Post by Darko on May 21, 2022 3:07:07 GMT
You know the drill, post your characters, discuss ideas and so on.
Side note, I am still hoping to finish Black Valk sooner rather than later before this really gets going (assuming enough people are interested, but it seemed like a popular idea on discord). GM wise I'll run this in a very reactionary way as I'd like this to be a primarily player-driven story. I'll just take what you guys come up with and run with it, throw in some spontaneous ideas along the way and let the whole thing come together naturally. I strongly encourage you guys to take creative liberties and I'm not really worried about things going off track considering the star wars universe is such a well-established setting. Anything we aren't sure about we can either look up on wookieepedia or just come up with ourselves.
Galaxy of Peril - part II - character sheets
Player name: Draxy
Character name: Shakka Anu
Species: Twi'lek
Age: 27
Appearance:
Shakka is a tall lithe and curvy, blue skinned rutian Twi'lek. Her clothing choice tends more towards the skimpy, often paying but the barest of lip service to claim the identity of 'clothing' covering only what is needed, and fulfilling several of the worst stereotypes about the females of her species. When her she is not wearing such then her clothing choice may tend towards the more modest, though such will still often accentuate her impressive figure in some way. Shakka herself often purposefully bringing attention to such through acts both subtle and not.
Recently Shakka has lost part of one of her leks in a fight. It has had an effect upon her, her usual confidence somewhat lacking though she still puts up her usual mask, it is now perhaps more easier to see through for some.
Equipment: A small easily hidden snub nose pistol, vial of poison. Knowledge of several drop zones and hidden stashes of money, jewellery and other such valuables.
Beskar Axe, Holographic Disguise Matrix, around 200 credits in hand held cash
General skills: Dancing, seduction, slicing. Infiltration and Assassination. Basic Force Abilities.
Motivation: Like most things about Shakka, much of her motivations is a mystery.
View on the fallen Empire and the New Republic: Whilst possessing a specific hatred of the Empire, Shakka's view of the New Republic is not much better seeing such as a flawed, ill-effective, bureaucracy. That shares much of the same flaws as the old republic before it and has done little to change the more seedier side of the Galaxy that she frequents. She cares little, whatever acts she performed, whatever people she left robbed blind or had left dead in a ditch somewhere they might never be found. It had always been for herself.
Homeworld: Imperial Centre
Backstory: Much of the worse stereotyping of the Twi'lek species portrays them as either criminals or midnight entertainment. Shakka is both.
The history she puts forwards is that she was born in the first year of the Clone Wars, back when Imperial Centre was still known as Coruscant to a Twi'lek dancer on the lower levels. She never knew her Father, only that he was some sort of man of high importance from the upper levels and apparently shared her skin tone. It wasn't important, there where many like her down here, half-breeds or otherwise all born into a life of squalor.
Apparently things got worse with the Empire, Shakka was smart and curious yet she found many doors seemingly closed to her because of the human centric new Empire. Even if Twi'leks were the second most abundant species in the Galaxy they never had been viewed well for anything that wasn't about their bodies and the new Empire seemingly turned this view into their new policy.
Twi'leks no matter how smart or promising they are, could find no work above the menial level, for even less than before. Shakka was no different and as soon as she was old enough, she found herself learning to dance in some no name bar. At first she hated how good she was at it.
She had always been special, knowing exactly what others are feeling or on occasion predicting something before it would happen. It was too much at times, the large amount of lifeforms found on the planet often overwhelming her and unable to truly filter out anyone from within the crowd, but that just forced her to learn.
Life had seen fit to force her on stage to perform, and Shakka was forced to use every skill she had just to make ends meat, dancing for every extra tip her audience may pass her way. The true breakthrough was when she discovered her ability to force her magic upon someone else's mind. Her clientele where often Imperial Officers, passing their shore leave within the more seedier side of the Capitol and for Shakka they were an easy payday. At first she plied them for information, using both seduction and her abilities to help lead her towards exactly what they want and selling such to whoever may ask for it. She doesn't know exactly when such evolved into assassinations, except that it first provided her ticket off world and out into the Galaxy.
Though she may of found herself with the alliance as her main partner she didn't care for them, and after the destruction of the Death Star her work branched out the Twi'lek working for whoever may be willing to pay. She found that she was even beginning to enjoy such work.
It was such that had brought her to Bontooine and Orn Duront
It's unknown exactly how much of this history is a lie though. It is clear that much of what Shakka puts forward is an easily crafted mask and what exactly is the real her. Perhaps the biggest clue to her true past, is that Shakka seems to have spent some time as a slave somewhere in her history, the possibility of becoming one again having a large affect upon the girl.
Other: Shakka is Force-sensitive but untrained, though she refers to this ability as either her 'magic' or 'powers' not knowing the true name for her abilities. This mostly amounts to party tricks or the occasional bouts of sudden intuition. Of note however is her ability to sense emotions, allowing her to 'tweak' her own actions to achieve the exact reaction she wants and her ability to force suggestions or outright manipulate another's mind.
Recently she has begun training under the former Jedi Jirano and is now able to use the Force to help boost her own reflexes.
---------------
Player name:Halonachos
Character name:Ego Toya
Species:Ewok
Age:20
Appearance:Furry, brown, short, wearing mostly scavenged and modified clothing including; pants from a Rebel trooper that has been cut and hemmed at the knees to fit, a worn Imperial officer hat with the Imperial pin replaced by a lower profile politician's crest, a pair of goggles, and a vest with multiple pockets.
Equipment: 1 modified flamethrower and tank system(includes adjustable focus to allow metal cutting as well), 1 complete set if Captain Photon holoseries, 1 survival kit, a small sack containing; a small pillow, a knife, and a rain poncho.
General skills: Survival, stealth, burning, cooking, can play the Kloo Horn, and scavenging.
Motivation: Vengeance
View on the fallen Empire and the New Republic: Neither matter.
Homeworld: Endor/Corvis Minor IV
Backstory: Ego remembers little of his life on Endor, just that it was green. He had spent most of his life on Corvis Minor IV after being relocated by Imperials and gifted to a lower level local politician who's family name Ego was never told but eventually learned through eavesdropping. What Ego did learn was how to perform as a pet in an Imperial household. He was treated fairly kindly by his "tribe" but always remained wary of the men in white armor as they weren't the nicest. Ego remembered being taught how to sit at a small table, learning table etiquette from another small member of the tribe. Savra, she was one of the kindest members he had interacted with and spent many days learning from her or the other members of the Vicematte tribe.
Then one night he was awoken by shouting and blaster shots. Ego opened the door to his little room and saw flashes of color dazzling across the clean, white walls of the manor. He stood in awe of the spectacle, unaware of the harm and meaning behind it, it was close to any other celebration he had witnessed from behind a window or banister. That is until he saw the elder Vicematte run up the stairs and towards him, several men in white following close behind him. The elder whisked him up and carried him to another room, shoving him inside along with Savra before turning and disappearing behind a thick metal door.
They sat in that room for almost an hour, the sound of blasters became sporadic and then silence fell upon them. Savra whimpered and Ego sat there, trying his best to assure her that their tribe was strong and they would be okay. A glaring light from a torch burning it's way into the room proved him wrong. Eventually men wearing the colors of the trees pulled him and Savra from the room. He saw many of the men in white armor laying on the ground. Scorch marks decorated the walls and floor, the air smelled of burning flesh.
They were dragged outsude of the manor, Savra was tossed against and a wall and Ego landed in a cage. From his helpless position he watched as a bloodied Elder, Savra, and multiple members of his tribe were lined against a wall.
A man read a list of supposed charges, things that Ego failed to believe any of them were guilty of, before another walked into the light of the manor's exterior security lamps. The man reading the charges stopped for a second before finally saying one word, "Guilty.". With a nod to the man in the light he had warranted their execution. The man in the light lifted his weapon and a gout of flame enveloped his tribe. Ego thrashed against the cage as the Vicematte Tribe was reduced to smouldering husks before his eyes. The men dressed as trees called him "confused", they called him "safe now", and they carted him off to a camp in the jungles.
It took Ego a few hours of trying, but he eventually managed to escape his captors. He found more men in white armor and explained to them that he knew where the people who killed his tribe were. Initially the men in white armor treated him as the ones in the manor did, they laughed and thought he was joking around. Eventually a man in gray overheard, his brow raised at the mention of Ego's tribe's name. He asked Ego where these killers were and Ego was more than happy to oblige them.
Hours later, Ego found himself abandoned in the jungle. The men in white armor had fought the men dressed as trees and many on both sides had died. Ego desperately searched around the ruined camp, eagerly checking the face of each body. His hopes raised when he found the flamethrower, however no faces on any of them matched the face of the man who had used it earlier. A burning came from inside him, the coward who had killed his tribe was not even courteous enough to die in a revenge attack. Ego hoisted the flamethrower and made a solemn vow. Someway, somehow, he would track down the killer. He would look him in the eye and tell him "My name is Ego Toya. You slayed my family, now prepare to die." before using the same weapon to char his flesh as he had done to his tribe's.
Other: Can't speak Ewokese.
-------------------------
Player name: Dewin
Character name: KL-599 "Karl"
Species: Human
Age:35
Appearance:
Tall, fit human male in his mid 30s, Karl is generally either dressed in grey overalls or in his armour. Has brown hair cut short alongside permanent stubble. Grey eyes with left eye being cybernetic. Permanently smells of cigarettes. While its generally hidden under his armour and clothing, has noticeable decree of cyberware in his body.
Equipment:
Custom repeater blaster, Electric netgun carbine, SE-14C blaster pistol
Vibrosword hidden inside cybernetic arm, Pair of vibro bayonets hidden in his belt and boot
Katarn class armour with repulsorlift jetpack, EVA powersuit
Imperial officer uniform
Shoulder mounted microrocket pod with airburst munitions
Industrial Vibrosaw
Grenadier belt with frag, flashbang and smoke grenades
Short range signal jammer
Saboteur toolkit.
General skills: Skilled pilot and loadmaster, veteran recce stormtrooper officer, mercenary connections, demolitions, former Kuat shipyard engineer, gunsmith and armourer.
Motivation: Reaching the last imperial loyalists in the galactic core region. Until then, survival.
View on the fallen Empire and the New Republic: Imperial loyalist.
Homeworld: Kuat
Backstory:
Other: Only organic limb left on Karl is his left arm, others are cybernetics. Dislikes Clankers, especially Roger.
Character name: Victoria "Vic" Koller
Species: Human
Age: 32
Appearance:
Human woman of average height, pale skin from lack of sunlight, Green eyes and black, shoulder height hair. Smells of disinfectant. Generally dishevelled appearance from stress. Left arm is cybernetic although covered in synthskin.
Equipment:
Scatterblaster, Disruptor rifle with two magazines worth of ammo, RG-4D blaster pistol
ARF Phase II armour with data visor, comn backpack and Wrist mounted cryobeam projector.
Vibroknife, Electrobaton
General supply of medical kits and tools alongside mix of drugs and narcotics
Modified ID10 seeker droid with flechette launcher and basic tools.
Grenade belt with frag and flashbangs, 1x Thermal detonator
Ceremonial clone wars era cortosis sword
Genelocked authenticator
General skills: Basic combat training, skilled medic and chemist, cyberware specialist, criminal connections, general spacer skills, stealth, fixer.
Motivation: One day to get enough credits to go legit over slicing criminals in back-alleys.
View on the fallen Empire and the New Republic: Having been grown up under separatists remnants, she sees no difference between the the two, just one rotten and corrupted corpse that refuses to die. Only now the cultist leading the corpse has different coloured lightsaber.
Homeworld: N/A, Was born in spacecraft somewhere in the outer rim
Backstory:
Other: Has general knowhow of couple non-basic alien languages, but is only has proficiency to listen and read for most of them. Old associate of Karl.
-------------
Player name: Castiel
Character name: Roger2
Species: B1 Battle Droid
Age: Approx 30
Appearance: Standard B1 battle droid, quite old with signs of battle damage on the paintwork
Equipment: E-5 Blaster Rifle, sniper attachments for E-5, droid commando vibrosword and thermal detonators. Assassin and commando droid heads.
General skills: Tactical planning, independent thought and decision making, droid accuracy and immunity to fear.
Motivation: To gather and install B1 programs and equipment (eg sniper, pilot, driver, recon, rocket, grapple etc.) to increase his efficiency.
View on the fallen Empire and the New Republic: Neutral
Homeworld: Geonosis
Backstory: A standard B1 Battle Droid produced towards the end of the Republic's war with the CIS, Roger2 was decommissioned towards the end of the Clone Wars due to his CPU being damaged in combat. He was stolen from the scrap facility along with a number of similar droids by a black market smuggler who saw an opportunity for profit in the demise of the CIS and the vast surplus of droids to be scrapped. The stolen droids were reprogrammed to be able to function independently using bootleg copies of the OOM commander droid programme and sold to private individuals and collectors for use as guards for personal protection and for their value as collectors items of that turbulent period in the galactic history. Roger2 has passed through the hands of numerous individuals before arriving on Orn Duront with his latest owner/companion Var Skeddle, a lowlife drug runner.
Other: The original B1 model was built to either protect the CPU in the head or for it to be destroyed completely, allowing the droid CPUs to be reused in a new chassis. However, sometimes partial damage to the CPU can occur rendering the droids unstable. These droids are usually destroyed when the damage becomes evident.
----------------
General skills: Jirano is a natural diplomat and would much rather talk his way out of a situation than fight his way out, as is the Jedi way that he was trained to uphold. In keeping with his late master's philosophy of "peace through strength", however, Jirano knows it is better to be a warrior in a garden than a gardener in a war. As a result he is very proficient in both armed and unarmed melee combat, especially with swords and blades of all types.
Galaxy of Peril - part I - character sheets
Player name: Castiel
Character name: Roger2
Species: B1 Battle Droid
Age: Approx 30
Appearance: Standard B1 battle droid, quite old with signs of battle damage on the paintwork
Equipment: E-5 Blaster Rifle, electropole and thermal detonators.
General skills: Tactical planning, independent thought and decision making, droid accuracy and immunity to fear.
Motivation: To gather and install B1 programs and equipment (eg sniper, pilot, driver, recon, rocket, grapple etc.) to increase his efficiency.
View on the fallen Empire and the New Republic: Neutral
Homeworld: Geonosis
Backstory: A standard B1 Battle Droid produced towards the end of the Republic's war with the CIS, Roger2 was decomissioned towards the end of the Clone Wars due to his CPU being damaged in combat. He was stolen from the scrap facility along with a number of similar droids by a black market smuggler who saw an opportunity for profit in the demise of the CIS and the vast surplus of droids to be scrapped. The stolen droids were reprogrammed to be able to function independently using bootleg copies of the OOM commander droid programme and sold to private individuals and collectors for use as guards for personal protection and for their value as collectors items of that turbulent period in the galactic history. Roger2 has passed through the hands of numerous individuals before arriving on Orn Duront with his latest owner/companion Var Skeddle, a lowlife drug runner.
Other: The original B1 model was built to either protect the CPU in the head or for it to be destroyed completely, allowing the droid CPUs to be reused in a new chassis. However, sometimes partial damage to the CPU can occur rendering the droids unstable. These droids are usually destroyed when the damage becomes evident.
___________________________________________
Player name: Draxy
Character name: Shakka Anu
Species: Twi'lek
Age: 27
Appearance:
Shakka is a tall lithe and curvy, blue skinned rutian Twi'lek. Her clothing choice tends more towards the skimpy, often paying but the barest of lip service to claim the identity of 'clothing' covering only what is needed, and fulfilling several of the worst stereotypes about the females of her species. When her she is not wearing such then her clothing choice may tend towards the more modest, though such will still often accentuate her impressive figure in some way. Shakka herself often purposefully bringing attention to such through acts both subtle and not.
Equipment: A small easily hidden snub nose pistol, vial of poison. Knowledge of several drop zones and hidden stashes of money, jewellery and other such valuables.
General skills: Dancing, seduction, slicing.
Motivation: Like most things about Shakka, much of her motivations is a mystery.
View on the fallen Empire and the New Republic: Whilst possessing a specific hatred of the Empire, Shakka's view of the New Republic is not much better seeing such as a flawed, ill-effective, bureaucracy. That shares much of the same flaws as the old republic before it and has done little to change the more seedier side of the Galaxy that she frequents. She cares little, whatever acts she performed, whatever people she left robbed blind or had left dead in a ditch somewhere they might never be found. It had always been for herself.
Homeworld: Imperial Centre
Backstory: Much of the worse stereotyping of the Twi'lek species portrays them as either criminals or midnight entertainment. Shakka is both.
She was born in the first year of the Clone Wars, back when Imperial Centre was still known as Coruscant to a Twi'lek dancer on the lower levels. She never knew her Father, only that he was some sort of man of high importance from the upper levels and apparently shared her skin tone. It wasn't important, there where many like her down here, half-breeds or otherwise all born into a life of squalor.
Apparently things got worse with the Empire, Shakka was smart and curious yet she found many doors seemingly closed to her because of the human centric new Empire. Even if Twi'leks were the second most abundant species in the Galaxy they never had been viewed well for anything that wasn't about their bodies and the new Empire seemingly turned this view into their new policy.
Twi'leks no matter how smart or promising they are, could find no work above the menial level, for even less than before. Shakka was no different and as soon as she was old enough, she found herself learning to dance in some no name bar. At first she hated how good she was at it.
She had always been special, knowing exactly what others are feeling or on occasion predicting something before it would happen. It was too much at times, the large amount of lifeforms found on the planet often overwhelming her and unable to truly filter out anyone from within the crowd, but that just forced her to learn.
Life had seen fit to force her on stage to perform, and Shakka was forced to use every skill she had just to make ends meat, dancing for every extra tip her audience may pass her way. The true breakthrough was when she discovered her ability to force her magic upon someone else's mind. Her clientele where often Imperial Officers, passing their shore leave within the more seedier side of the Capitol and for Shakka they were an easy payday. At first she plied them for information, using both seduction and her abilities to help lead her towards exactly what they want and selling such to whoever may ask for it. She doesn't know exactly when such evolved into assassinations, except that it first provided her ticket off world and out into the Galaxy.
Though she may of found herself with the alliance as her main partner she didn't care for them, and after the destruction of the Death Star her work branched out the Twi'lek working for whoever may be willing to pay. She found that she was even beginning to enjoy such work.
It was such that had brought her to Bontooine and Orn Duront
Other: Shakka is Force-sensitive but untrained, though she refers to this ability as either her 'magic' or 'powers' not knowing the true name for her abilities. This mostly amounts to party tricks or the occasional bouts of sudden intuition. Of note however is her ability to sense emotions, allowing her to 'tweak' her own actions to achieve the exact reaction she wants and her ability to force suggestions or outright manipulate another's mind.
_______________________________________
Player name:Halonachos
Character name:Ego Toya
Species:Ewok
Age:20
Appearance:Furry, brown, short, wearing mostly scavenged and modified clothing including; pants from a Rebel trooper that has been cut and hemmed at the knees to fit, a worn Imperial officer hat with the Imperial pin replaced by a lower profile politician's crest, a pair of goggles, and a vest with multiple pockets.
Equipment: 1 modified flamethrower and tank system, 1 survival kit, a small sack containing; a small pillow, a knife, and a rain poncho.
General skills: Survival, stealth, burning, cooking, can play the Kloo Horn, and scavenging.
Motivation: Vengeance
View on the fallen Empire and the New Republic: Neither matter.
Homeworld: Endor/Corvis Minor IV
Backstory: Ego remembers little of his life on Endor, just that it was green. He had spent most of his life on Corvis Minor IV after being relocated by Imperials and gifted to a lower level local politician who's family name Ego was never told but eventually learned through eavesdropping. What Ego did learn was how to perform as a pet in an Imperial household. He was treated fairly kindly by his "tribe" but always remained wary of the men in white armor as they weren't the nicest. Ego remembered being taught how to sit at a small table, learning table etiquette from another small member of the tribe. Savra, she was one of the kindest members he had interacted with and spent many days learning from her or the other members of the Vicematte tribe.
Then one night he was awoken by shouting and blaster shots. Ego opened the door to his little room and saw flashes of color dazzling across the clean, white walls of the manor. He stood in awe of the spectacle, unaware of the harm and meaning behind it, it was close to any other celebration he had witnessed from behind a window or banister. That is until he saw the elder Vicematte run up the stairs and towards him, several men in white following close behind him. The elder whisked him up and carried him to another room, shoving him inside along with Savra before turning and disappearing behind a thick metal door.
They sat in that room for almost an hour, the sound of blasters became sporadic and then silence fell upon them. Savra whimpered and Ego sat there, trying his best to assure her that their tribe was strong and they would be okay. A glaring light from a torch burning it's way into the room proved him wrong. Eventually men wearing the colors of the trees pulled him and Savra from the room. He saw many of the men in white armor laying on the ground. Scorch marks decorated the walls and floor, the air smelled of burning flesh.
They were dragged outsude of the manor, Savra was tossed against and a wall and Ego landed in a cage. From his helpless position he watched as a bloodied Elder, Savra, and multiple members of his tribe were lined against a wall.
A man read a list of supposed charges, things that Ego failed to believe any of them were guilty of, before another walked into the light of the manor's exterior security lamps. The man reading the charges stopped for a second before finally saying one word, "Guilty.". With a nod to the man in the light he had warranted their execution. The man in the light lifted his weapon and a gout of flame enveloped his tribe. Ego thrashed against the cage as the Vicematte Tribe was reduced to smouldering husks before his eyes. The men dressed as trees called him "confused", they called him "safe now", and they carted him off to a camp in the jungles.
It took Ego a few hours of trying, but he eventually managed to escape his captors. He found more men in white armor and explained to them that he knew where the people who killed his tribe were. Initially the men in white armor treated him as the ones in the manor did, they laughed and thought he was joking around. Eventually a man in gray overheard, his brow raised at the mention of Ego's tribe's name. He asked Ego where these killers were and Ego was more than happy to oblige them.
Hours later, Ego found himself abandoned in the jungle. The men in white armor had fought the men dressed as trees and many on both sides had died. Ego desperately searched around the ruined camp, eagerly checking the face of each body. His hopes raised when he found the flamethrower, however no faces on any of them matched the face of the man who had used it earlier. A burning came from inside him, the coward who had killed his tribe was not even courteous enough to die in a revenge attack. Ego hoisted the flamethrower and made a solemn vow. Someway, somehow, he would track down the killer. He would look him in the eye and tell him "My name is Ego Toya. You slayed my family, now prepare to die." before using the same weapon to char his flesh as he had done to his tribe's.
Other: Can't speak Ewokese.
____________________________________________
Player name: Dewin
Character name: Karl
Species: Human
Age:35
Appearance:
Tall, fit human male in his mid 30s, Karl is generally either dressed in grey overalls or in his armour. Has brown hair cut short alongside permanent stubble. Grey eyes with left eye being cybernetic. Permanently smells of cigarettes. While its generally hidden under his armour and clothing, has noticeable decree of cyberware in his body.
Equipment: Heavily modified heavy bullpup blaster rifle with underslung fusion cutter, SE-14C blaster pistol, vibroblade hidden in cybernetic arm, bounty hunter armour, duffel bag full of bits and pieces, broken repulsorlift backpack, saboteur toolkit.
General skills: Skilled pilot and loadmaster, veteran recce stormtrooper, mercenary connections, demolitions, former Kuat shipyard engineer.
Motivation: Reaching the final true imperial loyalists in the galactic core region. Until then, survival.
View on the fallen Empire and the New Republic: Imperial loyalist.
Homeworld: Kuat
Backstory: Stormtrooper turned into freelancer, KL-599 had served with distinction in the imperial stormtrooper corps before being critically injured by rebel explosive during the battle of Hoth. From his hospital bed he watched as the empire that he beloved collapsed from within while the so called loyalists were too busy backstabbing each other to actually kill the rebel vermin desecrating the empires corpse.
Having lost his duty and job, KL-599 decided to rename himself and escape to the outer rim away from rebel stench after his command structure disintegrated around him with nothing even left to desert from.
Along the way he trained himself to become capable pilot to keep bread on the table and limbs moving. The fact that the outer rim gave him plenty of opportunities to kill rebel scum when they are without their regime's support was just the icing on the cake.
This field of job eventually ended taking him to Bontooine after his contract as pilot to local private military group ended.
Other: Only organic limb left on Karl is his left arm, others are cybernetics. Dislikes Clankers.
While Karl's armour has gone thought enough modifications and part changes, someone with good eye could still see the remnants of the original stormtrooper officer suit that it was built upon.
Character name: Victoria "Vic" Koller
Species: Human
Age: 32
Appearance:
Human woman of average height, pale skin from lack of sunlight, Green eyes and black, shoulder height hair. Smells of disinfectant. Generally dishevelled appearance from stress.
Equipment: Scatterblaster, RG-4D blaster pistol, scavenger armour over yellow overalls, data visor, vibroknife, bunch of medical kits and tools stuffed in backpack and webbing, general mix of drugs and narcotics. medical drone with scanner, flechette launcher and basic tools.
General skills: Basic combat training, skilled unlicensed medic and chemist, criminal connections, general spacer skills, sneaking.
Motivation: One day to get enough credits to go legit over slicing criminals in back-alleys.
View on the fallen Empire and the New Republic: Having been grown up under separatists remnants, she sees no difference between the the two, just one rotten and corrupted corpse that refuses to die. Only now the cultist leading the corpse has different coloured lightsaber.
Homeworld: N/A, Was born in spacecraft somewhere in the outer rim
Backstory: Having been born into spacer family during the clone wars, Victoria has been living under a threat of blaster as long as she can remember. Whatever it was Old republic and their hordes of slave clones led by their cultist overlords, imperials with delusions of grandeur or Hutts gorging themselves in stolen wealth, there always has been someone around to point rifles at people.
Following the shattering of the CIS, what was left of her family hid among the hutt space, where they were picked off one by one by either blaster bolts or small print. Victoria herself eventually ended up as "Apprentice" under one of the street doks operating under one of the many hutt overlords. The bitter alien having brought her out of spite for one his rivals, had no love for the human and made sure to make his distaste clear. Still, the fleshsmith did teach her how to properly tend to the various criminals that crawled to his shop and what to do with those that can't pay.
Following her late mentors death during botched robbery where he was shot in the back around the time of battle of Endor, Victoria has operated as roaming medic in the outskirts of criminal underworld. Without much attachment for Hutts and their petty kingdoms, she had been looking for way out of the region without getting tangled into debt to someone that she can't deal with.
Other: Has general knowhow of couple non-basic alien languages, but is only has proficiency to listen and read for most of them. Old associate of Karl.
____________________________________________
Player name: Warork
Character name: Zira Ajaxis Vandrec
Species: Human (Corellian)
Age: 24
Appearance:
Equipment: Various engineer's tools in a toolkit, numerous gadgets and small pieces of tech, and a BlasTech Industries DL-54 heavy blaster pistol on a hip holster
General skills: Zira is a mechanical prodigy, she's tinkered with and repaired everything from droids to starships in her short life. Being raised around starfighter pilots and ship captains she's also a natural pilot with the reflexes and devil-may-care attitude towards flying made famous by her beloved Corellia. She also grills a mean Nerf sirloin when given the chance.
Motivation: To see the galaxy in all its wonderful and terrible majesty, to fly where no freighter captain has dared and to leave anyone trying to stop her choking on the dust in her wake.
View on the fallen Empire and the New Republic: Being raised in the rebellion, Zira has absolutely no sympathetic feelings towards the Empire or any of their apparatus and has even born witness in her young life to the brutality of both. Be that as it may, Zira has found the New Republic to be something of a major disappointment as she feels like the doddering new entity is simply too indecisive and compromised by hypocrisy to be of much use to the galaxy at large. It is for this reason amongst others that she has decided to leave the strictures of home behind her to see the wider galaxy beyond.
Homeworld: N/A, has Corellian ancestry and considers herself Corellian despite only visiting the planet for short periods during her childhood.
Character name: Jirano Namora
Motivation: Provide protection and guidance to Zira in pursuance of the debt that is owed.
View on the fallen Empire and the New Republic: Having been hunted down by and then made a prisoner of the Empire, he has no real positive view of anything Imperial. Jirano has hope for the New Republic to set things right in the galaxy but also sees it making similar mistakes to the Old Republic and this together with his personal history has made him want to shy away from galactic politics altogether. He hopes to live some sort of life in solitude out beyond the control of governments and dictators.
Homeworld: Glee Anselm
Backstory: Jirano began life as a small child noticed to have particular skills and abilities by his guardians. At the time it was known amongst his people that some of them could be born with the ability to feel and use the Force thanks to the fame and standing of Jedi Master Kit Fisto, a Nautolan on the Jedi Council itself. Jirano spent his formative years at the Jedi temple on Coruscant and was eventually paired with a master when, just coming into his adolescent years, the Clone Wars ignited the galaxy in a cacophony of fire. Those were hard years for Jirano and he saw many of his friends and former masters die, consumed by the raging infernos of conflict. He grew up fast and was well on his way to becoming a Jedi knight himself when the end finally came; Order 66 was given, the Clones turned on the Jedi, Jirano's master was killed and he barely managed to make it into hiding himself before the galaxy and his future were changed forever.
Other: Jirano is obviously a Force sensitive and had several years of training in the Jedi Order as a padawan but as a result of the Clone Wars and the Empire that came after it he has lived a lonely life hiding his abilities away from the galaxy at large. The combined trauma and emotional attachment to the Order that he carries with him to this day forces him to question the wisdom of the Jedi High Council before it was destroyed. He has spent his entire adult life wondering how the great and mighty Force sensitive sages of the Jedi could have allowed the Empire to rise without foreseeing the danger of the Sith and looks upon any potential revival of the old ways with wariness, being convinced that anyone who would prefer the Order the way it had been before the Purge has not truly learned the lessons that the Will of the Force has attempted to teach them.
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Player name: Mordoskul
Character name: Albedan Brethu
Species: Human (Naboo)
Age:24
General skills: Imperial Etiquette, Soldiering, Languages (Naboo, High Galactic, Basic), Galactic History (Heavy Imperial Bias), Athletics, Melee, Ship to Ship Boarding Maneuvers. Sailing. The Construction of Scale Models of Various Land, Air, and Spacecraft.
Motivation: To find purpose in a chaotic galaxy turned upside down. Failing that, to disappear completely.
View on the fallen Empire and the New Republic: The Empire was a beacon of civilization and order, a true monument to the superiority of Humanity. Emperor Palpatine transformed a corrupt and dying Republic into a powerful and just Empire that purged the rot infecting the galaxy. The Alliance to Restore the Republic, nothing but a band of reactionary terrorists clinging to a past that never existed. This disorganized mass of hooligans and thugs could never hope to challenge the rightful rulers of the galaxy.
Then why did they win?
Why did the New Republic spring so easily from the ashes while the Empire collapsed into warring fiefdoms nearly the moment Palpatine died? Unity. Brotherhood. Justice. All perished in the mad scramble for Coruscant. Brother killing brother, human against human. As the Empire disintegrates under the weight of its cruelty and the ambition of its Moffs, Albedan is left without a cause to turn to. Was the Empire ever right? Could he have been wrong about the New Republic? Maybe it doesn't matter. As an Imperial deserter, neither will welcome him with open arms.
Homeworld: Naboo
Backstory: Born the year the Empire rose to ascendency, Albedan Brethu grew up within a middle-class family in the royal city of Theed, Naboo. Raised in the SAGroup, the youth wing of the Coalition for Progress, Albedan was inundated with Imperial propaganda. A true believer all his life, Albedan entered the Stormtrooper Corps as soon as he turned eighteen. Due to his background in the SAGroup, the young Albedan was selected to become a Nova Trooper. Nova Troopers, though used later in the Galactic Civil War as marines, served as an honor guard standing watch over historical Imperial sites. Assigned to the Palace of Theed, Albedan enjoyed a cushy assignment performing garrison duty.
As the Galactic Civil War raged outside, Albedan remained absolutely certain that the Empire would triumph over the terrorists. When news reached Naboo of the Emperor's death on the Second Death Star, Theed was thrown into a panic as rebel sympathizers rose in open rebellion and confused Imperial troops attempted to follow contradictory orders. With Vader dead as well, and the whereabouts of Sate Pestage unknown, the Empire had no Emperor.
As Naboo threatened to spiral into total anarchy, one man stepped forwards to seize the reins of power. Moff Quarsh Panaka, once bodyguard to the late Queen Amidala, proclaimed the independence of the Chommell Sector from the Galactic Empire. Declaring the Chommell Neutral Zone (CNZ), Panaka refused to acknowledge any warlord until a legitimate successor to Palpatine had been chosen. The CNZ, though an Imperial splinter faction, relaxed many of the more authoritarian policies that had been in place since the end of the Clone Wars. Aliens were granted residency rights and a new constitution was being drafted to reform the CNZ into a controlled democracy. Though a far cry from the liberalism of the New Republic, Panaka's policies were seen as heresy by Colonel Gothlik Gorm and his clique of hardline officers.
As the CNZ was born, Albedan and his fellow Nova Troopers began to take the role of military police within the cities of aligned planets. Albedan remained in Theed, and though initially shocked by the rapid changes in Imperial policy, could not help but find Panaka's rule to be both just and fair. In Panaka, Albedan saw what propaganda had made the Emperor out to be: a wise, benevolent dictator who ruled not with an iron fist, but an even hand. As part of the CNZ, Albedan began to believe that the dream of the Empire had been preserved on Naboo.
Stability reigned during the brief tenure of the CNZ, but it could not last. As the Empire's death throes consumed the galaxy, the final cruelty of Palpatine revealed itself. Operation: Cinder, the final failsafe to ensure that the Empire died with its Emperor, began to consume worlds. When Imperial Star Destroyers began to emerge at the edge of the CNZ, they believed that another warlord had come to claim Chommell as their own. However, discontent crept into the ranks as the Star Destroyers refused to answer any hails.
The ensuing space battle between the small CNZ defense fleet and the overwhelming firepower of the Cinder ships forced a ragged retreat back to Naboo, where Panaka hoped the planetary shield would prevent an invasion. Perhaps it would have, and perhaps ground to space fire would have eventually forced the Cinder fleet to draw back.
In the city of Theed, Gorm's clique launched a coup. Having been in secret contact with Imperial operatives, Gorm was content to see Naboo burn to wipe away the stain of Panaka's treachery. Albedan, once a contented Nova Trooper watching over monuments, was suddenly thrown into combat against fellow Imperials. In all his years in the SAGroup, the Stormtrooper Corps, of his unwavering conviction in the rightness of the Empire, Albedan never imagined that his first kill would be another stormtrooper.
As Colonel Gorm launched his coup, so too did the rebels. A motley of monarchists, New Republic loyalists, and Gungan guerillas, rose up as the CNZ garrison was distracted fighting its own soldiers. An ugly three-way war soon consumed Naboo.
As the gardens and estates of Theed echoed with the sound of blaster fire and the tramp of armored walkers, Albedan found himself at the side of Moff Panaka. Escorting the Moff through the wartorn city to safety, their armored craft struck a mine. As metal groaned and buckled, Albedan attempted to pull Panaka from the wreckage, but was too late to save the short-lived leader of the CNZ.
As the planetary shield unraveled overhead, the orbital guns of the Star Destroyers thundered, beginning the devastation of Naboo.
As the city burned, Albedan ran, all martial pride forgotten as everything became light and noise. His armor dented and carbon-scored, the Nova Trooper watched in disbelief as a New Republic fleet engaged the Star Destroyers in low orbit, forcing the true believers to perform an emergency Hyperspace jump.
It was surreal to watch the enemy he had hated his entire life descend to the surface of Naboo to save its people. His armor and identification disposed of in the flaming wreckage of an Imperial transport, Albedan joined the flow of refugees out of Theed. To where, he didn't know.
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Side note, I am still hoping to finish Black Valk sooner rather than later before this really gets going (assuming enough people are interested, but it seemed like a popular idea on discord). GM wise I'll run this in a very reactionary way as I'd like this to be a primarily player-driven story. I'll just take what you guys come up with and run with it, throw in some spontaneous ideas along the way and let the whole thing come together naturally. I strongly encourage you guys to take creative liberties and I'm not really worried about things going off track considering the star wars universe is such a well-established setting. Anything we aren't sure about we can either look up on wookieepedia or just come up with ourselves.
Galaxy of Peril - part II - character sheets
Player name: Draxy
Character name: Shakka Anu
Species: Twi'lek
Age: 27
Appearance:
Shakka is a tall lithe and curvy, blue skinned rutian Twi'lek. Her clothing choice tends more towards the skimpy, often paying but the barest of lip service to claim the identity of 'clothing' covering only what is needed, and fulfilling several of the worst stereotypes about the females of her species. When her she is not wearing such then her clothing choice may tend towards the more modest, though such will still often accentuate her impressive figure in some way. Shakka herself often purposefully bringing attention to such through acts both subtle and not.
Recently Shakka has lost part of one of her leks in a fight. It has had an effect upon her, her usual confidence somewhat lacking though she still puts up her usual mask, it is now perhaps more easier to see through for some.
Equipment: A small easily hidden snub nose pistol, vial of poison. Knowledge of several drop zones and hidden stashes of money, jewellery and other such valuables.
Beskar Axe, Holographic Disguise Matrix, around 200 credits in hand held cash
General skills: Dancing, seduction, slicing. Infiltration and Assassination. Basic Force Abilities.
Motivation: Like most things about Shakka, much of her motivations is a mystery.
View on the fallen Empire and the New Republic: Whilst possessing a specific hatred of the Empire, Shakka's view of the New Republic is not much better seeing such as a flawed, ill-effective, bureaucracy. That shares much of the same flaws as the old republic before it and has done little to change the more seedier side of the Galaxy that she frequents. She cares little, whatever acts she performed, whatever people she left robbed blind or had left dead in a ditch somewhere they might never be found. It had always been for herself.
Homeworld: Imperial Centre
Backstory: Much of the worse stereotyping of the Twi'lek species portrays them as either criminals or midnight entertainment. Shakka is both.
The history she puts forwards is that she was born in the first year of the Clone Wars, back when Imperial Centre was still known as Coruscant to a Twi'lek dancer on the lower levels. She never knew her Father, only that he was some sort of man of high importance from the upper levels and apparently shared her skin tone. It wasn't important, there where many like her down here, half-breeds or otherwise all born into a life of squalor.
Apparently things got worse with the Empire, Shakka was smart and curious yet she found many doors seemingly closed to her because of the human centric new Empire. Even if Twi'leks were the second most abundant species in the Galaxy they never had been viewed well for anything that wasn't about their bodies and the new Empire seemingly turned this view into their new policy.
Twi'leks no matter how smart or promising they are, could find no work above the menial level, for even less than before. Shakka was no different and as soon as she was old enough, she found herself learning to dance in some no name bar. At first she hated how good she was at it.
She had always been special, knowing exactly what others are feeling or on occasion predicting something before it would happen. It was too much at times, the large amount of lifeforms found on the planet often overwhelming her and unable to truly filter out anyone from within the crowd, but that just forced her to learn.
Life had seen fit to force her on stage to perform, and Shakka was forced to use every skill she had just to make ends meat, dancing for every extra tip her audience may pass her way. The true breakthrough was when she discovered her ability to force her magic upon someone else's mind. Her clientele where often Imperial Officers, passing their shore leave within the more seedier side of the Capitol and for Shakka they were an easy payday. At first she plied them for information, using both seduction and her abilities to help lead her towards exactly what they want and selling such to whoever may ask for it. She doesn't know exactly when such evolved into assassinations, except that it first provided her ticket off world and out into the Galaxy.
Though she may of found herself with the alliance as her main partner she didn't care for them, and after the destruction of the Death Star her work branched out the Twi'lek working for whoever may be willing to pay. She found that she was even beginning to enjoy such work.
It was such that had brought her to Bontooine and Orn Duront
It's unknown exactly how much of this history is a lie though. It is clear that much of what Shakka puts forward is an easily crafted mask and what exactly is the real her. Perhaps the biggest clue to her true past, is that Shakka seems to have spent some time as a slave somewhere in her history, the possibility of becoming one again having a large affect upon the girl.
Other: Shakka is Force-sensitive but untrained, though she refers to this ability as either her 'magic' or 'powers' not knowing the true name for her abilities. This mostly amounts to party tricks or the occasional bouts of sudden intuition. Of note however is her ability to sense emotions, allowing her to 'tweak' her own actions to achieve the exact reaction she wants and her ability to force suggestions or outright manipulate another's mind.
Recently she has begun training under the former Jedi Jirano and is now able to use the Force to help boost her own reflexes.
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Player name:Halonachos
Character name:Ego Toya
Species:Ewok
Age:20
Appearance:Furry, brown, short, wearing mostly scavenged and modified clothing including; pants from a Rebel trooper that has been cut and hemmed at the knees to fit, a worn Imperial officer hat with the Imperial pin replaced by a lower profile politician's crest, a pair of goggles, and a vest with multiple pockets.
Equipment: 1 modified flamethrower and tank system(includes adjustable focus to allow metal cutting as well), 1 complete set if Captain Photon holoseries, 1 survival kit, a small sack containing; a small pillow, a knife, and a rain poncho.
General skills: Survival, stealth, burning, cooking, can play the Kloo Horn, and scavenging.
Motivation: Vengeance
View on the fallen Empire and the New Republic: Neither matter.
Homeworld: Endor/Corvis Minor IV
Backstory: Ego remembers little of his life on Endor, just that it was green. He had spent most of his life on Corvis Minor IV after being relocated by Imperials and gifted to a lower level local politician who's family name Ego was never told but eventually learned through eavesdropping. What Ego did learn was how to perform as a pet in an Imperial household. He was treated fairly kindly by his "tribe" but always remained wary of the men in white armor as they weren't the nicest. Ego remembered being taught how to sit at a small table, learning table etiquette from another small member of the tribe. Savra, she was one of the kindest members he had interacted with and spent many days learning from her or the other members of the Vicematte tribe.
Then one night he was awoken by shouting and blaster shots. Ego opened the door to his little room and saw flashes of color dazzling across the clean, white walls of the manor. He stood in awe of the spectacle, unaware of the harm and meaning behind it, it was close to any other celebration he had witnessed from behind a window or banister. That is until he saw the elder Vicematte run up the stairs and towards him, several men in white following close behind him. The elder whisked him up and carried him to another room, shoving him inside along with Savra before turning and disappearing behind a thick metal door.
They sat in that room for almost an hour, the sound of blasters became sporadic and then silence fell upon them. Savra whimpered and Ego sat there, trying his best to assure her that their tribe was strong and they would be okay. A glaring light from a torch burning it's way into the room proved him wrong. Eventually men wearing the colors of the trees pulled him and Savra from the room. He saw many of the men in white armor laying on the ground. Scorch marks decorated the walls and floor, the air smelled of burning flesh.
They were dragged outsude of the manor, Savra was tossed against and a wall and Ego landed in a cage. From his helpless position he watched as a bloodied Elder, Savra, and multiple members of his tribe were lined against a wall.
A man read a list of supposed charges, things that Ego failed to believe any of them were guilty of, before another walked into the light of the manor's exterior security lamps. The man reading the charges stopped for a second before finally saying one word, "Guilty.". With a nod to the man in the light he had warranted their execution. The man in the light lifted his weapon and a gout of flame enveloped his tribe. Ego thrashed against the cage as the Vicematte Tribe was reduced to smouldering husks before his eyes. The men dressed as trees called him "confused", they called him "safe now", and they carted him off to a camp in the jungles.
It took Ego a few hours of trying, but he eventually managed to escape his captors. He found more men in white armor and explained to them that he knew where the people who killed his tribe were. Initially the men in white armor treated him as the ones in the manor did, they laughed and thought he was joking around. Eventually a man in gray overheard, his brow raised at the mention of Ego's tribe's name. He asked Ego where these killers were and Ego was more than happy to oblige them.
Hours later, Ego found himself abandoned in the jungle. The men in white armor had fought the men dressed as trees and many on both sides had died. Ego desperately searched around the ruined camp, eagerly checking the face of each body. His hopes raised when he found the flamethrower, however no faces on any of them matched the face of the man who had used it earlier. A burning came from inside him, the coward who had killed his tribe was not even courteous enough to die in a revenge attack. Ego hoisted the flamethrower and made a solemn vow. Someway, somehow, he would track down the killer. He would look him in the eye and tell him "My name is Ego Toya. You slayed my family, now prepare to die." before using the same weapon to char his flesh as he had done to his tribe's.
Other: Can't speak Ewokese.
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Player name: Dewin
Character name: KL-599 "Karl"
Species: Human
Age:35
Appearance:
Tall, fit human male in his mid 30s, Karl is generally either dressed in grey overalls or in his armour. Has brown hair cut short alongside permanent stubble. Grey eyes with left eye being cybernetic. Permanently smells of cigarettes. While its generally hidden under his armour and clothing, has noticeable decree of cyberware in his body.
Equipment:
Custom repeater blaster, Electric netgun carbine, SE-14C blaster pistol
Vibrosword hidden inside cybernetic arm, Pair of vibro bayonets hidden in his belt and boot
Katarn class armour with repulsorlift jetpack, EVA powersuit
Imperial officer uniform
Shoulder mounted microrocket pod with airburst munitions
Industrial Vibrosaw
Grenadier belt with frag, flashbang and smoke grenades
Short range signal jammer
Saboteur toolkit.
General skills: Skilled pilot and loadmaster, veteran recce stormtrooper officer, mercenary connections, demolitions, former Kuat shipyard engineer, gunsmith and armourer.
Motivation: Reaching the last imperial loyalists in the galactic core region. Until then, survival.
View on the fallen Empire and the New Republic: Imperial loyalist.
Homeworld: Kuat
Backstory:
Having been born as the eldest son of shipyard workers, man who would become Karl had spent most of his life around machinery. As he grew up under the constant stress of both the clone wars and the resulting ascension of the Empire, Karl grew with sense of pride regarding the massive steel beasts that were built within his homeworld.
Taking the first steps to his way towards becoming proper shipbuilder by taking engineering degree, Karl had his first encounter with how the empire actually worked. Him constantly losing both study and work opportunities to corruption and nepotism which made him hate what he considered left over corruption from the Old republic increasingly more.
After being dismissed from his engineering position and replaced owners family member with no qualifications, he decided that something needed to be done with the rot that was eating the system. Him encountering a imperial recruiter over drinks that provided the means for such. Entering the imperial academy as officer cadet despite his family opposing it to a point of disowning him, he become KL-599. With his pre-existing education and skills from working with machinery, he made quick advancement within the stormtrooper program and was deployed into Vader's fist after the recommendation from visiting general.
Within the 501th, KL-599 served with distinction under the command of first lieutenant and later captain Grisham as part of recon unit. Within his years of service, he fought in several planets and ships while never truly encountering the elusive enforcer personally outside of parade formations, something that KL-599 would be grateful for even when the empire was long gone.
His service ended with battle of Hott as he got blown up by satchel charge thrown by rebel trooper while storming the final trench line of the rebel base. Stuck bleeding on the ground with his legs being stumps while the battle raged around him, it was the rapid intervention of his captain that allowed his survival. Even after all these years, KL-599 still can't help to resent him for that.
Following the battle, KL-599 was stuck on hospital ship while his comrades marched onwards into Endor. Few if any come back from that campaign. Restrained into his medical bed, he could do little but to watch as the medical droid rapidly cut his broken flesh and replaced it with cold durasteel. In within that bed he watched as the Empire he had grown up in crumbled to pieces with constant holonews blaring behind the droid scalpels.
As the rebels came for the hospital ship during their post death star offensive, KL-599 was able to escape the vessel by disguising himself as medical prisoner by switching beds with another patient after crushing their head and hacking his medical profile in the chaos of the boarding attack. Within the chaos of the supposed rescue operation, he was able to sneak out of his leash and out into the greater world.
Eventually adopting the name Karl from his stormtrooper designation, Karl made his way towards the outer rim with the help of other straggler. Group travelled in a cargo freighter until the infighting became too much and their vessel become stranded in space as Karl was forced to gun down the others. Stuck in the void, he made the discovery of the flight tutorial manuals and spend several days figuring out how the vessel worked. This would prove to be the start of his days working as freight and dropship pilot on gig contracts along the outer rim where he would be away from the pretended state of new republic.
Still bitter about the fall of empire and the backstabbing of his original band of stragglers, he avoided the imperial remnants with best of his ability while stabbing the republic personnel when given change.
It was this life that left him to eventually to Bontooine after his contract as pilot to local private military group ended much to his displeasure.
Following the close encounter at Bontooine, he ended up getting stranded on Smuggler's Moon with disjointed crew, broken hyperdrive and empty wallet. After several strange encounters, he ended up meeting Mandalorian bounty hunter and Victoria. Three of them then joined hands at defiling the corpse of late captain for sake of profit. He may have started city wide gang war in the process.
During his visit to Victoria's apartment, he made unnerving discovery that his cybernetics included hidden kill-switch. During the capture and resulting un-capture of few of his crewmates, he took part of the raid against Hutt Warlord Gordulla and his resulting death. Leaving the burning tower with pockets full of coin, bloodstream full of combat drugs and wearing clone armour, he was ready to leave the planet.
Taking the first steps to his way towards becoming proper shipbuilder by taking engineering degree, Karl had his first encounter with how the empire actually worked. Him constantly losing both study and work opportunities to corruption and nepotism which made him hate what he considered left over corruption from the Old republic increasingly more.
After being dismissed from his engineering position and replaced owners family member with no qualifications, he decided that something needed to be done with the rot that was eating the system. Him encountering a imperial recruiter over drinks that provided the means for such. Entering the imperial academy as officer cadet despite his family opposing it to a point of disowning him, he become KL-599. With his pre-existing education and skills from working with machinery, he made quick advancement within the stormtrooper program and was deployed into Vader's fist after the recommendation from visiting general.
Within the 501th, KL-599 served with distinction under the command of first lieutenant and later captain Grisham as part of recon unit. Within his years of service, he fought in several planets and ships while never truly encountering the elusive enforcer personally outside of parade formations, something that KL-599 would be grateful for even when the empire was long gone.
His service ended with battle of Hott as he got blown up by satchel charge thrown by rebel trooper while storming the final trench line of the rebel base. Stuck bleeding on the ground with his legs being stumps while the battle raged around him, it was the rapid intervention of his captain that allowed his survival. Even after all these years, KL-599 still can't help to resent him for that.
Following the battle, KL-599 was stuck on hospital ship while his comrades marched onwards into Endor. Few if any come back from that campaign. Restrained into his medical bed, he could do little but to watch as the medical droid rapidly cut his broken flesh and replaced it with cold durasteel. In within that bed he watched as the Empire he had grown up in crumbled to pieces with constant holonews blaring behind the droid scalpels.
As the rebels came for the hospital ship during their post death star offensive, KL-599 was able to escape the vessel by disguising himself as medical prisoner by switching beds with another patient after crushing their head and hacking his medical profile in the chaos of the boarding attack. Within the chaos of the supposed rescue operation, he was able to sneak out of his leash and out into the greater world.
Eventually adopting the name Karl from his stormtrooper designation, Karl made his way towards the outer rim with the help of other straggler. Group travelled in a cargo freighter until the infighting became too much and their vessel become stranded in space as Karl was forced to gun down the others. Stuck in the void, he made the discovery of the flight tutorial manuals and spend several days figuring out how the vessel worked. This would prove to be the start of his days working as freight and dropship pilot on gig contracts along the outer rim where he would be away from the pretended state of new republic.
Still bitter about the fall of empire and the backstabbing of his original band of stragglers, he avoided the imperial remnants with best of his ability while stabbing the republic personnel when given change.
It was this life that left him to eventually to Bontooine after his contract as pilot to local private military group ended much to his displeasure.
Following the close encounter at Bontooine, he ended up getting stranded on Smuggler's Moon with disjointed crew, broken hyperdrive and empty wallet. After several strange encounters, he ended up meeting Mandalorian bounty hunter and Victoria. Three of them then joined hands at defiling the corpse of late captain for sake of profit. He may have started city wide gang war in the process.
During his visit to Victoria's apartment, he made unnerving discovery that his cybernetics included hidden kill-switch. During the capture and resulting un-capture of few of his crewmates, he took part of the raid against Hutt Warlord Gordulla and his resulting death. Leaving the burning tower with pockets full of coin, bloodstream full of combat drugs and wearing clone armour, he was ready to leave the planet.
Other: Only organic limb left on Karl is his left arm, others are cybernetics. Dislikes Clankers, especially Roger.
Character name: Victoria "Vic" Koller
Species: Human
Age: 32
Appearance:
Human woman of average height, pale skin from lack of sunlight, Green eyes and black, shoulder height hair. Smells of disinfectant. Generally dishevelled appearance from stress. Left arm is cybernetic although covered in synthskin.
Equipment:
Scatterblaster, Disruptor rifle with two magazines worth of ammo, RG-4D blaster pistol
ARF Phase II armour with data visor, comn backpack and Wrist mounted cryobeam projector.
Vibroknife, Electrobaton
General supply of medical kits and tools alongside mix of drugs and narcotics
Modified ID10 seeker droid with flechette launcher and basic tools.
Grenade belt with frag and flashbangs, 1x Thermal detonator
Ceremonial clone wars era cortosis sword
Genelocked authenticator
General skills: Basic combat training, skilled medic and chemist, cyberware specialist, criminal connections, general spacer skills, stealth, fixer.
Motivation: One day to get enough credits to go legit over slicing criminals in back-alleys.
View on the fallen Empire and the New Republic: Having been grown up under separatists remnants, she sees no difference between the the two, just one rotten and corrupted corpse that refuses to die. Only now the cultist leading the corpse has different coloured lightsaber.
Homeworld: N/A, Was born in spacecraft somewhere in the outer rim
Backstory:
Having been born into spacer family during the clone wars, Victoria has been living under a threat of blaster as long as she can remember. Whatever it was Old republic and their hordes of slave clones led by their cultist overlords, imperials with delusions of grandeur or Hutts gorging themselves in stolen wealth, there always has been someone around to point rifles at people.
Following the shattering of the CIS, what was left of her family hid among the hutt space, where they were picked off one by one by either blaster bolts or small print. Victoria herself eventually ended up as "Apprentice" under one of the street doks operating under one of the many hutt overlords. The bitter alien having brought her out of spite for one his rivals, had no love for the human and made sure to make his distaste clear. Still, the fleshsmith did teach her how to properly tend to the various criminals that crawled to his shop and what to do with those that can't pay.
Following her late mentors death during botched robbery where he was shot in the back around the time of battle of Endor, Victoria has operated as roaming medic in the outskirts of criminal underworld. Without much attachment for Hutts and their petty kingdoms, she had been looking for way out of the region without getting tangled into debt to someone that she can't deal with.
Following fateful encounter with certain two bounty hunters carrying the dead corpse of certain rebel captain, Victoria joined forces with Karl and served as fixer between rest of the crew and a weapon merchant called "The rat".
Following the successful deal, she was enthusiastically hired to help rest of her new found crew rescue their captured friends and murder a Hutt in progress. Along the way, she contacted the elusive "Client" and used their mutual goals to archive successful infiltration and rescue of the crewmates. Alongside this, Victoria discovered old gene authenticator that will bring her closer to the her goal, wherever it might be.
Following the shattering of the CIS, what was left of her family hid among the hutt space, where they were picked off one by one by either blaster bolts or small print. Victoria herself eventually ended up as "Apprentice" under one of the street doks operating under one of the many hutt overlords. The bitter alien having brought her out of spite for one his rivals, had no love for the human and made sure to make his distaste clear. Still, the fleshsmith did teach her how to properly tend to the various criminals that crawled to his shop and what to do with those that can't pay.
Following her late mentors death during botched robbery where he was shot in the back around the time of battle of Endor, Victoria has operated as roaming medic in the outskirts of criminal underworld. Without much attachment for Hutts and their petty kingdoms, she had been looking for way out of the region without getting tangled into debt to someone that she can't deal with.
Following fateful encounter with certain two bounty hunters carrying the dead corpse of certain rebel captain, Victoria joined forces with Karl and served as fixer between rest of the crew and a weapon merchant called "The rat".
Following the successful deal, she was enthusiastically hired to help rest of her new found crew rescue their captured friends and murder a Hutt in progress. Along the way, she contacted the elusive "Client" and used their mutual goals to archive successful infiltration and rescue of the crewmates. Alongside this, Victoria discovered old gene authenticator that will bring her closer to the her goal, wherever it might be.
Other: Has general knowhow of couple non-basic alien languages, but is only has proficiency to listen and read for most of them. Old associate of Karl.
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Player name: Castiel
Character name: Roger2
Species: B1 Battle Droid
Age: Approx 30
Appearance: Standard B1 battle droid, quite old with signs of battle damage on the paintwork
Equipment: E-5 Blaster Rifle, sniper attachments for E-5, droid commando vibrosword and thermal detonators. Assassin and commando droid heads.
General skills: Tactical planning, independent thought and decision making, droid accuracy and immunity to fear.
Motivation: To gather and install B1 programs and equipment (eg sniper, pilot, driver, recon, rocket, grapple etc.) to increase his efficiency.
View on the fallen Empire and the New Republic: Neutral
Homeworld: Geonosis
Backstory: A standard B1 Battle Droid produced towards the end of the Republic's war with the CIS, Roger2 was decommissioned towards the end of the Clone Wars due to his CPU being damaged in combat. He was stolen from the scrap facility along with a number of similar droids by a black market smuggler who saw an opportunity for profit in the demise of the CIS and the vast surplus of droids to be scrapped. The stolen droids were reprogrammed to be able to function independently using bootleg copies of the OOM commander droid programme and sold to private individuals and collectors for use as guards for personal protection and for their value as collectors items of that turbulent period in the galactic history. Roger2 has passed through the hands of numerous individuals before arriving on Orn Duront with his latest owner/companion Var Skeddle, a lowlife drug runner.
Other: The original B1 model was built to either protect the CPU in the head or for it to be destroyed completely, allowing the droid CPUs to be reused in a new chassis. However, sometimes partial damage to the CPU can occur rendering the droids unstable. These droids are usually destroyed when the damage becomes evident.
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Player name: Warork
Character name: Zira Ajaxis Vandrec
Species: Human (Corellian)
Age: 24
Appearance: Zira as she appeared just before the battle of Jakku about four years ago...
Zira stands at about 1.7 meters tall and inherited her father's dark hair and her mother's hazel eyes.
Character name: Zira Ajaxis Vandrec
Species: Human (Corellian)
Age: 24
Appearance: Zira as she appeared just before the battle of Jakku about four years ago...
Zira stands at about 1.7 meters tall and inherited her father's dark hair and her mother's hazel eyes.
Equipment: Various engineering and mechanic's tools she keeps in both a satchel toolkit and on a utility belt
Numerous gadgets and piece of tech including commlinks, a datapad, a holomessenger, and other useful handheld devices
Numerous gadgets and piece of tech including commlinks, a datapad, a holomessenger, and other useful handheld devices
3x Thermal Detonators
A DXR-6 Disruptor rifle and its ammo stowed in a secret compartment on the ship
A nice blaster burn she got from the firefight in which the disruptor was acquired
A slight addiction to caffeine and berry flavored chewing gum she sometimes swears are the only things keeping her from becoming an alcoholic
A newfound need to play the role of older sister to a hapless Ewok and his nemesis; an old, partially malfunctioning battle droid
General skills: Zira is a mechanical prodigy, she's tinkered with and repaired everything from droids to starships in her short life. Having been raised around rebel starfighter pilots and smuggler ship captains she's also naturally become talented behind the flight stick, developing the reflexes and devil-may-care attitude towards flying made famous by Corellians all over the galaxy. She also grills a mean Nerf sirloin when given the chance.
Motivation: To get away from the mundane and frustrating problems plaguing the New Republic and by extension her family. To see the galaxy in all its wonderful and terrible majesty; to fly where no explorer has dared and to leave anyone trying to stop her choking on the dust in her wake.
View on the fallen Empire and the New Republic: Zira was raised in and fought for the Alliance to Restore the Republic and as such is a true believer in the cause and the fight of the Rebellion against the oppressive and tyrannical nature of the Galactic Empire. Her loyalty to the New Republic only extends to how much it can live up to the sacrifices, camaraderie, and idealism of the Rebel Alliance that came before it and so far Zira has been...less than impressed with its meandering political squabbles.
Homeworld: Corellia. Zira wasn't born there but her mother and that entire side of her family are all Corellians of repute and so several parts of her life were spent there.
Homeworld: Corellia. Zira wasn't born there but her mother and that entire side of her family are all Corellians of repute and so several parts of her life were spent there.
Backstory: Zira was born in the year 15 BBY as the result of a union between a quite unlikely couple. Her mother is the famous "Jade Javelin" the widely known pseudonym of Vemidra Ajaxis; a professional podracer turned starfighter pilot for the Rebel Alliance. Her father was much less well known and for good reason as famous Alliance Intelligence operatives did not tend to have long and healthy lives during the war. Having joined the Rebellion while it was still in its infancy, he was known throughout the conflict by the code name "Twilight" but today the galaxy knows him as Eliatheo "Eli" Vandrec; Captain of the New Republic Intelligence Service.
In this context Zira was born just a couple of years after the two met during the initial clandestine meetings of the like minded but motley bands of malcontents, dreamers, and scum that would eventually become the Rebel Alliance. Zira's childhood was extremely ephemeral as a result, constantly moving from one base or fleet or safehouse to another. She would see many friends and people she considered family come and go...sometimes quite painfully. Though her time being a scion of the Rebellion was quite formative she couldn't help but feel disappointed by the fight being all but done by the time she came of age. After participating in the final Alliance victory over the Empire's last gamble at Jakku, Zira decided it was high time she stepped out of the shadow of her parents and their compatriots and write her own legend in the stars.
Other: Zira speaks Galactic basic as a first language but one of her childhood friends, a former slave on Tatooine, taught her to speak and understand Huttese as well.
In this context Zira was born just a couple of years after the two met during the initial clandestine meetings of the like minded but motley bands of malcontents, dreamers, and scum that would eventually become the Rebel Alliance. Zira's childhood was extremely ephemeral as a result, constantly moving from one base or fleet or safehouse to another. She would see many friends and people she considered family come and go...sometimes quite painfully. Though her time being a scion of the Rebellion was quite formative she couldn't help but feel disappointed by the fight being all but done by the time she came of age. After participating in the final Alliance victory over the Empire's last gamble at Jakku, Zira decided it was high time she stepped out of the shadow of her parents and their compatriots and write her own legend in the stars.
Other: Zira speaks Galactic basic as a first language but one of her childhood friends, a former slave on Tatooine, taught her to speak and understand Huttese as well.
Character name: Jirano Namora
Species: Nautolan
Age: 45
Appearance: Finding a good pic that approximates better what Jirano looks like has proven difficult so have these...
Jirano is fairly tall at about 1.9 meters, athletically built, and has deep blue-green skin with dull yellow lines and freckles instead of the varying blues and whites seen above. But other than that, this pic is pretty close to what he looks like in 9 ABY.
Just for shits and giggles have a pic of an approximation of what Jirano looked like as a padawan during the last year of the Clone Wars:
Species: Nautolan
Age: 45
Appearance: Finding a good pic that approximates better what Jirano looks like has proven difficult so have these...
Jirano is fairly tall at about 1.9 meters, athletically built, and has deep blue-green skin with dull yellow lines and freckles instead of the varying blues and whites seen above. But other than that, this pic is pretty close to what he looks like in 9 ABY.
Just for shits and giggles have a pic of an approximation of what Jirano looked like as a padawan during the last year of the Clone Wars:
Equipment: Various survival equipment, small gadgets like a commlink, and personal effects
A Vibro knife he probably keeps in his boot or on his belt
An electro staff that may come in handy for being cannibalized to fix said saber soon
A yellow Ilum Khyber crystal that was the heart of Jirano's first lightsaber
An armorweave suit that's been ruined by combat and needs to be replaced or turned into something else maybe
One (1) severed Nautolan arm in desperate need of a cyberneticist to reattach it or turn it into a cyborg arm or something
A strong Force powered pimp hand that was the subject of a prophecy ("If you strike down the left hand the right hand will become more powerful than you could possibly imagine." -Obi Wan Kenobi, probably)
General skills: Jirano is a natural diplomat and would much rather talk his way out of a situation than fight his way out, as is the Jedi way that he was trained to uphold. In keeping with his late master's philosophy of "peace through strength", however, Jirano knows it is better to be a warrior in a garden than a gardener in a war. As a result he is very proficient in both armed and unarmed melee combat, especially with swords and blades of all types.
Also he can move shit with his mind so there's that too.
Motivation: Provide protection and guidance to Zira in pursuance of the debt that is owed (and also because he's a good uncle).
View on the fallen Empire and the New Republic: Living in constant fear of Imperial prosecution, torture, execution, or worse does not generally endear one to the Imperial cause. Add into this sentiment the fact that Jirano once had the illuminating experience of being an Imperial prisoner for a short while and one might be led to think that this Nautolan has no love lost for the ruins of a dying Empire. As for the New Republic? Well...its trying and that's what's important, Jirano supposes.
Homeworld: Glee Anselm
Backstory: Jirano's first memories are of his parents speaking with a representative of the Jedi Order about their son's strange behaviors and abilities. At the time it was known amongst his people that some of them could be born with the ability to feel and use the Force thanks to the fame and standing of Jedi Master Kit Fisto and other Nautolan Jedi like him. Jirano spent his formative years at the Jedi temple on Coruscant and was eventually paired with a master when, just coming into his adolescent years, the Clone Wars ignited the galaxy in a cacophony of fire. Those were hard years for Jirano and he saw many of his fellow padawans and former masters die, consumed by the raging infernos of conflict. Those years made him grow up fast and he was well on his way to becoming a Jedi Knight himself when the war enacted its final tragedy. Order 66 was given by the soon to be Emperor, the soon to be Stormtroopers turned on the Jedi, Jirano's master was killed and he barely managed to make it into hiding himself before the galaxy and his future were changed forever.
Jirano would go on to spend many years in hiding from the Empire and their inquisitors. It was an extremely rough life and one day several years after the purge the Imperial net inevitably closed around Jirano. Ironically and fortunately for him, however, he was not recognized as being a force sensitive upon being arrested and so his captors sent him to a rather average, if brutal and unmerciful Imperial prison on the world of Theron where he would be forced into backbreaking labor for the next few months.
View on the fallen Empire and the New Republic: Living in constant fear of Imperial prosecution, torture, execution, or worse does not generally endear one to the Imperial cause. Add into this sentiment the fact that Jirano once had the illuminating experience of being an Imperial prisoner for a short while and one might be led to think that this Nautolan has no love lost for the ruins of a dying Empire. As for the New Republic? Well...its trying and that's what's important, Jirano supposes.
Homeworld: Glee Anselm
Backstory: Jirano's first memories are of his parents speaking with a representative of the Jedi Order about their son's strange behaviors and abilities. At the time it was known amongst his people that some of them could be born with the ability to feel and use the Force thanks to the fame and standing of Jedi Master Kit Fisto and other Nautolan Jedi like him. Jirano spent his formative years at the Jedi temple on Coruscant and was eventually paired with a master when, just coming into his adolescent years, the Clone Wars ignited the galaxy in a cacophony of fire. Those were hard years for Jirano and he saw many of his fellow padawans and former masters die, consumed by the raging infernos of conflict. Those years made him grow up fast and he was well on his way to becoming a Jedi Knight himself when the war enacted its final tragedy. Order 66 was given by the soon to be Emperor, the soon to be Stormtroopers turned on the Jedi, Jirano's master was killed and he barely managed to make it into hiding himself before the galaxy and his future were changed forever.
Jirano would go on to spend many years in hiding from the Empire and their inquisitors. It was an extremely rough life and one day several years after the purge the Imperial net inevitably closed around Jirano. Ironically and fortunately for him, however, he was not recognized as being a force sensitive upon being arrested and so his captors sent him to a rather average, if brutal and unmerciful Imperial prison on the world of Theron where he would be forced into backbreaking labor for the next few months.
His fortunes would then take a dramatic upturn with the sudden and unlooked for intervention of one Rebel agent code named "Twilight" who managed to free Jirano and several others in a daring operation. With his liberation came Jirano's on again-off again relationship with the Rebel Alliance. He spent years aiding the organization from the shadows as one of Twilight's contacts, forever grateful to his friend "Eli" for giving him back his freedom. The two became good friends over years of shared experiences and hardships together and Eli even made Jirano a guardian of his daughter as a result of the trust he had in the former Jedi. With the seemingly imminent final collapse of the Empire Jirano has been able to breathe a small sigh of relief with the newfound hope that those of his kind can have a future in this galaxy with their persecutors scattered to the wind as they had once been. Many unsure days still laid ahead, however, and his own personal story became even more complicated when Eli came to him one day to ask him a favor.
It seemed his beloved daughter was finally ready to leave the relative safety of home and family...but Eli being a thoroughly cautious and prepared man as befitting any spy who had lived as long as he had was not content to just let Zira run off on her own. So it was that Eli charged her "Uncle Jirano" with protecting his daughter as she went out into the galaxy. Jirano isn't exactly pleased about this idea but he can hardly say no to his oldest friend and the man who saved his life.
He just hopes he'll be able to survive this child's antics and make sure she doesn't get herself into too much trouble...
Other: Jirano is a Force sensitive and was raised in the Jedi Order from the time he was a small child. The horrific events that shattered the Order at the end of the Clone Wars left him living the lonely life of an exile; forced to hide his true nature from the galaxy at large for many years. The combined trauma and emotional attachment to the Order that he carries with him to this day forces him to question the wisdom of the Jedi High Council before it was destroyed. He has spent his entire adult life wondering how the great and mighty Force sensitive sages of the Jedi could have allowed the Empire to rise without foreseeing the danger of the Sith and looks upon any potential revival of the old ways with skepticism. Jirano is convinced that anyone who would prefer the Order the way it had been before the Great Jedi Purge has not truly learned the lessons that the Will of the Force has attempted to teach them.
Despite this, part of Jirano knows just how badly the galaxy still needs the Jedi to do what they were originally intended to do; protect the weak and defend the people of the Republic and the galaxy at large. He often surprises himself with how hard he desperately clings to the idea of preserving and restoring parts of the Order when the possibility of such arises.
It seemed his beloved daughter was finally ready to leave the relative safety of home and family...but Eli being a thoroughly cautious and prepared man as befitting any spy who had lived as long as he had was not content to just let Zira run off on her own. So it was that Eli charged her "Uncle Jirano" with protecting his daughter as she went out into the galaxy. Jirano isn't exactly pleased about this idea but he can hardly say no to his oldest friend and the man who saved his life.
He just hopes he'll be able to survive this child's antics and make sure she doesn't get herself into too much trouble...
Other: Jirano is a Force sensitive and was raised in the Jedi Order from the time he was a small child. The horrific events that shattered the Order at the end of the Clone Wars left him living the lonely life of an exile; forced to hide his true nature from the galaxy at large for many years. The combined trauma and emotional attachment to the Order that he carries with him to this day forces him to question the wisdom of the Jedi High Council before it was destroyed. He has spent his entire adult life wondering how the great and mighty Force sensitive sages of the Jedi could have allowed the Empire to rise without foreseeing the danger of the Sith and looks upon any potential revival of the old ways with skepticism. Jirano is convinced that anyone who would prefer the Order the way it had been before the Great Jedi Purge has not truly learned the lessons that the Will of the Force has attempted to teach them.
Despite this, part of Jirano knows just how badly the galaxy still needs the Jedi to do what they were originally intended to do; protect the weak and defend the people of the Republic and the galaxy at large. He often surprises himself with how hard he desperately clings to the idea of preserving and restoring parts of the Order when the possibility of such arises.
Galaxy of Peril - part I - character sheets
Player name: Castiel
Character name: Roger2
Species: B1 Battle Droid
Age: Approx 30
Appearance: Standard B1 battle droid, quite old with signs of battle damage on the paintwork
Equipment: E-5 Blaster Rifle, electropole and thermal detonators.
General skills: Tactical planning, independent thought and decision making, droid accuracy and immunity to fear.
Motivation: To gather and install B1 programs and equipment (eg sniper, pilot, driver, recon, rocket, grapple etc.) to increase his efficiency.
View on the fallen Empire and the New Republic: Neutral
Homeworld: Geonosis
Backstory: A standard B1 Battle Droid produced towards the end of the Republic's war with the CIS, Roger2 was decomissioned towards the end of the Clone Wars due to his CPU being damaged in combat. He was stolen from the scrap facility along with a number of similar droids by a black market smuggler who saw an opportunity for profit in the demise of the CIS and the vast surplus of droids to be scrapped. The stolen droids were reprogrammed to be able to function independently using bootleg copies of the OOM commander droid programme and sold to private individuals and collectors for use as guards for personal protection and for their value as collectors items of that turbulent period in the galactic history. Roger2 has passed through the hands of numerous individuals before arriving on Orn Duront with his latest owner/companion Var Skeddle, a lowlife drug runner.
Other: The original B1 model was built to either protect the CPU in the head or for it to be destroyed completely, allowing the droid CPUs to be reused in a new chassis. However, sometimes partial damage to the CPU can occur rendering the droids unstable. These droids are usually destroyed when the damage becomes evident.
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Player name: Draxy
Character name: Shakka Anu
Species: Twi'lek
Age: 27
Appearance:
Shakka is a tall lithe and curvy, blue skinned rutian Twi'lek. Her clothing choice tends more towards the skimpy, often paying but the barest of lip service to claim the identity of 'clothing' covering only what is needed, and fulfilling several of the worst stereotypes about the females of her species. When her she is not wearing such then her clothing choice may tend towards the more modest, though such will still often accentuate her impressive figure in some way. Shakka herself often purposefully bringing attention to such through acts both subtle and not.
Equipment: A small easily hidden snub nose pistol, vial of poison. Knowledge of several drop zones and hidden stashes of money, jewellery and other such valuables.
General skills: Dancing, seduction, slicing.
Motivation: Like most things about Shakka, much of her motivations is a mystery.
View on the fallen Empire and the New Republic: Whilst possessing a specific hatred of the Empire, Shakka's view of the New Republic is not much better seeing such as a flawed, ill-effective, bureaucracy. That shares much of the same flaws as the old republic before it and has done little to change the more seedier side of the Galaxy that she frequents. She cares little, whatever acts she performed, whatever people she left robbed blind or had left dead in a ditch somewhere they might never be found. It had always been for herself.
Homeworld: Imperial Centre
Backstory: Much of the worse stereotyping of the Twi'lek species portrays them as either criminals or midnight entertainment. Shakka is both.
She was born in the first year of the Clone Wars, back when Imperial Centre was still known as Coruscant to a Twi'lek dancer on the lower levels. She never knew her Father, only that he was some sort of man of high importance from the upper levels and apparently shared her skin tone. It wasn't important, there where many like her down here, half-breeds or otherwise all born into a life of squalor.
Apparently things got worse with the Empire, Shakka was smart and curious yet she found many doors seemingly closed to her because of the human centric new Empire. Even if Twi'leks were the second most abundant species in the Galaxy they never had been viewed well for anything that wasn't about their bodies and the new Empire seemingly turned this view into their new policy.
Twi'leks no matter how smart or promising they are, could find no work above the menial level, for even less than before. Shakka was no different and as soon as she was old enough, she found herself learning to dance in some no name bar. At first she hated how good she was at it.
She had always been special, knowing exactly what others are feeling or on occasion predicting something before it would happen. It was too much at times, the large amount of lifeforms found on the planet often overwhelming her and unable to truly filter out anyone from within the crowd, but that just forced her to learn.
Life had seen fit to force her on stage to perform, and Shakka was forced to use every skill she had just to make ends meat, dancing for every extra tip her audience may pass her way. The true breakthrough was when she discovered her ability to force her magic upon someone else's mind. Her clientele where often Imperial Officers, passing their shore leave within the more seedier side of the Capitol and for Shakka they were an easy payday. At first she plied them for information, using both seduction and her abilities to help lead her towards exactly what they want and selling such to whoever may ask for it. She doesn't know exactly when such evolved into assassinations, except that it first provided her ticket off world and out into the Galaxy.
Though she may of found herself with the alliance as her main partner she didn't care for them, and after the destruction of the Death Star her work branched out the Twi'lek working for whoever may be willing to pay. She found that she was even beginning to enjoy such work.
It was such that had brought her to Bontooine and Orn Duront
Other: Shakka is Force-sensitive but untrained, though she refers to this ability as either her 'magic' or 'powers' not knowing the true name for her abilities. This mostly amounts to party tricks or the occasional bouts of sudden intuition. Of note however is her ability to sense emotions, allowing her to 'tweak' her own actions to achieve the exact reaction she wants and her ability to force suggestions or outright manipulate another's mind.
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Player name:Halonachos
Character name:Ego Toya
Species:Ewok
Age:20
Appearance:Furry, brown, short, wearing mostly scavenged and modified clothing including; pants from a Rebel trooper that has been cut and hemmed at the knees to fit, a worn Imperial officer hat with the Imperial pin replaced by a lower profile politician's crest, a pair of goggles, and a vest with multiple pockets.
Equipment: 1 modified flamethrower and tank system, 1 survival kit, a small sack containing; a small pillow, a knife, and a rain poncho.
General skills: Survival, stealth, burning, cooking, can play the Kloo Horn, and scavenging.
Motivation: Vengeance
View on the fallen Empire and the New Republic: Neither matter.
Homeworld: Endor/Corvis Minor IV
Backstory: Ego remembers little of his life on Endor, just that it was green. He had spent most of his life on Corvis Minor IV after being relocated by Imperials and gifted to a lower level local politician who's family name Ego was never told but eventually learned through eavesdropping. What Ego did learn was how to perform as a pet in an Imperial household. He was treated fairly kindly by his "tribe" but always remained wary of the men in white armor as they weren't the nicest. Ego remembered being taught how to sit at a small table, learning table etiquette from another small member of the tribe. Savra, she was one of the kindest members he had interacted with and spent many days learning from her or the other members of the Vicematte tribe.
Then one night he was awoken by shouting and blaster shots. Ego opened the door to his little room and saw flashes of color dazzling across the clean, white walls of the manor. He stood in awe of the spectacle, unaware of the harm and meaning behind it, it was close to any other celebration he had witnessed from behind a window or banister. That is until he saw the elder Vicematte run up the stairs and towards him, several men in white following close behind him. The elder whisked him up and carried him to another room, shoving him inside along with Savra before turning and disappearing behind a thick metal door.
They sat in that room for almost an hour, the sound of blasters became sporadic and then silence fell upon them. Savra whimpered and Ego sat there, trying his best to assure her that their tribe was strong and they would be okay. A glaring light from a torch burning it's way into the room proved him wrong. Eventually men wearing the colors of the trees pulled him and Savra from the room. He saw many of the men in white armor laying on the ground. Scorch marks decorated the walls and floor, the air smelled of burning flesh.
They were dragged outsude of the manor, Savra was tossed against and a wall and Ego landed in a cage. From his helpless position he watched as a bloodied Elder, Savra, and multiple members of his tribe were lined against a wall.
A man read a list of supposed charges, things that Ego failed to believe any of them were guilty of, before another walked into the light of the manor's exterior security lamps. The man reading the charges stopped for a second before finally saying one word, "Guilty.". With a nod to the man in the light he had warranted their execution. The man in the light lifted his weapon and a gout of flame enveloped his tribe. Ego thrashed against the cage as the Vicematte Tribe was reduced to smouldering husks before his eyes. The men dressed as trees called him "confused", they called him "safe now", and they carted him off to a camp in the jungles.
It took Ego a few hours of trying, but he eventually managed to escape his captors. He found more men in white armor and explained to them that he knew where the people who killed his tribe were. Initially the men in white armor treated him as the ones in the manor did, they laughed and thought he was joking around. Eventually a man in gray overheard, his brow raised at the mention of Ego's tribe's name. He asked Ego where these killers were and Ego was more than happy to oblige them.
Hours later, Ego found himself abandoned in the jungle. The men in white armor had fought the men dressed as trees and many on both sides had died. Ego desperately searched around the ruined camp, eagerly checking the face of each body. His hopes raised when he found the flamethrower, however no faces on any of them matched the face of the man who had used it earlier. A burning came from inside him, the coward who had killed his tribe was not even courteous enough to die in a revenge attack. Ego hoisted the flamethrower and made a solemn vow. Someway, somehow, he would track down the killer. He would look him in the eye and tell him "My name is Ego Toya. You slayed my family, now prepare to die." before using the same weapon to char his flesh as he had done to his tribe's.
Other: Can't speak Ewokese.
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Player name: Dewin
Character name: Karl
Species: Human
Age:35
Appearance:
Tall, fit human male in his mid 30s, Karl is generally either dressed in grey overalls or in his armour. Has brown hair cut short alongside permanent stubble. Grey eyes with left eye being cybernetic. Permanently smells of cigarettes. While its generally hidden under his armour and clothing, has noticeable decree of cyberware in his body.
Equipment: Heavily modified heavy bullpup blaster rifle with underslung fusion cutter, SE-14C blaster pistol, vibroblade hidden in cybernetic arm, bounty hunter armour, duffel bag full of bits and pieces, broken repulsorlift backpack, saboteur toolkit.
General skills: Skilled pilot and loadmaster, veteran recce stormtrooper, mercenary connections, demolitions, former Kuat shipyard engineer.
Motivation: Reaching the final true imperial loyalists in the galactic core region. Until then, survival.
View on the fallen Empire and the New Republic: Imperial loyalist.
Homeworld: Kuat
Backstory: Stormtrooper turned into freelancer, KL-599 had served with distinction in the imperial stormtrooper corps before being critically injured by rebel explosive during the battle of Hoth. From his hospital bed he watched as the empire that he beloved collapsed from within while the so called loyalists were too busy backstabbing each other to actually kill the rebel vermin desecrating the empires corpse.
Having lost his duty and job, KL-599 decided to rename himself and escape to the outer rim away from rebel stench after his command structure disintegrated around him with nothing even left to desert from.
Along the way he trained himself to become capable pilot to keep bread on the table and limbs moving. The fact that the outer rim gave him plenty of opportunities to kill rebel scum when they are without their regime's support was just the icing on the cake.
This field of job eventually ended taking him to Bontooine after his contract as pilot to local private military group ended.
Other: Only organic limb left on Karl is his left arm, others are cybernetics. Dislikes Clankers.
While Karl's armour has gone thought enough modifications and part changes, someone with good eye could still see the remnants of the original stormtrooper officer suit that it was built upon.
Character name: Victoria "Vic" Koller
Species: Human
Age: 32
Appearance:
Human woman of average height, pale skin from lack of sunlight, Green eyes and black, shoulder height hair. Smells of disinfectant. Generally dishevelled appearance from stress.
Equipment: Scatterblaster, RG-4D blaster pistol, scavenger armour over yellow overalls, data visor, vibroknife, bunch of medical kits and tools stuffed in backpack and webbing, general mix of drugs and narcotics. medical drone with scanner, flechette launcher and basic tools.
General skills: Basic combat training, skilled unlicensed medic and chemist, criminal connections, general spacer skills, sneaking.
Motivation: One day to get enough credits to go legit over slicing criminals in back-alleys.
View on the fallen Empire and the New Republic: Having been grown up under separatists remnants, she sees no difference between the the two, just one rotten and corrupted corpse that refuses to die. Only now the cultist leading the corpse has different coloured lightsaber.
Homeworld: N/A, Was born in spacecraft somewhere in the outer rim
Backstory: Having been born into spacer family during the clone wars, Victoria has been living under a threat of blaster as long as she can remember. Whatever it was Old republic and their hordes of slave clones led by their cultist overlords, imperials with delusions of grandeur or Hutts gorging themselves in stolen wealth, there always has been someone around to point rifles at people.
Following the shattering of the CIS, what was left of her family hid among the hutt space, where they were picked off one by one by either blaster bolts or small print. Victoria herself eventually ended up as "Apprentice" under one of the street doks operating under one of the many hutt overlords. The bitter alien having brought her out of spite for one his rivals, had no love for the human and made sure to make his distaste clear. Still, the fleshsmith did teach her how to properly tend to the various criminals that crawled to his shop and what to do with those that can't pay.
Following her late mentors death during botched robbery where he was shot in the back around the time of battle of Endor, Victoria has operated as roaming medic in the outskirts of criminal underworld. Without much attachment for Hutts and their petty kingdoms, she had been looking for way out of the region without getting tangled into debt to someone that she can't deal with.
Other: Has general knowhow of couple non-basic alien languages, but is only has proficiency to listen and read for most of them. Old associate of Karl.
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Player name: Warork
Character name: Zira Ajaxis Vandrec
Species: Human (Corellian)
Age: 24
Appearance:
Equipment: Various engineer's tools in a toolkit, numerous gadgets and small pieces of tech, and a BlasTech Industries DL-54 heavy blaster pistol on a hip holster
General skills: Zira is a mechanical prodigy, she's tinkered with and repaired everything from droids to starships in her short life. Being raised around starfighter pilots and ship captains she's also a natural pilot with the reflexes and devil-may-care attitude towards flying made famous by her beloved Corellia. She also grills a mean Nerf sirloin when given the chance.
Motivation: To see the galaxy in all its wonderful and terrible majesty, to fly where no freighter captain has dared and to leave anyone trying to stop her choking on the dust in her wake.
View on the fallen Empire and the New Republic: Being raised in the rebellion, Zira has absolutely no sympathetic feelings towards the Empire or any of their apparatus and has even born witness in her young life to the brutality of both. Be that as it may, Zira has found the New Republic to be something of a major disappointment as she feels like the doddering new entity is simply too indecisive and compromised by hypocrisy to be of much use to the galaxy at large. It is for this reason amongst others that she has decided to leave the strictures of home behind her to see the wider galaxy beyond.
Homeworld: N/A, has Corellian ancestry and considers herself Corellian despite only visiting the planet for short periods during her childhood.
Backstory: Zira was born just as the Clone Wars were finally ending in a union between a quite unlikely couple. Her mother is the famous "Jade Javelin" the widely known pseudonym of Vemidra Ajaxis; a professional podracer turned starfighter pilot for the rebel alliance. Her father was much less well known and for good reason as being a famous rebel double agent and Imperial mole is simply not conducive to a long and healthy life. Before and during the rebellion he was known by the code name "Twilight" but today the galaxy knows him as Eliatheo "Eli" Vandrec; Captain of the New Republic Intelligence Service.
In this context Zira was born just a couple years after the two met in the initial meetings of what would become the Rebel Alliance. Zira's childhood was extremely ephemeral as a result, constantly moving from one base or fleet to another. She would see many friends and people she considered family come and go...sometimes quite painfully. Though her time being a scion of the rebellion was quite formative she couldn't help but feel disappointed by the fight being all but done by the time she came of age. After the victory over the Emperor's second Death Star and the galaxy celebrating from one end to another, Zira decided it was high time she stepped out of the shadow of her parents and their compatriots and write her own legend in the stars.
Other: Zira speaks Galactic basic as a first language but one of her childhood friends, a former slave on Tatooine, taught her to speak and understand Huttese as well.
Character name: Jirano Namora
Species: Nautolan
Age: 45
Appearance:
Equipment: An assortment of vibro blades and daggers including a vibro sword, various survival equipment, items of personal value, and a personalized suit of plated weave armor.
General skills: Jirano is a born diplomat and would much rather talk his way out of a situation than fight but in keeping with the philosophy that it is better to be a warrior in a garden than a gardener in a war he is also very proficient in melee combat, especially with swords and blades of all types.
Age: 45
Appearance:
Equipment: An assortment of vibro blades and daggers including a vibro sword, various survival equipment, items of personal value, and a personalized suit of plated weave armor.
General skills: Jirano is a born diplomat and would much rather talk his way out of a situation than fight but in keeping with the philosophy that it is better to be a warrior in a garden than a gardener in a war he is also very proficient in melee combat, especially with swords and blades of all types.
Motivation: Provide protection and guidance to Zira in pursuance of the debt that is owed.
View on the fallen Empire and the New Republic: Having been hunted down by and then made a prisoner of the Empire, he has no real positive view of anything Imperial. Jirano has hope for the New Republic to set things right in the galaxy but also sees it making similar mistakes to the Old Republic and this together with his personal history has made him want to shy away from galactic politics altogether. He hopes to live some sort of life in solitude out beyond the control of governments and dictators.
Homeworld: Glee Anselm
Backstory: Jirano began life as a small child noticed to have particular skills and abilities by his guardians. At the time it was known amongst his people that some of them could be born with the ability to feel and use the Force thanks to the fame and standing of Jedi Master Kit Fisto, a Nautolan on the Jedi Council itself. Jirano spent his formative years at the Jedi temple on Coruscant and was eventually paired with a master when, just coming into his adolescent years, the Clone Wars ignited the galaxy in a cacophony of fire. Those were hard years for Jirano and he saw many of his friends and former masters die, consumed by the raging infernos of conflict. He grew up fast and was well on his way to becoming a Jedi knight himself when the end finally came; Order 66 was given, the Clones turned on the Jedi, Jirano's master was killed and he barely managed to make it into hiding himself before the galaxy and his future were changed forever.
Jirano would go on to spend many years in hiding from the Empire and their inquisitors. It was an extremely rough life and one day it was simply too much for Jirano to keep his guard up at all times. He was captured by Imperials and would have been headed for either an untimely demise or a life of slavery when the intervention of one Rebel Alliance agent code named "Twilight" managed to intervene on his behalf without anyone becoming aware of who truly allowed Jirano to escape. With that came Jirano's on again-off again relationship with the Rebel Alliance. He spent years aiding the organization from the shadows as one of Twilight's contacts, forever grateful to the man who saved his life. The two became good friends over years of shared experiences together and Eli even made Jirano godfather to his daughter as a result. With the seeming imminent collapse of the Empire Jirano has been able to breathe a small sigh of relief that maybe those of his kind do have a future in this galaxy. Many unsure days still laid ahead, however, and his own personal story became even more complicated when Eli came to him one day to ask him a favor.
It seemed his beloved daughter was finally ready to leave the nest...but Eli being a thoroughly cautious man as befitting any spy who had lived as long as he had was not content to just let Zira run off on her own. So it was that Eli charged her "Uncle Jirano" with protecting his daughter as she went out into the galaxy. Jirano isn't exactly pleased about this idea but he can hardly say no to his oldest friend and the man who saved his life.
He just hopes he'll be able to survive this child's antics and make sure she doesn't get herself into too much trouble...
Other: Jirano is obviously a Force sensitive and had several years of training in the Jedi Order as a padawan but as a result of the Clone Wars and the Empire that came after it he has lived a lonely life hiding his abilities away from the galaxy at large. The combined trauma and emotional attachment to the Order that he carries with him to this day forces him to question the wisdom of the Jedi High Council before it was destroyed. He has spent his entire adult life wondering how the great and mighty Force sensitive sages of the Jedi could have allowed the Empire to rise without foreseeing the danger of the Sith and looks upon any potential revival of the old ways with wariness, being convinced that anyone who would prefer the Order the way it had been before the Purge has not truly learned the lessons that the Will of the Force has attempted to teach them.
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Player name: Mordoskul
Character name: Albedan Brethu
Species: Human (Naboo)
Age:24
Appearance: A haggard, well-worn human male prematurely aged by recent battlefield trauma. A beard covers his face to help him better blend into the masses of the Fringe.
Equipment: Blaster pistol, blaster rifle, bladed knuckles. Carapace armor. Comlink. General skills: Imperial Etiquette, Soldiering, Languages (Naboo, High Galactic, Basic), Galactic History (Heavy Imperial Bias), Athletics, Melee, Ship to Ship Boarding Maneuvers. Sailing. The Construction of Scale Models of Various Land, Air, and Spacecraft.
Motivation: To find purpose in a chaotic galaxy turned upside down. Failing that, to disappear completely.
View on the fallen Empire and the New Republic: The Empire was a beacon of civilization and order, a true monument to the superiority of Humanity. Emperor Palpatine transformed a corrupt and dying Republic into a powerful and just Empire that purged the rot infecting the galaxy. The Alliance to Restore the Republic, nothing but a band of reactionary terrorists clinging to a past that never existed. This disorganized mass of hooligans and thugs could never hope to challenge the rightful rulers of the galaxy.
Then why did they win?
Why did the New Republic spring so easily from the ashes while the Empire collapsed into warring fiefdoms nearly the moment Palpatine died? Unity. Brotherhood. Justice. All perished in the mad scramble for Coruscant. Brother killing brother, human against human. As the Empire disintegrates under the weight of its cruelty and the ambition of its Moffs, Albedan is left without a cause to turn to. Was the Empire ever right? Could he have been wrong about the New Republic? Maybe it doesn't matter. As an Imperial deserter, neither will welcome him with open arms.
Homeworld: Naboo
Backstory: Born the year the Empire rose to ascendency, Albedan Brethu grew up within a middle-class family in the royal city of Theed, Naboo. Raised in the SAGroup, the youth wing of the Coalition for Progress, Albedan was inundated with Imperial propaganda. A true believer all his life, Albedan entered the Stormtrooper Corps as soon as he turned eighteen. Due to his background in the SAGroup, the young Albedan was selected to become a Nova Trooper. Nova Troopers, though used later in the Galactic Civil War as marines, served as an honor guard standing watch over historical Imperial sites. Assigned to the Palace of Theed, Albedan enjoyed a cushy assignment performing garrison duty.
As the Galactic Civil War raged outside, Albedan remained absolutely certain that the Empire would triumph over the terrorists. When news reached Naboo of the Emperor's death on the Second Death Star, Theed was thrown into a panic as rebel sympathizers rose in open rebellion and confused Imperial troops attempted to follow contradictory orders. With Vader dead as well, and the whereabouts of Sate Pestage unknown, the Empire had no Emperor.
As Naboo threatened to spiral into total anarchy, one man stepped forwards to seize the reins of power. Moff Quarsh Panaka, once bodyguard to the late Queen Amidala, proclaimed the independence of the Chommell Sector from the Galactic Empire. Declaring the Chommell Neutral Zone (CNZ), Panaka refused to acknowledge any warlord until a legitimate successor to Palpatine had been chosen. The CNZ, though an Imperial splinter faction, relaxed many of the more authoritarian policies that had been in place since the end of the Clone Wars. Aliens were granted residency rights and a new constitution was being drafted to reform the CNZ into a controlled democracy. Though a far cry from the liberalism of the New Republic, Panaka's policies were seen as heresy by Colonel Gothlik Gorm and his clique of hardline officers.
As the CNZ was born, Albedan and his fellow Nova Troopers began to take the role of military police within the cities of aligned planets. Albedan remained in Theed, and though initially shocked by the rapid changes in Imperial policy, could not help but find Panaka's rule to be both just and fair. In Panaka, Albedan saw what propaganda had made the Emperor out to be: a wise, benevolent dictator who ruled not with an iron fist, but an even hand. As part of the CNZ, Albedan began to believe that the dream of the Empire had been preserved on Naboo.
Stability reigned during the brief tenure of the CNZ, but it could not last. As the Empire's death throes consumed the galaxy, the final cruelty of Palpatine revealed itself. Operation: Cinder, the final failsafe to ensure that the Empire died with its Emperor, began to consume worlds. When Imperial Star Destroyers began to emerge at the edge of the CNZ, they believed that another warlord had come to claim Chommell as their own. However, discontent crept into the ranks as the Star Destroyers refused to answer any hails.
The ensuing space battle between the small CNZ defense fleet and the overwhelming firepower of the Cinder ships forced a ragged retreat back to Naboo, where Panaka hoped the planetary shield would prevent an invasion. Perhaps it would have, and perhaps ground to space fire would have eventually forced the Cinder fleet to draw back.
In the city of Theed, Gorm's clique launched a coup. Having been in secret contact with Imperial operatives, Gorm was content to see Naboo burn to wipe away the stain of Panaka's treachery. Albedan, once a contented Nova Trooper watching over monuments, was suddenly thrown into combat against fellow Imperials. In all his years in the SAGroup, the Stormtrooper Corps, of his unwavering conviction in the rightness of the Empire, Albedan never imagined that his first kill would be another stormtrooper.
As Colonel Gorm launched his coup, so too did the rebels. A motley of monarchists, New Republic loyalists, and Gungan guerillas, rose up as the CNZ garrison was distracted fighting its own soldiers. An ugly three-way war soon consumed Naboo.
As the gardens and estates of Theed echoed with the sound of blaster fire and the tramp of armored walkers, Albedan found himself at the side of Moff Panaka. Escorting the Moff through the wartorn city to safety, their armored craft struck a mine. As metal groaned and buckled, Albedan attempted to pull Panaka from the wreckage, but was too late to save the short-lived leader of the CNZ.
As the planetary shield unraveled overhead, the orbital guns of the Star Destroyers thundered, beginning the devastation of Naboo.
As the city burned, Albedan ran, all martial pride forgotten as everything became light and noise. His armor dented and carbon-scored, the Nova Trooper watched in disbelief as a New Republic fleet engaged the Star Destroyers in low orbit, forcing the true believers to perform an emergency Hyperspace jump.
It was surreal to watch the enemy he had hated his entire life descend to the surface of Naboo to save its people. His armor and identification disposed of in the flaming wreckage of an Imperial transport, Albedan joined the flow of refugees out of Theed. To where, he didn't know.
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