Post by Darko on May 9, 2015 17:15:41 GMT
Something I often think about is the sheer amount of effort and complexity in so many of our games these days. We all focus on games with lots of players that are a huge workload for the GMs. Now a lot of these games are extremely fun and exciting as a result of all that hard work and epic scale.
However, the flipside to this is that smaller, simpler games get overshadowed and our expectations are geared towards a rather singular way of roleplays being operated.
Now there's nothing wrong with our games that are like that, indeed the majority of my own games are obvious examples of it. I enjoy running things that way and it works well.
Nonetheless, I feel like we could run twice as many games and triple our activity if people got together in small groups and just created heavily player-driven, simple and carefree roleplays (particularly in the play pen). An influx of these simple, old-fashioned 'turn up and play' style games would be a refreshing compliment to our large scale games.
In fact I'd be interested in seeing some innovative games, such as one with no GM at all with all the players simply doing anything they please, though with etiquette and respect for each other of course.
Games with no major plan or goal. Just made up on the go. Nothing serious, just pure imagination and good fun.
New GMs should not be afraid to put forward their ideas and run their own roleplays, nor should the same 6-7 people who typically GM most of the games feel obligated to always provide that service. Hell, even if you come up with a great idea, if you want to play in it just offer it up for someone else to GM for a change.
By all means discuss this below, I know it is a topic that was previously discussed on the old site. It's still quite important in my opinion and hopefully we can improve the site even more through these ideas.
However, the flipside to this is that smaller, simpler games get overshadowed and our expectations are geared towards a rather singular way of roleplays being operated.
Now there's nothing wrong with our games that are like that, indeed the majority of my own games are obvious examples of it. I enjoy running things that way and it works well.
Nonetheless, I feel like we could run twice as many games and triple our activity if people got together in small groups and just created heavily player-driven, simple and carefree roleplays (particularly in the play pen). An influx of these simple, old-fashioned 'turn up and play' style games would be a refreshing compliment to our large scale games.
In fact I'd be interested in seeing some innovative games, such as one with no GM at all with all the players simply doing anything they please, though with etiquette and respect for each other of course.
Games with no major plan or goal. Just made up on the go. Nothing serious, just pure imagination and good fun.
New GMs should not be afraid to put forward their ideas and run their own roleplays, nor should the same 6-7 people who typically GM most of the games feel obligated to always provide that service. Hell, even if you come up with a great idea, if you want to play in it just offer it up for someone else to GM for a change.
By all means discuss this below, I know it is a topic that was previously discussed on the old site. It's still quite important in my opinion and hopefully we can improve the site even more through these ideas.