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Post by Darko on Feb 20, 2014 22:48:34 GMT
Glad to see you getting back into roleplaying, TGN. I can't see the picture due toe deviantart being blocked, if you could rehost it on imgur that'd be great.
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coolyo294
Iconic
Slayer of Demons
Posts: 1,169
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Post by coolyo294 on Feb 20, 2014 22:51:53 GMT
-snip- - Darko
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Post by Darko on Feb 21, 2014 17:55:51 GMT
This is a good time to ask questions, debate the plan, get to know your own and each other's characters and of course talk to Quin about anything before I go off to do other things.
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Warrender
Rising Legend
Currently suffering longterm absence from the site
Posts: 698
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Post by Warrender on Feb 21, 2014 18:10:42 GMT
I'm in, I might have to join on Monday due to limited ability to concentrate enough to RP. I'm sure I'll be able to do a convincing "late to the party" post though.
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Post by Darko on Feb 21, 2014 18:14:03 GMT
I'm in, I might have to join on Monday due to limited ability to concentrate enough to RP. I'm sure I'll be able to do a convincing "late to the party" post though. Excellent, Gray Fox should also be joining late (he's at work for the next few hours) too but you certainly will be much later to the party. With Cas away this weekend and you not joining until Monday, I think I may have to ensure 'the hit' waits until then. Shouldn't be an issue, everyone here is capable of doing extended character interaction and development.
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Post by Warork on Feb 21, 2014 22:27:12 GMT
Time for hijinx! Username: Warork the undeniably awesome (and modest) Character name: Karus Rikkan Age: 28 Gender: Male Appearance: Reason for joining the resistance: "Fuck it, I'm just here to see shit burn anyway." Background: Masochist, sadist, sociopath; these are all words listed in Karus Rikkan's internment file in the depths of the arbites database. He began life as an imperial citizen, the son of a manufactorum worker and a loom girl. When he was thirteen, his father was injured at work by the machinery he worked with, and the manufactorum refused to pay a pension to support Karus' family; altering evidence to make it seem that Karus' father's own ineptness caused the accident. His family soon became so poor without his father working that his mother was reduced to begging on the street when she was not working. Desperate, Karus turned to extreme measures to support his family. He convinced a local gang to allow him to traffic small amounts of illegal drugs for part of the profits. He told his parents he'd gotten a job as a minor nobleman's servant to prevent them from worrying needlessly. They didn't buy it completely but the money was good so no questions were asked. For a while, life went good. One night, Karus woke to the sounds of slamming doors and yelling. He descended from his room in his family's hab to witness an enforcer blowing his father's brains out over the wall behind him after having tried to defend his wife from another attacking enforcer. The raiders found Karus' stash and ensured that he would never see his only living parent again. Karus was fourteen. He spent ten years in a regional prison with the rest of the hive's scum. He suffered abuse both at the hands of the guards and inmates alike. He spent his waking moments in the pain of guilt he felt from his fathers' death and the bruises he received in prison. A day came when he blacked out and the next thing he knew Karus was in a solitary confinement cell. It turned out that during his lapse of memory he had lashed out at an inmate that was beating him and torn the man's throat out with his teeth, barking like a dog. He spent a long time alone in that cell, just him and his thoughts. When he was allowed back into the general population of the prison he had a noted reputation and many noted he seemed to be a completely different person. The shy, unassuming teen had been transformed into a wild eyed, cold hearted killer barely kept in check by a mind freed from emotion, compassion, or pity. He left the prison after ten years on the inside, a clerical error freeing a hardened criminal onto the streets of the underhive. He spent the next years of his life going in and out of different gangs, leaving some from disgust at their level of apparent "pussyness" or getting kicked out of others from simply being too unpredictable. Other: He bears many marks of his incarceration; from tattoos to drug administering tubes embedded in his neck, to his several addictions and stark, bleached white hair.
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Post by Darko on Feb 21, 2014 22:30:48 GMT
Excellent character. A good time for him to make an entrance, too. He missed the run down but I figure letting him know that Stubbs plans on putting the hurt to the Arbites is probably enough to win him over.
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Post by Darko on Feb 21, 2014 23:26:23 GMT
Just putting this out there: although Stubbs refers to them as Arbites, this outpost is not an Arbites precinct and there are a lot of regular enforcers around. The Arbites simply have jurisdiction and deploy executive overseers.
I've had fluff quoted at me to the high hells and back over it in the skype discussion about it, regardless that's my ruling as GM.
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Warrender
Rising Legend
Currently suffering longterm absence from the site
Posts: 698
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Post by Warrender on Feb 22, 2014 8:18:54 GMT
What's the limits for characters we can choose. I'm wondering if a low level officer would be the max, at a real push maybe a higher level officer who has seen next to no combat experience but could prove useful in gaining access to places. If it helps, I'm basically wanting to avoid choosing a warrior style character. I'm kinda after a character with limited skills but access to intel or access into complexes and such. Medical officer perhaps? Meh, let me know if you get any idea's. Otherwise I can pick a soldier or civilian and come up with something interesting
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Post by Lord Harrab on Feb 22, 2014 8:23:25 GMT
I'm thinking of making a spy/assasin,not got much more than that at the moment
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