Post by Lord Harrab on Jul 16, 2014 23:37:27 GMT
Building the empire
Despite the power and wealth the major corporations of humanity have at their disposal, thousands of ships, millions of employees and a net worth in the billions, even they sarted out with perhaps a couple of ships, a handful of officers and an idea.
at first a freelancer ship might work as a part time contractor to another business and that might cover costs and turn a bit of profit, but if theywant to really start earning money, they need a plan and more people than their lone ship.
managing employees, ships and stations from across the galaxy is simple as long as you can access an FTL comms buoy, however, once a hierarchy is established by the players they do not have to remain on the same ship or even sector. you might want to put your Commander in command of your escort ship while your trader commands the hauler and the scientist remains in a rented lab on a station working on a project to improve ship performance. as long as you can communicate, the Ceo can dictate policy and what direction the business will head in, advised by the other players of course.
it is a good idea to have a plan on what your businesses will do both in the short term and its long term goal. Just because you started as a mining corp doesn't mean you cannot use the funs to become a PMC later on, for example. Restricting yourself to one aspect of the galactic market can be good or bad, it all depends on your actions. Existing Corps will react accordingly and few enjoy the idea of a new competetor entering the market, unless you manage an aspect of business that is essential: Networking.
Networking is a key part of the early days of your bussiness, make friends, contacts in other businesses in fields you wish to compete in, make yourself useful to someone and they will see your success in their best interest and will cut you deals, provide help and otherwise act like a bigger brother, for as long as it is profitable.
As for what you will do in this galactic market, your imagination is the only limit. if you can provide it, others will buy it, star chart data, escort services, ore mining or cargo hauling, humanity hungers and will pay good money for what you offer, as long as you can find the market for it.
Example: Lonestar Freighters is a small scale hauler corporation. without factories or refinery of its own, it must hire out its lone frigate to another business, pay collateral on the cargo, and ensure it is delivered on time and in good order. from there they buy an escort frigate, making them more appealing to other businesses for the lessened risk of losing the cargo to pirates, so more jobs become available, more valuable cargo is entrusted, and so their payment gets larger, Lonestar buys more ships, hires more crew, so can carry more cargo earn more credits. the business grows larger.
Despite the power and wealth the major corporations of humanity have at their disposal, thousands of ships, millions of employees and a net worth in the billions, even they sarted out with perhaps a couple of ships, a handful of officers and an idea.
at first a freelancer ship might work as a part time contractor to another business and that might cover costs and turn a bit of profit, but if theywant to really start earning money, they need a plan and more people than their lone ship.
managing employees, ships and stations from across the galaxy is simple as long as you can access an FTL comms buoy, however, once a hierarchy is established by the players they do not have to remain on the same ship or even sector. you might want to put your Commander in command of your escort ship while your trader commands the hauler and the scientist remains in a rented lab on a station working on a project to improve ship performance. as long as you can communicate, the Ceo can dictate policy and what direction the business will head in, advised by the other players of course.
it is a good idea to have a plan on what your businesses will do both in the short term and its long term goal. Just because you started as a mining corp doesn't mean you cannot use the funs to become a PMC later on, for example. Restricting yourself to one aspect of the galactic market can be good or bad, it all depends on your actions. Existing Corps will react accordingly and few enjoy the idea of a new competetor entering the market, unless you manage an aspect of business that is essential: Networking.
Networking is a key part of the early days of your bussiness, make friends, contacts in other businesses in fields you wish to compete in, make yourself useful to someone and they will see your success in their best interest and will cut you deals, provide help and otherwise act like a bigger brother, for as long as it is profitable.
As for what you will do in this galactic market, your imagination is the only limit. if you can provide it, others will buy it, star chart data, escort services, ore mining or cargo hauling, humanity hungers and will pay good money for what you offer, as long as you can find the market for it.
Example: Lonestar Freighters is a small scale hauler corporation. without factories or refinery of its own, it must hire out its lone frigate to another business, pay collateral on the cargo, and ensure it is delivered on time and in good order. from there they buy an escort frigate, making them more appealing to other businesses for the lessened risk of losing the cargo to pirates, so more jobs become available, more valuable cargo is entrusted, and so their payment gets larger, Lonestar buys more ships, hires more crew, so can carry more cargo earn more credits. the business grows larger.