|
Post by Darko on Mar 27, 2014 16:02:06 GMT
________________________________________________________________________________________ Pirate. Renegade. Xenos. Mutant. Heretic.
Regardless of which of these describes you, you are united by one thing: the Imperium is your enemy. Whether you were bitterly outcast or turned on your erstwhile allies or simply killed your way to freedom or any one of a billion other possibilities, you have found yourself stuck on a vicious hive of scum and villainy.
Designated M47-b, more readily referred to as the Coven, it is a large asteroid. Within its mined-out core is a large complex and port, a favourite of cut-throat pirates, chaos reavers and alien warbands alike. On the outside, it bristles with macro-cannon batteries and lance turrets covering every approach. Located fifty light years from the screaming vortex, it is one of the largest rogue outposts outside of that accursed warp-storm, braved only by the foolish or the insane.
Here, slaves are bartered away in their thousands, ancient archeotech and forbidden xenos relics are sold in exclusive auctions. It is said that the Coven's black market can get anything, for a usually steep price. Hundreds of thousands of slaves, scum, gangers, mercenaries psychopaths and other undesirables call this rock their home. Here, survival of the fittest rules, and so it is that the self-styled pirate-king Mordecai Scourge has risen to rule M47-b.
In the depths of the asteroid is the Krakentooth, a drinking hole made from the hollowed-out tooth of a void-kraken that was killed in the asteroid belt in which the Coven is located. You find yourself here, amongst others - some like you, others not so much - all stuck on this rock with no way off it. What you do from here is up to you, but in order to survive you will need to make allies... for now.
________________________________________________________________________________________ Character Sheet: Player name: Character name: Age: Race: Personality: Height: Appearance (written): Weapons: Armour: Gear: Ambition: Respects: Hates: Enemies: Background: Other:
|
|
|
Post by Warork on Mar 29, 2014 1:49:07 GMT
Player name: Wark
Character name: Aurok
Age: ?
Race: Kroot
Personality: Quiet, cunning, contemplative, circumspect, opportunistic
Height: 2 meters
Appearance (written): Broader than average, grey-green scaly skin, a few visible scars on the arms from wounds sustained in battle. One in particular spans from under the right eye down to his beak which is chipped where the scar ends. Skin is slightly wrinkled from age, head quills are black
Weapons: Pulse rifle, grenades, ancestral sword, ritual knife
Armour: scavenged mercenary armor (leather, mail, and flak plates)
Gear: mostly shamanic items; charms, powders, relics, trophies and other items stored in pouches that are used for various shaper rituals and traditions. Various assorted survival equipment
Ambition: Disregard haters, acquire wealth
Respects: Wealth, power, technology, general adaptability but also values balance through the honoring of tradition.
Hates: Imperial authority; it represents all that he despises in life; stagnation, xenophobia, close minded dogma, to him the Imperium seemingly hates progress and hence represents evil in an organized sense.
Enemies: Especially dislikes the Imperial Church and the Commissariat.
Background: Aurok was part of a large group of kroot mercenaries that were contracted by the Tau to fight for their empire in the Canis Salient of the Achilus Crusade where Imperial forces contested heavily with the Tau on several worlds. Though they caused massive casualties to the Imperials, Aurok and his kindred were eventually subdued by their enemies and Aurok himself was captured with many of his kin. He witnessed the most heinous of treatment to his fellows while in the keeping of the Imperials. Many of them were tortured to death or experimented on and all suffered in the work camps, their bodies only being good for backbreaking labor as deemed by the Commissariat and even then the humans barely suffered them to live by the edict of their spiritual leaders. Eventually Aurok escaped his captors but he never forgot what he saw or experienced. He gathered his own kindred eventually and lead them out of the Jericho Reach and into the Koronus Expanse where fortune awaited them. More important, however, was the lack of Imperial authority in the area. Aurok has often pondered returning to the Canis Salient one day but he is content to bide his time until his host is mighty and his kindred strong. Until that day, he sates himself on dreams of rending human flesh and the skulls of the priests of the Ecclesiarchy.
Other: He leads a mercenary band consisting of his kindred as well as their beasts of war. Their interaction with the Tau have left them reasonably well equipped and experienced.
|
|
|
Post by Scrazz' on Mar 30, 2014 13:45:52 GMT
Player name: Scrazz
Character name: Shas'Anuk (roughly translates into Fire Bird)
Age: 29 imperial years
Race: Tau
Personality: Steadfast, patient, brave
Height: 1.83 meters
Appearance (written): Typical Tau appearance. His face is scarred from fighting a xenos animal. several other scars earned from a lifetime of battle. He has ritual tattoos across his chest and left arm.
Weapons: Pulse Carbine, Pulse Pistol, Large Ritual Dueling blade (0.70 meter), frag grenades
Armour: his sept armor is adapted for undercover use in Imperial held regions. At a first glance, his sept armor looks like salvaged armor took off some defeated Tau. the rest is filled up with rags and leather armor.
Gear: Binoculars, Short range vox, Night goggles, other long range survival gear
Ambition: To complete his mission in this system. He has been given orders from his cadre commander to infiltrate this system and send regular updates on hostile movements, trade and other things that happen in this system. He and his team got stuck on Krakentooth, their small space vessel stuck in need of repairs. The damage sustained by an attempted raid of a small pirate craft left them with their vox destroyed, leaving them stranded in the system.
Respects: Honor, the way of the Fire Warrior
Hates: Everyone who stands in the way of the greater good, especially orks.
Enemies: The enemies of the Greater Good
Background: Having joined the Fire Caste as an initiate, he steadily rose through the ranks as he survived battle after battle. He became a trusted friend of his cadre's commander. He has served on several campaigns, in an attempt to secure another system. The purpose of the entire mission, is to found a new sept.
Other: Commands a small force of eight other Tau Fire warriors, all trained and specialized for use as undercover agents inside enemy held territory. His team consists of:
- A sniper - A communications specialist - Someone specialized in Imperial technology, and several other technologies. - the combat spacecraft's pilot - a scout - three weapon specialists, otherwise refered to as riflemen.
He has a small spacecraft large enough to transport 12 men, a medium sized cargo hold, and has a very small amount of firepower.
|
|
|
Post by Scrazz' on Mar 30, 2014 21:33:50 GMT
The infiltration team had been sailing through space for at least three days now. They held constant contact with Cadre Command for updates on their location. They would arrive on their destination in another day or two. If things went as planned.
Out of nowhere a wormhole appeared right in front of them. Shas'Anuk felt like he was drifting in and out of consciousness. It dragged the small spacecraft right in. Anuk saw flashes of the most extraordinary space oddities. For a minute he felt like dreaming.
"Shas'Anuk.." A voice called. "Commander!"
It was a dream. One of the riflemen, Y'Andros respectfully grabbed his shoulder and woke him up.
"Aur'va requests your presence in the ship's cockpit, Commander"
"Right." Shas' Anuk slowly got up from the bunk he slept in. He put his hands to his face, and massaged his forehead for a while. He got up and stretched his arms. The compartment's door slid open when he pressed the button, and he stepped into the largest room onboard the spacecraft. Here they gathered for mission details. It was also their mess room. Eight of them were cramped up in this small vessel. Here, Han'do the sniper, and O'Kais the scout were discussing over some maps.
Shas'Anuk wasn't interested in this at the moment. He walked through the compartment and opened another door. The cockpit opened up. Here, the Pilot, the tech specialist and the com specialist were arguing with each other about what could be wrong with the ship.
The pilot sat in the pilot's seat looking through the viewing glass at the rusty little spaceport they had to emergency land in. It was a close shave, the pilot nearly damaged the craft even more with landing.
"Commander." Aur'va, the tech specialist, greeted Shas'Anuk by beating his fist to his chest. "We appeared to have found the problem."
"Fixing it is the real problem." The pilot, Mn'dras threw in.
"The long range communication array is beaten up as well. It'll take a while, but I'll be able to fix it. If we packed enough spare parts." The com specialist, Klin'do nervously reported.
"Good. Stay on it." Shas'Anuk looked out through the windows. This was not where they were meant to be. He dreaded going out there, to explore. The team had no intelligence on this planet.
The doors slid open again. This time O'kais entered the cockpit.
"I've looked through the ship's space charts. It appears we are in the Koronus System, and if the charts check out, this planet is Krakentooth."
"Good." Anuk joined the conversation again. "Let's prepare for a scouting mission. Han'do, O'kais, Y'andros and me will go out. the other riflemen, Janos and Li'an will remain on board to guard the repair works."
|
|
|
Post by silence on May 13, 2014 5:40:27 GMT
Player name: Silence Character name: Rubius
Age: Unknown due to the unnatural time progression in the Warp.
Race: Eldar
Personality: A quiet and brooding character, Rubius exhibits occasional anger fits and constantly mutters to himself, of what no one has lived to hear it.
Height: 6'6
Appearance (written): A tall Eldar of a slim build with no noticeable skin other than his right arm below the elbow. He always wears his Violet Ranger Mesh armor with a Cameleoline cloak, his helmet is a stark white with a solid plume exuding from the back of the helm and curls slightly forward. A crack runs through the helm that splits the spirit stone in the center. His armor is covered in symbols, that burn the eye if stared at for too long, and Eldar Runes. The only bit of exposed flesh on his right arm is spiraled with runes and text in languages long lost to the universe. Oddly his right ring finger is armored with a strange material.
Weapons: Ranger Long Rifle, Shuriken Pistol, Dark Eldar Power Lance
Armour: Ranger Mesh Armor, Ghost Helm
Gear: Cameleoline Cloak, two haywire grenades, multitude of hanging parcels and pouches filled with powders and stones covered in runes.
Ambition: On a search for a specific artifact to cure him of his ailment along with save his craftworld.
Respects: Power, money, and anyone who is able to obtain the info he is looking for.
Hates: Eldar not of his Craftworld, The Dark elder, Psykers
Enemies: Most Dark Eldar, The Inquisition, Chaos servants
Background: An Eldar hailing from the strange Craftworld of Altansar, Rubius was one of the many saved by Maugan Ra`s valiant rescue of the Craftworld from the Eye of Terror. There the Eldar lived lives of horror, cut away from the safeties of reality, they were assailed by demons and beasts of chaos for millennia. The time spent there blighted the Eldar and left them unable to move onto the spirit stones to prevent their souls from being consumed. This has lead to Eldar of the craftworld becoming extreme survivalists. Days after the rescue, and to the dismay of Rubius, the other Eldar Craftworld approached Altansar as a threat and cautiously dealt with the craftworld. Months of this treatment, along with the shunning of those from Altansar, drove Rubius to leave his craftworld and seek an artifact to cure himself of his blight and save Altansar. He winded up on the Asteroid fortress, Coven. He uses its many sources of information and exotic artifact trades to search for his cure.
Other: He has contacts throughout several high powered trading groups in Coven, but has no real friends.
|
|
|
Post by Darko on May 13, 2014 11:43:51 GMT
OOC: This game is no longer running, Silence. Some advice: check the date on a thread - if it's old and hasn't been updated for some time, then it probably has ended.
|
|
|
Post by silence on May 13, 2014 12:08:26 GMT
I figured due to its nature, it would have been running regardless of how many posts it got, or if it appeared dead. But that is fine.
|
|
|
Post by Darko on May 13, 2014 12:39:41 GMT
Feel free to continue it or generally use the idea if you want, however I'm focusing on newer games at the moment.
|
|