Turn Three news
THE BEAST AWAKENS
Charbis the Storm Leviathan has awoken in the sea of Mede.
The Ice Gaints have been spotted in the Northern Wastes, but do not attack the "Little Folk." and seem content with whatever it is the Jotun do in those frozen lands
Land of KnowledgeAppearing in a sudden flash of light and flying pages in the centre of Salila The Oracle’s modest home, speaking directly to the Wisdom’s mind, The Goddess of Wisdom tells her that her skils could aid bring forth a Golden age, if she would just believe in her and the infinite wisdom she offered. Looking around her shack, Salia bowed deeply and said she would make haste to her Goddesses’ lands. When she arrives, she begins helping the faithful by offering suggestions of future actions.
Mining of the Minerals discovered begins in earnest, quickly turned into ingots and various trade items for the elves. Delighted and surpised to find a sourse of Ores and a willing trade partner, the elves gladly exchange some of their finest lumber in return, and smaller trades with merchants from both races expands. However, a large shipment of ore is stolen from the storehouse and the shipment sent is below the amount agreed. The elves are disappointed but understanding, having just suffered a pirate raid themselves
The Makeshift church in Latun has taken on a more permanent look, and elves can regularly been seen attending sermons and discussing the latest developments around the world. When asked if they can preach to the elves beyond the city, the Queen of the elves herself agrees, giving the humans her blessing, on the condition they induct a few willing elves into the upper ranks of their clergy.
In the Lands bordering the Keep of the Deamon Lord, Shrine-Towers are built and manned by Loyal soldiers, their eyes ever watchful for raids from that cursed bastion
A Messenger of Shadow and bone is spotted in a village in the south, but is driven off by Soldiers and Salia’s magic
Salia The Oracle has converted to the Church of Wisdom.
Due to a Powerful Wisdom openly converted to her faith, Sophazia has gained the Aspect of Magic
+5 Gold per turn
The Miner and Prospectors of her lands look to records of the old dwarves for better mining practises, however several key pages are missing.
The NecropolisThe Ranks of the Guards are expanded, known as Tomb Guard, these silent guardians enforce Tophs Laws and protect the Necropolis from bandits and unbelievers. In exchanged for this protection and the rites performed to ease the dead’s passage, the Priests request a tithe to maintain the necropolis, the sum requested is modest and most who come to the city find is a fair exchange.
A necromancer in the northern wastes is destroyed in black fire while attempting a dark ritual, his ashes are burned into the wall in the sign of the god of death.
+200 Faith
+5 gold per turn
The lands of JusticeA tournament is held with the aim of finding a worthy champion for the suit, involving both combat trails, scholarly arts and moral tests, many warriors, scholars and ordinary citizens take part. A champion is crowned; surprisingly it is a priestess who wins every event. When questioned, she says she was not always a member of the clergy and once led the life of a thief.
The Rouge Hero Kala has been declared in the Lands of Justice, she is already faithful to Ardjaous.
The Artifact “Shardplate” has been found and Attuned to Kala, it is Magical Plate Armour that boosts strength and toughness of the hero wearing it while being very light, but only while charged with magic.
Construction of irrigation and reservoirs continues, and the farms of the land soon have abundant harvests, another school and library is built, and both are visited by Inka, as a result of this divine favor and concern for their well-being, the ranks of the faithful swell.
+200 Followers
School built
5 shrines built.
Farms improved
Abundant Food
The WildlandsA Barracks is built in the newly claimed land and fortified with eager warriors. They constantly practice using the newly designed bow and the officers send their recommendations back to the scholars in the homeland.
Raids by the Northmen continue, but are repelled by The Wildmen's Superior Bows and defensive positions, the emergence of a sea monster send most ships back to port. Jariyah is guided by the Goddess of the Hunt to go to the fortress of Cyril. There, he says that he has not come to "Sell the wanderer a faith" but simply to give him a horse; when the Northmen attack, Cyril's men ride out in support. When the battle is over, they leave a message saying that if the wildmen were to return later, their master may be willing to listen
Emboldened by this, More Soilders join the ranks
A school is built in the homelands, open to all who wish to learn.
School Built
+100 Soldiers
+ Bows Improved
+Hero Willing to listen