Post by Deleted on Oct 14, 2015 15:25:40 GMT
Longhorn Ranching Inc.
Longhorn Ranching started out as a large, family owned ranch and agriculture corporation in Texas, hiring modern day cowboys to help govern and protect their large sums of cattle and land from thieves and general lawlessness. Eventually they had eaten up all the neighboring land they could in the US, and were forced to look for more pastures to acquire for their ever expanding herds.
Thus they turned their sites to Russia, who after losing WWIII was quickly doing whatever they could to recoup their losses. Buying up massive swaths of Mongolian and Siberian land,they slowly came to be a great local power, hording food and using whatever excuse they could to buy and build more and more weaponry to 'defend' their lands from their 'unstable neighbors'.
In reality they were causing great strain to their neighbors, selling vast amounts of weapons and gear to rebel and terrorist groups, causing uprising in their neighbors they then exploited, hiring off their own “cowboys” as mercenaries and guards, although with pre arranged agreements, purposefully failed to defend any rival corporations agricultural facilities. Thus with the combination of war and no one else to buy from, they would quickly gain a monopoly on all food in many areas, all while gaining even more money from fighting the very groups they armed, which they simply viewed as a good way to train their Cowboys.
1: Faction Name: Longhorn Ranching Inc.
2: Power System:
Economic Power: 13
Political Power: 4
Military Power: 13
3: Base of Operations: a massive chunk of Texas(and small parts of bordering states) as a homebase, and massive swaths of Siberia and Mongolia.
4: Date of Founding: 2089 CE
5: Corporate State: due to the strong laws protecting privacy on agricultural lands, many say they act almost like a small nation due to their strong, borders and vast amounts of land.
6: Venture Command Staff:
CEO: Daniel Bagger,
of the Bagger family that has owned this Corporation for generations, of 86 years old, with many kids to carry on the family name and business once he passes away.
-1: Commander: Vladinkov Bagger,
son of Daniel and one of his many “Wives”, one from Russia to be specific. While not the first born and thus not next in line to own the Corp back on earth, he is Daniels favorite son and has been handpicked to lead the company on to new pastures.
-2: Administrator: Boris Lenin
An LRI exec, and well versed in how to run a new mission, having experience with administrating to new lands in russia. He has a pot addiction, but is a very competent administrator, despite needing a few hits to get through the day.
-3: Security Officer: Khulan Baggar,
another son of Daniel and a Mongolian “Wife”, much further down the line then his half brother Vladinkov, although the two get along well enough. Khulan was chosen for his long and brutal experience gained commanding the Cowboys in multiple wars and uprisings.
Infantry Commander
Captain Julius Helman
Age: 56
Appearance: African american, angry looking
The epitome of a Scary Black Man, Captain Helman is always quick to promise an extra ration or a crate of beer to the man with the most kills. He's got a gung-ho approach to combat that few men ever surpass, and is often seen chewing on a cigar as he barks orders. He most often deploys with his infantrymen.
Air Wing Commander
Captain Nergui
Age: 32
A full-blooded mongolian, Wing Commander Nergui is desperate to prove himself, often taking incredible risks to prove how useful, in his opinion, air power is. He flies missions personally in his Buzzard.
Armored Commander
Captain Lin Lau
Age: 31
Appearance: Wears her hair in a bun, tends to dye it purple. Chinese. 5'4
Captain Lau is the armored commander of LRI's armor and artillery. She commands from a position of 'strategic importance' (EI back in the ops-center) and has on multiple occasions gotten into a full-blown fistfight with Chief Henderson, who she dislikes as a human being. This has made the dozens of LRI men she's slept with very irritated at Buck too.
-4: Chief Engineer: Buck Henderson
Age: 32
Appearance: jeans, leather jacket, aviators, baseball cap.
A straight, no nonsense man from alabama, Buck is very protective of his men. He's barley civil with Captain Lau, whom he once called a 'whore' when on one of his many drunken rants. This is possibly due to the fact that Henderson and Lau had formerly been in a relationship, but Lau went off and "banged like every dude in tha' corp" in Buck's words, and now he hates her with a vicious passion.
-5: Head of the Science Department: Jeanine Dufrense
Viewing herself as the only moral and sensible person amid a corporation of lunatics, Jeanine was given the job with LRI due to her top-of-the-class grades from Brown, multiple doctorates and her work with NASA's latest Primordia Probe when she was 20. She only took the job because the one at Solaris Unlimited was not available.
-6: The Foreman,: David Howe
Age: 21
Appearance: very clean
An extremely aggressive and meticulous young man, Howe has already clashed twice with Henderson over who does what when the mission starts. He's Captain Lau's current bed-mate, which may explain his attitude.
-7: Admiral: Iosif Chenkov
A russian with a long career in spaceflight.
-8: Warfare Overseer: Mbago Farrara
A numidian with experience keeping his homeland free of rampaging warlords, Major Farrara takes no shit, and is extremely distrustful of corporations, like many UN officers. He does however believe that at times, draconian methods are needed.
7: Units
LRI INFANTRY WING
Captain Julius Heman CO
"Cowboys" (LRI Contractors)
the main core of LRI forces, they train through manning the rigorous and vast lands, keeping bandits and thieves out, and taking part in mercenary operations. Good at trecking vast distances and going over any terrain. Nicknamed "Cowboys" for their brash jarhead attitude, they are armed with whatever they could afford off the 'starting allowance' given to them upon recruitment. Generally this is a mix of unmodded or lightly modded SARBs and HK357s. They wear no body armor to speak of.
Squad Size: 15
Armament
14 rifles of various types, 1 radioman
commander (submachine gun)
-2,Rangers:
Veterans and higher ranked, contractors rangers lead and command small forces. Their squads are far stealthier and a more deadly then their less experienced brothers.
Unlike cowboys, Rangers are armed with a uniformed set of gear and weaponry, fit for any modern forces.
Squad Size: 10
8 SARBs
1 M90 Smart Gun
1 M80 Smart Missile
-3,Mongols
men recruited from Mongolia and trained as elite shock troopers. They get around on Buzzards and Ioshad IIs and are armed to get in close and around flanks.
Squad Size: 5
5 SARBs (modded for long range)
Osel IFV
the latest model for massed armored troop transport, it is quite an odd design. Mounting 2 engines(one in both the front and back), and 2 80mm turrets (again one in the front and back), allowing it to move quickly both forward and backwards, and defend in both dierections.
This however, limits the crew to be both off loaded and loaded from the side, and requires 2 drivers and gunners to operate it. It carries 10 men.
Cargo slots: 6
Armament:
-2 80 mm Cannons(HE and AP)
-7,Outlaws:Light Artillery:
equipped with 55mm Mortars, these men are picked and trained to quickly change position as needed and remain undetected.
Cargo slots: 4
Armament:
-55mm Mortar(HE)
-9,Ild Drone:Air Drone:
a precision stealth drone copter used by some snipers to hit vital targets from any location.
Cargo slots 2
Armament:
-Laser Sniper HEL
-11,Termite Drone:Ground Drone:
a drone made to dig under the floor of tough positions then pop out of the ground, unleashing a fury of close quarters fire in swarms upon those within the building.
Cargo slots: 2
Armament:
Quick Fire HEL
-12,Sheriff I:APE Suit:
Veteran Rangers are taken and trained to use these destructive support suits, called Sheriffs, they are an armored, but slow, powerhouse.
Armed with 2 anti armor cannons and 2 anti infantry grenade repeaters, few stand in their way as they march along their way.
Cargo slots: 2
Armament:
-2 80mm Cannons(AP)
-2 26mm Grenade Repeaters(HE, Smoke, Gas)
-15,Ioshad II: Ground Transport:
unlike the Ioshad I, which was simply a robotic, albeit incredibly upgraded walker, the Ioshad II has significant upgrades. While the main body and head still retain a vaugley equine or insectoid shape, it now sports 6 limb like 'legs' ending in 'hands' that help it not only move faster, but lower to the ground, and over much rougher terrain, and even giving it the ability to climb walls.
Some variants allow for a weapon to be mounted on the neck, usually a machine gun of some form, although many sharpshooters have taken to using them to get into otherwise inaccessible spots, using to neck mount to provide a stable spot to mount longer barreled snipers from. The Ioshad is powered by a cold-fusion generator, has an underslung body, and uses flexible plastic footpads to distribute weight evenly.
While only up to two men can ride on a single Ioshad, it is an excellent scout and given the right weapon can be a valuable support platform for ground units.
Cargo slots: 2
Armament:
-1 gun mount(MG, Sniper, Drone control Computer)
-16 Bartaat Jeep
Not meant for combat, the Baartat is a dozer jeep. It's equipped with an armored cab, dozer blade and acid sprayer-flamethrower attachments for clearing brush and building roads.
Slots: 2
ARMORED WING
Lin Lau CO
-4,Stallion Mk II Main Battle Tank
A 4 person tank with adequate but aging armor for the time, with uses much wider dual tracks then many other models due to extensive use in rough terrain. Mounting a powerful, but sometimes dangerous, man loaded Railgun, with 2 automatic anti-air laser turrets on the top that double as its anti personnel guns.
-Slots: 5
Crew: 4
Armament:
-160mm RailCannon(HE and AP)
-2 Anti-air HEL(can target Infantry)
-5,Stallion Mk III Main Battle Tank/Laser/
mounting 5 men inside, one being a trained engineer, as the tank uses new hover tech and an extremely potent laser cannon. The weapon concentrates 6 HELs on a single amplifier that directs the resulting beam through a single reflective tube. The result is rather anticlimactic, as laserfire is silent and incoherant, with the target simply bursting into flame with no warning. Such high tech equipment is still quite new within the ranks of the LRI security and thus requires specialists to operate, making them overall much more expensive then the Mk II, albeit much more powerful and maneuverable. Each machine comes with it's own recharging station, and the batteries must be brought back to be recharged as well.
Slots: 8
Armament:
-Sextex HEL
-30 mm dual barreled turret machinegun
-13, Sheriff II:MAW:
while more of a giant 6 legged beetle then a human shape of the Sheriff I, the Sheriff II is still a deadly threat.
The center piece of any massive operation, its front is cannons, its sides are full of anti infantry guns and Drone launchers, and its top anti aircraft placements and ranged support guns.
Cargo slots: 6
Armament:
“please dont make me count for the love of god”
-first design inspector
-8,Deputes:Medium Artillery Unit:
Men recruited from the ranks of the Cowboys to man LRI own 98mm Artillery pieces.
Cargo slots: 5
Armament:
-98mm Cannon(HE)
-18 Armored Cargo Hauler(ACH)
The ACH is a heavily armored cargo truck built for transporting personnel and materials in the most secure of conditions.
Slots: 5
AIR WING
Captai Nergui CO
-10,Zogii:Air Drone:
the Zogii is a relatively small helicopter drone armed with a strong, precision laser made to lock onto missiles, bombs, and key aircraft components on enemy craft. Acting in swarms controlled by a central command station, they make a 'dome' around cities or key locations, effectively keeping out any attempt of enemies entering their airspace, once they have successfully setup. Covers around 2 square kms per swarm.
Cargo slots: 3
Armament:
- Precision HEL
-14,Khalim Air Transport:
a massive copter made to carry massive amounts of troops or a few vehicles from one established base to another.
Cargo slots: 10
Armament:
-well everything has a weakness....
-17: Buzzard (Tiloroter)
A small, 5-man transporter able to provide air cover and move troops. It's unarmed, and relies on troops in the cargo bay to fire out. However it's small, maneuverable and fast.
Slots: 4
Ships and their Cargo:
1st Fleet:
Destination: Primordia, Agea, .12(top)/41(side)
<LRI Bluebonnet>500/500 slots
Hydroponic Garden-100
SMT-15
3 MEDMODS-45
3 SCIMODS-60
10 Baraats- 20
10 ACHs- 50
10 Khalims-100
10 Termite Swarms- 20
5 Outlaws-20
10 Deputes- 50
5 Ild Drones- 10
Raw Metal- 10
>50/50 teams<
Medical Team-10
Sci Team- 10
Civ Team- 5
Cowboy Teams- 15
Ranger Teams- 5
<LRI Volk>500/500 slots
3 HABMODs-60
OPS Center-20
3 FORCOMs- 30
PADMOD-10
2 Armor Mods-40
2 Sheriff IIs-12
15 Osels- 90
10 Stallion MkIIs- 50
5 Stallion MkIIIs-40
24 Sheriff Is- 48
25 Ioshads- 50
5 Buzzards- 20
10 Zogii Swarms- 30
>50/50 Teams<
Cowboy Teams-20
Ranger Teams-20
Mongol(Ioshad) Teams-5
Mongol(Buzzard) Teams-5
<LRI Kehree> 500/500 slots
STG Plant-200
Main Excavator-50
3 Bucket Wheels- 75
2 Elemental Refinery's-40
5 Generator Arrays- 100
3 Stallion MkIIIs- 24
Raw Metal- 11
>50/50 Teams<
Miner Teams- 15
Engineer Teams-15
Mechanic Teams-15
Civ Teams-5
2nd Fleet:
Destination:Cyrus
<LRI Lonestar> 500/500 slots
Hydroponic Garden-100
SMT-15
2 MEDMODS-30
3 SCIMOD- 60
5 Baraats- 20
10 Zogii Swarms- 30
5 Termite Swarms- 10
15 Ild Drones- 30
15 Outlaws- 60
5 Deputes- 25
10 Osels- 60
5 Stallion MkIIs-20
5 Stallion MkIIIs- 40
>0/50 Teams<
Sci Teams-10
Med Teams-10
Civ Teams- 5
Cowboys Teams- 15
Ranger Teams- 10
<LRI Pobeda> 500/500 slots
2 HABMODs-40
OPS Center-20
2 FORCOM-20
PADMOD-10
2 Armor Mods-40
2 Sheriff IIs-12
10 Osels- 60
10 Stallion MkIIs- 50
5 Stallion MkIIIs-40
35 Ioshads- 70
20 Buzzards- 80
15 Baarats- 30
5 ACHS- 25
Raw Metal- 3
>50/50 Teams<
Cowboys Teams-5
Ranger Teams-10
Mongol(Ioshad) Teams-15
Mongol(Buzzard) Teams-20
<LRI Uurekh> 500/500 slots
STG Plant-200
Main excavator-50
2 Bucket Wheels- 50
2 Elemental Refinerys-40
3 Generator Arrays-60
10 Sheriff Is- 20
5 Khalims- 50
Raw Metal- 30
>50/50 Teams<
Miner Teams- 15
Engineer Teams-15
Mechanic Teams-15
Civ Teams-5
Longhorn Ranching started out as a large, family owned ranch and agriculture corporation in Texas, hiring modern day cowboys to help govern and protect their large sums of cattle and land from thieves and general lawlessness. Eventually they had eaten up all the neighboring land they could in the US, and were forced to look for more pastures to acquire for their ever expanding herds.
Thus they turned their sites to Russia, who after losing WWIII was quickly doing whatever they could to recoup their losses. Buying up massive swaths of Mongolian and Siberian land,they slowly came to be a great local power, hording food and using whatever excuse they could to buy and build more and more weaponry to 'defend' their lands from their 'unstable neighbors'.
In reality they were causing great strain to their neighbors, selling vast amounts of weapons and gear to rebel and terrorist groups, causing uprising in their neighbors they then exploited, hiring off their own “cowboys” as mercenaries and guards, although with pre arranged agreements, purposefully failed to defend any rival corporations agricultural facilities. Thus with the combination of war and no one else to buy from, they would quickly gain a monopoly on all food in many areas, all while gaining even more money from fighting the very groups they armed, which they simply viewed as a good way to train their Cowboys.
1: Faction Name: Longhorn Ranching Inc.
2: Power System:
Economic Power: 13
Political Power: 4
Military Power: 13
3: Base of Operations: a massive chunk of Texas(and small parts of bordering states) as a homebase, and massive swaths of Siberia and Mongolia.
4: Date of Founding: 2089 CE
5: Corporate State: due to the strong laws protecting privacy on agricultural lands, many say they act almost like a small nation due to their strong, borders and vast amounts of land.
6: Venture Command Staff:
CEO: Daniel Bagger,
of the Bagger family that has owned this Corporation for generations, of 86 years old, with many kids to carry on the family name and business once he passes away.
-1: Commander: Vladinkov Bagger,
son of Daniel and one of his many “Wives”, one from Russia to be specific. While not the first born and thus not next in line to own the Corp back on earth, he is Daniels favorite son and has been handpicked to lead the company on to new pastures.
-2: Administrator: Boris Lenin
An LRI exec, and well versed in how to run a new mission, having experience with administrating to new lands in russia. He has a pot addiction, but is a very competent administrator, despite needing a few hits to get through the day.
-3: Security Officer: Khulan Baggar,
another son of Daniel and a Mongolian “Wife”, much further down the line then his half brother Vladinkov, although the two get along well enough. Khulan was chosen for his long and brutal experience gained commanding the Cowboys in multiple wars and uprisings.
Infantry Commander
Captain Julius Helman
Age: 56
Appearance: African american, angry looking
The epitome of a Scary Black Man, Captain Helman is always quick to promise an extra ration or a crate of beer to the man with the most kills. He's got a gung-ho approach to combat that few men ever surpass, and is often seen chewing on a cigar as he barks orders. He most often deploys with his infantrymen.
Air Wing Commander
Captain Nergui
Age: 32
A full-blooded mongolian, Wing Commander Nergui is desperate to prove himself, often taking incredible risks to prove how useful, in his opinion, air power is. He flies missions personally in his Buzzard.
Armored Commander
Captain Lin Lau
Age: 31
Appearance: Wears her hair in a bun, tends to dye it purple. Chinese. 5'4
Captain Lau is the armored commander of LRI's armor and artillery. She commands from a position of 'strategic importance' (EI back in the ops-center) and has on multiple occasions gotten into a full-blown fistfight with Chief Henderson, who she dislikes as a human being. This has made the dozens of LRI men she's slept with very irritated at Buck too.
-4: Chief Engineer: Buck Henderson
Age: 32
Appearance: jeans, leather jacket, aviators, baseball cap.
A straight, no nonsense man from alabama, Buck is very protective of his men. He's barley civil with Captain Lau, whom he once called a 'whore' when on one of his many drunken rants. This is possibly due to the fact that Henderson and Lau had formerly been in a relationship, but Lau went off and "banged like every dude in tha' corp" in Buck's words, and now he hates her with a vicious passion.
-5: Head of the Science Department: Jeanine Dufrense
Viewing herself as the only moral and sensible person amid a corporation of lunatics, Jeanine was given the job with LRI due to her top-of-the-class grades from Brown, multiple doctorates and her work with NASA's latest Primordia Probe when she was 20. She only took the job because the one at Solaris Unlimited was not available.
-6: The Foreman,: David Howe
Age: 21
Appearance: very clean
An extremely aggressive and meticulous young man, Howe has already clashed twice with Henderson over who does what when the mission starts. He's Captain Lau's current bed-mate, which may explain his attitude.
-7: Admiral: Iosif Chenkov
A russian with a long career in spaceflight.
-8: Warfare Overseer: Mbago Farrara
A numidian with experience keeping his homeland free of rampaging warlords, Major Farrara takes no shit, and is extremely distrustful of corporations, like many UN officers. He does however believe that at times, draconian methods are needed.
7: Units
LRI INFANTRY WING
Captain Julius Heman CO
"Cowboys" (LRI Contractors)
the main core of LRI forces, they train through manning the rigorous and vast lands, keeping bandits and thieves out, and taking part in mercenary operations. Good at trecking vast distances and going over any terrain. Nicknamed "Cowboys" for their brash jarhead attitude, they are armed with whatever they could afford off the 'starting allowance' given to them upon recruitment. Generally this is a mix of unmodded or lightly modded SARBs and HK357s. They wear no body armor to speak of.
Squad Size: 15
Armament
14 rifles of various types, 1 radioman
commander (submachine gun)
-2,Rangers:
Veterans and higher ranked, contractors rangers lead and command small forces. Their squads are far stealthier and a more deadly then their less experienced brothers.
Unlike cowboys, Rangers are armed with a uniformed set of gear and weaponry, fit for any modern forces.
Squad Size: 10
8 SARBs
1 M90 Smart Gun
1 M80 Smart Missile
-3,Mongols
men recruited from Mongolia and trained as elite shock troopers. They get around on Buzzards and Ioshad IIs and are armed to get in close and around flanks.
Squad Size: 5
5 SARBs (modded for long range)
Osel IFV
the latest model for massed armored troop transport, it is quite an odd design. Mounting 2 engines(one in both the front and back), and 2 80mm turrets (again one in the front and back), allowing it to move quickly both forward and backwards, and defend in both dierections.
This however, limits the crew to be both off loaded and loaded from the side, and requires 2 drivers and gunners to operate it. It carries 10 men.
Cargo slots: 6
Armament:
-2 80 mm Cannons(HE and AP)
-7,Outlaws:Light Artillery:
equipped with 55mm Mortars, these men are picked and trained to quickly change position as needed and remain undetected.
Cargo slots: 4
Armament:
-55mm Mortar(HE)
-9,Ild Drone:Air Drone:
a precision stealth drone copter used by some snipers to hit vital targets from any location.
Cargo slots 2
Armament:
-Laser Sniper HEL
-11,Termite Drone:Ground Drone:
a drone made to dig under the floor of tough positions then pop out of the ground, unleashing a fury of close quarters fire in swarms upon those within the building.
Cargo slots: 2
Armament:
Quick Fire HEL
-12,Sheriff I:APE Suit:
Veteran Rangers are taken and trained to use these destructive support suits, called Sheriffs, they are an armored, but slow, powerhouse.
Armed with 2 anti armor cannons and 2 anti infantry grenade repeaters, few stand in their way as they march along their way.
Cargo slots: 2
Armament:
-2 80mm Cannons(AP)
-2 26mm Grenade Repeaters(HE, Smoke, Gas)
-15,Ioshad II: Ground Transport:
unlike the Ioshad I, which was simply a robotic, albeit incredibly upgraded walker, the Ioshad II has significant upgrades. While the main body and head still retain a vaugley equine or insectoid shape, it now sports 6 limb like 'legs' ending in 'hands' that help it not only move faster, but lower to the ground, and over much rougher terrain, and even giving it the ability to climb walls.
Some variants allow for a weapon to be mounted on the neck, usually a machine gun of some form, although many sharpshooters have taken to using them to get into otherwise inaccessible spots, using to neck mount to provide a stable spot to mount longer barreled snipers from. The Ioshad is powered by a cold-fusion generator, has an underslung body, and uses flexible plastic footpads to distribute weight evenly.
While only up to two men can ride on a single Ioshad, it is an excellent scout and given the right weapon can be a valuable support platform for ground units.
Cargo slots: 2
Armament:
-1 gun mount(MG, Sniper, Drone control Computer)
-16 Bartaat Jeep
Not meant for combat, the Baartat is a dozer jeep. It's equipped with an armored cab, dozer blade and acid sprayer-flamethrower attachments for clearing brush and building roads.
Slots: 2
ARMORED WING
Lin Lau CO
-4,Stallion Mk II Main Battle Tank
A 4 person tank with adequate but aging armor for the time, with uses much wider dual tracks then many other models due to extensive use in rough terrain. Mounting a powerful, but sometimes dangerous, man loaded Railgun, with 2 automatic anti-air laser turrets on the top that double as its anti personnel guns.
-Slots: 5
Crew: 4
Armament:
-160mm RailCannon(HE and AP)
-2 Anti-air HEL(can target Infantry)
-5,Stallion Mk III Main Battle Tank/Laser/
mounting 5 men inside, one being a trained engineer, as the tank uses new hover tech and an extremely potent laser cannon. The weapon concentrates 6 HELs on a single amplifier that directs the resulting beam through a single reflective tube. The result is rather anticlimactic, as laserfire is silent and incoherant, with the target simply bursting into flame with no warning. Such high tech equipment is still quite new within the ranks of the LRI security and thus requires specialists to operate, making them overall much more expensive then the Mk II, albeit much more powerful and maneuverable. Each machine comes with it's own recharging station, and the batteries must be brought back to be recharged as well.
Slots: 8
Armament:
-Sextex HEL
-30 mm dual barreled turret machinegun
-13, Sheriff II:MAW:
while more of a giant 6 legged beetle then a human shape of the Sheriff I, the Sheriff II is still a deadly threat.
The center piece of any massive operation, its front is cannons, its sides are full of anti infantry guns and Drone launchers, and its top anti aircraft placements and ranged support guns.
Cargo slots: 6
Armament:
“please dont make me count for the love of god”
-first design inspector
-8,Deputes:Medium Artillery Unit:
Men recruited from the ranks of the Cowboys to man LRI own 98mm Artillery pieces.
Cargo slots: 5
Armament:
-98mm Cannon(HE)
-18 Armored Cargo Hauler(ACH)
The ACH is a heavily armored cargo truck built for transporting personnel and materials in the most secure of conditions.
Slots: 5
AIR WING
Captai Nergui CO
-10,Zogii:Air Drone:
the Zogii is a relatively small helicopter drone armed with a strong, precision laser made to lock onto missiles, bombs, and key aircraft components on enemy craft. Acting in swarms controlled by a central command station, they make a 'dome' around cities or key locations, effectively keeping out any attempt of enemies entering their airspace, once they have successfully setup. Covers around 2 square kms per swarm.
Cargo slots: 3
Armament:
- Precision HEL
-14,Khalim Air Transport:
a massive copter made to carry massive amounts of troops or a few vehicles from one established base to another.
Cargo slots: 10
Armament:
-well everything has a weakness....
-17: Buzzard (Tiloroter)
A small, 5-man transporter able to provide air cover and move troops. It's unarmed, and relies on troops in the cargo bay to fire out. However it's small, maneuverable and fast.
Slots: 4
Ships and their Cargo:
1st Fleet:
Destination: Primordia, Agea, .12(top)/41(side)
<LRI Bluebonnet>500/500 slots
Hydroponic Garden-100
SMT-15
3 MEDMODS-45
3 SCIMODS-60
10 Baraats- 20
10 ACHs- 50
10 Khalims-100
10 Termite Swarms- 20
5 Outlaws-20
10 Deputes- 50
5 Ild Drones- 10
Raw Metal- 10
>50/50 teams<
Medical Team-10
Sci Team- 10
Civ Team- 5
Cowboy Teams- 15
Ranger Teams- 5
<LRI Volk>500/500 slots
3 HABMODs-60
OPS Center-20
3 FORCOMs- 30
PADMOD-10
2 Armor Mods-40
2 Sheriff IIs-12
15 Osels- 90
10 Stallion MkIIs- 50
5 Stallion MkIIIs-40
24 Sheriff Is- 48
25 Ioshads- 50
5 Buzzards- 20
10 Zogii Swarms- 30
>50/50 Teams<
Cowboy Teams-20
Ranger Teams-20
Mongol(Ioshad) Teams-5
Mongol(Buzzard) Teams-5
<LRI Kehree> 500/500 slots
STG Plant-200
Main Excavator-50
3 Bucket Wheels- 75
2 Elemental Refinery's-40
5 Generator Arrays- 100
3 Stallion MkIIIs- 24
Raw Metal- 11
>50/50 Teams<
Miner Teams- 15
Engineer Teams-15
Mechanic Teams-15
Civ Teams-5
2nd Fleet:
Destination:Cyrus
<LRI Lonestar> 500/500 slots
Hydroponic Garden-100
SMT-15
2 MEDMODS-30
3 SCIMOD- 60
5 Baraats- 20
10 Zogii Swarms- 30
5 Termite Swarms- 10
15 Ild Drones- 30
15 Outlaws- 60
5 Deputes- 25
10 Osels- 60
5 Stallion MkIIs-20
5 Stallion MkIIIs- 40
>0/50 Teams<
Sci Teams-10
Med Teams-10
Civ Teams- 5
Cowboys Teams- 15
Ranger Teams- 10
<LRI Pobeda> 500/500 slots
2 HABMODs-40
OPS Center-20
2 FORCOM-20
PADMOD-10
2 Armor Mods-40
2 Sheriff IIs-12
10 Osels- 60
10 Stallion MkIIs- 50
5 Stallion MkIIIs-40
35 Ioshads- 70
20 Buzzards- 80
15 Baarats- 30
5 ACHS- 25
Raw Metal- 3
>50/50 Teams<
Cowboys Teams-5
Ranger Teams-10
Mongol(Ioshad) Teams-15
Mongol(Buzzard) Teams-20
<LRI Uurekh> 500/500 slots
STG Plant-200
Main excavator-50
2 Bucket Wheels- 50
2 Elemental Refinerys-40
3 Generator Arrays-60
10 Sheriff Is- 20
5 Khalims- 50
Raw Metal- 30
>50/50 Teams<
Miner Teams- 15
Engineer Teams-15
Mechanic Teams-15
Civ Teams-5