Post by Lord Harrab on Feb 9, 2016 3:22:51 GMT
I'm going to detail below an idea passed to me by Darko who had previously discussed idea's for a Fallout game with Coolyo for you guys to look over and see if you'd prefer to run this game using this method rather than my own. There won't be much of a change really to what I've already posted but I do wonder if this will make it more enjoyable. could you please let me know if you like this method or prefer the one I originally posted.
Instead of players using stats to build a Vault it is assumed that all players are members of the same vault. So instead, players will use the stats to create a character much like you do in the Fallout 4 game using the 'Special' system, in addition, each player chooses a department that they will control like Power, food, etc. This means the player gets to control a personalised character instead of generic ones making it a more personal experience I feel.
Players get to control what goes on in there own department (explained later) but there is an emphasis on controlling your explorer more. To accomadate this, each turn I will post events this way instead ....
Turn 1
Wasteland events - events that affect the world on the surface in a global capacity such as what other factions are doing, if something of note has occured or been spotted, etc
Vault events - events that effect the vault you are in on a global scale, such as a deathclaw at the door, a riot occuring, a food stash discovered from when the vault was built, etc
Player events - events split player by player detailing events specific to each person characters and events affecting their department such as player 1 finds an old church, raiders attack, etc and power conduit is leaking gas in player 1's department, etc.
This allows players to work together more effectively if they so wish and making things more personal rather than having faceless minions doing the dirty work and making vault management a doddle as you need only concentrate on your own department. The overseer of the vault(s) will be the GM who takes an inactive part in the game other than being the face who informs you about Vault events. The reason for this is I plan to implement a voting system. Each time a Vault event occurs it usually means a decision needs to be made so the department heads will vote (perhaps in the OOC) on what action to take.
I appreciate that this makes the game less competitive so I am open to idea's on this and even open to having more than one vault, perhaps 3 players per vault? Altnernatively you can tell me to go to hell and keep the current system.
Everything else I've been adding to this thread still stands regarding the technology and weapons questions etc.