionics with their four arms being the most distinctive and clad in weathered dark blue carapace, Theta is the most faithful of the unit with them usually reciting phrases and prayers from holy texts in binary when idle.
Name: Delta-44 Rank: Skitarii ranger Gear: Reinforced Skitarii war plate, Hellgun and heavy laspistol directly wired into cybernetics, observation and targeting array, data-tether vox relay. Description: Vat-grown skitarii that is approaching alpha status himself, having been designated as one of the Tribune-captain Able's chosen. Tall and clad in carefully maintained suit of war plate painted in same dark blue as rest of them, Delta's augments and mental conditioning have been designed to better blend in among the unaugmented guardsmen.
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Post by Darko on Mar 21, 2024 21:10:06 GMT
Although I have moved the game along to planet-side, please remember that the GM descriptions addressing you are there simply so you can write posts freely about what is going on without waiting for GM posts, since I will be mostly unavailable over the weekend to add more.
If anyone wants to continue doing some group discussion on the Shrike prior to planetfall (i.e. en route in the shrike), you guys can keep doing that for a few more posts if you like, and collectively decide when to "arrive" at the planet and then continue on from there with the information about the situation.
Just wanted to make sure no one feels rushed to post big battle posts or whatever if you wanted more time for character interaction - the info is there so you guys can move things along at your own pace and have an idea of what's going on when you get to that stage.
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