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Post by Lord Harrab on Apr 3, 2016 3:57:32 GMT
A few questions. - I assume our vessel is priivately owned, meaning the crew is familiar with each other? - How far have cybernetic prosthesis come? - Since there are no dice, I'm assuming you're either realying on player knowledge or 'assuming' that player characters will know how to interace with different machines among other things, or be able to find said information, correct? - Is it possible that Styx may still have human survivors? Or has it simply been too long for their supplies to have held out? 1) Yes 2) Cybernetics are pretty advanced and common place, usually as medical replacements due to injury 3) Yes, if its listed as an option in an event, your chracter knows how to use something or can at least interact with it in some way. Example: If a door is listed as jammed, the engineer will know how to fix it, it will take time however. 4) No Comment Harrab, could you please post a character sheet? Sure: Character Name: Gender: Age: Role: Appearance: Bio:
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Dewin
Overlord
Posts: 776
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Post by Dewin on Apr 3, 2016 17:35:49 GMT
-How does the medical kit work? Does it have material for set amount of uses? -Would fixing cybernetics fall under medics or engineers job description? -Do the suits come with injection ports? -Does the med-kit have tools required to cut or bypass the void suit so that medical care could be applied?
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Post by Lord Harrab on Apr 3, 2016 22:01:45 GMT
-How does the medical kit work? Does it have material for set amount of uses? -Would fixing cybernetics fall under medics or engineers job description? -Do the suits come with injection ports? -Does the med-kit have tools required to cut or bypass the void suit so that medical care could be applied? 1) Medkits are used to treat injury or negative state, a large medkit has two uses. 2) Either role could do it. 3) Yes, on the thigh and forearm. 4) Yes, but this will damage the suit. You can instead try to remove parts of the suit.
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Dewin
Overlord
Posts: 776
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Post by Dewin on Apr 3, 2016 22:18:16 GMT
1) Medkits are used to treat injury or negative state, a large medkit has two uses. 2) Either role could do it. 3) Yes, on the thigh and forearm. 4) Yes, but this will damage the suit. You can instead try to remove parts of the suit Alright, medic can use his/her stuff 4 times before needing to resupply. Is it just conventional container for the tools or is there some automation going on with it? How large is one large med kit anyway? Could i just carry one extra large kit rather than two large ones? How hard is it to remove parts of the suit then? I would image that armoured and sealed space suits would be quite problematic to remove on the field, especially if the person inside is wounded on the area.
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Post by Lord Harrab on Apr 3, 2016 22:46:47 GMT
1) Medkits are used to treat injury or negative state, a large medkit has two uses. 2) Either role could do it. 3) Yes, on the thigh and forearm. 4) Yes, but this will damage the suit. You can instead try to remove parts of the suit Alright, medic can use his/her stuff 4 times before needing to resupply. Is it just conventional container for the tools or is there some automation going on with it? How large is one large med kit anyway? Could i just carry one extra large kit rather than two large ones? How hard is it to remove parts of the suit then? I would image that armoured and sealed space suits would be quite problematic to remove on the field, especially if the person inside is wounded on the area. Medkits are conventional tools and medical supplies, so using it will require the medic's full attention. Large Medkits are the largest the container can be without becoming too awkward and heavy to carry effectively. removing parts of the suit is indeed difficult, but i mentioned it as an option to avoid further damaging the suit if time isn't an urgent factor.
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Dewin
Overlord
Posts: 776
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Post by Dewin on Apr 4, 2016 13:13:01 GMT
Medkits are conventional tools and medical supplies, so using it will require the medic's full attention. Large Medkits are the largest the container can be without becoming too awkward and heavy to carry effectively. removing parts of the suit is indeed difficult, but i mentioned it as an option to avoid further damaging the suit if time isn't an urgent factor. Right, i just thought that with all of the anti-matter and drone shenanigans going on, medics would have some space tools as well. But quess i can work with this as well. So, guess the med kits are backpack sized then? How can i carry two of them?
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Post by Darko on Apr 4, 2016 16:44:31 GMT
Character Name: Jeremy Jones Gender: Male Age: 22 Role: Officer File Access: Limited all, Command, Personal. Equipment: Medium Void Suit (20 mins air), Datapad with Motion Tracker, Medium Armour, AutoSeal helmet, crew life sign HUD, Magboots, M-25 Pulse Carbine and two reloads, M-29 Pulse Pistol and two reloads. Appearance: 5'11 and well-toned, he always walks with his head held high and his back rigidly straight. He keeps himself perpetually clean shaven and his black hair is as neat as it is short. Bio: Known as JJ to his friends, Jeremy is a young officer, having only just assumed his first command. He followed his Grandfather, father and older brother into the navy as though it were his manifest destiny, preparing himself through his teenage years for what seemed like the next logical step in his life. Although excelling at the academy he lacks experience and has great expectations to live up to. Some say he only has a command by virtue of his family's connections, while others gossip that his command of a salvage crew is in fact an insult due to him slighting some superior during his academy days. He doesn't speak of it much, instead focusing on the task at hand. An idealist, he wants to explore space - firmly believing in alien life no matter what non-believers say - and make a name for himself. Privately, there is another reason he looks to the stars, something he keeps close to his heart.
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coolyo294
Iconic
Slayer of Demons
Posts: 1,169
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Post by coolyo294 on Apr 4, 2016 18:15:07 GMT
1. Is there much rebellion in colonies 2. How active are pirates
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Post by Lord Harrab on Apr 4, 2016 20:27:20 GMT
Medkits are conventional tools and medical supplies, so using it will require the medic's full attention. Large Medkits are the largest the container can be without becoming too awkward and heavy to carry effectively. removing parts of the suit is indeed difficult, but i mentioned it as an option to avoid further damaging the suit if time isn't an urgent factor. Right, i just thought that with all of the anti-matter and drone shenanigans going on, medics would have some space tools as well. But quess i can work with this as well. So, guess the med kits are backpack sized then? How can i carry two of them? You do have the medi-tool, a wrist mounted full body scanner/ defib/ stimm injector. It allows you to quickly identify medical problems and scan for biohazards/test air quaillity. The medkits aren't quite that large, but your void suit has designated areas where your supplies can be carried without getting in the way/ getting exposed to space. 1. Is there much rebellion in colonies 2. How active are pirates 1) Rebellions are uncommon, but those that happen tend to be small scale and handled by local law enforcement. 2) The further our from earth and the first colony systems, the higher the risk of pirates as the Alliance Navy is spread out further.
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Post by Lord Harrab on Apr 10, 2016 11:47:35 GMT
Just a reminder that charcter sheets can be posted whenever you feel like.
here's the sheet
Character Name:
Gender:
Age:
Role:
Appearance:
Bio:
So far the following roles have been chosen:
Officer: Darko Pilot: Draxy Engineer: Jack Medic: Dev Marine: Coolyo
Dataminer: unclaimed
if we can't get anyone for Dataminer, i'll NPC it
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