|
Post by Lord Harrab on Jul 3, 2015 11:02:15 GMT
@klimino
Looks good, here are your perk choices
Final Charge
Instead of the normal Memory Bleed effect, when triggered, Le Fantasque will be joined once more by its fallen comrades, a spectral battleship, and four destroyers appear in Diamond formation with her at the head, they will fire at any nearby enemy with all their weapons before vanishing at turns end.
Unshakable.
Whenever Le Fantasque successfully dodges an attack her accuracy increases. This bonus can stack and lasts until she fires any weapon.
Spit in their eye.
Torpedoes fired from within 5km do bonus damage and always cause critical damage
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 3, 2015 11:08:44 GMT
@klimino Looks good, here are your perk choices Final ChargeInstead of the normal Memory Bleed effect, when triggered, Le Fantasque will be joined once more by its fallen comrades, a spectral battleship, and four destroyers appear in Diamond formation with her at the head, they will fire at any nearby enemy with all their weapons before vanishing at turns end. Unshakable.Whenever Le Fantasque successfully dodges an attack her accuracy increases. This bonus can stack and lasts until she fires any weapon. Spit in their eye.Torpedoes fired from within 5km do bonus damage and always cause critical damage damn, that fist ones kinda depressing. ill go with Final Charge. feels right to pick it.
|
|
|
Post by Warork on Jul 3, 2015 12:46:27 GMT
I'll take Strike from Silence...should definitely be useful.
|
|
Dewin
Overlord
Posts: 776
|
Post by Dewin on Jul 3, 2015 13:37:53 GMT
Ship name: Atlanta Ship type: AA cruiser
HP 30 Speed: Fast Armour 6+ Evasion: 3+ Firepower: 2d6 Anti-aircraft: 3d10 Perk: Clear skies, one every three turns, can force hostile aircraft hit by their AA to reroll successful evasions.
Armament: 16 × 5 in (127 mm)/38 cal guns 16 × 1.1 in (27 mm)/75 cal guns 12 × 20 mm/70 cal anti-aircraft cannons
Captain: Colin Richter
History: Unlike some of her comrades, Atlanta's end wasn't too glamorous. Assigned as escort to carrier group in pacific front, she fought against the axis in several battles until she finally met her end during a sortie after getting hit by submarine based torpedo which caused her to lose her ability to steer properly. Dead on water and with several hostile carrier flights inbound, her crew decided to make last stand so that rest of her group could escape. Using what little command she had, her crew swivelled towards the enemy and met them with a broadside. According to survivor statements from other ships, Atlanta didn't stop firing even after she was blow in half by a bomb and only stopped firing after her gun barrels went underwater.
|
|
|
Post by Lord Harrab on Jul 3, 2015 23:27:38 GMT
Dewin Looks good. here are your perk choices. Selfless:Gains increased accuracy when firing at an enemy attacking an allied vessel. Unending FuryWill never suffer from Main Guns destroyed critical The Hornet's Shield.If at the start of an engagement, a friendly carrier is ambushed by any enemy, USS Atlanta will instantly place itself between the carrier and the threat regardless of its original position in the fleet, it gets to fire all weapons, at the target if its able to hit it before the battle starts and activate its clear skies perk if desired. In addition, if the Carrier is the USS Hornet, Atlanta gains re rolls to hit and +1 Armour for two turns.
|
|
Dewin
Overlord
Posts: 776
|
Post by Dewin on Jul 4, 2015 17:20:50 GMT
I guess i will take the Selfless perk.
|
|
|
Post by Lord Harrab on Jul 7, 2015 2:39:35 GMT
Alright, looks like we have a light patrol group forming.
|
|
|
Post by Lord Harrab on Jul 7, 2015 13:35:54 GMT
The Enemy From Beyond.
Known Enemy Ship classes and suspected capabilities. Note that all ships seem able of simialr hull regeneration as revenant ships.
Destroyers
Raider Class
identified by its lone funnel and blistering speed, raider class destroyers are the most commonly encountered class in enemy patrol fleets and raiding groups, main armament is believed to be a duel purpose 10cm cannon mounted forward with the stem containing torpedo tubes and depth charges
HP 20
Speed: Fast
Armour: 6+
Evasion: 2+
Firepower: 2d6
Torpedoes: 4d6
Anti-aircraft: d6
Anti-Submarine Warfare: 2d10
Guardian class
A slower variant of the raider that seems to have traded its speed for firepower and sub detection ability. Most often seen escorting capital ships of all types, its 12cm duel mounts are located forward and aft of the superstructure and seem capable of performing both surface and anti air role, torpedo tubes are located between guns and superstructure.
HP 20
Speed: Fast
Armour: 5+
Evasion: 3+
Firepower: 3d6
Torpedoes: 2d6
Anti-aircraft: 2d6
Anti-Submarine Warfare: 3d10
Uboats
Ghost Class The ghost seems to be the main submarine unit of the invaders and has a similar role and armament to our own, however, once launched their torpedoes are incredibly fast and only the most agile and alert ships can hope to avoid them, however, the ghost tends to announce its launch with a distinctive sound. Sonar crews should memorize and remain alert for it
HP: 15
Speed: Slow (submerged), Fast (surfaced)
Armour: 6+
Evasion: 3+
Firepower: unkown Torpedoes: 3d10
Anti-aircraft (only while surfaced): unknown. never encountered on surface
Special: Lance of Death.
Evasion tests against its torpedo attacks suffer a -3 if launched from stealth. -2 otherwise
Shadow class
Little is known of this newly encountered hostile sub, several allied fleets have reported a sub following or "shadowing" their carrier groups but slipping away when detected or attacked. it is possible it is a recon variant of the Ghost.
Cruisers
Chieftain class light cruiser At first glance, the chieftain seems like a scaled up Raider, and its possible the destroyer hull was used as a foundation, however, this ship forgoes gunnery attacks for pure torpedoes and a hanger for recon planes. the estimated range of these attacks is somewhere around 30KM. These long range strikes are often guided by a plane launched from its catapult before hand, so CAP and AA should prioritize its destruction. Most often encountered as flagship of raider groups.
HP 30
Speed: Fast
Armour 6+
Evasion: 3+
Firepower: N/A
Torpedoes: 3d10
Anti Aircraft: d6
Special: Eye of Judgement
Recon Plane provides accuracy bonuses to torpedo strikes and reduces Allied Fleet evasion
Vampire Class Heavy Cruiser So named due to the unique occurrence that this ship is only ever encountered at night, therefore we assume its role is ambush and patrol during the alien's often more sedate night periods, armed with six 203mm cannons in three forward mounted turrets and a substantial secondary armament as well as night capable recon planes, this cruiser is able to threaten battleships and hunt down smaller ships wherever they hide.
HP 55
Speed: Slow
Armour: 4+
Evasion: 4+
Firepower 4d6
Anti-Aircraft: 2d10
Special: True Sight
does not suffer accuracy penalties at night
Warrior Class Heavy Cruiser
what the raider is for the destroyer class, the warrior is for cruisers. Two forward mounted turrets hold four 203 mm guns, and their stern holds Torpedo launchers, when operating in groups of solely warrior class, their Armour strength seems to increase the more of them there are. Efforts must be made to disrupt and break up their formations when possible
HP 55
Speed: Slow
Armour: 4+
Evasion: 4+
Firepower 4d6
Anti-Aircraft: 2d10 Torpedoes: 3d10
Special: Phalanx
Gains +1 Armour for every 2 Warriors within 5km excluding itself
Hellfire Class Anti-aircraft cruiser As if the clear superiority fo alien fighters wasn't making life hard enough for our own pilots, they seem to have taken a leaf out of our book and converted some of their heavy cruisers to a pure AA role and while this leaves them vulnerable to sub and surface threats, don't expect air attacks to be successful unless a Reveanat B-30 is leading the attack
HP 55
Speed: Slow
Armour: 4+
Evasion: 4+
Firepower N\A Anti-Aircraft: 5d10
Carriers
Consort Class Light Carrier The smaller and weaker carrier variant in the alien fleet, it doesn't seem to have an internal portal like its larger cousin and has to rely on internal hanger space for its squadrons. Reasonably fast, armed with a pair of 14cm cannons for defense of particular note is its lack of AA guns. Sometimes seen with Raider groups, but most often escorting capital ships
HP 55
Speed: Fast Armour: 5+
Evasion: 4+
Firepower 2d6
Anti-Aircraft: NA
Hanger space: 30 Planes, Most often a split between dive bombers and Fighters
Linchpin Class Portal Carrier
The Thorn in the side of allied navies, the beating heart of the alien fleets and our priority targets whenever encountered, These ships can launch an unlimited number of planes, reinforce their escorts with anything up to and including Battleship class ships, and resupply and repair them to boot. This is without mentioning what these ships can do to support their ground forces. Every Human nation is offering rewards and military honors to anyone who manages a confirmed sinking.
HP 50 Speed: Slow
Armour: 4+
Evasion: 5+
Firepower: 2d10
Anti-Aircraft: 5d6
Special: Hellgate
Can spawn in New ships and can launch unlimited Aircraft, although limited to commanding 12 squadrons at once.
Alien ships within 10km regenerate an extra HP per turn
Battleships
Tyrant Class Fast Battleship If compared to any human ship, the tyrant is akin to the IJN Kongou class, impressive firepower from its 17 inch cannons, and an average speed of about 35 knots, its hide is covered in AA and secondary cannons and serves a breakthrough and assault role in the alien fleet
HP 70
Speed: Slow
Armour: 4+
Evasion: 5+
Firepower: 3d10
Anti-Aircraft: 2d6
Leviathan Class Super Battleship
Another class we know frustratingly little about, what we do know its that it is larger than anything we have ever seen and packs at least ten 30 inch cannons in five turrets, has enough AA to even give our B-30s pause and can co-ordinate its smaller comrades to an extent we have to conclude it is the flagship of the entire alien navy. what makes it more terrifying is that it apparently has its own Fighter portal too.
Last seen off Singapore with a substantial surface fleet of escorts, it seems intent in keeping the IJN in port
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 7, 2015 14:51:54 GMT
nice enemy list, and by nice i mean, wheres darko with that damned battleship!?
|
|
|
Post by Lord Harrab on Jul 8, 2015 2:05:24 GMT
The B-30 Revenant Bomber"Pushed through the fires of hell by the wings of Angels." Available in extremely limited numbers, as their construction is reliant on the recovery or capture of Alien strategic bomber wreckage, the B-30s are a major contributor to the island of Oahu, Hawaii remaining a functional base for human Pacific fleets. Despite being classed as a ground attack platform, the b-30 is fully capable of engaging and defeating alien fighter formations and downing their bombers then still being able to go on a hunt for surface vessels. It is a brave or stupid alien carrier captain who sails into strike range of these human attack aircraft.
The First b-30 was built by Soviet Scientists under advisement of Frankenstein herself, using lend-leased B-17s as a base and the corpses of their 588th bomber regiment pilots combined with what alien fighter tech they could scrounge from battlefields, although not much more capable than the human crewed versions, it was only when they recovered an almost intact bomber from the snows of Siberia that the project turned into a viable weapon.
Their operational range is limited by the fact no human carrier is large enough to launch or recover these large planes nor have the facilities to house or tend to their pilots, else they would doubtless be on the front-lines sinking hostile shipping and contesting their invasions.
So they stand as guardians of Pearl, launching to the defense of their comrades, and racking up kill tallies unheard of by human pilots.
Armament
2x 20mm Cannons 4 .50 machine guns 8 1000 lb bombs + 2 Torpedoes Or 6 Torpedoes
|
|