Okay here is a system.
you can assign your minions this too but they can only have a max of 40.
Will = 100 to 1 (For characters it is a max of 70)
Resilience = 100 to 1 (For characters it is a max of 70)
Strength = 100 to 1 (for character it is a max of 70)
Wounds/Plot Armor =
(To be decided)
-warning you cannot max out all three skills. You can max out one or none of the skills.
For the purposes of this game if you roll a D100 underneath the score of your selected stat you will be able to use that stat. Then someone has an armor value/relisience value if they roll underneath their value they will not take damage. If they roll above they will take damage.
For Example Giaus has
50 Will - Will Determines how much power a spell does, this is non-physical abilities, this allows you to cast more potent magics, the more will, the more powerful you can use.
60 resilience - This is sort of like your armor value.
50 Strength - This determines your skill in all physical combat. For the purposes of this RP we will be using only Strength to determine physical combat such as shooting a bow in ranged combat or using a weapon in close quarters
?? Plot Armor - These are your wound counters, if they reach 0 it does not mean your dead. If you really want you character live just say so and give a reason why, and I might add to your plot armor. Only the GM and CO-GM may add Plot armor, or if their is a general consensus among the Players. Plot armors for all characters will start out at three.
(Each player can use the 30/50/70. And assign the strongest to what ever they wish to be. But if you wish to be lower or higher please openly discuss it with me and talk to me if you wish to lower the characters stats or raise them. Please be aware there are negatives to having all three stats increased - you will have fewer minions and less access to armies - )
Minions have a max stat of 40 or 30: Depending on their race, Revenants for example have...
40 Will
30 Resilence
40 Strength
They are not human and are considerably more powerful than an average demon.
Minions cannot get plot armor.
(Anything that is above 70 is considerably powerful, like Demi-God or Arch Demon powerful)
Rules-
No Character can be a god or a demi-god.
All characters are subject to change.
No character may be more powerful and ignore the rules of magic
There is no power creeping allowed. (you may not get all powerful)
If you become too powerful and abuse and attack other players without permission you will be banned
If your character dies Your minions will not, they will remain, and another will take your forces.
You cannot exceed the stat of 70 on any hero.
Equipment does not give you a bonus - Unless noted by me the primary GM - or a general consensus among all the players
If you are slain do not fret for you can just make another villian, If Giaus for example is killed his second in command the Revenant of the Dragon will take over.
No Character can create a being from nothing.
You may not abuse magical powers to no end.
No character is more powerful than a god.
You cannot summon any god like beings.
If you disobey the Overlord. He will be displeased with you. once you have three strikes against you will be severely punished.
If you go rouge. (good luck with that.)
Characters cannot possess at the start of the RP any powerful magical item.
You may not make anything from any mythologies unless premitted.
You are not allowed to jump from one place to another. (so you can't teleport from one kingdom to another unless you are premitted to do so.)
Be Reasonable and prudent to other players.
If something seems out of place tell me
If you wish to help, just say so.
If there is a player who is abusing his powers and attacking other players you will be notified.
Do not add to the lore unless premitted.
No metagaming (targetting the big bad guy and attacking him.
No character will be allowed to be resurrected. As Resurrection magic in this world is impossible.
If your character dies. He dies. So either a minor villian or character will take that character's place.
You are given a few lenicies, so once that character uses his plot armor. That character is dead.
So lets say you face the Amberian Chieftain, odds are you are going to lose as he is a demi-god. No matter what you try to do if you engage him you will die. Unless you have aid from your allies. But if he has his Amberian Legion and access to his allies he will defeat you and your allies with no sweat.
All legendary gear that can harm or kill a god are impossible to carry. The only known one is the Sword of Talderia but that has been missing.
Players can kill each other. But they must be discussed with and talked about and agreed with both me and the two or more Players. (depending on how many players are there
If you attack the Overlord of Sidhe, he will banish you and hunt you. (So don't attack him.)
If you face a mythical and legendary beasts or a god all plot armor is disengaged and you will not be able to use them.
You cannot have access to anything from any god unless allowed to.
Characters cannot dabble in all magics. Magic is extremely powerful and dangerous and must be treated as such. - Characters that use magic please read the Magics of Or entry for how magic works.
You may create nations and countries. But please read the nations entry.
You cannot kill a major hero/villian without GM consent or all players consent. (So if you killed the Marshal of Oren by punching her in the face with out my consent I will ignore the entry.)
Have fun! This is my most important thing for this game. This game is suppose to interesting and a fun time for everyone!
The Minion System- * Will be subject to change *
To prevent people from being all powerful like necromancers and demon summoners and being able to call upon hordes of forces.
There is a system in place that will allow you to build a certain amount of units. In order to get more minions you need overlord Favors. The more times you defeat the enemies of the Overlord, or aid one of his generals and his army, you will gain a favor
A favor allows you to construct more forces and better equipped your soldiers. As you're character becomes more experienced so do your main minions.
For example you raid a village, you will get 1 overlord favor. Which allows you construct a few more undead minions for your ravenous undead. But a town will give you two overlord favors.
The more harder the task, the larger the reward. But! Beware if you attack a fortress. Such as Silver Tower at the beginning of the RP, you will most likely not succeed.
Minions are extremely useful as they can either be used as meatshields, shock troops, tanks, damage dealers, etc.
If a minion is lost it is lost. You cannot ressurect it unless you have an overlord favor. Everyone starts out with two overlord favors.
You may either spend it on increasing your troop's numbers or upgrade your home fortress or your troops themselves
This will allow us to monitor who is winning.
So here is the numbers
1 Favor = Less Powerful Troops of your choice. (meat grinder units) (if they are weaker units then you may get more. So zombies you will get alot of, but skeletons you will only get a few of, as skeletons are indeed smarter.)
2 Favors = Semi-Powerful Troops (Lesser Necromancers, Lesser Revenants, Lesser Demons,
3 Favors = Caster/Support Troops (Warlocks, Mages, Rouges, any unit that can help you provide for your troops and cast runes upon your troops
4 Favors = Siege Troops (Siege units, and minion that can be considered a siege troop, Giant Demons, Giant Undead Creatures, cannons,) - Requirements past this point are the following, The overlord must be free from Sidhe and the Marshal of Oren must be dead before you progress any further to any upgrades or elites.
5 Favors = Elite Troops (Revenants, any thing that is considered elite)
6 Favors = Aid from the Overlord. (the overlord grants you access to some of his troops)
Upgrades
1 Favor = Increase a stat by 1 of a minion (You can only do this three times must be a strength or will) * Must conquer a place that is considered to be useful, you can't conquer a village and say hey look a ancient repistory.
3 Favors = Increase a stat further by 5 of a minion (you can only do this once, it must be resilence) this might be finding a very powerful sorcecor who enchants your armor or a general who switches sides
5 Favors = Increase all stats by 2 (all stats increased) - This will happen if you conquer an entire kingdom - requirement, The Overlord must still be alive.
Requirements for all these upgrades are the following - Sidhe must be conquered
-Also one tidbit. After this RP has concluded will be fighting the villians in the next RP. So just to warn you, as the heroes will be a pretty big tough spot, or an easy spot depending how this RP goes. -