-This is an old entry for my custom space marine chapter -
The Wanderers
Chapter Master: (Council of the Angels ? members)
Homeworld: Neckia (Destoryed) Occupies a star fortress, and garrisions a small fleet
Geneseed: Dark Angels (Fixed)
Founding: Fourth Founding
Chapter No.: 130
Symbol: Darkened Angel
Man-Power: 520
Chapter Tactics: Hit And Run, Close combat Experts, Fast and Forceful Attack, Infiltration
Brotherhoods: Sword Templars (Life debt, as the Sword Templars provided The Wanderers a battle barge that had been recovered, and saving them from the Necrons.) Dusk Guard (War against the Wild Cats, received a Homeworld in aiding in the assault.) Storm Crusaders (aided the 29th company during a Campaign against a Necron Fleet), Ice Angels, Emperor’s Shields (Aided in a small battle against a Wild Cat Company that had survived)
History:
The Wanderers Chapter have been under Strength for at least 150 years. As their planet was destroyed in a war against the Necrons awoke underneath their homeworlds very surface. The Wanderers sent 780 Battle Brothers to fight the Necrons driving them into the very planet itself, activating a self destruct on their Main Battle Barge the Furious Spirit, using this, the wanderers used it as basically a giant ticking time bomb as their numbers fighting against the threat had little to no effect on the Necrons. The Battle Barge crashed itself into the planet, taking the entire planet, the entire Necron tombworld and the remaining Wanderers with it into oblivion. ( I am planning on writing an epic tale of the last stand of the Chapter Master and his forces)
The Chapter was fortunate in that the Libariaus, its forgefather, and its cheif apothecary were not present along with 2 other companies. They had significant loses come across as they looked for the shattered remants of the chapter.
The Chapter had been highly active in its search. Its Original Name has been lost in records but it has taken a new name fittingly The Wanderers. But it is clear they are devoted to the Imperium and they have a deep seated hatred of the Necrons. The Chapter also hunted down artifacts. These artifacts are to be used for the Chpaters Survival. Though most of the artifacts which are from the Dark Age Technology, they gladly turn it over to the Ordos or the Mechanicum.
The Chapter’s most famous artifact raid was against the Eldar of Ulthwe in the Ghoul Stars. The Wanderers were traveling in a system when they came across a Adeptus Astrates Signal, too weak to be a recent attack. But it was several thousands of years old. The Angel Prince at the time, Altoris (Angel of Honor) lead the Wanderers came across a Desert Planet and detected a large superstructure on the planet below. Wanting not to have an problems arise if it was a trap. The Wanderers sent down their forward Stern Guard and their tactical squads to capture the Superstructure.
When they arrived on the planet below they found a doorway to a massive armory, which contained relics such as Terminator Armor, Relic Blades, Conversion beams, and land raiders, and 500 suits of Power Armor. This founding made The Wanderers praise the Emperor as their luck had finally turned to good. Not only did they find this but as they searched deeper they found technological wonders. And Eldar Relics, the Librarian accompanying The Wanderers forces accidently activated a Eldar Distress beacon. Not knowing what he had done he remained ignorant until it was too late.
The Eldar of Ulthwe arrived in large numbers of Storm Guardians lead by a single Farseer called Ja’loti the so called keeper of relics. Immediately on arrival the Eldar Ground forces attacked The Wanderers Guarding the Superstructure. While the Eldar Ships engaged The Wanderers Fleet above.
Surrounded and almost completely outnumbered Altoris scattered the fleet making it harder for the Eldar to target them. He then sent down his newly Equipped Terminator Squads to the ground below to provide aid to the besieged units below. Also simultaneously sending out Cobra Fighters, to engage the Eldar Fighters. Though the wanderers had something the eldar didn't know they had. They had the entire Angel Prince Command Structure.
The Angel Princes along with the Arch Angel divided their forces, as they were joint with a Novice Company. They were within a giant fortress, a maze of tunnels. And the Eldar were moving through them at a rate that would seem forever.
The Arch Angel who was at the command of the Ground forces of The Wanderers immediately on sensing a Eldar Pysker nearby bolstered the defenses of the Superstructure by collapsing tunnels and by using the ancient Land Raiders to aid them in their battle against the Eldar who had believed to find only infantry. When the ancient Machines roared to life thanks to their Techmarine Plato they immediately took the battle to the Eldar by driving them back from the keep.
When the Terminators Arrived to provide aid they found The Wanderers pushing the Eldar but still not gaining as much ground as they would like.
With a large Push the Arch Angel immediately Engaged Ja’loti in combat, slicing through the Seer Council with relative ease with his Assault Squad. The two Pyskers battled each other with their minds and with blade, finally the Arch Angel disemboweled the head of Ja’loti. Taking the force weapon away from the Farseer’s corpse; as a prize. The Seer Council Seeing their leader dishonored so attacked the Assualt Squad and the Arch Angel. The Arch Angel emerged with a blink of warp energy and emerged within the Seer Council setting their bodies aflame with a gesture with his flamer.
They secured the last of the cargo and prepared for transit. But before they could leave the Eldar attacked yet again. Seeing no other way to aid his brothers Techmarine Plato planted within his land raider several melta charges that he rammed straight into the Eldar Webway gate destroying himself and a large chunk of the Eldar forces and their escape root.
Their still remained a large heavy army on their door step. The Wanderers forces engaged the eldar into close combat. The Eldar's last Wraithlord bringing it's sword to bare upon an Angel Prince and his Command group. The Prince dispatched the Wraithlord. But in the process his command was killed.
The Eldar Warlocks slaughtered the Novices that had traveled with the wanderers. The Angel Prince (NAME LOST) tore apart one of the Eldar Warlocks with his bare hands. Taking the Eldar Warlock's witch blades as his own.
With no route of escape the Eldar Storm Guardians were quickly mopped up by suppression fire laid down by the enraged Terminators. After Successfully retrieving all the relics and the remnants of the Land Raider that Plato used it was rebuilt and is called Plato’s Fury. The Librarian that had slew the Eldar Farseer is now the Chief Librarian of The Wanderers Chapter as it was still vacant since 50 years before.
Spoiler:
The wanderers were once called the Knight's Legion. A secret within the chapter, the Knight's Legion were formerly one of the brightest and staunch warriors of the imperium. The Wanderers are now a shadow of their former selves as their chapter planet and their original head quarters staff were slaughtered. The chapter renamed itself the Wanderers as they felt that they would wander the universe to fight the enemies of the Imperium.
Half of their chapter went missing, and have been lost. A plague then erupted throughout the chapter after the battle of Neckia, which diminished their numbers considerably, it was an Enslaver virus that corrupted a large portion of their chapter. These Astartes were then killed and parasite was stopped, but with the cost of many of their chapter.
The Wanderers have adopted a Knight Monk lifestyle. Their inner cults always holding honor and duty above all, and rewarding those with swords of the Ancients.
Organization
The Wanderers No-longer follow the codex astrates, deeming it ignorant of all current events. And as their number is only 520, they denote each Knight Host by angelical markings which are invisible to the naked human eye. Much to the dismay of the Ultramarines, the Wanderers do not keep a single color according to where they are in correlation to what system they enter. They are known to paint their armor into camoflaguing colors to ensure the maximum survivability.
The Wanderers Organize their chapter into Angelic Cells, Knight Hosts, and Grand Companies.
Grand Companies are all that remain of the first company and the major companies of the chapter. Instead of just 100 battle brothers the Grand Companies are 120-140 in strength, there are only 2 active at a time. Both are lead by Archangel Gabriel and Archangel Tyrael. Keltizifiel was once granted Tyrael’s Grand Company, but immediately after the battle of merianis, it was taken from him.
The Knight hosts are known for being larger in campaign and Greater in numbers (roughly). Most of the members of the knight hosts are initiates, and neophytes. The Knight hosts sometimes have veterans of the chapter, these form the backbone and the image of the chapter. There are only 8 Knight hosts comprising of 30-60 Astrates, all knight hosts are lead either by an Angel Prince or Angel Priest or an Angel Noble. The 1st Knight Host is the exception, the largest and most elite, it is lead by the legendary Angel Prince Keltizfiel. Knight hosts are organized similar to codex in that they have tactical marines, devastator marines, assault squad marines, and command squads.
Angelic Cells are smaller and rarer consisting of 10-25 battle brothers, they usually maintain recruiting worlds keeps or smaller campaigns. Three cells are lead by Angels or any other officers. Each Angelic cell holds a recruiting worlds for a Knight Host that they originate from or the entire chapter. For example the Forcas’s Avengers recruit from the World of Tanil a minor hive world. They recruit specifically for the 3rd knight or Gavreel Slayers. Which are famous for conducting lightning fast raids upon Ork Waghs! Angelic Cells sometimes are organized in a Strike force. Or a Seeker Cells, Seeker Cells are the chapters utmost elite and are the ones that search for the lost and expert at Pysker Killing. Often they are pulled alongside a Ordo Hereticius willingly.The Seekers are often sent off and very few times do half of them return.
The wanderers are spread out considerably far apart from each other. The Chapter is very well known for appearing on the battlefield in times of abosutle need. And then disappearing when Imperial Forces gain the upper hand.
Beliefs
The Wanderers know they are not like other Astartes. As they consider themselves too human to be considered Astartes. More common among their number, the wanderers stand apart from other chapters. Being notably quieter, shorter, less angered and patient. They unlike the Storm Crusaders rely on short but efficient close combat. They also hold the Emperor as a Spiritual Guardian and Sole Founder of the Imperium. -Like many other astartes- Each Wanderer is considered by the chapter to be a resource. Each Astarte's death is tragedy upon the chapter. Most notably the Wanderers are extremely well trained. Even more so than a Regular Astartes. The chapter has since disbanded any ideals of increasing the chapter size. Instead they will remain only 8 Grand Companies in number at one time. The Wanderers rarely take credit for their battles. Usually giving imperial forces that were fighting the credit.
The chapter is also noted in having one member of their chapter being called the Angel of Death or more famously known as The Reaper. He is the chapter Champion and the spiritual link to the chapter's past. His armor unlike the rest of the chapter is always denoted in jet black, and he is always carrying a Man Reaper. The Reaper is known to always be elected if the individual before hand had commited an act that may have caused harm to the chapter. This individual gives his name, his rank, his honors, and everything he once was into the fires of the past. Forever being cladded in the Armor of The Reaper.
Notable Characters
Chapter Master Arch Angels –note, the Wanderers are lead by 7 ArchAngels and 1 Herald, Each stands for a different part of the chapter and each is granted power, all are equal and all vote on the Herald. This relatively new
The First Gabriel Angel of Messengers(Slain)- Lord of the Fleet Holds control of the Chapters Star Fort and maintains all communication within the chapter, such as campaigns, current standings and diplomatic affairs.
The Second Raphael Angel of Knowledge(alive)- Chief Librarian of the Chapter, Maintains Library, has redoubled the efforts to allow Librarians to run as Captains or Angel Princes with the loss of Arch Angel Jacob, this allows a fresh source of new Angel Princes and Captains to always been open to any member of the chapter.
The Third Tyrael Angel of Justice(Alive)- Is one of the few surviving members of the original Chapter Council, administers cleansing of the chapter of taint if needed. Administers Justice upon
The FourthJacob Angel of War(Deceased)- Killed during the Second Invasion of Meranis. Was noted in having a man reaper as his main weapon. His armor and his weapons were given to the Angel of Death.
The Fifth Angel of Healing(Alive) Chief Apothecary, maintains geneseed.
The SixthFlatinus Angel of the Forge (alive)-Forge Master, maintains the Tech Marines of the Wanderers, but increasingly the chapter has heavily relied on Forge Master to gain support for their growing armory.
The SeventhAngel of Litanies(Alive) Leader of the Chaplains, or Master of Sanctity, which maintains the chaplains of the wanderers.
The Herald The First Angel The Chapter Master and figure head of the Wanderers, maintains the chapter secrets and the chapter traditions.
The Siege of Tinal IV
A now famous Angel Prince who was known as Gavreel, along with his close friend Techmarine Forcas. They both lead an Angelical Cell; which consisted of only 25 Astartes. The Angelical Cell was sent to the planet of Tinal IV a minor hive world near Armageddon, it supplied many thousands of equipment and war machines to the efforts in Armageddon. An exterminates could not be issued upon the planet as it was far too populated and far too important to the People of Armageddon.
Gavreel Volunteered his Angelic Cell along with an Imperial Guard Cadian Regiment. This regiment was lead by Lord Commissar Detiros.
The Wanderers arrived upon the planet to find it in complete anarchy. Chaos cultists had taken the riots that had occurred and took it upon themselves to take the planet’s government apart. Half the PDF forces betrayed their government and were now apart of the cultist forces. To make matters worse reinforcements for the hive world would take months to arrive.
The PDF forces feel into complete chaos, taking themselves in full retreat. The Wanderers walked through the retreating PDF. Unhindered by the sight of being outnumbered. The Wanderers Opened fired upon the Chaos Cultists making them flee as the Wanderers marched forward firing their bolters upon the Fleeing cultists. The controlled volleys slaughtered the now traitorous PDF forces.
Gavreel knew they could not win the war with conventional means. So instead he lead his Cell into raids against the cultists. Though instead of aiding the situation, the cultists finally sacrificed a hundred thousand civilians to open a warp gate to allow the passage of the Chaos Sorcerer, Baphomet, a widely feared member of the Word Bearers. His warband entered this plain of existence, screaming their worship to the dark gods as they began to summon daemons from the warp. The Wanderer Scout squad Noremac witnessed this and knew that they alone would not be enough to hold the threat at bay.
Gavreel appeared to the Imperial Commander of the Regiment and spoke with him of the forces that were coming for them. Detiros (IG Commander) agreed to fight along with the Astartes. Gavreel left the Imperial Command to prepare his forces in defense of the hive city. The commander still learning what he could of the Wanderers.
For Many weeks the wanderers lead small attacks that were very successful upon the chaos warbands. Finally Enraging Baphomet into attacking the Hive capitol instead of slaughtering the rest of the world.
This began an unsuccessful siege of the Hive City. Which lasted for at least an entire year.
Gavreel and the Imperial Guard commander took the defense of the hive city. Delaying the enemy for this amount of time to ensure that reinforcements were enroute.
During this time of war. It Is said that not a single wanderer was felled and with every corner of the battle each wanderer was said to of killed hundreds upon hundreds of cultists. The Imperial Guard were inspired by their brave example and redoubled their efforts in fighting against the chaos forces.
With the siege at a standstill, the Wanderers knew that it was only a matter of time before the chaos forces were destroyed the hive cities defenses. The Wanderer’s Angel Squad broke through the enemy lines during the shroud of the night. Using the world’s water vapors as a makeshift way of getting past the chaos force’s heat sensors. The Angel Squad was able to completely annihilate the Chaos Artillery. Silencing them permanently.
The Enemy fire though tripled as they finally breached the gates of the hive. What greeted the chaos forces was an entire tank company and the Wanderers. Gavreel and his retuine jump packed towards the enemy forces targeting specifically for Blaphomet and his command. Forcas on the other hand had taken the luxury of modifying his bolter into a stalker pattern bolter to take out the enemy leaders with little to no problems.
Gavreel with chainsword on hand met the Blaphomet in combat. The Chaos Sorcecor beckoning as he sliced out to kill the Wanderer. Gavreel Blocked every blow but it was beginning to take a toll upon him. Forcas watched as he saw his Angel prince fight against the chaotic being. Gavreel spun as the slow terminator tried to land a blow upon the Loyal Astartes. Forcas set his shot up and fired his bolter at the head of Blaphomet. Sending the Blaphomet’s now headless body crashing to the ground.
Gavreel nodded his approval but took his bolt pistol and fired several shots at the now dead sorcecor. As he said “Just to make sure.”
The Chaos forces now broken and leaderless began to splinter. Instead of an entire crusade arriving. An angelic cell and the Sword Templars 3rd and fourth companies arrived. As the chaos forces finally started to splinter. But the Warband of Chaos Space Marines was far from done. Making their first appearance, since they arrived, having apparently manipulated the sorcecor’s death. They caused heavy causalities to the Sword Templar’s Fourth Company, causing them to have to leave their dead on the field. A Wanderer squad that had been attached to them had also lost four of its members to the fierce firefights.
A Dark Apostle lead these forces. His name unbearable to even speak.
Gavreel lead a frantic assault along with Sword Angel Bahram. Once again they slaughtered the leadership but for the first time sustained heavy losses. But cursed by bad luck the Dark Apostle had completed a ritual and was now a Daemon Prince. Nicknamed Corcell after the Black Death.
Though luck for once was on their side as word of a Black Templar Relief force was arriving in the next month.
The Wanderers knew the war would be over soon as they were running out of ammunition and their strike cruiser had retreated to gather supplies and rally reinforcements.
Gavreel had lost 15 astrates in the ensuing campaign, he knew that they could not defeat the Massive Chaos Warband by themselves, but hope came as a Black Templar force lead by Theamt a Castellan. The Castellan teleported upon the battlefield, teleporting right next to Gavreel, who was resting from the constant fighting he had endured. Gavreel scarred and still having difficulities moving was inspired by the Castellan to fight onwards. The Castellan and soon the rest of the Black Templar Crusade, arrived upon the planet.
The Two commanders agreed to fight against the Daemon Prince in combat. The two Astrates lead the assualt, cutting through the Chaos Forces with steel, bolter, and sword. The Loyal Astrates forces finally reached The Daemon Prince. Alongside the Daemon Prince Stood 2 Greater Daemons. But Alongside them stood shadowy figures of Astrates claded in black and white armor. This gave the Astrates enough resolve to assault Corcell and his Greater Daemons. Gavreel jumped into the fray with his jump pack and Themat crashed through with both powerfist and chainsword on hand to face Corcell. Gavreel and Theamt fought like heroes but it was Gavreel that cut the head of the Daemon. The psychic lash banishing the daemon for unknown amount of time, and sending the warband back to the warp.
With that the battle of Tinal IV was over. Inquisition forces were enroute still
The last of the chaos forces were slaughtered by the Black Templar forces. The Battle harden Commanders agreed to destroy the evidence of the chaos invasion. Gavreel and the last of his Angelic Host stayed to retrieve the fallen of their chapter and of the Loyal Imperial Guard that they served with.
Gavreel and his Friend Forcas found the last of their angelic cell fallen, within the catacombs, having found that rumors of a great beast lurking beneath the city, in truth one of their members had defected to nurgle as he had been left dieing by his Battle-Brothers (Though this only happened because he volunteered too.) He made an unholy pact to his New God Nurgle who embraced him and gave him the power of the daemon prince. Gavreel and Forcas fought the beast until Forcas was consumed. Gavreel enraged by the death of his dear friend, fought the daemon and placed the melta bomb upon the daemon, and killing the Daemon and collapsing the catacomb chamber. Gavreel echoed the loss of his friend, and vowed to himself never to tell of the event he had witnessed, but only to the Council of the Arch Angels. After this battle he was given a Knight Host. The Angelic cell he once commanded was renamed the Forcain Cell in honor of a great hero that had passed.
Angel Prince Gavreel was given a power sabre inscribed with the names of all his fallen brothers of the Battle of Tinal. He has lead many successful campaigns ever since. And Forcas was entered into the book of the fallen.
The planet was saved from cleansing and was given to the Wanderer’s as a potential Recuriting world. The World was renamed Noremac, after one of the Wanderers that had died securing a position against a slaanesh chaos champion.
Angel Princes
The Angel princes of the Wanderers are not too different from captains. But unlike other chapters. Angel Princes are either pyskers or Techmarines or veterans (like other chapters).Each Angel prince is charged with leading a Knight Host. This carries must responsibility and rarely is it taken lightly. Each one of them holds the future of the chapter with them. The are also allowed access to the chapter Armory. No matter who they are. In total there are 9 Angel Princes. Thus far out of the nine living Angel Princes there is only one Techmarine Angel Prince, or Forge Prince. Many Angel princes are Pyskers. Or Dominion Princes, in total of these there are 4 each specalizes in a certain aspect of psychic abilities. Such as Keltizifiel who is noted as the Angel of Fire, being able to send eletricity or extremely powerful warp fire at his enemies. Hamied the Angel of Seeing, is known to hold extremely well predicted futures, and is able to prevent them. He is noted to be able to also slow time down time as well.
Of the remaining 4 they are non-pyskers. Veterans of the chapter who have served for centuries or have been recently promoted. They are nicknamed by their brothers Virtue Princes. Gavreel is an example of such. He is nicknamed the Angel of Fury. For being the one to revenge of the death of his brothers.
The Reaper
Of all the ranks within the Wanderers. None are more feared than the Reaper. The Reaper mimics the old death of anicent earth's tales of a souless being that took the lives of the living.
The Reaper is claded in jet black armor. He also carries a man-reaper, which is a relic itself. It is called the Black Death. The Wanderers fear and respect the Reaper. But not much is known of His past or who he exactly is. But what is known is that he is paying for a sin against the chapter he commited.
In total there are 2 reapers. Both of which are identical and are known to be separate from each other.
Origins
The Reapers are similar to that of the Emperor's Champion of the Black Templars. But instead of leading inspirational charges into battle. Instead they seek out by themselves the enemy commander or a champion worthy of their skill.
It is noted that they wear an advanced equipment on their back. Which allows them to phase towards their enemies.
The Reaper was created sometime during the Wanderer's Original founding, but it is unknown if the armor and weapons of the Wanderers are originally from the founding. Much of its previous history has been lost. But what is known is that Each reaper is a terrifying foe. That even other Astrates fear.
Presence
According to some chapters. The Wanderers are seen as Faithful warriors. True Warriors of the Imperium. Though none know of their ranks except for those who have fought many times with the Wanderers. As such the Wanderers rarely keep friendships with other chapters.
Inquisition Report
Ordo Malleus
Inquisitor Lord Cyrus
Investigation of the Wanderers
My Lord Cyrus, My investigation has lead me to a full report on the wanderers. An unknown chapter among fellow Astartes. They are open to many chapters of their structure and their culture. They are Survivors of the Ill Fated world of Neckia. Their chapter history as instructed was sealed to ensure the area would never be disturbed.
But my investigation has leaded me to find many difficult things of the chapter itself; even I have trouble understanding their true potency.
They are not as grim or resolute neither as say the Minotaur’s, nor as prideful as the Ultramarines. But Quiet and patient. Each Angel Prince leads a Knight Host comparable to a Space Marine Strike Force. From my data I have collected, I have found out 3 knight hosts make 1 grand company. A grand company is around 130 Astartes. In total there are 5 Grand Companies active at one time...
Surprising yes I know. Accordingly they operate around the entire galaxy. And incredibly they are around 1,040 in number. They are incredibly well coordinated and organized, making even more established chapters seem ignorant. Even though the chapter itself, is spread out so greatly. Many of their number wait in stasis with an unexplainable disease or taint of mutation.
They specialization in Infiltration, hit and run tactics all of which they have perfected. A coward’s game compared to the other established chapters. They keep darker secrets. Descendants of the Dark Angels indeed. They are open to other chapters and tell others of their so called secrets. But these secrets are just lies. This is meant to gain the trust of other chapters. But of their structure we know of. But of their motives remain to be seen. They are open of their structure but not of their numbers.
Each Wanderer also possesses an extremely interesting ability. Even after mind wiping them they still are able to retain all of their memories, though this process of recollection takes time. Around 130 days in total for them to perfectly recollect the events that transpired. Their physiologies from the dead we have collected show an enhanced memory, of the tests we have conducted on a single Wanderer that was taken into the deathwatch.
From this we collect that they are much shorter than other Astartes standing at only 7 meters at exact height. They also show incredible aging defense which keeps them youthful. This is also a double edge sword sadly as they sadly cannot increase in height like normal Astartes. As such their terminators are notably shorter. Not only has this but sometimes they acted irrationally. Ignorant of their surroundings, sometimes even choosing to fight head-on, a tactic more commonly seen in the rival chapter Storm Crusaders.
The Wanderers also possess many other qualities such as their unnatural speed even among Astartes. This may be due to their strenuous orbiting of the planet of neckia which might have done something to the development of their geneseed. Nevertheless their geneseed remains pure.
In their nature they are much more human than any other Astartes. They have emotions and act in patience. From the subject we tested upon they are also highly resistant to chaos taint. Inquisitor Lord my investigation has also brought me to the Famed Imperiusian Angel. Or the Imperius. The Chapter’s Champion of Valor. It is so named after the Imperium itself. He wears blazing red armor with golden helmet and wields a halbried. He is also a pysker. The polar opposite of his brother the Reaper.
These two should be immensely feared by the enemies of the Imperium. In fact I served with the Imperius and he was remarkable. He slaughtered an entire Ork Army by himself! A feat even the Astartes of the Sword Templars and Imperial Fists surprised at their new allies strength. From what I can collect he also uses a teleporter pack used by the Grey Knights. Hence how he was able to ‘jump’ to different areas to defeat his foes.
The Imperius also is different from his brethren, apparently each time one is chosen he is forced to take on a new name and bear the rank of Imperius and also as his name. He is comparable to the Emperors Champion of the Black Templars. But the Imperius is different. He is enigmatic and there is only one in the entire chapter.
My lord my details will come and later on. But for the moment I must communicate and find any more information on the Wanderers as you asked.
Ordo Malleus
Inquisitor Jericho
DETAILS CLOSED
Death of the Crusaders
As the cult of the undying gained followers it finally set its eyes upon the Storm Crusaders. Believing them to be a wall standing in there way the Cult of the Undying released a very potent virus that would kill even an astartes. (later it would be called the Red Plague as those who had been inflicted by it had their eyes turn blood red, and their bodies were turned red and both their hearts would instantly fail after their bodies had given up to the infection) How this virus came to be is unknown but it targeted the Storm Crusaders in Particular which became Known as the Red Plague. In which half the Storm Crusaders were killed while they were on defensive actions against the Cult. The virus was smuggled on board the ships of the Crusaders. The Entire system of Navian the home of many of the Crusaders was wiped out as the Cult took its roots upon the system and established itself slaughtering millions in the name of their God. The virus did one more thing that drove the Leadership of the Crusaders towards utter malice towards the cult. The dead of the crusaders were risen as beasts that were no-longer resembling those they had once lived before their death. The Crusaders had lost nearly 17 companies in a month's time. The Crusaders finally retaliated and set the Navian Systems ablaze and driven by this slaughter. The Crusaders became a shadow of what they had been. They surprisingly adopted the Codex Astartes after the Plague. Though they still maintain 15 Companies. The Grand Templar, Calnor Alrnia, having survived the plague that had struck his beloved chapter struck a deal with the Wanderers permitting them to finally enter the Storm Crusader Domain and to hunt down any of the remaining Cultist. For Many Years the Wanderers have hunted, but the Cult had seemed to have disappeared as if they had never existed.
Cult of Undying
- Written and described by Priest Eldorin Keeper of Records
Of all the cults that plague our Imperium none are more blight upon it than the Cult of the Undying. Such a travesty they have caused many chapters. Though we some how remain immune to their effects. But what my brother Tyrael discovered was that the original worshippers of this god were the *DELETED FROM REPORT*. These scaled creatures raised their dead into monstrous creatures, apparently the cults beginnings were rooted from the guard regiment that had joined the Grand Company in the extermination of the *DELETED FROM REPORT*.
Soon after the Cult of the Undying made their public appearance known in the System of Navian, they declared that we the Adeptus Astrates were nothing but being used by the Imperium and it was corrupted and would be the death of us all! Such Heresy I would do dare say is enough for me to choke the life out of a cultist. They rooted themselves deep within the cities where Imperial Authorties had even more trouble uprooting the cult.
Though from this we also gathered that the cult was Separated logically into three parts. The Cult is devolved into three parts, Infiltration, Uprising, and Researching. As the Wanderer Deathwatch team seems to have discovered they worship a God called Malice. Some lower chaos Deity. The God of Anarchy. Such is a potent name for the cult, as they raise the dead of fallen warriors, soldiers, civilians, and into creatures that even an Astartes is easily slain by. The origins of the cult is unknown though what it is known is it is something that would seem insane to others. From what is gathered from their slain warriors they are equiped much like the Wild Cats Chapter Planteray Defense forces were, full body armor, with symbols of Delta and U combined. Also they carry trophies of their victims along their belt and armor, their helmets display skulls and are resilient to lasfire.
Though the biology of the warriors and the cultists remains the same, their bodies are tinted with black lines upon their body as if they torture themselves with fire. Their eyes are also interesting upon observation, their eyes are eerily black. And strangely enough even after being shot through the heart multiple times, they still refuse to die until their heads are removed or a hole is 'placed' between their eyes.
The Cult of the Undying, must be extinguished least this Sector become Victim to the Inquisition something we will not allow.
-Writings of Priest Eldorin
Famous Wanderer Priest, Known for re founding the Wanderer's 5th Knight Host.
The Justiciarians
The Justicarian Knights are the Elite Cadre of the Wanderers, rightfully feared and revered by enemies, allies alike. They are the rightfully Justice's Hand seeking any who commit injustice within the chapter. They even execute their own brothers if evidence is shown. As such no Wanderers have been reported as being sent on penitence or trial. In order to maintain order the Justicarians are selected from the rank of neyphote, though they must hold the taint of the witch bane. Each Justicarian Knight is selected by the Archangel of Justice, who he himself sees to it that justice upon the Soul of Neckia (The fortress Monestary) is met, as the star fort being almost as large as the Phalanx. Being able to hold a large population that is also suitable for recruitment. The Justicarian Knights are also charged with the sacred duty of protecting the Geneseed stocks and ensure purity within the chapter. The Justicarians are known throughout the chapter for their deeds and their sacrafices, their heroic ability and their Puritan Knightly ways. The Justiaricans are unquie among astartes much like the Salamanders they sacrafice much to protect the innocent.
In order to protect the identity of the Justicarians no Imperial Commander nor Astartes may command a Justicarian Knight. A tradition that is honored by both the Inqusition and other Astartes Chapters alike. Only the Arch Angel of Justice may command them, but even then they are free to do what they pleased. It should be noted that there are only 73 Justicarian Knights in Existence at any one time. The Justaricains Date back before the destruction of Neckia back to the very beginning of the Chapter itself.
Info Update:
The Wanderers are a mobile Space fleet Operating from the Soul of Neckia. The Wanderers recruit from the Widow System and many other systems. But it is the Sacred task of the Wanderers to protect the Widow System supply lines to the Storm Crusaders war against the Cult of the Undying. The Wanderers operate in a similar fashion to most chapters but they are split into Grand Companies, usually containing 145-75 Astartes, these Grand Companies are lead by the Arch Angels, there are only 7 Arch Angels, as a result there are only 7 Grand Companies. They are further broken down into 3 Knight Hosts, which contain between 25-60 Astartes, Each Knight host is lead by Angel Prince an Equalvent of a Company Captain of a Codex Chapter. These are further broken down into Angelical Cells, containing 5-20 Astartes, these are lead by Angels, Veterans that take on the role to train the new Recruits of the Chapter.
Another Slight deviation is that there are actually no Active Scout Squads in the chapter. Instead the Nephoytes train on the Soul of Neckia. Once fully trained they are deployed in Power Armor into the Angelic Cells. Angelic Cells serve as the Backbone of the Wanderers Structure, Usually performing Surgical Strikes on targets, before the crusade arrives.
The Wanderers have lost many of their number to wars and campaigns and alien races. Since their Last Census the Chapter has around 1080 Astartes. Though most of that number are also counting the supposed number of the Lost, and of those who remain in stasis as well as those that are active. Estimated by the Inqusition to only maintain 600 Active Members, The Wanderers are mysterious chapter. They believe that they themselves can't call themselves true Astartes as they are still in contact with their human emotions. According to Other Chapters. The Wanderers believe themselves flawed.
The chapter has a tally of The Lost.
The Lost are continually sought out for as many of the lost are either in stasis or are roaming the Galaxy. After the Destruction of Neckia, it became apparent that some of the Wanderers on the Planet that were swallowed by the warp, were spat out and drifted across the Galaxy. This began the Creation of the Seekers, The Seekers being very similar to the Ravenwing, the Seekers of course seek out the lost Wanderers. More often than not the Seekers bring back a corpse of the Lost having been killed by the necrons on Neckia or having been killed by creatures he was forced to fight on the planet he landed on. The Lost are usually adorned in Light Blue power armor, and sometimes but incredibely rare the 1st Company Terminators of the Pre-Destruction of Neckia could be found, the last of the Wanderers Terminator armor is only a dozen suits left. Each finding of a Wanderer Terminator Suit is a cause of Celebration within the chapter.
The Wanderer Recruitment Cycle-
The Wanderers every Decade descend upon the Widow Prime to gather potential Recruits usually around a 1000 in number and they undergo transformation either into Astartes, but most join the Standing Armed Forces on the Soul of Neckia. This leaves around 10% of those recruited to become Astartes. But less than 29.9% actually become Astartes. Though most of the Wanderer recruits spend their time on the Neckia . The Wanderers maintain five other bases of Recruitment. Though many of the new initiates are actually sent off to the Armageddon to aide Archangel Gabriel and the two Grand Companies that are severely weakened by the battles there.
-The Tasks-
Each Wanderer must go through the Tasks, a series of 7 Trials on the Soul of Neckia in which they must learn how to survive, use tactics, stealth and ability to adapt to situations. The First task which is known as the easiest, is to learn tactics and apply them to situations, the neophytes are put into patrols, around 30-40 to compete against another patrol. They are placed within the Star Fort's BioSphere, where it simulates any atmosphere, weather, climate, or any other concurrence on planets. For all the tasks creatures are let loose in the Biosphere. The Biosphere makes up less than 5% of the Starfort itself. Once the Patrols are given a tour of the weaponry they are allowed they are sent into the Biosphere to retrieve creatures (Dead or alive), and are given a time-limit to complete it in. Both patrols do not know that they are after the same objectives. But they are instructed to shoot first. Those who fire upon the other patrol are often killed by creatures, or killed by returning fire. This test shows loyalty and brotherhood, if neither patrol fires upon each other, both patrols are accepted as talented and incredible soldiers.
The Second task is Stealth, each wanderer must learn that stealth is one of tenants to survive, and to be effective soldiers. As Such they are sent onto the Planet of Merianis, where they must kill a high valued target with members that had survived the Patrol Task. The high valued target is a High Ranking Official of Mutants. Though the challenge is you cannot thrust yourself into the battle headlong, instead you must be silent and deadly. The Mutants being highly sensitive since this a normal occurrence to them. Those that complete stealthy are allowed to continue onto the next task. (There are many stories of using some members are distractions while the leader assassinates the leader)
The Third Task is the Trial of Fear, each Astartes must conquer their fears in order to learn and be able to Know no Fear. This task is quite ever lasting as those who go through and do not succeed (less than 10% actually succeed) are turned into mindless husks. The details are frightening and cannot be openly discussed.
The Fourth Task is the Trial of Pain, Where the Nephoyte is finally able to go through the beginning stages of transformation from Human to Astartes. This trial the neophyte must survive. Many do, those that cannot are interred into Serfhood.
The Fifth Task is the Trial of Survival, A small Group of Neophytes are gathered and placed on Death World and they are told to survive. A Chaplain and a Small Justicarian Squad are the Guardians of the Neophytes if any unseen occurrence may happen. (Such as a giant Black Wyrmm Attack.) Those that survive this task proceed to the Sixth task.
The Sixth Task is the Trial of the Wanderer. In this task they are given an adorned in Knight Armor, a small keepsake from the Wanderer's home-planet of Neckia. The Neophytes are grouped into a group similar in size to an Angelic Cell and are sent on a Quest to Retrieve a Relic on the Planet of Jekiro, a Tomb-world that is Protected by Astartes of the Ghoul Stars. They must do battle with creatures that most chapters would consider insane to fight against. once the relic is retrieved they return back to the Soul of Neckia and are allowed to take the final trial, the Neophytes will fight together.
The Final Trial of The Neophyte is Trial by Challenge. In which a Justicarian Knight steps forward to present the Neophytes there. The Challengers (The neophyte) are dawned in Ceremonial Armor. Not like those of Power Armor, but of plate-mail. Likewise the Challenged a Full Astartes is dawned in Plate-mail with a ceremonial spear. Where the challengers are to fight the Astartes. There are usually five Neophytes to the challenge. At least half of them will perish, and the remaining are accepted as Initiates and are given power armor and are accepted into the Chapter as Full Wanderers.
(Hopefully the Trials aren't too extreme)
Leadership
The Wanderers are lead by a Council called the Order, There are 9 Members of the Order, the Archangel of Justice, the Archangel of Healing, The Archangel of War, The Lord of the Anvil, Archangel of Knowledge, Archangel of Messages, Archangel of Litanies, The Herald, and The Ancient. Each one is given command of a certain sect, though 7 of them are given direct command of a Grand Company. Though at recent times this unable to occur as some of these grand companies have been wiped out or are completely understrength that they must be combined.
Changes in a Nutshell:
Star-fortress Heart of Neckia, Changed to the Soul Of Neckia,
Recruitment info updated
No More scouts!
(maybe a new squad then )
Wanderers are more like the Knightly Angels they should be.
less Mary Sue!
Increased numbers from 540 to 1080. But many are in stasis or are lost. Current Active members is now 645
Insertion Squads
The Insertion squads or better known as the Ranger Squads are the stealth forces of the Wanderers, focusing on laying traps and taking out targets from a distance the Rangers take to the field with special camo cloaks and stealth power armor that hides their positions. Also Equipped with the Deadly Widow Bolter a highly modified bolter that can even pierce power armor with ease, the rangers paint targets and deal with it themselves before the main part of the Wanderers forces arrive. Usually arriving in squads of 8 the Ranger squads are heavily requested by Inqusitiors for aid against unpaying governors, alien leaders, cult leaders, traitors or any that are guilty of heresy. The Ranger Squads of the Wanderers are also the main force that enters the DeathWatch, being able to modify bolters to the Widow Pattern is no easy feat. The Wanderers chapter are the only Chapter to maintain Widow Pattern Bolters and modify existing bolters to become a Widow Pattern Bolter. Though the World of Torn IV is the main producer of the Widow Pattern, the Wanderers are the only Astartes chapter that are blessed by the Adeptus Mechanicus with its use.
The Ranger Squads are widely feared in the Ghoul Star Alien Empires for their deadly accuracy and also their adept skills at hunting their prey with no mercy and no respite. Though they are considered the lowest rank of the Wanderers hierarchy and have them deployed in squads of 8 (apart from tactical squads). Though for some reason they are less deployed than a Tactical Squad.
The Flaws
The Wanderers are also flawed as evidence by their geneseed, their geneseed has significantly decreased Muscle mass compared to other astartes and are noticeably shorter. They also have more of a tendency to develop superior hearing and sight that is even greater to other astartes. They are also noticeably faster. To deal with the flaws of being unable to have as much strength as others, the Apothecaries of the Wanderers have developed a way for the wanderers to be able to have amount of strength like that of Other Astartes. The Conditioning is difficult and can only be given to those who exceed the rank of Angel. (Veterans and above) (All Wanderers would suffer a -1 Strength, but would gain fleet of foot instead. Though higher ranks that are veterans and above do not lose their strength, but do gain fleet of foot.)
Angel Squads
The Angel Squads are the Veterans of the Wanderers Chapter. Though instead of being placed into a single company and a single squad they are spread all across the chapter to train the Angelic Cells. Though on Rare occasions they are grouped into squads. These veterans are either equipped in Terminator armor or the Newest Mark developed especially for the Wanderers the Angelic Pattern. They are the veterans of the chapter and they are the most terrifying soldiers the Wanderers have at their command. With centuries or on a rare case decades of war the Angels are capable squad leaders being able to lead their angelic cells with the same tactical excellence as that of an Ultramarine Captain. Angel Squads are terrifying and are the spearhead of most campaigns able to secure entire locations by themselves.
Angel Squads are known for being the very image of the chapter and take the weaponry advanced and ancient. Taking their weaponry from a distance and sometimes for combat. The Angel Squads come in three different varieties
Guardians - Terrifying Marksmen that make use of their advanced weaponry and special ammunition to destroy their foes
Cheribum - Using advanced warp jump technology or Jump packs the Cheribum are masters of close combat and nothing else. Being deployed to deal with foes only in close combat and using hit and run tactics upon their foes.
Seraphim- The very elite of the chapter, equipped in Terminator Armor they are the battering rams of the chapter, being able to deliver quick and decisive blows, but lack the maneuverability of the Cheribum. But they are often equipped with Melta Weaponry a very rare weapon to deploy with Terminators.
The 7 Grand Companies
In total within the Chapter there are 7 Grand Companies each one varrying in size and amount of Knight Hosts within it. Each One is lead by an Arch Angel or the Ancient. The 7 Grand companies have not all fought together since the Campaign in the Ghoul Stars.
Each Grand Company maintains itself a fleet and usually fight dispersing duties to the Angel Princes. The Grand Company also maintains its own serfs, and command structure. As an Example Archangel Sariel has five lieutenants. Each one is the Representative to his will and are given unique traits to represent the Arch Angel. Each Lieutenant is not actually higher than an Angel Prince but is considered a Wise Council to seek if it was needed. If emperor forbid the Arch Angel were to fall in battle, the 1st Lieutenant would act as The ArchAngel would, till a new ArchAngel was selected from the Angel Princes. In total Sariel has Five Angel Princes as well. Two of which are reserved and are in training.
Each Grand Company has access to Weaponry from across the Armory. Though only Angels are allowed to use Terminator Armor or Angelic Armor. Each Grand Company also acts a separate chapter, only the Council may call upon the entire Chapter if the need would ever arise to call the Grand Companies to action.
Grand Companies are very similar to Battle Companies of Codex Chapters but instead of a regimented schematic of Tactical, Devastator and Assualt squads, the Angel Princes are allowed to regiment their Hosts to see what they wish their Forces to be like. Each Arch Angel is a hero and a legend among the Grand Companies Astartes. Each Grand Company also holds onto a name for itself. As an Example Tzadkiel the ArchAngel of Justice leads the Grand Company named the Eastern Guardians. A legendary Grand Company that once during the chapters founding a Single Company held the Eastern Gate of an Imperial Fortress for one hundred months and did not let a single civilian die. Such dedication gave them the name the Eastern Guardians and Tzadkiel still holds it to his Grand Company.
The Companies also maintain a sizable fleet Usually Numbering Between 3 Strike Cruisers or 1 Battle Barge and two Strike Cruisers or the largest of the all the Grand Companies 5 Strike Cruisers and 1 Battle Barge. Within Each Grand Company one Ship is denoted as the Command Ship and is where the Arch Angel is aboard. Wherever the Arch Angel chooses to Board instantly becomes the Command Ship. It is even known that once the Arch Angel Radueriel the Master of Sanctity equalvent boarded a small Strike Vessel and used it as his command ship. Though unheard of, he lead his forces to a swift victory.
The Grand Companies all retain Seven of the Ideals of the Wanderers, the blade, the symbol, the rites, the chapter, the honor, the darkness, and the light. All seven of these are represented upon the chapter's symbol, to finely detailed for a human eye to see. The Wanderers believe that the Dark and Light are to be used to their advantage to use both of them as a weapon against their enemies. Using stealth or sometimes a direct attack during the breaking of the sun. Such morals are unheard from an Astartes Chapter. But the chapter has succeeded in using them against their enemy.
Sadly as of late, one Grand Companies are missing, with its their Arch Angels Killed, The ArchAngel of War Slain by a Renegade Chapter, and Gabriel was also slain at Armageddon. And his grand company is in shambles and has returned to the Star Fortress Soul of Neckia to regenerate its losses. To Make Matters worse, the Wanderers Grand Company of the Ancient went missing along with the Ancient. With three of the council dead or missing the Council is having a power struggle between the Six remaining. The most Noticable is between the Herald and the Arch Angel of Justice, Both of which have challenged each other to a Trial of Combat. None know of what may occur
The Soul of Neckia
Though not offically the Homeworld of the Wanderers. The Soul of Neckia is a massive space bound star fortress. Named after the ill fated original Homeworld Neckia. The Soul is all that remains of the once glorious world's military and civilian culture.
Within the Star Fortress is a sprawling city and the Fortress Monestary of the Wanderers. A massive Biodome that protects the Fortress and the City from the cold vacuum of space. The population stands at 300,000. Quite a small population given that this was all that remained of the Neckian Population. All those Aboard the Soul of Neckia are the Remnants of Neckia. This way the homeworld of Neckia lives on through the Soul, even having agriculture from Neckia's Surface.
There are also several other biodomes on the fortress which house animals, creatures and training areas for the newly recruited Wanderers or the Dawn Guard (The Security Forces of The Soul.)
The Biodomes for the Tasks are separated by the Sworn Guardians of the Soul, the Justicarian Knights, who bar only access to those who have passed the Tasks or those who are beginning the Tasks. The Ever changing biodomes of the Tasks constantly change atmospheres and weather conditions to keep the Recruits at their readyness.
Unlike other sprawling cities of the Imperium The Soul Of Neckia's civilian population has nonexistant crimes as they do not wish to tamper the anger of the Dawn Guard or the Wanderers. The Civilians live a quite good life, but most of the time they are either split between joining the military, the Wanderers, or apart of the ruling government of the Soul.
Very Similar in construction to the Imperial Fist's Phalanx, the Soul is still a fully operational Star Fortress. Being able to have Several Cruisers dock with it. It is an ideal Mobile Command Center for the Wanderer's Council.
It also boasts at least 1 Grand Company of Wanderers and Half of the Justicarian Knights. Always present are the ever vigilant The Eden, The Jailer, and The Mercy. Three Strike Cruisers that always remain at the side of the Soul of Neckia. Nesroc hails from a wealthy family in The Soul. Their last name is disclosed, to ensure loyalty.
Only twice has the Soul of Neckia been attacked. Both times the Enemy was swiftily defeated by the thunderous lance batteries and nova cannons that could demolish an entire fleet by itself with no aid. Hence why no enemy wishes to attack the Soul. For it would be worth too much to take it.
Angel Prince Gavreel- Leader of the Wanderer's Defense Force - Knight Host Leader
Onboard the The Destined, a Massive Strike Cruiser known to have been one of the few Space vessels left of the Wanderer's original fleet. Angel Prince Gavreel is the leader of the Wanderers in the Widow System. Legendary for fighting off an entire Chaos Invasion force with the aide of his imperial allies, he alone held the gate to a hive city and slaying hundreds of daemons before the relief forces could arrive, in 6 months that is. He is legend among his brethren having also slain a Nurgle Greater Daemon at the sacrifice of his Brother Forcas. Gavreel is known as the Angel of Fury, as everytime a brother of the Wanderer's falls he doubles his efforts to retrieve the body of the fallen, slaying many to reach it. Among the Local Widow System Governor he is close friends with Gavreel, having saved the Governor from a Dark Eldar raid. The governor of the Widow Systems owes the Wanderers a debt he could never repay.
Gavreel is also a capable commander even though his endless lust for combat could never be stilled. He leads from the front always inspiring his troops to keep pushing towards their objective, many times he is injured, but he ignores his wounds and refuses to tend to them till his mission is finished. Carrying the Drakken Fire Blade, a rare but incredible tool. Forged by the Forge Father of the Salamanders himself as a Gift to Gavreel. After Gavreel saving an entire company of Salamanders from an Ork Stompa, Gavreel was give the Drakken Fire Blade as a reward. Gavreel laughed as he was given the blade saying that he wondered if Keltizfiel the 1st Angel Prince would fight against him in combat now.
Gavreel is zealous, honorable, noble, and passionate. He is very much a cable warrior as any. But his past before showed him to be calm. The Battle of Tolin IV after the loss of his brother, is thought to be cause of it.
Gavreel is Situated around Widow Lesser. On The Destined and has been calibrating with the new Watch Captain after a few discovered Dark Eldar raiders had appeared on the outlying systems.
Keltizfiel The Angel Prince of Fire
Known across the Ultima Segmentum as the Angel of Fire. Keltizfiel is known to many chapters a brilliant commander and a talented pysker. Keltizfiel wields the Sword of the Eternal Flame. Which burns with energy from Keltizfiel's pyschic abilities. He is one of the few Angel Princes also granted the use of Warp Jump Packs.
He also carries the relic the Lion's Bite, a amulet that protects himself from pyschic abilities and his own abilities. The Lion's Bite was given to him by a Dark Angel Captain Azrael who now is the Supreme Grand Master of the Dark Angels. Azrael still owes Keltizfiel a debt for he owes Keltizfiel his own life.
Keltizfiel is quite young compared to his more established brothers and is even considered a runt compared to Gavreel or his commander Arch Angel Sariel. Though many know that he is a capable commander that could easily defeat Gavreel in a sparring. He is also one of the few that survived the nuclear war that happened upon Meranis his home planet that is now over run by Mutant Tribes. Keltizfiel's talents are of course in the art of pyschic abilities, though he only knows how to control warp fire and is thus Called the Angel of Fire.
His abilities with fire make him a valuable asset among the Arch Angel's Grand company. Keltizfiel is known for his powerful Fire Walls where he surrounds himself in flame and becomes an entity of pure warp fire and slaughters entire contingents of his enemies. He can also literally create wings of fire that slaughter enemies from afar and even burns the flesh of his enemies with a glance. He is a very powerful pysker, but continuely he has had to deal with the Necron Flayed Kingdom on the Borders and he and his Knight Host are busy fighting the War Against them.
Seeker Squads
Seeker squads are the Wanderers Equal vent of the Ravenwing of the Dark Angels. Seeking out the Lost. The Seekers eternal quest is to find the Lost of the Chapter, either taken by insanity, the warp, taint, or stasis. The Lost is a category for all those in the chapter that are outside of the chapter. The Seeker squads are the saviors of the Lost. To those outside the chapter the Seekers seem nothing more than talented Assault Marines. Seekers are selected from those that are pure in heart and pure in mind. They are given an introduction to the Lost and their sacred duty to find them. Not a Single Seeker has fallen to Chaos or become one of the Lost. They are all Talented enough to be experts with bolters , sword and vehicle. They organize themselves into squads of ten and are usually within a Knight Host. In case of a Lost one being found the Entire squad reacts and takes the Lost with them to the Inner Sanctum of the Strike Cruisers Chapel. There they are judged by the Chaplain.
Their fates are unknown but sometimes a new Astartes joins the DeathWatch unexpectedly. The Wanderers Seekers are not to be trifled with. Even Inquisitors make great use of the Seekers skills if they ever meet a Seeker squad that is.
Champions of the Host
The Champions of the Host are the Knights of the Angel Prince, Astartes that excel in combat. They are either an Angel or a Seeker that has proven himself in combat more than once. The Champions of the Host are given a blade that represents their host. Once every fifty years, each Champion Competes to see who is the greatest of the Champions. He is Marked as the Chapter Champion and serves as the Champion’s example.
The champions of the Host also wear Ivory like armor. Showing themselves to be Leaders and knights of the Chapter. They also serve the purpose of, if their Angel Prince is ever challenged. The Champion takes his place and fights for his Prince and his Honor.
If a Champion were to be slain the Angel that recovered his sword would become the Next champion of the host for the Rest of the Battle. Each Champion that has died has always had a student they have taught, this way the Champion’s battle style lives on, and his name is immortally transcribed on the Sword of Neckia, the Relic of the Chapter so Old that it dates back to the Great Crusade. There each name of a Champion of the Host is entered. And the Chapter Champion wields the Sword of a Thousand Names or known by those outside the Chapter as the Sword of Neckia.
Champions of the Host are incredible Individuals they are inspirers of men, and they are usually men of pure honesty, good and show compassion to their brothers. To their enemies they show no quarter, and no mercy. They are Expert Swordsmen and each one of them is rightfully feared by their opponents.
-Dissection of a Wanderer
Name: UNKNOWN Subject 217
Of all the studies have ever written as an Inquisitor I have had the pleasure of dissecting a Living Wanderer.
From my testing I have discovered the follow incomplete parts of the Wanderer, including less muscle mass. Though their strength is almost that of an Astartes. He is only enchanced to be better than most humans. Until the exact age of 301 do their muscles hit their prime and are actually on par to Astartes.
Though their speed is unmatched, being extremely quick compared to other Astartes. Being easily faster than other Astartes they can outrun any Astartes on foot.
They are also significantly Shorter than other astartes. Again they do not hit their prime height until the age of 301. Most Wanderers are between 6'6" to 7'. But after 301 they can hit between 7' to 9' feet.
Wanderers also wear their helmets for good reason they cannot breathe in space like other Astartes, they must wear more advanced suits that ensures their helmets do not snap off from a firefight. Their lungs do not develop fully until they are 150 Years of age, once they hit 150 years, they may breathe in vacuum.
Another problem that I have discovered is they cannot spit acid like other Astartes.
They also have over-reactive Eye Irises that change during geneseed implantation.
The Chapter also has the Witch Bane Virus. Also known as the Pariah gene by my Fellow Inquisitors.
Though Extremely rare in the Chapter, only 2% of the Chapter Population possess it. It is very difficult to pick-up on implantation unless their is a pysker nearby, the gene-seed amplifies the power of the Pariah Gene and makes the individual immune to Warp entities. Every individual that is found is immediately sent into two groups, The Deathwatch, or the Justicarian Order.
After the dissection of the Wanderer I found that my brother Inquisitors did not like my work or my experimenting on the Wanderers I found. Neither did the Wanderers Chapter. I hear whispers, and I wish to follow them.
-Cursed Writings of Ordo Heretics Inquisitor Jervis Johnathon
-Wanderers are currently fighting in the ghoul stars the chapter has for the first time since the War of Neckia returned to its home systems to wage an endless battle against the necron flayed ones.
-The year is M42, The emperors light has ended. The Ghoul Stars have been completely isolated.
-The Wanderers and 12 other chapters and several imperial guard regiments and an inqusition fleet are all that remain of an imperial presence there.
-The Soul Of Neckia along with the wanderers fleet and the Entire Storm Crusader Armada assualt an Tyranid Hive Fleet, the largest recorded fleet in the Ghoul Stars. The Storm Crusaders chapter sacarifice themselves, only a handful and 3 companies survived the conflict of the crusaders. The Wanderers lost 2 ships, the Black Guardian and The Ancient ship, The Eden, The storm Crusaders having lost most of their number begin to rebuild, taking their shattered fleet back to their home-world to begin the mourning of their dead, a Company under Tyrion stays to hunt the remnants of the Hive Fleet. Angel Prince Keltizifiel joins Tyrion. Reforging their long rivalry between the two chapters into a brotherhood once again.
-Wanderers Virtue Prince Beriel leads a successful mission against a Necron Flayed one fleet, halting their advance upon the Death World Navian II, Destroying the fleet after the discovery of a STCof a weapon long thought gone.
-The Wanderers now have several Recruiting Worlds and are now beginning to Recover, Their extinction is halted completely.
Lore Update Traitors and Other Things
Nesroc the Pariah (experimental will re-read it, tomorrow)
A long dark tale that has been forbidden to speak of in the chapter is the once honored Brother Nesroc, a noted swordsmen, pilot and marksmen. During his Exile in the Deathwatch he came into contact with a Chaos Daemon, that he had encountered before in the catacombs of Tinal IV while he served under Gavreel. The Daemon had slowly began his corruption onto the blade it had leeched itself upon. Though a Pyschic Blank, it had little effect upon till his mind finally betrayed him and the once Noble Nesroc became a Traitor, slaughtering a slew of Deathwatch and now a champion of Slaanesh, he evaded the Deathwatch and is now wanted by the Inquisition for the murder of Fellow Astartes. After hearing of one of their own betraying the Inquisition, The Wanderers immediately sent out a Justicarian and a Seeker Squad. Thus began the Hunt for the Pariah.
Every time the Justicarian and his Seekers thought they had trapped Nesroc, he escaped using unknown means. It is unknown what had happened of the ill Fated Nesroc, but the hunt continues. His last known location was in the maelstorm where he eluded a Dark Angel Strike Force. Who had heard of Nesroc's terrible deeds. He had stolen one of their treasured Fighters and evaded capture, killing the Astartes guarding him. He left in his wake a Nurgle rot, that caused those he killed to be turned into mindless husks. Nesroc was fallen. And Now Inquisition knew that this Astartes was proof against the Wanderers training tactics. The Wanderers abandoned the proof claiming it to be Nesroc's corruption, and the care he was given was lacking. Nesroc, became what the Inquisition needed to bring them in as their dogs. The Wanderers in penitence of one of their owns betrayal became the source of experiments and the Inquisitions sword upon any chapter that would disobey them.
Nesroc would become one of the most hunted of the Wanderers. And the weapons he carried a relic of the Chapter that were stolen from them.
The Wanderers are a space fleet chapter, they are experts at hit and run, and are held up to their cunning; also for their tactics. The Wanderers recruit from the Widow System and many other systems. But it is the Sacred task of the Wanderers to protect the Widow System supply lines to the Storm Crusaders war against the Cult of the Undying. The Wanderers operate in a similar fashion to most chapters but they are split into Grand Companies, usually containing 145-75 Astartes, these Grand Companies are lead by the Arch Angels, there are only 7 Arch Angels, as a result there are only 7 Grand Companies. They are further broken down into 3 Knight Hosts, which contain between 25-60 Astartes, Each Knight host is lead by Angel Prince an Equalvent of a Company Captain of a Codex Chapter. These are further broken down into Angelical Cells, containing 5-20 Astartes, these are lead by Angels, Veterans that take on the role to train the new Recruits of the Chapter within the cells.
Another Slight deviation is that there are actually no Active Scout Squads in the chapter. Instead the Nephoytes train on the Soul of Neckia. Once fully trained they are deployed in Power Armor into the Angelic Cells. Angelic Cells serve as the Backbone of the Wanderers Structure, Usually performing Surgical Strikes on targets, before the crusade arrives.
The Wanderers have lost many of their number to wars and campaigns and alien races. Since their Last Census the Chapter has around 1080 Astartes. Though most of that number are also counting the supposed number of the Lost, and of those who remain in stasis as well as those that are active. Estimated by the Inqusition to only maintain 600 Active Members, The Wanderers are mysterious chapter. They believe that they themselves can't call themselves true Astartes as they are still in contact with their human emotions. According to Other Chapters. The Wanderers believe themselves flawed.
The chapter has a tally of The Lost.
The Lost are continually sought out for as many of the lost are either in stasis or are roaming the Galaxy. After the Destruction of Neckia, it became apparent that some of the Wanderers on the Planet that were swallowed by the warp, were spat out and drifted across the Galaxy. This began the Creation of the Seekers, The Seekers being very similar to the Ravenwing, the Seekers of course seek out the lost Wanderers. More often than not the Seekers bring back a corpse of the Lost having been killed by the necrons on Neckia or having been killed by creatures he was forced to fight on the planet he landed on. The Lost are usually adorned in Light Blue power armor, and sometimes but incredibely rare the 1st Company Terminators of the Pre-Destruction of Neckia could be found, the last of the Wanderers Terminator armor is only a dozen suits left. Each finding of a Wanderer Terminator Suit is a cause of Celebration within the chapter.
Organization
Insertion Squads
The Insertion squads or better known as the Ranger Squads are the stealth forces of the Wanderers, focusing on laying traps and taking out targets from a distance the Rangers take to the field with special camo cloaks and stealth power armor that hides their positions. Also Equipped with the Deadly Widow Bolter a highly modified bolter that can even pierce terminator armor with little ease, the rangers paint targets and deal with themselves before the main part of the Wanderers forces arrive. Usually arriving in squads of 8 the Ranger squads are heavily requested by Inqusitiors for aid against unpaying governors, alien leaders, cult leaders, traitors or any that are guilty of heresy. The Ranger Squads of the Wanderers are also the main force that enters the DeathWatch, being able to modify bolters to the Widow Pattern is no easy feat. The Wanderers chapter are the only Chapter to maintain Widow Pattern Bolters and modify existing bolters to become a Widow Pattern Bolter. Though the World of Torn IV is the main producer of the Widow Pattern, the Wanderers are the only Astartes chapter that are blessed by the Adeptus Mechanicus with its use.
The Ranger Squads are widely feared in the Ghoul Star Alien Empires for their deadly accuracy and also their adept skills at hunting their prey with no mercy and no respite. Though they are considered the lowest rank of the Wanderers hierarchy and have them deployed in squads of 8 (apart from tactical squads). Though for some reason they are less deployed than a Tactical Squad.
Angel Squads
The Angel Squads are the Veterans of the Wanderers Chapter. Though instead of being placed into a single company and a single squad they are spread all across the chapter to train the Angelic Cells. Though on Rare occasions they are grouped into squads. These veterans are either equipped in Terminator armor or the Newest Mark developed especially for the Wanderers the Angelic Pattern. They are the veterans of the chapter and they are the most terrifying soldiers the Wanderers have at their command. With centuries or on a rare case decades of war the Angels are capable squad leaders being able to lead their angelic cells with the same tactical excellence as that of an Ultramarine Captain. Angel Squads are terrifying and are the spearhead of most campaigns able to secure entire locations by themselves.
Angel Squads are known for being the very image of the chapter and take the weaponry advanced and ancient. Taking their weaponry from a distance and sometimes for combat. The Angel Squads come in three different varieties
Guardians - Terrifying Marksmen that make use of their advanced weaponry and special ammunition to destroy their foes
Cheribum - Using advanced warp jump technology or Jump packs the Cheribum are masters of close combat and nothing else. Being deployed to deal with foes only in close combat and using hit and run tactics upon their foes.
Seraphim- The very elite of the chapter, equipped in Terminator Armor they are the battering rams of the chapter, being able to deliver quick and decisive blows, but lack the maneuverability of the Cheribum. But they are often equipped with Melta Weaponry a very rare weapon to deploy with terminators.
The 7 Grand Companies
In total within the Chapter there are 7 Grand Companies each one varying in size and amount of Knight Hosts within it. Each One is lead by an Archangel or the Ancient. The 7 Grand companies have not all fought together since the Campaign in the Ghoul Stars.
Each Grand Company maintains itself a fleet and usually fight dispersing duties to the Angel Princes. The Grand Company also maintains its own serfs, and command structure. As an Example Archangel Sariel has five lieutenants. Each one is the Representative to his will and are given unique traits to represent the Archangel. Each Lieutenant is not actually higher than an Angel Prince but is considered a Wise Council to seek if it was needed. If emperor forbid the Archangel were to fall in battle, the 1st Lieutenant would act as The Archangel would, till a new Archangel was selected from the Angel Princes. In total Sariel has Five Angel Princes as well. Two of which are reserved and are in training. Also Archangel Sariel also helps maintain 400 Serfs, and 3,000 servicemen to maintain his fleet and vast armories.
Each Grand Company has access to Weaponry from across the Armory. Though only Angels are allowed to use Terminator Armor or Angelic Armor. Each Grand Company acts as if a separate chapter, only the Council may call upon the entire Chapter to fight. Which has not happened in hundreds of years.
Grand Companies are very similar to Battle Companies of Codex Chapters but instead of a regimented schematic of Tactical, Devastator and Assault squads, the Angel Princes are allowed to regiment their Hosts to see what they wish their Forces to be like. Each Host within a Grand company specializations in a war aspect, such as machinery, heavy weaponry, close combat, speed, mid range, long range, scouting etc. There are three hosts in a grand company which leads to wide varieties of specializations
Each Archangel is a hero and a legend among the Grand Companies Astartes. Each Grand Company also holds onto a name for itself. As an Example Tzadkiel the ArchAngel of Justice leads the Grand Company named the Eastern Guardians. A legendary Grand Company that once during the chapters founding a Single Company held the Eastern Gate of an Imperial Fortress for one hundred months and did not let a single civilian die. Such dedication gave them the name the Eastern Guardians and Tzadkiel still holds it to his Grand Company.
The Companies also maintain a sizable fleet Usually Numbering Between 3 Strike Cruisers or 1 Battle Barge and two Strike Cruisers or the largest of the all the Grand Companies 5 Strike Cruisers and 1 Battle Barge. Within Each Grand Company one Ship is denoted as the Command Ship and is where the Arch Angel is aboard. Wherever the Arch Angel chooses to Board instantly becomes the Command Ship. It is even known that once the Arch Angel Radueriel the Master of Sanctity equalvent boarded a small Strike Vessel and used it as his command ship. Though unheard of, he lead his forces to a swift victory.
The Grand Companies all retain Seven of the Ideals of the Wanderers, the blade, the symbol, the rites, the chapter, the honor, the darkness, and the light. All seven of these are represented upon the chapter's symbol, to finely detailed for a human eye to see. The Wanderers believe that the Dark and Light are to be used to their advantage to use both of them as a weapon against their enemies. Using stealth or sometimes a direct attack during the breaking of the sun. Such morals are unheard from an Astartes Chapter. But the chapter has succeeded in using them against their enemy.
Sadly as of late, one Grand Company is missing, with its Arch Angel Killed, The ArchAngel of War Slain by a Renegade Chapter. And his grand company is in shambles and has returned to the Star Fortress Soul of Neckia to regenerate its losses. To Make Matters worse, the Ancient went missing, and an entire grand company had suffered a humiliating defeat to the Red Corsairs. With two of the council dead or missing the Council is having a power struggle between the seven remaining.
Recently The Arch Angel Gabriel called for a meeting of the council to discuss appointing a new Arch Angel of War.
Angel of War
There Gabriel stood with his bone white armor with parchments hanging from his shoulder pads, his wings glinted out of his back echoing his position. His face was kind and had not a single scar upon his face. His hair was white and short cut. He had called this meeting of Arch Angels six months before, and not a single Arch Angel had come. He noticed the doors swing open revealing a figure in gold.
“Gabriel.” Called the Golden Armor Astartes. He had wings of flame.
“Tyrael.” Gabriel called back. “I thought you would make a great replacement for Tzadkiel, looks like I was right.”
“That you were.” Tyrael agreed. He had no emotions and his face was still covered by his hood.
“Is this all that comes of the Council?” Gabriel asked.
“No. Sariel and Mihr have just arrived. The others I do not know.” Tyrael replied. He walked over to his seat and sat down. His wings disappeared placing themselves into the chair.
A figure in red and a figure in black entered the council chambers and sat within their respective chairs.
“It seems our brothers are at war and are busy with them, but they can join us here through other means.” Sariel spoke softly. He had taken his seat and had removed his helmet.
“Sariel, the Shifter War, how was the campagin?” Gabriel asked.
“It was fine, minimal loses for my grand company and for Tyrael’s, but we lost many of the Fire Host. We have three new Angel Princes, and ontop of that we gained the world we saved as a recruitment ground. But Champion Moriel, Champion Tyri and Champion Hector, were slain.” Sariel coldly responded.
“Ah. It is good to hear we have a world to take recruits from though.” Replied Mihr who sat silently.
“True.” Sariel said softly. “But at what cost.”
They all sat silently musing over the events of the Shifter War. It had been four months since then.
“This meeting shall come to order.” Tyrael spoke calmly.
Three Figures appeared in their chairs, but seemed like as if they weren’t even there, just images flashing from a strange machine located in their chairs.
“All Present and accounted for?” Mihr spoke to the council.
Tyrael nodded.
“Gabriel you have called this meeting because?” Came an Astartes Claded with red he had an anvil on the centre of his chest.
“Is it not obvious. We need the Archangel of War. There was no replacement after the Death of Jerchio as his entire command and bodyguards were slain. This council has a single grand company that has sat and done nothing at Neckia for two years. They need an Archangel, least we have another Grand Company becoming lost.” Gabriel spoke quickly.
“True. But it is not ours to make that decision. The Grand Company chooses its Leader.” Mihr spoke as if talking to a child.
“Do not dare talk to me like that Herald. You do not know of the Grand Company selection of an Archangel, We choose an Archangel from their number!” Gabriel beckoned.
Tyrael sat quitely and observed. The four other members sat and listened as well.
Sariel spoke up as the two Councilmen began to fight even more furiously. “Silence Gabriel, your misdemeanor is not helping this cause. You are right we do have the right to do this, but it is a tradition that we let the Grand Company choose its own.”
“Sariel. There is one Astartes that I know of that I sent off to the Deathwatch that comes to mind that would be worthy and probably win the attention of the Grand Company.” Tyrael said softly.
“Tyrael, we may make recommendations to the Grand Company, but it is their choice to make.” Mihr replied. Confusion etching on his face.
“They will choose him. He has long been my brother, and will serve with us as an example of the past.” Tyrael replied.
“Tyrael, Who is this Astartes?” Gabriel asked.
The other members of the council listened.
“Barathiel the Angel of the Void.” Tyrael replied.
“Him? Barathiel? The Youngling? My word I never thought he would make it past the deathwatch. He -”
“Silence Marmaroth. Continue Tyrael.” Came the voice of the skulled Astartes.
“Thank you, Hasmal. Barathiel is the eldest, out of our chapter along with those we released from stasis on that world. He would instantly gain the respect of those around him.” Tyrael began anew. “Barathiel has the strength to do what is necessary, he was a Champion and he is a Chief Seeker, he has more leadership training than all my Angel Princes combined. Who would win the love and service of a Wanderer than a Veteran of Neckia.”
“But Barathiel only survived by pure luck.” Came Gabriel. “He is hardly a good choice. What of Beriel?”
“Beriel is far too young.” Came Sariel. “Beriel barely even has mastered his host. Let us not give the youngest an entire grand company.”
“If I remember right Sariel, you were only a hundred when you received your grand company.” Mihr spoke up.
“Yes, but I also was trained by the greatest Archangel to ever live.” Sariel replied.
“True.” Mihr laughed.
“What about Keltizifiel, Gavreel, Telios, Hadriel, Voris, or any of the other Angel Princes. If I remember right we still have two angel princes leading the Grand Company of War.” came Marmaroth.
“Because they need to show the aspects of the Arch Angel of War, or have you forgotten? The Archangel of war is always the wisest among us, he is also the most talented at war, and he must have the ability to care for those under his command. I can only think of Barathiel. Beriel would of been a great choice, but he is far too young, and he has still much to learn. Kelitizifiel himself would never take the mantle of Arch Angel, for he is far too good at being an Angel Prince. Gavreel would die in a week, Telios is the fool that almost died on a hunt against an Alpha Pysker. Hadriel is loyal to his men, he would never leave his host unless he were to die. Seriously Voris? The man who I despise? Marmaroth I am glad you only have a single vote. The Grand Company of War needs a leader in the true sense of the word. They need a knight, a soldier, someone they may call brother.” Tyrael explained
“Tyrael, have you been planning on this?” Gabriel asked, his eyes darting to the Archangel of Justice.
“Indeed I have, Barathiel since I found him in that chamber has been one of the greatest Astartes from our chapter in decades. He bests me in sparing, and he even defeated our Chapter Champion.” Tyrael spoke out.
Mihr looked down at his gauntleted hands. “Ever since we have heard from all sides. I say let us cast a vote. All in favor of Barathiel the Angel of the Void to be appointed as Archangel of War. Raise your left hand.”
The council raised their left hands.
“Five, All those in disagreement raise your right hand.”
“One, from Mararmoth. All those who did cast a vote, is nulled of their vote from this counting. Gabriel you could not vote anyway seeing as you called this meeting. Tyrael what is our ruling.”
“Barathiel Angel of the Void, Chief seeker of the Grand Company of Honor, and Champion of Honor, rescinds all his ranks and awards, is to try to become the Archangel of War, when he returns from his service within the deathwatch, and is to taken to the Grand Company of War, to win that grand company’s respect.”
The were was a large bang and the council left in silence.
Leadership
The Wanderers are lead by a Council called the White Angelic Council, There are 9 Members of the Order, the Archangel of Justice, the Archangel of Healing, The Archangel of War, The Lord of the Anvil, Archangel of Knowledge, Archangel of Messages, Archangel of Litanies, The Herald, and The Ancient. Each one is given command of a certain sect, though 7 of them are given direct command of a Grand Company. Though at recent times this unable to occur as some of these grand companies have been wiped out or are completely understrength that they must be combined.
Current Leaders (and notables)
Archangel of Justice Tzadkiel –unknown-
- Lieutenants - Tyrael, -alive- Zaapiel –Alive, Yehudiah –Alive- Puriel –Alive-
Ancient Abraxos –missing-
ArchAngel of Healing – Sariel – Five Lieutenants -alive-
Arch Angel of Litanies – Hasmal –Alive-
Arch Angel of Knowledge- Marmaroth –alive-
Arch Angel of Messages – Gabriel –Alive-
Lieutenants- Kabniel-Alive-
The Lord of the Anvil- Rikbiel
Arch Angel of War- Jerchio –Deceased-
-Lieutenants- Adonael –alive-
The Herald- Mihr
The Justicarian Knights
The Justicarian Knights are the Elite Cadre of the Wanderers, rightfully feared and revered by enemies, allies alike. They are the rightfully Justice's Hand seeking any who commit injustice within the chapter. They even execute their own brothers if evidence is shown. As such no Wanderers have been reported as being sent on penitence or trial. In order to maintain order the Justicarians are selected from the rank of neyphote, though they must hold the taint of the untouchable. Each Justicarian Knight is selected by the Archangel of Justice, who he himself sees to it that justice upon the Soul of Neckia (The fortress Monestary) is met, as the star fort being almost as large as the Phalanx. Being able to hold a large population that is also suitable for recruitment. The Justicarian Knights are also charged with the sacred duty of protecting the Geneseed stocks and ensure purity within the chapter. The Justicarians are known throughout the chapter for their deeds and their sacrafices, their heroic ability and their Puritan Knightly ways. The Justiaricans are unquie among astartes much like the Salamanders they sacrafice much to protect the innocent.
In order to protect the identity of the Justicarians no Imperial Commander nor Astartes may command a Justicarian Knight. A tradition that is honored by the Inqusition and other Astartes alike. Only the Archangel of Justice may command them, but even then they are free to do what they pleased. It should be noted that there are only 73 Justicarian Knights in Existence at any one time. The Justaricains Date back before the destruction of Neckia back to the very beginning of the Chapter itself.
The Justicarians are no pyskers and are unbearable to fight alongside as they are one of the few cases that a Untouchable Genetic would actually work in combination with the Geneseed of the Wanderers. Many blame the Inquisitors for their interfering with the Wanderers geneseed, after their near destruction at Neckia. As such many Wanderers are psychically protected to a certain degree.
Short Story
The Wraith of the Justarician Knights....
The ground around him felt cold and and was shinned with white marble, the room had eight golden Observation Seats, the Silent Sentinels and Judges of the Angel Prince before them.
Ten Silent figures lead him in, he knew that he treasoned against his chapter. But to be lead in with no honors and armor was disgraceful. The two Guards behind him wore ceremonial armor, Justarician Knights, they smashed his back to make him kneel before the Judges.
Several other onlookers, including his Friend Keltizfiel hid his face from seeing a friend be dishonored so.
"Cochabiel, The Angel Prince under Jerchio, you return from your campaign, with only word that you had abandoned your Brothers upon the Planet of Jeris V and you are guilty of cowardace, treason, and for letting one of the Arch Angels Die at your hands!"
Cochabiel weighed the words spoken to him. Knowing everything spoken to him was true, he was a disgrace to his chapter.
The Justiacarians around him shifted in place and looked upon him in disgust. Though the Arch Angel of Justice showed no emotion, as he gave the words of decree to decide what fate Cochabiel would have.
"For your transgressions we leave you three choices." Tzadkiel raised his hand and held three fingers in the air and spoke of what each would lead Cochabiel. "The first choice is to join the Deathwatch in pentience, you will give up your name and your title. Your last name will be stripped as well, including your own personnel weaponry. Your armor will be painted black and the chapter symbol will be emblazed upon your skin. You may only return to us dead, or the Captain of the Vigil deems you ready of the honor to return to our chapter."
Cochabiel felt as if a dagger had been plunged into him, for everything he had done for his brothers for saving his host and the last of the grand company he was being punished for not saving the Arch Angel. Tzadkiel looked upon Cochabiel and knew his words were deadly to the former prince.
"The Second will let you serve in this chapter, But as something darker. I hope you know what fate awaits you there."
Cochabiel knew all too well what fate awaited him there. He knew the third would be the better of the three.
Tzadkiel spoke his final word. "The Third is Death."
Cochabiel looked upon the Arch Angel of Justice and knew that he had to choose his fate for himself. Cochabiel stood up his hand shaking. And his green eyes looking upon his superior and his Fate. He knew the choice within him was right, he knew well the one he wished and knew that he would carry out. "I Choose......."
-End of Vidcom-
Unique Characters or Structures.
Characters And Structures
Angel Prince Gavreel-
Leader of the Wanderer's Defense Force - Knight Host Leader
Onboard the The Destined, a Massive Strike Cruiser known to have been one of the few Space vessels left of the Wanderer's original fleet. Angel Prince Gavreel is the leader of the Wanderers in the Widow System. Legendary for fighting off an entire Chaos Invasion force with the aide of his imperial allies, he alone held the gate to a hive city and slaying hundreds of daemons before the relief forces could arrive, in 6 months that is. He is legend among his brethren having also slain a Nurgle Greater Daemon at the sacrifice of his Brother Forcas. Gavreel is known as the Angel of Fury, as everytime a brother of the Wanderer's falls he doubles his efforts to retrieve the body of the fallen, slaying many to reach it. Among the Local Widow System Governor he is close friends with Gavreel, having saved the Governor from a Dark Eldar raid. The governor of the Widow Systems owes the Wanderers a debt he could never repay.
Gavreel is also a capable commander even though his endless lust for combat could never be stilled. He leads from the front always inspiring his troops to keep pushing towards their objective, many times he is injured, but he ignores his wounds and refuses to tend to them till his mission is finished. Carrying the Drakken Fire Blade, a rare but incredible tool. Forged by the Forge Father of the Salamanders himself as a Gift to Gavreel. After Gavreel saving an entire company of Salamanders from an Ork Stompa, Gavreel was give the Drakken Fire Blade as a reward. Gavreel laughed as he was given the blade saying that he wondered if Keltizfiel the 1st Angel Prince would fight against him in combat now.
Gavreel is zealous, honorable, noble, and passionate. He is very much a cable warrior as any. But his past before showed him to be calm. The Battle of Tolin IV after the loss of his brother, is thought to be cause of it.
Gavreel is Situated around Widow Lesser. On The Destined and has been calibrating with the new Watch Captain after a few discovered Dark Eldar raiders had appeared on the outlying systems.
-DeathWatch- Watch Keep Widow
The DeathWatch Keep a sizeable Keep in the Widow Systems, placed on the Planet of Mordred. The keep is well protected by the giant gas planet that it orbits. Also protected by a standing Astartes Fleet of the Wanderers and of the Storm Wardens.
The Fortress itself has hundreds of men and women that maintain the keep along with the small cadre of DeathWatch Marines. It is also noticeable that like most keeps it has Cells for the members of the Deathwatch, Reliquaries, A far spaning Defense Network, A Chamber of Vigilance, The Inquisitor of the Chamber, The Vault Primius.
The DeathWatch of Mordred has many tasks at hand from defeating Cults of Genestealers to combating Ork Waghs! Though the Widow Systems are just a base of operations for the Deathwatch, almost all of the DeathWatch Members are off in campagin near the Frontlines of the Ghoul Star Crusade. As Such there is a skeletal force of DeathWatch Members that are actually Remaining there.
The Watch Commander, Jericho, Took it upon himself to investigate a series of sightings, he took a strike vessel with his brothers from the Black Juggernauts. He has yet to be seen since. The New DeathWatch Commander Linden, has also started investigating what the previous Watch Commander was looking into.
Watch Station Beta-
Watch Station Beta is the most far removed of the Deathwatch's Stations. But it has ancient technology from a long dead age. Commanded by a Single Techmarine from the Wanderers chapter, he and his DeathWatch Squad are a skeletal force. Based near the edge of the vast Battlelines of the Ghoul Stars, it has never been attacked, but recently a new Xenos Creature was found and brought to Watch Station Beta, The Techmarine has called for an Apothecary to lead in finding out the secrets of the xenos creature. The Planet the DeathWatch Station is orbiting around is the long dead world of Neckia. The Secrets of the shattered remnants of the world make an ideal place to keep xenos creatures. Destroyed Necron ships still loom around the planet after such a titanic battle. Most of the DeathWatch squad that is located there are from the Wanderers Chapter or from a Dark Angel Successors Chapter.
The Watch Station itself is interwoven within the remnants of Neckia's orbiting Defenses based on the moon of Horin, the Moon of Suffering. Mainly named as the moon is where the last of the Chapter command from the Wanderers, made their last effort to defend their planet but they failed and every Wanderer on the moon of Horin was killed save for one, a Chaplain.
The Watch Station was built where he stood as he saw his homeworld die, he was left for 2 years on the moon going past the dead of his chapter. Being unable to go into stasis mind as he was constantly hunted by creatures of the forest moon.
Not much is known, but when he was evacuated he added 2 trials to the existing 5 tasks.
The Death Watch then accepted the chaplain into their vigil. The Chaplain created the watch station on Horin, and many secrets still lie on the moon of Horin. Ancient Technologies of the Imperium still hidden.
________________________________________
Chaplain - Canapel -
Angel Prince Gavreel
Angel Prince Kelitizifiel –Brief Appearance–
Angel Prince Telikrion
Angel Gazardiel
Angel Bahram - Brief-
Seeker Hamied
Apothecary Izra'il
Seeker Jehoel
Seeker Kakabel
Thunder Hawk Pilot Nemamiah
Seeker Nathaniel
Storm Hawk Pilot Nisroc
Librarian Ongkanon –Cameo-
Seeker Orifiel
Seeker Paschar
Dreadnought Pistis Sophia
Head Priest Perpetiel
Captain of the Black Guardian Qaphsiel
Jusiticarius Raguel
Death Watch
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Inqusition
Inqusitior James Rider
.....
....
Adeptus Artibutes
Cult of the Undying (Chaos God but not from major five)
Cult Leader Abduxuel
Chaos Lord Vixen
Dark Eldar
Archon Lerox
Ork WAGH! Kulla Killa
Cap'ian Kulla Killa- Known as the Scourage of the Ghoul Stars. Kulla Killa is recorded for being vastly more intelligent than most of his race. Formulating schemes that even Astartes fall for, he has a mind of a genius as seen in his many wars against the Imperium.
Alpha Pysker:
Inquisitor James Rider
James Rider is a Ordo Malleus Inquisitor is highly dangerous and proactive, leading some of the worst mission failures, including failing to retrieve the Ember of the Sun, the Wanderers Artifact from Neckia's Moon Horin. Even with aid from the RECORD DELETED (Grey Knight). The Ember of the Sun is still lost in the wilderness of Horin. Inquisitor Rider still persists on remaining in the Widow Stars to search for the Alpha Psyker, for what means it is unknown. Though he leads an Entire Assassin Contingent of Pyschic Blanks.
What he looks like:
Age: 150
Inquisitor Lord Delki
The Ordo Xenos Representative is one of the most prestigious and well recognized Inquistiors of his age. Being younger than most Inquistiors he has proved time and time again that age is not a factor. He Has slewn a mulitide of enemies and has even stopped a full fledged war between several space marine chapters and the Imperial Guard. Delki is a strong inquistior that fights for resolve and has never issued an Extermantus.
Age: 30
What he looks like:
Keltizfiel The Angel Prince of Fire
Known across the Ultima Segmentum as the Angel of Fire. Keltizfiel is known to many chapters a brilliant commander and a talented pysker. Keltizfiel wields the Sword of the Eternal Flame. Which burns with energy from Keltizfiel's pyschic abilities. He is one of the few Angel Princes also granted the use of Warp Jump Packs.
He also carries the relic the Lion's Bite, a amulet that protects himself from pyschic abilities and his own abilities. The Lion's Bite was given to him by a Dark Angel Captain Azrael who now is the Supreme Grand Master of the Dark Angels. Azrael still owes Keltizfiel a debt for he owes Keltizfiel his own life.
Keltizfiel is quite young compared to his more established brothers and is even considered a runt compared to Gavreel or his commander Archangel _____ (need to check it). Though many know that he is a capable commander that could easily defeat Gavreel in a sparring. He is also one of the few that survived the nuclear war that happened upon Meranis his home planet that is now over run by Mutant Tribes. Keltizfiel's talents are of course in the art of psychic abilities, though he only knows how to control warp fire and is thus Called the Angel of Fire.
His abilities with fire make him a valuable asset among the Arch Angel's Grand company. Keltizfiel is known for his powerful Fire Walls where he surrounds himself in flame and becomes an entity of pure warp fire and slaughters entire contingents of his enemies. He can also literally create wings of fire that slaughter enemies from afar and even burns the flesh of his enemies with a glance. He is a very powerful pysker, but continually he has had to deal with the Necron Flayed Kingdom on the Borders and he and his Knight Host are busy fighting the War Against them.
Cult Leader Abduxuel
The Infamous Abduxuel, Responsible for the death of billions of imperial civilians and the releasing of the Undying Virus. She is abnormal, able to conjure entire armies of creatures from the warp.
Not much is known apart from her exploits and her power mongoring but she is an enemy of the Imperium and must be slain.
The Storm Crusaders also hunt her specifically. For she killed Val the Grand Guardian of Defense. She has been on the run from the Storm Crusaders Elite the Alpha Squadron.
Seeker Kakabel
Age: 200
Rank: Seeker (Assault Marine)
Known in the chapter as ‘The Stone’, he is a resisliant pysker in training having discovered that he has massive psychic protection. He is able to nullify Pyschic Abilities and is immune to the effects of the warp. On numerous occassions the chapters most elite libarians have attempted to break Kakabel’s mind defenses and cast in his vicinity any power they could. Often times they fail. Kakabel is mute, having his tongue removed by a dark eldar that captured him and also had his mouth sewn shut. He communicates psychically to compensate.
Seeker Jehoel
Age: 550
Rank: Veteran Seeker (Assault Marine)
Known by many as ‘The Cold’, He is a talented interrogator and Astartes. Able to get information from anything, it is said he feels no emotions having lost it with his talented torturing techniques. He is also an incredible linguistics. Having tortured aliens from the entire galaxy. He is known within the chapter for enjoying others pain and keeps within him many details. He is one of the few Wanderers that is a Veteran of First War Neckia. Having witnessed the destruction of his home planet, he harbors many memories that plague his thoughts. He carries a book that has detailed accounts of every single brother he has ever fought with.
Seeker Orifiel
Age: 123
Rank: Seeker (assault Marine)
Known to be the youngest of the Seeker squad stationed at the Widow System, he was recruited from the forest world of Terca. He is passionate and often disagrees with the actions of many of his number. He often prefers his bolter to a standard chainsword, many joke and say he belongs to the Tactical Cells.
Seeker Paschar
Age: 350
Rank: Seeker Champion (Assault Marine With honors)
Known by many as ‘The Hand’, He is a talented swordsman and is the right hand of the Head Seeker. Not much is known of Paschar other than his talents. His mysterious past and one of the few members in the squad that served in the DeathWatch.
Head Seeker Hamied
Age: 421
Rank: Head Seeker (Assault Marine Veteran Sergeant)
Chaplain Canapel
The Relatively newly instated Chaplain Canapel is one of the few wanderers to be awarded the Halo of the Ghoul Stars, a rare award only given to those that had fought with the will of the Emperor.
Canapel is quite open, bold, and mischevious. Concerning himself with his brethren he is often seen as a joker. Even as a Chaplain. He leads sermons of how that the Wanderers Chapter should sometimes be less emotional about the events that transpire. Canapel on several occasions has even been swatted by his mentor Ancient Pristis Sorphian. Though how Canapel can resist a power claw to the back is unknown but Pristis Sorphian is known for his humor as well.
*retcon* Angel Perpetiel
Rank: Angel
Squad Leader of Jeroh Insertion Squad
Age: 720
Known for his successes with Gavreel, Perpetiel is the eldest of his kin in Gavreel's Knight Host. Having Served 700 Years, he is a veteran that has seen many things in his time.
Perpetiel is known for his hard of hearing after a lance shot at the Battle of Merianis made him lose his hearing in one ear. he has thus far refused Bionics of any kind. He believes that he cannot place mechanisms upon his body for that would be damning his ancestors.
Perpetiel leads Jeroh Squad, a newly formed squad with little experience on the field. Perpetiel wishes to train the New Recruits on how to properly execute their training and put it to use by guarding against the Cult of the Undying.
Fleet Captain Qaphsiel
Rank: Fleet Captain No. 77
Qaphsiel is the Captain of the Black Guardian the Strike Cruiser that holds Gavreel's Knight Host. He is also the one that maintains the fleet and the small fleet that he is intrusted with. Being a Veteran of the Battle of Merianis he is scarred and known for saving the entire Wanderers fleet from its destruction at Merianis. He is solemn figure, having survived many other battles before. His record for saving Gavreel's hide is almost legendary within the chapter atleast.
Qaphsiel is a brilliant commander that even rivals that of Keltizfiel. He has always refused the offer of Fleet Magus by the Wanderer's high Command. He wants to remain in command of the Black Guardian and its escorts as he feels that he must live up to his Ancestor the Captain of the Eden. He is an Astartes.
Tatrasiel Angel Prince
Age: 95
Being Realitively new, Tatrasiel was given the rank of Angel Prince after he defeated a Greater Demon of Malice by himself. He has always retold the events in the Hall of Victory aboard the Black Guardian as he always spoke of how he drove his flameberdge down the throat of the daemon as he sat upon its back.
With youth comes impatience and he has thus been assigned to Gavreel to learn how to be an Angel Prince.
Gavreel when first meeting Tatrasiel almost shoved him out of an airlock for his insolence. Gavreel was stopped by Perpetiel. On many occasions Tatrasiel tried to spar with Gavreel, always failing to succeed. Gavreel though known as the Angel of fury turned out to be patient and but vicious in combat. Cheating and even cutting a scar upon Tatrasiel's face.
Tatra has still not forgiven his new mentor for scarring his face so. Tatra is inexperienced and over confident in his abilities. Many theorize it might be the death of him.
Angel Gazardiel
Now apart of the DeathWatch, Gazadriel had just returned from the *CENSORED BY THE ORDER OF THE INQUSITION*. Having secured its cargo he has returned back to his chapter with much experience his once joyful attitude is now replaced with grim solace.
Being equipped with Mk9 he is very rarely known to talk. It is mostly accepted that he is mute. Refusing to remove his helmet until his brothers had left the premise. Not Much is known of Gazardiel. Other than his age and his name.
The Widow Pattern Bolter-
The Widow Pattern Bolter is a Sniper rifle developed by using the Base Bolter and modifying exponentially.
Though the bolt rounds are extremely difficult to reproduce only one forgeworld produces the round and the Widow Rifle.
Discovered on Tonal IV the Wanderers used it to pick off enemy leaders of the Chaos Forces. After Tonal IV it was accepted by the chapter as powerful weapon that had to be used effectively. After many years of training how to use it the Insertion squads began to use it as their primary weapon of choice.
The Brotherhood of the Ghoul Stars heard of this new weapon also deployed it in their veteran squads as well.
This new weapon is rare but extremely powerful, it is heavy, and bulky and is quite useless in a close quarters situation.
The Reaper
Of all the ranks within the Wanderers. None are more feared than the Reaper. The Reaper mimics the old death of anicent earth's tales of a souless being that took the lives of the living.
The Reaper is claded in jet black armor. He also carries a man-reaper, which is a relic itself. It is called the Black Death. The Wanderers fear and respect the Reaper. But not much is known of His past or who he exactly is. But what is known is that he is paying for a sin against the chapter he commited.
In total there are 2 reapers. Both of which are identical and are known to be separate from each other.
Origins
The Reapers are similar to that of the Emperor's Champion of the Black Templars. But instead of leading inspirational charges into battle. Instead they seek out by themselves the enemy commander or a champion worthy of their skill.
It is noted that they wear an advanced equipment on their back. Which allows them to phase towards their enemies.
The Reaper was created sometime during the Wanderer's Original founding, but it is unknown if the armor and weapons of the Wanderers are originally from the founding. Much of its previous history has been lost. But what is known is that Each reaper is a terrifying foe. That even other Astrates fear.
Seeker Squads
Seeker squads are the Wanderers Equal vent of the Ravenwing of the Dark Angels. Seeking out the Lost. The Seekers eternal quest is to find the Lost of the Chapter, either taken by insanity, the warp, taint, or stasis. The Lost is a category for all those in the chapter that are outside of the chapter. The Seeker squads are the saviors of the Lost. To those outside the chapter the Seekers seem nothing more than talented Assault Marines. Seekers are selected from those that are pure in heart and pure in mind. They are given an introduction to the Lost and their sacred duty to find them. Not a Single Seeker has fallen to Chaos or become one of the Lost. They are all Talented enough to be experts with bolters , sword and vehicle. They organize themselves into squads of ten and are usually within a Knight Host. In case of a Lost one being found the Entire squad reacts and takes the Lost with them to the Inner Sanctum of the Strike Cruisers Chapel. There they are judged by the Chaplain.
Their fates are unknown but sometimes a new Astartes joins the DeathWatch unexpectedly. The Wanderers Seekers are not to be trifled with. Even Inquisitors make great use of the Seekers skills if they ever meet a Seeker squad that is.
Angel Princes
The Angel princes of the Wanderers are not too different from captains. But unlike other chapters. Angel Princes are either pyskers or Techmarines or veterans (like other chapters).Each Angel prince is charged with leading a Knight Host. This carries must responsibility and rarely is it taken lightly. Each one of them holds the future of the chapter with them. The are also allowed access to the chapter Armory. No matter who they are. In total there are 9 Angel Princes. Thus far out of the nine living Angel Princes there is only one Techmarine Angel Prince, or Forge Prince. Many Angel princes are Pyskers. Or Dominion Princes, in total of these there are 4 each specalizes in a certain aspect of psychic abilities. Such as Keltizifiel who is noted as the Angel of Fire, being able to send eletricity or extremely powerful warp fire at his enemies. Hamied the Angel of Seeing, is known to hold extremely well predicted futures, and is able to prevent them. He is noted to be able to also slow time down time as well.
Of the remaining 4 they are non-pyskers. Veterans of the chapter who have served for centuries or have been recently promoted. They are nicknamed by their brothers Virtue Princes. Gavreel is an example of such. He is nicknamed the Angel of Fury. For being the one to revenge of the death of his brothers.
Inquisition Report
Ordo Malleus
Inquisitor Lord Cyrus
Investigation of the Wanderers
My Lord Cyrus, My investigation has lead me to a full report on the wanderers. An unknown chapter among fellow Astartes. They are open to many chapters of their structure and their culture. They are Survivors of the Ill Fated world of Neckia. Their chapter history as instructed was sealed to ensure the area would never be disturbed.
But my investigation has leaded me to find many difficult things of the chapter itself; even I have trouble understanding their true potency.
They are not as grim or resolute neither as say the Minotaur’s, nor as prideful as the Ultramarines. But Quiet and patient. Each Angel Prince leads a Knight Host comparable to a Space Marine Strike Force. From my data I have collected, I have found out 3 knight hosts make 1 grand company. A grand company is around 130 Astartes. In total there are 5 Grand Companies active at one time...
Surprising yes I know. Accordingly they operate around the entire galaxy. And incredibly they are around 1,040 in number. They are incredibly well coordinated and organized, making even more established chapters seem ignorant. Even though the chapter itself, is spread out so greatly. Many of their number wait in stasis with an unexplainable disease or taint of mutation.
They specialization in Infiltration, hit and run tactics all of which they have perfected. A coward’s game compared to the other established chapters. They keep darker secrets. Descendants of the Dark Angels indeed. They are open to other chapters and tell others of their so called secrets. But these secrets are just lies. This is meant to gain the trust of other chapters. But of their structure we know of. But of their motives remain to be seen. They are open of their structure but not of their numbers.
Each Wanderer also possesses an extremely interesting ability. Even after mind wiping them they still are able to retain all of their memories, through this process of recollection takes time. Around 130 days in total for them to perfectly recollect the events that transpired. Their physiologies from the dead we have collected show an enhanced memory, of the tests we have conducted on a single Wanderer that was taken into the deathwatch.
From this we collect that they are much shorter than other Astartes standing at only 7 meters at exact height. They also show incredible aging defense which keeps them youthful. This is also a double edge sword sadly as they sadly cannot increase in height like normal Astartes. As such their terminators are notably shorter. Not only has this but sometimes they acted irrationally. Ignorant of their surroundings, sometimes even choosing to fight head-on, a tactic more commonly seen in the rival chapter Storm Crusaders.
Another Problem I have found with them is that the Taint of Chaos has done something to some of them. I currently have no idea how it would affect them. But I will investigate it further.
The Wanderers also possess many other qualities such as their unnatural speed even among Astartes. This may be due to their strenuous orbiting of the planet of neckia which might have done something to the development of their geneseed. Nevertheless their geneseed remains pure.
In their nature they are much more human than any other Astartes. They have emotions and act in patience. From the subject we tested upon they are also highly resistant to chaos taint. Inquisitor Lord my investigation has also brought me to the Famed Imperiusian Angel. Or the Imperius. The Chapter’s Champion of Valor. It is so named after the Imperium itself. He wears blazing red armor with golden helmet and wields a halbried. He is also a pysker. The polar opposite of his brother the Reaper.
These two should be immensely feared by the enemies of the Imperium. In fact I served with the Imperius and he was remarkable. He slaughtered an entire Ork Army by himself! A feat even the Astartes of the Sword Templars and Imperial Fists surprised at their new allies strength. From what I can collect he also uses a teleporter pack used by the Grey Knights. Hence how he was able to ‘jump’ to different areas to defeat his foes.
The Imperius also is different from his brethren, apparently each time one is chosen he is forced to take on a new name and bear the rank of Imperius and also as his name. He is comparable to the Emperors Champion of the Black Templars. But the Imperius is different. He is enigmatic and there is only one in the entire chapter.
My lord my details will come and later on. But for the moment I must communicate and find any more information on the Wanderers as you asked.
Ordo Malleus
Inquisitor Jericho
DETAILS CLOSED
Champions of the Host
The Champions of the Host are the Knights of the Angel Prince, Astartes that excel in combat. They are either an Angel or a Seeker that has proven himself in combat more than once. The Champions of the Host are given a blade that represents their host. Once every fifty years, each Champion Competes to see who is the greatest of the Champions. He is Marked as the Chapter Champion and serves as the Champion’s example.
The champions of the Host also wear Ivory like armor. Showing themselves to be Leaders and knights of the Chapter. They also serve the purpose of, if their Angel Prince is ever challenged. The Champion takes his place and fights for his Prince and his Honor.
If a Champion were to be slain the Angel that recovered his sword would become the Next champion of the host for the Rest of the Battle. Each Champion that has died has always had a student they have taught, this way the Champion’s battle style lives on, and his name is immortally transcribed on the Sword of Neckia, the Relic of the Chapter so Old that it dates back to the Great Crusade. There each name of a Champion of the Host is entered. And the Chapter Champion wields the Sword of a Thousand Names or known by those outside the Chapter as the Sword of Neckia.
Champions of the Host are incredible Individuals they are inspirers of men, and they are usually men of pure honesty, good and show compassion to their brothers. To their enemies they show no quarter, and no mercy. They are Expert Swordsmen and each one of them is rightfully feared by their opponents.
Each Champion of the Host is given a weapon that represents their skill. It is not limited to a sword. This weapon can go from a mace, to axes, to halbreds, to spears, to even lances.
The Champion’s of the Hosts meet every 10 years to battle to see who is to become the next Chapter Champion. In order to become the Chapter Champion one must defeat the original chapter Champion or his Guardian if the Chapter Champion was slain in those 10 years.
The Chapter Scholars/ The Guardians of Books
The Guardian does not fight in Wars any longer, he is deemed to valuable to the chapter and is kept onboard the soul of Neckia, after 800 years of service or more, a Wanderer may choose to become a Guardian of the Chapter, where they don robes and disband from the Astartes as scholars and craftsmen. These Wanderers are extremely rare and are only aboard the Soul of Neckia.
The Guardians are the teachers of New Wanderers, and train them fittingly in war and academia. The Guardians of the Books choose to show the Wanderers within the chapter the Galaxy for what it is. As many wanderers that are selected are from primitive worlds and very rarely are they found to be vastly intelligent compared to hive worlds where they are at least given education. The Wanderers take it upon themselves to train their nephoytes to learn strategy, and begin to learn any other skill deemed useful.
Beriel The Virtue Prince
Angel of Entombment
Beriel is one of the newest Angel Princes, Beriel now leads the Shadow Host. Having served in several engagements, and also for volunteering into the DeathWatch, where he rose high and rose in fame and renown into the rank of Sergeant of a Kill-team where he and his squad proved their mettle in a hundred missions within the span of 9 months. He was given a chance to leave the DeathWatch after successfully slaying and completing missions that were considered suicidal. After his return to the chapter he was given the Title Angel, and was immediately sent off with the Fire Host to engage in combat against the Shifters. He received many honors from this battle, and fought with even more bravery. After the engagement and the death of many of his kindred, and also the death of Purah the Angel Prince of Shadows, Beriel was promoted to acting Captain of the Host, a temporary ranking within the chapter if an Angel Prince had not selected his successor. Beriel and his former Lion’s Cell retreated to a spaceport and polited the last remaining cruiser the Ruby Scepter above the planet and saving the ships crew, the Shadow host joined them in this Endeavour and also joined in the assault upon the heavy armada. Thanks to expert piloting from the Cruiser’s daring Captain, the Ruby scepter used deadly cargo of the host and the lion’s cell that safely landed within the Main Capital Ship. Much to the dismay of Beriel, this cost the Ruby Scepter. Which after fighting surrounded and about to be disabled used themselves as a ram and destroyed the Heavy Destroyer which had taken a many Naval Ships, costing the entire crew their lives and many other chapter Astartes’ their lives as well.
Beriel along with those with him stormed the Command of the Shifter vessel and killed the Leaders of the Shifters. Beriel ingeniously used the only Librarian he had to control the mind of the only living shifter on the bridge to learn of how to turn the guns of the Shifter Vessel Against the entire fleet. Beriel was soon able to turn the guns of the mighty Capital vessel upon the entire fleet, targeting the destroyers of the fleet. After successfully disabling or annihilating, the Host had to defend the bridge while several thousand shifters boarded the capital ship to retake the Bridge and weapons control. Unknown to the host and Beriel, the Imperial Navy and Much of the Chapter Fleets were arriving after having to retreat from the guns of the Xenos. Beriel and several members of the host survived from the timely intervention of the Imperial Forces. They also claimed the Xenos Ship and saved the entire planet and many of the ground forces of Imperium. After the end of the battle, and the war officially ended with the last of the shifters dead or husks, the Wanderers gathered upon the Soul Of Neckia to honor many who had fought and those who had fallen.
Beriel was named Virtue Prince of the Shadow Host, and the title Angel of Entombment, for his accomplishments and given special authority over a Strike Cruiser that was given as a gift from the Dusk Guard chapter in thanks for saving their Captain and many under his command. In honor of the Crew of the Ruby Scepter, Beriel renamed it the Ruby’s Defiance. And also had the entire crew rooster of the Ruby Scepter’s name placed within a memorial along with all the Astartes that had fought aboard the Ruby Scepter at its destruction and its sacrifice.
Beriel had only a few decades before had only been a member of the chapter, now he was a Leader of it. Beriel was soon tasked with bringing Duriel to the Deathwatch for disobeying orders. His own cruiser and several other ships of the chapter left for the Deathwatch Fortress Monastery that usually accepts their offers for aid.
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Duriel
Former 2nd Command of the Lion’s Cell
Given right of honor. Terminus Honors, Sword of Angels honor. 2nd battle of Neckia Veteran, Veteran of the Shifter War, Veteran of the Eden, Savior of the Wardens
Age: 302
Specialty: Tactical, Mid-range to long range. Well trained in close quarters, prefers ranged combat after the events of the Shifter War.
Weaponry: Widow Maker Bolter (Cold Death Pattern) – In order to compensate for the size of this bolter, it is lighter weight in comparision. Each Wanderer Tactical Marine carries a Widow Maker Bolter, as they have proven more effective in the long campagins in the north. With incredible power, but at the cost of an extremely recoiling weapon, which even an Astartes could feel
Personality (According to Chapter Reports): Joker (Formerly), Unhonorable (seems to be), uses unconventional tactics, and a bit naïve
Actual Personality Traits(according to Angel Prince Kelitizifiel): Very intelligent, driven, brave, true soldier, honorable, tough, and unphased by corruption.
History:
Duriel was the second in command of the Lion’s Cell. The Lion’s Cell was named of course after their Primarch Lion El'Jonson, the Cell is one of the oldest Cell’s in the Chapter being created at the very beginning of the chapter renaming.
He was an adviser to the Angel (The Squad Leader unlike most chapters, the wanderers do indeed have second in commands and thirds in command least the Angel be killed in combat there would be a suitable replacement). Duriel and his Angel Zuriel. The lion’s cell was at the time under Zuriel, 15 Astartes in number. By the end of the 2nd war of Neckia the Cell numbered only 9. Angel Zuriel and 5 other astartes were slain wiliest fighting a Renegade Astartes company.
During the Shifter War, Duriel was charged with his Angel Beriel to find the last location of the entire Host called the Warden’s Mark, who had pushed themselves deep into enemy territory. Duriel took half of Beriel’s Squad in search of the host. Beriel eventually found the entire host and it’s Prince. Duriel unwittingly when contacted lead a very large army of Shifters to their exact location. This began five hundred sixty eight day Terran day siege upon the host. This cost the lives of several Wanderers, including the Angel Prince Purah. Beriel being the only eligible candidate was not selected until he could prove to the host his mettle. Duriel Aided Beriel by selecting the Leader of the Shifters. Who they soon attacked with their Cell, several more members of the cell were slain including honored brother Rahamah, who that day had just been awarded with a chance to become an honored veteran. Duriel soon learned from interrogating a single shifter that the entire shifter army was linked to their leader by a psychic link.. And once slain, the entire shifter army would fall apart into disarray. Duriel and Beriel and the remaining Cell after discovering a way into the shifter capital ship thanks to the noble sacrifice of the strike cruiser Ruby Scepter slew the commanding Shifters, and the Shifter War abruptly ended with the death of their leader.
Duriel was not welcomed as a hero. Beriel who had been given a host and the rest of the lion cell were split to recover the damages to the rest of the Wanderers chapter. Beriel was charged with defying an tenant of the Wanderers to not slay civilians and for also learning the true identity of the Imperius . The Imperius is one of the Chapter Champions, the Imperius was once a Wanderer of high rank, but fell from grace due to a transgression against the chapter, There is only ever two Imperius’s, they are called the Angel of Valor. The civilian’s charges were dropped but for learning the identity of the Imperius against the wishes of his Commanding Officer Beriel and for breaking a core tenant of the chapter, Duriel was like all wanderers given a choice, to die and become honored in the chapter, to live and become a deathwatch member, or regain their honor in the chapter or to lower their rank so they would only serve as a member of the Soul of Neckia Blackened Knights. Duriel like many choose the Deathwatch.
For his transgressions, Duriel took a vow to never speak of what he learned about the Imperius. He like many of his brothers knew of Nisroc, and his insanity. Though he thought Nisroc had been slain.
Due to his Stature as a criminal within a chapter, it has left Duriel a shadow of himself. What once was a joker is replaced with a brooding Astartes. Due to his unconventional tactics, it cost many of his brother’s their lives. He cannot trust himself ever again with the ability to command others, even if he is very skillful. Duriel was given his honored brother Teriel’s sword, as a remainder of the disbanding of his cell. In his position he also carried much to the dismay of his chapter, the gem of Moriel. After the champion Moriel of the Host of Fire, fell in the shifter war, along with Viel and several other astartes, for each wanderer veteran of the campaign, was gifted from the world they had saved, a gem that seemed to be unbreakable, this gem was created for Moriel to carry during the battle. When Moriel was beheaded, his gem was shot off. Duriel after the war, found the gem within a destroyed building along with the head of Moriel and his helmet. The gems serve no purpose other than to mark those that fought as veterans. The Wanderers soon took the world as their own. And for once the chapter has not lost the planet.
Under Kelitizifiel Order the Lion’s Cell was to be recreated once, Duriel or his Honored Brother Teriel returned. Teriel now Served under Beriel until a new Angel was selected to replace Teriel in the Fire Host. Much to the dismay of the chapter, each former Lion Cell Member kept their iconography with them as a reminder of the cell.
Moriel’s Helm was kept by Duriel, as Moriel was both a father and his tutor in close quarters. Duriel was known as the last student of Moriel. If he were to die, the location of Moriel’s Helm would be lost forever.
Appearance: Regular Astartes Height, Blonde cropped hair, face is scarred, left eye is blue and right eye is green. Muscular.
Barathiel Angel of the Void
Chief Seeker of the Grand Company of Justice and 1st Champion of the Grand Company, Savior in the Void, Champion of Blades, The Youngling
Fought in the first war of Neckia,* Fought in the Void War, Fought in the Fourth, Fifth and sixth War of Drancoris, Has fought roughly six hundred campaigns
Age: 452 (Estimated)*
Specialty: Close combat, Trained as an assault marine, and fast attack specialist
Personality: Strong, Wizened veteran, Is left untouched by the troubles of the chapter, Proud, Stotic,
Weaponry: The Champion's Blade inscribed with the names of each and every single champion that has ever wielded the weapon and fallen in battle with it, ripples with energies that even tech priest become envious of it, created before the chapter each Champion's Weapon was created by smiths and artisans now long lost in the annuals of history, their work will forever endure as the weapons they created are still in use, the heart of neckia, a small jewel inscribed with an iron halo that projects an energy field around the user, a scared relic of the chapter given to each high ranking member of the chapter said to be created from the intricate technological generator within the jewel. Armor of the Stars, colored bronze in times of watching, the armor of the stars is inscribed with intricate designs that is rumored to protect the user from warp entities.
History:
During the first war of Neckia, and when the Wanderers fought a losing battle against the Necron Menace on their home planet, The relics of the chapter were given to a single company of Wanderers to move off world to the Moon's of Neckia, Barathiel was but a simple neophyte at the time, and was tasked with the rest of the grand company. Barathiel along with every neophyte was thrown into stasis tubes deep within the tombs of the Moon Hectoris Minor. Every member of the neophytes sent here were eventually forgotten, until a Seeker, by the name of Tadir the Savior found the neohpytes guarded by the the last remaining dreadnoughts of the chapter. Barathiel was among the dozen or so to be found in the ruins untouched. Some Neophyte capsules had indeed been breached, and taken by a mysterious creature. Barathiel and those with him took it upon themselves to hunt the creature down. They did so, and slew the creature barathiel forever taking it as his heraldry.
After this event the neophytes were welcomed back into the chapter, including the Ancients that were also awoken. He was bothered much by the way his chapter had changed since he had last seen it. Making him forever suspicious of its new organization and leadership. Barathiel soon rose in rank to become a Champion of the Grand Company during the War of the Void, a long strugglely fight between the Wanderers and a rouge Imperial Fleet. Several years later, Barathiel and his seekers were able to teleport aboard in terminator armor and slay Leader of the fleet. This won him the chance to join the the ArchAngel of Justice's Honor Guard. He refused on grounds of seniority.
He like many Wanderers have fought in the Wars of Drancoris, a seasonal war against many xenos races that constantly try to expand their empires in the northern boundary between the Storm Crusaders Homeworlds. He has fought in three of them.
Barathiel is often remarked as "The Youngling" Having been the youngest of the Nephoytes found. And most of the Nephoytes found have become heroes of the chapter, or high ranking officials within the chapter, such as Tyriel and Sariel.
In recent times he has been on the hunt for "The Lost" those wanderers that have abandoned their duty and their chapter. He has successfully caught thirty of "the Lost" and brought them back to the chapter. His deeds are many but after being tasked with watching over Nisroc. He was gifted the name "The Bronze Knight" much to his dismay. He is not with the Deathwatch, having never needing to serve the Watch as much as needing to serve his chapter.
He is also tasked with finding suitable candidates either willing or unwilling to join the Deathwatch.
Appearance: Extremely huge, Bald head, tan skin almost bronze
Homeworld: Neckia, original inhabitant before its destruction during the First War.
Reason for joining the Deathwatch: is not in the deathwatch, was sent to watch over Nisroc. If Nisroc is slain, he is tasked with bringing Nisroc's body back the Soul of Neckia to be placed within the vaults. If nisroc lives he is to execute him at the end of his Watch. Until recent events, Barathiel thought he could spare the young Nisroc and simply pardon him for his crimes and bring him back to the chapter. After Nisroc's betrayal, Barathiel now seeks Nisroc's head and to reclaim the stolen relic he possesses.
*(making him above 2000 years old. As the first war of Neckia ended half way during the 38th millenia, but due to stasis sleep he is only 452 years old.)
Chief Seeker
Chief Seekers are leaders of the Seekers within a Grand Company. They are usually well renowned Astartes within the chapter, and skilled at organization and tactics. They command the loyalty of the Seekers, and are the main representative of the seekers within the Arch Angel's command. Their authority is limited, but if they deem the Commander unfit for combat, they select a potential candidate from the command squad, or within the grand company if the command squad is still unsuitable.
The Chief seekers also hold onto the relics of the grand company either a banner, books of fallen heroes, scared weaponry, or even accessories from Neckia. They are armed in the most protective armor and are given reign over the seekers in the grand company. It is not unusual for a Chief Seeker to fill another role such as an Angel or Champion or even an Angel Prince.
Each Chief Seeker is selected from the Seekers of the Grand Company by either their age, capabilities or their records or awards. They are individuals that must represent the Seekers and their best interests.
The Herald
Unknown to many, the Chapter has a rank, that seems useless and underplayed. But it is infact one of the most influential within the chapter. The Herald is usually the most skilled, most versatlie, Heroic leader within the chapter. The Herald emphasises what it means to be a Wanderer. Their names are changed once they recieve this rank and they are given relics that even the ArchAngels do not know of. The Herald is not the chapter master. He has no authority over any Wanderer, nor does any Wanderer have any authority over him.
The Herald is the Equal-vent to a Chapter Master, with all his power over others stripped.
The Herald is tasked with maintaining the following, he must protect the Sword of Angels, and the Armor of Neckia, all of which are relics from before the chapters creation, they are some of the few relics from the chapter that remain from the destruction of Neckia.
The Sword of Angels is the symbol of the office of the Herald, The sword is strong enough to cut through the thickest of armor, it is also a weapon said to be a daemon's bane by unknown means. The Blades craftsmanship rivals that of the Dark Age of Technology, and many believe the blade to even predate the entire imperium. It is genetically encoded to its wielder. And many only be used by those of similar blood. Those who take up the sword die the instant they take the sword, as an unknown neural venom is located in its hilt that kills the unwary.
The Armor of Neckia is a relic created at the inception of the chapter. Meant to be given to the Chapter Master, the Chapter instead gave it for a time to its Chapter Champion, after the destruction of Neckia, it was renamed the Armor of Neckia. It has inbuilt iron halo, and several thousand markings on it that seem to make the armor look like it is shifting and moving. The markings serve as protection against the creatures of the warp. This power armor is unique to the chapter as it bares the original symbol of the chapter, and its original colors. It is not painted like chapter code dictates into the environment they are in, it is kept as the color of the original chapter, a white bone and golden abdomen, in memory of the chapter. (note the original symbol of the chapter was a lion with wings.)
The Brotherhood Slaughter
Known infamously within the chapter, The brotherhood Slaughter was a battle between the Wanderer's Chapter and the Storm Crusaders Chapter, after the exchanged blows on a claim for a planet. The Battle pitted half the Wanderers Chapter against the Full might of the Storm Crusaders Chapter. Surely pressed and out numbered, the Wanderers fought for four years in a guerrilla war against the Storm Crusaders. This worked successfully as the Crusaders deployed in force and was known for being able to lay siege not for guerrilla warfare.
Until the Arrival of the Storm Crusaders Elite Companies, The Wanderers were able to hold against 15 companies of the Storm Crusaders before the Crusaders slew the Two Arch Angels in command and the entire commanding force and half of the Wanderers under their command in foul swoop. Enraged, the rest of the chapter returned from a campaign along with the fortress Monastery Soul of Neckia. The two Chapters began to engage each other that would of laid waste to the entire system. On the planet below the rest of the forces that were stuck there committed a last stand and defended against the companies of Storm Crusaders before the chapter brought its full might and overrun the Wanderers, in a last ditch effort to void them of a victory the Wanderers destroyed the fortress they were in and destroyed 3 entire companies of Storm Crusaders and their Captains.
The final confrontation was laid to ease when the Inquisition, five other chapters appeared between the Two forces. It was said the Grand Templar Calnor Alnria was so enraged he beheaded his First Captain and retinue for not activating the weaponry. As penitence the Wanderers were sent on a Crusade with their fleet. The Crusaders were spared a Penitence Crusade due to unknown reasons.
By the end of the War, the Crusaders had suffered the loss of 7 Companies and its Captains, along with 12 companies of Drancorian Guardsmen. The Wanderers had lost half their chapter (Around 500 Astartes), they had also lost the 3rd Neckian regiment, had lost two Arch Angels, and the Angel Prince successors. It would be many more years till the Chapter Recovered from the battle. The Wanderers have learned from this battle, that the Son's of Dorn are reckless a quick to anger, if they were ever to meet on opposing sides, the Wanderers know now how to defeat them.
The Shifter Wars
War of Neckia M37
The Wanderers were once known across the Imperium as the Knights Legion. Heroes and true Astartes. Not having the current flaws they have currently. They were proud and the direct opposite as they are today.
During the Feast of Victory the Knights Legion was gathered with 8 companies, the other two were campaigning with the Brotherhood of the Ghoul Stars. The Feast of Victory was created to celebrate the chapters victory over the Cythor fiends they had just defeated and thought completely destroyed.
A Squad of Veterans were called out to deal with a Insurrection on the Moon of Hale. Neckia's Moon. Immediately putting down the insurrection without any issue. The Insurrection base ran deep underground and the Knight's Squad's Ambitious Librarian decided to follow its depth.
Inside they found Xenos technology, Necronyt. Continuing their journey within to the Tombs. The squad discovered within a Necronyt Monolith which soon destroyed the Librarian. This event awoke the tomb spiders and the billions of Necrons within the world of neckia. The War of Neckia began.
The Knights Legion Veteran Squad barely escaped, and retreated to Neckia to warn the Chapter Master, as all communication ceased.
The Chapter Master and his council heard the Veterans speak of the upcoming war. The council immediately took action and called the chapter to war. The entire population of Neckia would ready itself for war. But surprisingly the Necrons did not attack for exactly fifteen days. It is unknown as to why by Chapter Scholars as to why. The Knights legion chapter gathered its forces, and began to equip any Neckian with weaponry for the war. The world's population were current to Imperial technology and had defended the World of Neckia in the past.
After fifteen days the Fortress Monastery was defended and ready for the upcoming conflict. But immediately without warning hundreds of thousands of necrons attacked the Knight Legions Astartes and Regiments, all over the world the Forces of Neckia were slaughtered by the hundreds, as their weaponry proved ineffective against the Necrons.
The Knights Legion fared better killing many necrons, and sounding the retreat of the entire planets population. Necron ships appeared in orbit and began to attack the chapter fleet, the chapter fleet held against the necron ships by strands of luck. The Neckian Navy began to evacuate as many civilians as possible. Though many transports were shot down by Necron forces the Neckian Navy evcauated out of system. For several days the Knights Legion fought in the fortress monestary till the chapter council was systematically killed. The Chapter Ancient and the chapter's chief apothecary were ordered to take the geneseed stock and any relic of the chapter away from the planet. They took the Ship The Eden and left with a small squad of astartes. After countless weeks of battling The fortress Monestary was abandoned as they began to retreat into what was known by many within the chapter as the Gorge of the Trials. Where Knight Legion Astartes were trained. Here four hundred Astartes, and their chapter Master stood against the Necron menace. By the order of the Chapter Master, the Chapter Fleet were to denote their warp engines and to open a warp portal on the planet. If all were to go ill on the ground.
On the Moon Hale. Two hundred sixty Astartes guarded the graveyards of the chapter and fought with honor. Only ninety Astartes from that number survived. Lead by a Chaplain and a Captain.
The Chapter Master and the four hundred fought for seven days, The chapter Master called for the chapter fleet to destroy the planet. The Chapter fleet did as they were ordered, and destroyed themselves and the entire necron menace. Permanently ending the war of Neckia.
The chapter was in ruins. Barely numbering over 250. The Chapter Master was dead, the council as well, along with the first company, and many other head staff were killed. Only Seven Veterans Remained from the First Company, these Seven Veterans became the chapter council. The Seven renamed the Chapter The Wanderers, and began to reorganize the chapter to better survive the coming years. The Seven named themselves the White Angelic Council. It would be many years before the chapter could regenerate from its loses. The Ancient and the Chief Apothecary returned to the chapter many years later with the Eden and the Few Remaining Librarians and other Tactical Marines. The White Angelic Council had nine seats after that. They had 9 ranks with those seats.
The White Angelic Council
The original council name, and unbroken council of the Wanderers chapter is the Angelic Council. There are nine unique ranks within the council, each with their own meaning and specialities. Each is tasked with maintaining their Grand Companies and the Traditions of the chapter. They are also charged with heading councils on crimes against the chapter. The nine Ranks include the Archangel of Justice, the Archangel of Healing, The Archangel of War, The Lord of the Anvil, Archangel of Knowledge, Archangel of Messages, Archangel of Litanies, The Herald, and The Ancient. The Arch Angel of Justice leads the infamous Justicarian Knights and he is the chief justice when it comes to chapter trials and heads the Grand Company of Justice along with the Justicarian Knights. He is also in charge with maintaining the chapter’s Chapter Champions, Such as the Reaper, The Imperius, and the Honored Champion. The Archangel of Healing is the Chief Apothecary who leads the Grand Company of Watching, he is also tasked with maintaining the geneseed and all the apothecaries within the chapter are under his command. The Ancient Maintains all chapter histories, and does not lead a company of his own, instead he leads the chapter Dreadnoughts, Scholars, and teachers. The Archangel of Litanies leads the Chaplains of the chapter, he maintains all of the scared relics within the chapter and the chapter cult, along with keeping the traditions of the chapter alive, he is also tasked with leading the Grand Company of Fury. The Archangel of Knowledge, is the keeper of the vast libaries within the Chapter Fortress Monestary and also leads the Chapter’s Librarians, he also leads the Grand Company of the Mind, he is the Chapter’s Chief Libarain, and also leads Interrogations. The Archangel of Messages, is the chapter’s chief communicator and diplomat, he leads the grand company of defense and is placed as the keeper of the Fortress Monastery and its protection, all assignments come from him and his staff, he is most likely the least experienced but is most often put in charge of training new recruits as well. The Lord of the Anvil is the leader of the chapter’s techmarines and maintains the vast armories of the chapter, he also leads the Grand Company of Steel, he is also charged with maintaining relations with the Adeptus Mechanicus. The Archangel of War is the council’s voice on all matters related to war, he is the chapters top tactician and is tasked with maintaining the chapters tactics and strategies, he leads the Grand Company of War, he also maintains the chapter’s Neckian Army and is seen as the leader of the Neckian army. The Last position, The Herald is the most mysterious of all the ranks present within the council, he has no leadership, and he is responsible for maintaining the chapter in certain matters that are not show within the chapter. He is the inspirer and at any moment he may take over the chapter if any occassion were to arise.
Most often Archangels are selected from their 2nd in commands, either from their angel princes or their bodyguards or their command squads. Most often the Archangels are selected from those parties for showing the greatest potential or showing the aspect of which they would represent.
The Council rarely gets together and only during dire circumstances or if a situation calls for it do they gather. Currently there are two dead or missing Archangels. The council is currently having to deal with multiple wars and several issues within the chapter, including the betrayal of an entire cell. The Council has been trying to find Ancient Abraxos and a successor to Jerchio the Arch Angel of War.
The War of the Void
A Hundred Years before the Shifter Wars. The Renegade Chapter called the Wild Cats and the Traitor Admiral Blackfire and his fleet. The Blackfire fleet began to systematically destroy worlds under the protection of the Brotherhood of the Ghoul Stars (or better known as the LAMIA Astaroth stella Socijs) a conglomerate of 12 chapters tasked with the protection of the entire Ghoul Stars Imperial forces. The Wanderers along with the Dusk Guard soon heard from a surviving vessel of the Blackfire Fleet and gathered their chapter fleets and a small imperial fleet to fight. The Dusk Guard were experts of space combat, and taught the Wanderers and their ship crews how to fight in space combat of this theatre.
The Wanderers and Dusk Guard Fleets combined and found the Blackfire fleet Assaulting an Imperial World.