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Post by Darko on Jan 18, 2016 7:50:11 GMT
Question: Do wolf characters have to have the Butcher trait to be considered a part of the Butchers group? That's the general intention behind it, yes, but if you want an alternative but still be a part of that faction there's probably some compromise.
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Post by halonachos on Jan 18, 2016 13:55:53 GMT
as if a true Englishman would use teabags in such a way. Blasphemy! What else are you going to do with all of the used tea bags? I mean you have so many skulls to drink the tea from it's ridiculous! It's good to recycle.
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Post by Draxy on Jan 18, 2016 14:28:49 GMT
as if a true Englishman would use teabags in such a way. Blasphemy! What else are you going to do with all of the used tea bags? I mean you have so many skulls to drink the tea from it's ridiculous! It's good to recycle. Well obviously we use the teabags to brew health potions. Using them to clog the wound? Please that was so last century.
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Post by Lord Harrab on Jan 18, 2016 15:57:33 GMT
What else are you going to do with all of the used tea bags? I mean you have so many skulls to drink the tea from it's ridiculous! It's good to recycle. Well obviously we use the teabags to brew health potions. Using them to clog the wound? Please that was so last century. its like he never went to Hogwarts. Anyway, moving on. Looks like the factions are filling out pretty equally, should make the game interesting.
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Post by Draxy on Jan 18, 2016 18:25:14 GMT
Very basic outline for now, will come back to it once I'm done with exams.
Player name: Draxy Character name: Emily Abigail Richmond "Little Red" Age: 16 (From being bit, as she doesn't care much for her human identity from before. ID reads 18) Species: Werewolf Home: Small flat Vehicle: None Affiliation: none Height: 5'3 Appearance: Personality: Known to be extremely violent when cornered, often resulting in the deliberate turnings of civilians in what can be described as a childish fit of rage. Nevertheless, Emily is also known to be highly manipulative often unafraid in using her looks to lure victims into a false sense of security. Traits: The Black Werewolf Background: Known commonly as little red amongst the wolf and hunter community both due to her liking of red clothing and for the red eyes that her wolf form has.
Emily was turned at a very young age, where she was abducted renamed and then raised by her new 'mother' as her cub. Both due to a near full life of being feared, hated and hunted as well as through the teachings of her wolf mother has lead to Emily having a very cynical and at times a somewhat childish outlook on life, as well as holding little to no regard for human life.
She has had many run ins with hunter teams in the past most infamously in a hotel in Spain, which lead to the near destruction of the hunter taskforce sent after her and with the deaths of 26 others and the turning of several others, the next full moon was especially bloody. Emily has now entered the newly founded UK city in an attempt to lose her ever persistent stalkers and gain some independence from her mother.
As human: WS: 5 BS: 2 S: 4 T: 3 W: 4 I: 4 A: 2 WP: 7
As wolf: WS: 8 BS: 2 S: 8 T: 7 W: 8 I: 7 A: 5 WP: 7
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Post by Warork on Jan 18, 2016 18:39:34 GMT
Damn...and here I was about to take the black wolf trait myself...
Another question Darko...I usually operate by Blood Moon rules unless told otherwise for this kind of stuff...Are wolves and vamps functionally immortal like they were there? How old do they have to be to be considered "old?"
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Post by halonachos on Jan 18, 2016 21:28:47 GMT
I think this might work.
Player name: Halonachos Character name: Shannon Cropper Age: 28 Species: Human Affiliation: AGIHO Intelligencer Height: 5' 9" Appearance: Moderate build, brunette, brown eyes, paler skin from chronically being indoors. Personality: Warm personality with an unhealthy obsession with furthering her knowledge Equipment: Silver Scattergun, Battle Plate, combat armor, pistol Spells: N/A Traits:
Alpha Clearance, Occult Knowledge Background: Shannon had always had an obsession with the occult, from her teenage years to university and forward she was always known as that one girl who liked it a bit too much. So much that she ended up accidentally discovering that vampires exist and that they exist in the form of "that one hot guy at the bar who you wouldn't mind taking back to your apartment". One would think that accidentally discovering that your one night stand would be a terribly unfortunate event, however Shannon took it in stride. After several hours of drunken experimentation on the now compromised vampire, the sun came up through her window, he burned, the cops arrived, and she soon found herself in a unique position of being locked in an asylum for "reading too much Twilight fanfiction and torching that poor bastard". AGIHO saw an opportunity in an educated woman with no better prospects and managed to relieve the asylum of her being.
During her tenure at AGIHO she decided that books and field reports provide a lot of great information, but first hand analysis would be much better. Her fellow researchers agreed that she should look into field work and began to silently take bets on how long she would last in the field. Shannon placed a bet on "until I come back for the money" and decided to start the paperwork needed to begin "ballistics testing" in the field.
WS: 2
BS: 3 S: 3 T: 4 W: 4 I: 6 A: 1 WP: 6
Edited for spacing making me upset
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Post by Darko on Jan 18, 2016 21:33:20 GMT
Nachos, AGIHO are about to get a massive overhaul (either today or some time in the next few weeks) as, with the inclusion of TFR, they're going to get a lot more defined. Might require you to redo a fair bit, but it'll be worth it. Well, I say that, probably just stats and gear.
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Post by halonachos on Jan 18, 2016 22:09:43 GMT
I'm good with that, I can work around trivial things like stat and equipment changes. After all, stats and gear don't define a character or a character's fate, it's the heart of the character that truly matters!
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Post by Darko on Jan 18, 2016 23:21:33 GMT
Damn...and here I was about to take the black wolf trait myself... Another question Darko...I usually operate by Blood Moon rules unless told otherwise for this kind of stuff...Are wolves and vamps functionally immortal like they were there? How old do they have to be to be considered "old?" Vampires are immortal forever and always, but I wouldn't really like characters older than 1000 years at the very most. Within 300 years is simplest, otherwise they'll have an absurd amount of backstory. I'd wager that while their bodies are immortal, their minds are not, and the older they are the more difficulty they'll have recalling bygone ages with great detail, apart from the strongest memories. Werewolves are not immortal, their human bodies age but at a reduced rate, they stay strong and healthy for longer than the typical person. I'd say their prime is around 20-80 years old, and old age probably peaks about 200 years old. At that point they'd be as senile and crippled as the rest of us are at 95. A werewolf character shouldn't really be above 120, because as a human they'd be so feeble it'd be ridiculous compared to other characters. Sure, they'd have their wolf form, but even that would be weaker. The truth is most just end up dead before they reach any truly venerable years, and I'd say the older they are the more taxing the transformations become... until one day they simply don't transform back, and succumb entirely to their wolf form and live out their days as a feral animal. Both species can reproduce with their own. Werewolves can reproduce with humans, but there is no 'half-werewolf' species, their offspring either have the affliction/gene or they don't. Vampires who reproduce with humans produce half-breeds, which are reviled by most. Oh, and as for how werewolves turn people - this can only be done by specifically biting a character or NPC who has been reduced to 0 wounds/incapacitated, rather than killing them outright. As for civilians, well, there's very little stopping them from being bitten. In the case of a character, on a D6 roll of 1-2 they are immune, 3-5 they become a werewolf, triggered by the next full moon or if they are in danger until they learn to control it, and on a 6 their body fails and they simply succumb to the bite. For civilians/other NPCs, as they have no stats for the most part, on a 1-5 they die and on a 6 they turn into a werewolf. Don't get any crazy ideas about forming your own werewolf army, because if eight people show up at the hospital with the same bite marks or if they all go missing in the same area very suddenly, it'll arouse a lot of attention. Same with vampires. Too much attention and you'll get the armed police or even the island's limited military on your case. As for Hunters, if they attract too much attention, they can easily get arrested or branded as terrorists if they are violent and resist arrest. While both AGIHO agents and Reapers will have credentials or a VIP only a phonecall away who'll get them off the hook, no doubt their identities will be on the news if there is a major confrontation with government forces, which reveals them to supernaturals everywhere. Basically, everyone needs to be careful. Oh, vampire bites. I think I wrote about them before. Same rolls as with werewolf bites, except if they are turned there are no special conditions. They simply turn permanently into vampires after a week.
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