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Post by Darko on Jul 23, 2014 12:26:11 GMT
I will double check.
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Post by Lord Harrab on Jul 23, 2014 12:29:16 GMT
Standby, Post Underway
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Post by Warork on Jul 26, 2014 7:26:48 GMT
Well its a day late and a dollar short but day 3's fight with the Arctic Foxes is finally done in its entirety.
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Post by Darko on Jul 28, 2014 19:42:22 GMT
An excellent post from coolyo294! Also introducing Janthine Yolande, the mysterious off-worlder... Let's get some posts up everyone, keep the ball moving! The sooner we can get to Day 6, the happier and wealthier you'll all be.
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Post by Darko on Jul 29, 2014 14:23:52 GMT
Just so you all are aware, the gladiator pit special event is a gang vs gang tournament style thing. We'll need representatives from at least two gangs or more.
So far we have one signed up. Hopefully we'll get some more involved! Remember, the Gladiator Pit is much less deadly now, with the flat 50% chance of death removed. There's potential for some very easy money there...
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Post by Darko on Jul 30, 2014 11:19:40 GMT
Just so everyone knows I'll be fairly busy today and tomorrow, likely only with spare time in the mornings and evenings. Apologies for any inconveniences!
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Post by Darko on Jul 31, 2014 19:44:37 GMT
Due to my social life getting a bit more busy again and the fact I haven't been getting much sleep, I'm losing track a bit. I would really appreciate it if everyone just reminded me via PM if they have outstanding orders/results/etc that I haven't yet sorted out, it'll help a lot, especially as this game gets increasingly complex.
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Post by Darko on Aug 1, 2014 20:19:42 GMT
I've been very busy and tired these past few days, hence the decreased activity and attention to this game on my part. I am glad to announce that I have this weekend free and can really get to grips with this again. I will also try and get some stuff done tonight but I'm not sure if I have enough clarity right now.
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Post by Darko on Aug 2, 2014 13:04:19 GMT
So far, no one has done much 'whittling down' of their foes. It seems everyone's got an all or nothing attitude with the battles in this game, when in truth it's wise to make hit and run attacks and raids as often as possible to weaken your enemies, keep them on the back foot, and get lots of lovely XP for your gangers. Just some friendly GM advice there. Of course, it does mean gangers can't do other stuff like collect income from other special methods (non-territory) that day, but that's not such a huge blow. Edit: give this a re-read for ideas.
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Post by Darko on Aug 2, 2014 14:40:23 GMT
A new, but especially difficult way to make money similar to a scavenger hunt except it's a search for archeotech. This is very difficult as archeotech is exceedingly rare and difficult to find without a ratskin map of high quality. The result is determined by a
1d100 roll. 1-15 - scrapworm nest. The unwitting treasure hunters have stumbled upon a scrap worm nest out in the wastes. Uh-oh.. 16-20 - No luck. 21-35 - Mutants! A vile band of mutants have followed and attacked the treasure hunters. 36-79 - No luck. 75-85 - You find D3 common items or D100 thrones. 86-94 - You find a single rare item. 95-100 - Success! You have found either hidden relics or archeotech!
Modifiers: - No legitimate ratskin map: -40 - Every ganger out searching on one day: +5 - Hired a Ratskin guide from the Mercenary Guild: +15
(note - there are several types of ratskin map available. Many are fakes but those that are not can range from old and vague to brand new and accurate.)
After you have found archeotech/treasure, you can either claim it for yourself or create a ratskin map of your own and sell it for a price of your choice, perhaps auctioning it off to the highest bidder.
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