Courtesy of myself and Lord Harrab, we give you...
Welcome to ROTCS IIIBackgroundIn the very beginning there were many ancient and powerful races. Of all the ancients still existing, none were more powerful than the Ancient and nomadic Ardenti, a crystal entity that spanned the known galaxy. The other, were the Cakari, hardy and powerful beyond belief.
While the Ardenti journeyed the stars looking for new races to guide and nurture the Cakari chose to isolate themselves in their own home system to watch over the younger races as bystanders and not help or interfere. It was in the Cakarian's home system that these two ancient giants clashed, opposing opinions of what was right and what was wrong and a stubbornness to match pitted these two giants in a conflict that consumed the younger races and nearly destroyed themselves by refusing to give way to one anothers opposing ideals.
With the help of the younger races an end was brought to the conflict though there were no true victors. Bloodied and crippled the two super races formed an uneasy peace and set forth to rebuild their empires, vowing not to make the same mistakes again as an uneasy peace turned to an uneasy alliance when a new superpower threatened to destroy and subvert all that lay in their way.
Story so far400 years have passed since the Ardenti/Cakari war ended and the crushing of the Kraw'ven Alliance who had sought to bring a galaxy under their heel. The Cakari, having rebuilt their mighty fleets and cities now stood side by side with the Ardenti whose ancient lifeship fleets stood proudly once again and whose numbers could blot out the very sun.
Knowing that is in the best interests of all, the Ardenti and Cakari agreed they should now stand aside, working with the younger races as guardians and advisors.
Creating your raceWhen creating a race you have a total of 50 points (X) to put towards the 10 traits listed below. The more points you place into a single trait the better it will perform during the game however you must spend a minimum of 2 points in each trait and a maximum of 15 in any one trait. Please be mindful when placing stats that for a better game they ought to be realistic, if you state in your races background that your race are marvels with technology then don’t put only two X’s into that trait, 8 or more would be appropriate. Below is an example. When creating yours, you are welcome to use numbers instead.
Some players may not wish to be planet bound and ride the cosmos as part of Flotilla based race where all your factories, agriculture and technology are produced and tested aboard huge vessels or lifeships. Flotilla based empires are invisible on the galaxy map unless spotted by patrols, getting too close to inhabited planets or interacting directly with other races. The player event will only list when they move location but never where they were or where they are going to unless the above criteria is met. Please place the word (Flotilla) in the race alignment trait. Flotilla’s only have 45 points to spend instead of 50 points. There is also a limit on how many players may pick Flotilla.
ExamplePlayer Name: Bob Bobbington
Race Name: The Bobbies
Race Allignment: The Cakari
Fleet Size: XXXXXX(6)
Fleet Strength: XXXXXXX(7)
Army Size: XXXXX(5)
Army Strength: XXXX(4)
Agriculture: XXXXX(5)
Infrastructure: XXXXX(5)
Economy: XXXXX(5)
Technology: XXXXXXXX(8)
Political Power: X(1)
Morale: XXXX(4)
ExplainationPlayer Name: (This is your username on the site)
Race Name: (This is the name of your race like Human, Romulan, Ork, etc)
Race Allignment: (This is a perk you can choose (see below))
Fleet Size: (This is the physical size of your space fleet in numbers)
Fleet Strength: (This is how strong your fleet is and includes weapons, tactics, etc)
Army Size: (This is how large your ground military is including tanks, soldiers, etc)
Army Strength: (When you battle on the ground this is how strong your forces are)
Agriculture: (This is how much food you have, the more you have the higher morale your people have and the more you can use for trade with other nations)
Infrastructure: XXXXX(5) (This is how quickly you can build structures or vehicles)
Economy: XXXXX(5) (The more you build or research the more taxing it is on your economy)
Technology: XXXXXXXX(8) (This is how quickly you can research new tech or reverse build)
Political Power: X(1) (This is how well you can get on with NPC’s and interactive events)
Morale: XXXX(4) (This is how happy your people are, the lower it is the higher chance for revolts or even worlds changing allegiance)
PerksNon-Aligned Worlds
Bonus to Economy
Bonus to Technology
Bonus to Political Power
No help from Ardenti or Cakari powers
May go Pirate Aligned at any time
May petition to go Ardenti/Cakari Aligned. May or may not be successful based on history
Cakari-Aligned Worlds
Any natural disaster or natural threat will gain Cakari aid
May not be in any way involved with Biological warfare or Weapons
May not hide secret research from the Cakari (I see the orders anyway)
May go Non-Aligned at any time
Ardenti-Aligned Worlds
Can petition Ardenti for aid if attacked
High PP Races have a chance to receive direct military assistance from the Ardenti if attacked
May not attack Flotilla based races unless attacked
Will not help against any natural disaster or natural threat
May go Non-Aligned at any time
Pirate-Aligned Worlds
Political Power can only be a maximum of a single X
No shipping attacks from Pirates
Chance to influence pirates attacks against specific players
May expend an order and Economy to Trade for Tech/Ships/Parts on the Black Market. 20/80 chance of getting what you want or a red herring.
A chance to be periodically offered stolen player tech by pirates
Suffers a large penalty to Army strength when attacking on planets due to being space bound
Tips on Race Creation1. Sadly, at the default stats, Quantity beats quality in terms of military. So ensure you equip yourself with a good amount of ships. Here’s the boring math. Both fleets have a HP of 100 per ship(this is the default level before researched tech improves it)
One fleet has 10 ships with a strength of 80. The other fleet has 20 ships at a strength of 40. It will take fleet one 2 hits to destroy a ship therefore it will only ever be able to destroy 5 ships max. Fleet two takes 3 shots to destroy a ship (3x40) and therefore will only be able to destroy 6 ships max. There is slight randomness built in so this may not always be the case.
2. Political Power is only useless when dealing with NPC’s and interactive events. If you don’t plan to get along with people then don’t invest much into this trait.
3. Agriculture doesn’t alter much. So if you don’t plan to trade it you can keep it relatively low. Be warned, natural disasters could potentially cripple you if set too low and you suffer from them.
4. Morale drops and lowers depending on what you do. If it gets too high the people will be willing to forgive almost anything you do at cost of morale. Let it drop too low and you could potentially suffer from rioting and sabotage all the way to open revolt on your worlds. This could even eventually lead to a planet declaring independence and turning into a NPC world.
5. Army size and strength is only important if you wish to take control of other peoples worlds. You are more than able to bombard a world from orbit and destroy its manufacturing or farms. But as soon as you land all the garrisoned soldiers and vehicle will come out unscathed from their fortified bunkers.
6. Perks is a useful tool to give a nice bonus. Pick carefully as even the Non-Alligned perk could be the best choice depending on which way you want to go. Having help from the Ardenti is all well and good until a giant meteor threatens your world, and likewise having a planetary shield gifted from the Cakari will do no good when your fleets are being attacked off world.
Galaxy MapPlease note, this is an example map from the end of ROTCS II and will be edited accordingly depending on how many players join. EDIT: Do not worry if you are a new or old player, any map changes that may occur will be fully discussed and agreed with affected players before finalising the map. See below posts for more info.