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Post by silence on Aug 30, 2014 0:06:16 GMT
Well Valkyrie`s and Vulture`s are attached to regiments of guardsmen not the navy, I really don't care to fly a Thunderbolt or Marauder, I just wanta fly.
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Post by AegisFate on Aug 30, 2014 1:13:33 GMT
Some regiments, such as the Elysians do have their own aircraft permanently attached, because of how the aircraft are central to their doctrine.
Yes, that means Elysians have Vultures for totallolpunisherdakka.
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Post by Warork on Aug 30, 2014 3:56:14 GMT
Here's some fluff for you guys, next up is a list of regiments involved as well as details about their specialties and the roles you can play in them. --------------------------------------------------------------------------------------------------------------------------------------- The city of Novus, the planet of Ollanius, The Spinward Front and the Severan Dominate:
The planet of Ollanius is a thriving Imperial world within the Periphery subsector of the Calixis sector. It was conquered a thousand years before present events much like the rest of the Calixis sector by Lord Militant Golgenna Angevin in the Angevin crusade. The world was conquered by Imperial forces, stamping out the former regime which had ruled the world as part of an oligarchy made up of the rulers of Ollanius and the other nearby systems. Angevin was successfully able to convince some of the systems in the oligarchy to side with the Imperials during that sweep of the crusade and the rest of the coalition swiftly fell afterwards. The capital city which would come to be called Novus after the final victory on the surface of the planet was conquered and all enemy armies surrendered on Angevin's fifty sixth birthday. He was reported to have said to his personal confessor "The Emperor surely loves his Imperial Guard but none could love them so much as I." Lord Angevin then declared a day of victory and christened the planet Ollanius after the patron saint of his beloved Imperial Guard. In recent times, the planet Ollanius has suffered from hardship. The recent ravages of WAAAGH Grimtoof in the Periphery sub sector have caused years of famine on the planet's surface as its imports have nearly dried up. The planet's rulers have had no choice but to seek other unconventional and sometimes shady business partners to keep the planet's economy afloat. All of this has been met with what the population considers to be an uncaring and ungrateful Imperium whose tithes only get higher every year as the Spinward Front grinds on in an attempt to expel both xenos and traitor from Imperial space. The world borders the newly forged Severan Dominate; an entity created out of a coalition of worlds now ruled by a powerful noble named Severus XIII who has declared his domain autonomous from the Imperium of Man. Six months before current events the Imperial leadership on Ollanius was overthrown in a coup which took the world by storm. Demagouges and anti Imperials came out of hiding as this coup happened and stirred up the people in favor of the coup. Though the Imperial forces on the planet called for aid against a superior foe, their call went unanswered. The Front was at that time still trying to secure a salient into ork held space and Imperial forces in the area were deemed too thin to attempt to aid the planet. Eventually the entire world fell to the rebels and the Imperial High command could only watch in horror as ships from the Severan Dominate poured into the system and disgorged an army to hold this world. High Command finally understood that the rebellion had been a ploy by the Dominate to expand its border so as to threaten Imperial supply lines and drive a wedge into their new salient. If they were allowed to advance any further, the salient would be completely cut off from the rest of the front. The Lords Militant resolved that this must not happen for the sake of the front. --------------------------------------------------------------------------------------------------------------------------------------- And so the Spinward Front's command gave the task of retaking Ollanius in the name of the Emperor to Lord General Teliphan Aurelius Oximar, known affectionately by his troops as "Ol' Ironblood." Amongst the Front's general staff, Oximar is well respected and well aged as a commander entering his second century of Imperial service. He is well known as a stalwart and dependable commander; calm and collected in times of crisis and possessing a mind shaped for strategy. He is considered one of the Front's "old warhorses" and continues to show his value to the Imperium he so loves even as younger men surpass him in rank. Though his orders to retake Ollanius were urgent, General Oxmiar was forced to wait nearly six months to accumulate the force he would need to retake the planet. The Imperial line was still thin and reinforcements were slow coming to his part of the front. Eventually, however, he was able acquire the force he needed though he feared that the delay would enable the Severan defenders ample time to prepare a defense. Despite these worries, he had no choice but to press on. He gathered his command staff and his allies in the Imperial Navy, Mechanicus, Munitorum, and other Imperial branches and sailed with a fleet through the warp to Ollanius. His first action was to sweep away the few Severan naval assets from the system. They were quick to fall or flee but the fleet took heavier casualties than would be liked because of the planet's orbital defense batteries. Regardless, Ol' Ironblood forged on as his troops knew he would and nearly a thousand years to the day that Lord Militant Angevin conquered Ollanius for the Imperium, Lord General Oximar launched his own assault to bring the planet back under Imperial rule. --------------------------------------------------------------------------------------------------------------------------------------- The battle on the surface of Ollanius raged for three months of planet wide conflict. Regiments of the Imperial Guard fought to conquer the enemy's defenses while the Navy worked to establish air superiority in the skies above the planet. Though the Severan air forces were quick to fall, their ground forces were more stubborn than most of the Imperial forces would have given them credit for originally. In addition to the Severan traitor guard forces that landed on the planet to support the rebellious regime that took control of Ollanius the planet's PDF and civilian population are decidedly and staunchly anti Imperial. The Guard as well as their allies have had to deal with not only a heavily entrenched conventional enemy that is highly motivated and well equipped but have also faced the challenge of separating civilians from anti Imperial insurgents who show up amongst their midst. Despite the defenders' best efforts and heavy Imperial casualties, Ol' Ironblood's army clawed their way all over Ollanius' surface, claiming every major city and most of the major settlements before closing in on the planetary capital of Novus. Novus is the largest city on the face of Ollanius being home to much of the planet's bureaucratic infrastructure and many of the world's more well known buildings and historical monuments. The Severan troops and command have turned the city into a fortress. Every building is a redoubt, every window a sniper nest or weapon port. The Imperial attackers have learned over the course of three months of continuous combat that there is no underhanded tactic, no trick or perfidy that the defenders will not stoop to. As a result, Oximar and the Imperial Guardsmen under his command have steeled themselves for one last tough fight against their traitorous counterparts. --------------------------------------------------------------------------------------------------------------------------------------- The Severan Dominate is a secessionist Human empire under the personal control of Severus XIII. Originally consisting of worlds Severus acquired in the Periphery Sub-Sector of the Calixis Sector with the help of Dark Eldar, when the region began to plunge into chaos during the Spinward Front wars, Severus announced his annexation of the worlds under his influence into a private fiefdom. Beset on all sides by Imperial Troops, Orks, Dark Eldar, and Chaos forces, the The Severan Dominate somehow continues to withstand them all, if only tenuously. Thanks to Severus' many agents and orators, its populations still rally to the cause of their despotic master and willingly renounce the rule of the Imperium. Militarily, the Dominate maintains a small but capable army of mainly PDF troops, local Imperial Guard regiments and all manner of human and xenos mercenaries. "God-Emperor save us from your false servants and lead our revolution to glory for your name!"The average Severan soldier is a model imperial citizen in all but one aspect. Though they are just as devout to the Imperial Creed as their Imperial aligned counterparts, they reject the authority of the High lords of Terra and believe that by following their leader Severus XIII they can bring about a revolution that will spread across the Imperium and bring about the overthrowing of the Imperial regime in order rid the empire of the "false servants" and bring about a new age of man where the true sons and daughters of the Imperium would make the Imperium greater in the name of the Emperor. Among the Severan troops that fight for Novus there are troops from the XII Ohmsworld Spireguard, the honorbound Caravasse Leigesworn, and the infamous Kulth LVII known as the "Kulth Butchers."
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Post by Lilycat on Aug 30, 2014 9:11:53 GMT
Too late to join in?
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Post by Warork on Aug 30, 2014 9:35:18 GMT
Not at all.
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Post by Lilycat on Aug 30, 2014 9:41:44 GMT
Alright then I guess I'll join in too.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 30, 2014 18:44:53 GMT
Waifu is joining.Yay!
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Post by Warork on Aug 31, 2014 2:48:26 GMT
List of guardsmen positions available to players
Weapon specialist: Average trooper, trained in the use of special weapons such as plasma guns, grenade launchers, flamers, and meltaguns. Usually the rank of trooper and part of a ten man squad of other guardsmen. Heavy Gunner: Trooper trained in the use of heavy weapons such as lascannons, heavy bolters and stubbers, missile launchers and the like. Usually physically stronger than average to accommodate carrying heavy weapons. Usually the rank of trooper and part of a ten man squad of other guardsmen. Medic/Surgeon: Trooper trained in combat first aid as well as battlefield surgery and may also have knowledge of herbalism and certain types of poisons. Usually the rank of trooper and part of a ten man squad of other guardsmen though is usually wherever he is needed on the battlefield. Sniper/Scout: Trooper trained in the schools of reconnaissance and marksmanship as well as stealth. Is usually equipped with sniper variant weapons and camo cloaks or other means of hiding their position. Usually the rank of trooper and part of a ten man squad of other guardsmen OR allowed to probe enemy lines alone or part of a team of other sniper scouts. Operator: Trooper trained in the operation and maintenance of vehicles. Usually found driving vehicles such as Sentinels, Chimeras, Leman Russ tanks and other imperial war machines. Usually the rank of trooper and part of a ten man squad of other guardsmen OR whatever the crew of the vehicle they are driving is. Officer: Either a non commissioned or commissioned officer (Sergeant as opposed to Lieutenant) that leads other guardsmen into combat. Usually equipped with better gear than other guardsmen depending on rank. Officers of the rank of sergeant (NCOs) usually lead ten man squads of guardsmen in combat. In their squads there is usually at least one Corporal who serves as the sergeant's second in command for the squad and controls one of the squad's two fireteams (five of the ten men in the squad.) Lieutenants and Captains (COs) lead platoons and companies respectively. A platoon is usually 3-5 squads of guardsmen and a company is usually 3-5 platoons of guardsmen. Breacher/Demolitions Expert/Sapper: Trooper trained in the use of different types of explosives in battlefield situations. Usually equipped with demolition charges, melta bombs, tube charges, and other special kinds of grenades. Usually the rank of trooper and part of a ten man squad of guardsmen. List of specialist and auxiliary positions available to players
Commissar: Political officers assigned to guardsman regiments to ensure that morale is high and the chain of command is being followed. Is concerned with behavioral matters of the regiment and is responsible for ensuring that the rank and file guardsman follows orders during battle. Usually operates alone within the ranks of the regiment and is equipped with a mixture of bolt or plasma pistols and chain or power swords. Often armored with carapace armor or equivalent. Ministorum Priest: Members of the Ecclesiarchy whose job it is to minister to the spiritual needs of a regiment. Is well versed in oratory and rhetoric. Can sometimes be found on the battlefield attempting to inspire the soldiers of the emperor with fiery words and benedictions. Usually equipped with flamer type weapons or pistols as well as chain weapons. Usually operates alone within the ranks of the regiment or is accompanied by apprentice priests who help him in his duties. Ogryns: Large and physically powerful abhumans that are sometimes attached to guardsman regiments to provide them with the Ogryn's legendary toughness and strength. Usually are put in small units across the regiment and either led by a commissar or guardsman officer unless being lead by an Ogryn Bone 'ead (Sergeant). Usually equipped with heavy armor and heavy weapons suited to the use of such crude creatures; ripper guns as well as autocannons and giant clubs or bladed weapons. Ratlings: Small, diminutive abhumans that are sometimes attached to regiments to serve rolls as snipers and scouts. They are usually attached to squads throughout the regiment and are equipped with sniper variant rifles which they wield with great ability. Psykers: Individuals used as advisors or combatants in the field. They wield the power of the warp to use against the Emperor's enemies. Are usually close to command squads and commissars who watch them closely in case of possession or other warp anomalies. USually equipped with things that amplify their powers such as psychic rods or hoods. Stormtroopers: Troopers trained and indoctrinated heavily in the schola progeniums of the Imperium. Better trained and better equipped than regular guardsmen; they are used in special missions that regular guardsmen cannot accomplish. Usually equipped with hellguns and pistols, power weapons and carapace armor as well as assault weapons and special mission equipment. Usually either assigned individually to a guardsman squad to better serve that squad's combat effectiveness or are part of their own squads, platoons or companies attached to a regiment. Techpriest: Representatives of the Adeptus Mechanicus which are attached to regiments to ensure that the Imperium's war machines and weapons of war are maintained and within operation. Usually equipped with augmetic attachments, mechanical body part replacements, carapace armor, and other high powered weapons such as power axes and plasma pistols. Usually operate alone or with a group of servitors or apprentices.
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Post by silence on Aug 31, 2014 6:08:23 GMT
What regiments and legions can we choose from?
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Post by Warork on Aug 31, 2014 6:55:29 GMT
That comes in the next infodump.
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