Deleted
Deleted Member
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Post by Deleted on Mar 28, 2015 20:33:10 GMT
Character Name: Astridr Helsith Age: 20 Gender: Female Race: Half-Elf Appearance: Life Goal: Attain power and immortality. Quirks: Smug, Rude, Abrasive, Arrogant. Bio: Much of the history of the one who calls herself Astridr is known only to her, she arrived in a small human town called Yasrid when she was 17. She eked out a living by begging and stealing, she was found by the Inquisition after a blast of magical energy killed a man, she has maintained that the man attacked her without provocation and something within her snapped. Factual story or not she was sent to Silver Halls Academy in the hopes of preventing future "accidents". The Lie"Power is worth any price, why not let others pay the cost for you?" Type: Demonic Spell Caster Personality: Smug, will sometimes repeat the last few words of Her Master's last sentence in their voice, hints of arrogance. Will: Murder, Mind Games, Fight other Familiars Won't: Let a Target Go, Let Her price go unpaid for any reason Bio: The Lie is Known To any who studied Demonic Lore, not affiliated with any circles of Hell, and a power to equal any of the Pit Lords, what is not known is how or why she has such power or why she has submitted to Servitude. Books on Her abilities are often found to be wrong whenever she is sighted again, meaning she is a enigma none can solve. perhaps she likes the game Magi play and having a part in it, or perhaps she is working towards her own secret goal.
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Post by admiral9 on Mar 28, 2015 20:57:20 GMT
Character name: Falaern nightmeadow Race: Draenei Gender: Female Age: 19 Life Goal: To protect those in need and fight inequality amongst the races. Quirks: Can be completely oblivious to her surroundings and is rather airheaded, she dislikes the use of necromancy and magic for the purpose of gaining power over others. Appearance: Bio: Falaern was born and raised in a sprawling imperial city, her parents were salesmen belonging to the upper middle class so she never knew of any real poverty. She underwent basic education and learned how to read and write, she herself would have never expected to have the potential nor the will to become a magi. At the age of 17 her magical power awakened, as had become ever so common for her she had once more become distracted and was now lost in the suburbs. After wandering for a while she entered an alley from where she heard a person scream. She found a fellow draenei surrounded by a group of humans, it was obvious the draenei was hurt but the aggressors did not let up, Falaern decided that there was no time to be wasted and so she stood inbetween the drenai on the ground and the humans, she had rushed in ignoring common sense, one of the humans still with a cruel smile on his face walked towards her. she didn't know what to do, her fear for her own and her friends safety only growing. It was then that something awakened inside her and with a sweep of her hand a barrier erected, it lasted only a couple of seconds and if the bullies had used any force they could have probably broken through but they got scared from the sheer imagination of a magic user and ran. Falaern decided that she would, now that she knew that she could harness the powers of magic use these powers for good, after revealing her revelation to her parents they supported her in her decision to travel to silver halls and study magic. The Samurai
"You will find no Better with the Blade than I, let me Serve you as i once did serve my Lord." Type: Heroic Warrior Personality: Speaks very Formally, disciplined and Loyal. Will: remain alert, defend you, protest if your orders are outside her code Won't: Allow an Insult to you pass, kill without justification. Bio: Th Samurai is a warrior without peer, skilled at wielding her peoples odd curved blade with speed and finesse, skills that her time as a Servant has only honed to mythical levels now she is bound to magic. Her blade, once only useful for slashing exposed and lightly armored flesh, can now bite deep into knights, dragons and any other threat she may face, in addition the frailties of a mortal frame are gone, leaving only the sword and the will to use it in defense of those she is sworn to serve. However, this life and afterlife of servitude and duty have warped her mind somewhat, she finds it hard to relax as she once did, speak to a trusted friend informally or allow her Master out of her sight.
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coolyo294
Iconic
Slayer of Demons
Posts: 1,169
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Post by coolyo294 on Mar 29, 2015 8:27:51 GMT
Character name: Karlack Race: Human Gender: Female Life Goal: To travel the world outside the Great Swamp Quirks: Karlack has an affinity for toads. She keeps a small swamp toad named Trev as a pet and lets it ride around on her shoulder Appearance: Karlack: Trev: Bio: Karlack hails from a semi-autonomous region of the New Empire known as the Great Swamp. As its name implies, the Great Swamp is a massive wetland that spans nearly a thousand square kilometers. It is a mystery to most outsiders, and only the strange tribals that inhabit it truly understand the swamp. These tribals also revere death, not viewing it as something to be feared but to embraced. Consequently, necromancers (in the language of the Great Swamp they are known as "bravyalls", which roughly translates to bone-singer) are held in high regard within their society. Most bravyalls are taught by apprenticeship, never leaving the Great Swamp, but a few venture out to the Silver Halls to receive their tutelage. Karlack is one of them. When she was 12, an expedition from a prominent University passed through her village intent on mapping the swamp. Amongst the expedition was an elven healer who helped Karlack recover from a burning fever. While the elf ministered to Karlack's sickness, she told the child all about the Silver Halls and the outside world. Soon the expedition left and was never heard from again, but the seed of curiosity had been planted in Karlack's head. On her seventeenth birthday, she discovered she had magical potential. While her family wanted her to stay in the village and be trained in the traditional fashion, she decided to seek out the Silver Halls.
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Post by Warork on Mar 30, 2015 5:48:34 GMT
Character Name: Sarai Blazeheart Age: (16) Gender: Female Race: Human Appearance: Life Goal: Find the purpose of her powers and seek out her destiny as a pyromancer Quirks: Sarai is fairly stoic, saying little to even people who know her. Her eyes are often hidden by the pair of goggles she wears which is contrasted heavily by the bright red-gold mane of hair that sprouts from her head, reflecting the flames that she has control over. Bio: All that is known of Sarai is that she was found at a young age by a tribe that lives high in the Empire's Hellfang mountains; a range which gets its name for the three volcanoes which are located in it. This tribe, being so close to such a fiery portal to what they considered the underworld, had a fire goddess with fiery red-gold hair that they revered. When Sarai was found in the wilderness of the mountains as a child, she was immediately taken in as an avatar of the tribe's goddess and treated as such. Fatefully, however, the tribe decided she could best be used as a sacrifice to the gods and so attempted to throw her into the "Maw of Hellfire" or the greatest of the three Hellfang volcanoes... The tribe elders then watched in astonishment as their sacrifice promptly leaped out of the Maw on a cloud of fire. After this day she was kept as an object of the tribes reverence for their goddess until the tribe's elders finally were able to contact a representative of the Silver Halls and dispose of her quietly before she had the chance to grow up and seek revenge for what they had attempted to do to her when she was younger. ---------------------------------------------------------------------------------------------- The Mentor"You Are a promising Student, but with my help you could be so much more."Type: Heroic Magi Personality: Kind, but strict. Somewhat arrogant and can forget who exactly is the Master of the Pact Will: help with studies, defend you, consider murder. Won't: Tolerate laziness, allow you to share what you learn from her with anyone Bio: The Mentor is a Familiar often hoped for by Students searching for a pact to form. A former Archmage from a time before the Academy existed, The Mentor is the closet a Mortal has become to Mastering the flow of Magic, yet at the time of her death at an assassin's blade, she was still driven to control Magic and refused to cross the veil. As A Servant, she cannot learn or improve, her mind is locked with the memories and knowledge of her life. Therefore she has become the power behind the throne, as it were, choosing promising students from the countless that beg for pacts, she guides and protects them, but thus far none have even come close to her dream. So depressed by their failure, she still seeks one worthy of her skills and lore, finding servitude acceptable to vanishing from the world without a whisper.
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Post by yumichi on Apr 3, 2015 20:24:57 GMT
Is it still possible to join this rp? Because Lin and I probably want to join, if possible. ^_^
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Post by Lord Harrab on Apr 3, 2015 22:25:07 GMT
Is it still possible to join this rp? Because Lin and I probably want to join, if possible. ^_^ By all means, the more the merrier.
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Deleted
Deleted Member
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Post by Deleted on Apr 3, 2015 22:46:30 GMT
Is it still possible to join this rp? Because Lin and I probably want to join, if possible. ^_^ By all means, the more the merrier. Good, for a minute there I was afraid I wouldn't have enough victi- I mean fellow students.
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Post by yumichi on Apr 4, 2015 11:20:49 GMT
Okay, cool ^_^ I'm going to get a character up as soon as possible
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Lin
Heroic Adventurer
Posts: 19
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Post by Lin on Apr 4, 2015 14:08:34 GMT
Character Name: Rawen Arvellon Age: 19 Gender: Female Race: Elf Appearance: Life Goal: To balance her inner magic and to explorer the world.
Quirks: Rawen is eager to learn, but she is careful because she is aware of the dangers that come with the use of magic.
Bio: As a little girl, her parents already knew Rawen was special and a bit different than most of the other elves living nearby, they knew she had magic inside of her. When her mother gave birth to her, Rawen almost died, but she was saved by a neighbour elf. A part of his magic floated into her body in order to save Rawen's life. Her father was a salesman who travelled a lot, and because Rawen was so different he took her with him sometimes. One time, when her father was in business with the Halflings and Rawen came along, she met Aggie. They knew right away from meeting each other that they both had something familiar inside of them, a feeling. They became friends and kept in touch. As she grew older, her parents noticed that this magic grew. They told Rawen and together they decided that she would go to the Silver Halls, together with Aggie. The Ranger"I Sense in You a kindred Spirit, you yearn to wander the forgotten places. With me at your side, you shall.' Type: Heroic Ranger Bio: the Ranger is a warrior woman from one of the many mountain tribes that lurked in the mountains before the coming of The Empire. Her tribe had a strong alliance with the dwarves, echating meat and hides for weapons and tools, and would have become an advanced nation in their own right if they had not started a war with the giants, a war the isolated humans could not hope to win. So the tribe was slaughter, the survivors scattered, and The Ranger dead, from starvation and cold. A dishonorable death in the eyes of her gods for she had not been home when the giants destroyed their village, she had been hunting and wandering the mountain peaks a storm cut her off and she sat in a cave with axe in hand, until death claimed her and banished her to purgatory. Now she serves Magi for a chance to earn her place alongside her people and explore the new lands she once stared out across the peaks towards.
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Post by yumichi on Apr 4, 2015 21:24:51 GMT
Character Name: Aggie Age: 17 Gender: female Race: Halfling Appearance: s1340.photobucket.com/user/Randomo93/media/06284479-bd01-40a7-9375-f051b1a38fc1_zps7167a978.png.html?t=1395954300 (link to the image.. ignore the dragon XD) Life Goal: To live a life full of adventure and fun, she wants to travel the world together with Rawen. Also she wants to learn how to control her magical powers. Quirks: She has great respect for nature and for all living creatures. She’s most of the time a happy-being. Although she seems naïve, she doesn’t trust other people easily. Bio: Aggie grew up in a small Halfling family of traders. Her parents already knew that Aggie was different from the other Halflings. Aggie was the same as her grandmother. When she was older she went to her grandmother many times to speak with her about magic and using it. She heard that she should be careful with it and that she should only use that power in order to protect herself. Aggie never had real friends, the other children noticed that she was different and maybe even dangerous. The only person who understood her was her grandmother. That changed when she met Rawen. She was an elf and had the same problem as her. Rawen’s father had some trading business with Aggie’s family and the elves stayed for a while. Aggie and Rawen became really good friends. When Aggie grew older, her magic also became stronger. She once almost killed accidentally a village child. That’s when her parents and her grandmother decided that she should go to the Silver halls in order to learn how to control her magical abilities. Aggie went together with Rawen. The Gunslinger
"I'm the Queen of the Trigger, don't worry about anything with me at your back." Type: heroic Rogue Goal: To leave some Mark of her passing on the world that will last for decades. Personality: Carefree and cheerful most of the time, prone to bouts of laziness Will: Fight and defend you, break rules on your order Won't: Kill the defenseless or a Good person. Bio: The Gunslinger is an oddity of her believed time period. Her Armour marks her as a warrior from centuries ago from an eastern island nation, yet she wields black power weapons like others would a blade, yet the dwarves are only recently allowing their allied nations to buy and create their own "firearms". these weapons strike harder and further than any bow and can make any ordinary person feel like a magi, and the gunslinger is a Master of the gun, forgoing any other weapon than her rifle and noumerous pistols tucked around her person. Some say she is a theif, that her weapons were stolen in her lifetime, others that her pepoe inveted the weapons themselves interdependently. The Gunslinger just grins and refuses to answer, even when pressured with a command seal. When not fighting she is eager to see what the changing times have brought and is constantly looking for interesting things to see. that many of these things go missing afterwards is believed to be coincidence.
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