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Post by Jack of Names on Apr 15, 2016 5:31:18 GMT
Character Name: Anya Nakamura Gender: Female Age: 27 Role: Engineer Appearance: Tall and broad in the shoulder, Anya looks like a woman who has spent hours upon hours in workshops, auto-depots, and landing bays. The fact she's half-Japanese isn't always readily apparent in her looks, but typically her last name is a dead giveaway. Nakamura sports shoulder-length hair typically tied in a ponytail void-suit or no, and a generous figure that turned a few heads when she was in the Navy. Nakamura's right arm from shoulder down has been completely replaced by a cybernetic prosthetic, a top of the line model with olive paint on the under arm and palm and a deep maple red on the forearm and back of the hand. Pictured above; Kingstar Technology's NETOII model void-suit. Expensive and relatively new on the market, it's design is specifically meant for those with delicate jobs like technicians or engineers who nevertheless require adequate protection. The suit provides this protection without being too bulky, enabling it's owner to squeeze into tight maintenance passages and operate with dexterity. After a video conversation in which Nakamura's young niece commented that the suit made her look like some sort of extreme sports player or stuntman, Nakamura had her name printed on the back of the suit in bold letters vertical style, with the 'n' beginning near the top of her right shoulder. Pictured is the male variation, however the female model doesn't provide many differences aside from a slight design change to accommodate the female form.Bio: Nakamura was born on earth, only days before she and her parents were scheduled to board a vessel bound for Harding, a prominent colony in the Ursae Majoris system with a main focus on manufacturing. This turned out to be the perfect environment for Anya, who took to vise grips and cutting torches like other kids would a baseball bat or a football. As Patriotic as Harding was, it only stood to reason that it instilled a wealth of curiosity and duty into the minds of it's people and therefore produced quite a few recruits for the Human Systems Alliance quarterly. Anya was once such recruit, enlisting as soon as she was eligible and heading straight for their Engineering courses. Graduating at the top of her class, she enjoyed several stations, the longest being on the ANS Hackett where she helped keep the vessel running smoothly during it's three year campaign against piracy and smuggling along the outer-reaches of HSA space, eventually making Head Engineer. She even received a medal for her actions during a surprise boarding, when she led a gaggle of relatively green engineers in holding off boarding pirates from reaching their equipment until combat aid arrived, though she would lose an arm during the event in an explosion. But when her term of six years was up she declined reenlisting, claiming she wanted to 'experience that big black void in another way'. With her credentials of course, she didn't find the private vessel job market wanting.
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Post by AegisFate on Apr 16, 2016 4:10:17 GMT
Character Name: Mikhail Atyevkanovich Gender: Male Age: 34 Role: Dataminer/Hacker Appearance: Mikhail is a gaunt faced man, someone who has seen something that left a lasting impression on him. Across his face is a long thin scar, terminating just below his left eye, an old war wound all told, his blue eyes turned seemingly dark and without much hope or expression. Whilst it is clear he is fit and capable, most likely from a previous military background, his facial hair is rarely shaven down, leaving a short mess of black and grey to match the salt and pepper of his hair, showing off years beyond what he possesses. Bio: Born to unremarkable parents, on an unremarkable colony, Mikhail did not aspire for much, and was comfortable in life. Fortunate for him that he had found a purpose at enlistment age, signing on with the Alliance Marine Corps for the express purpose of learning something beyond life on the fringe of humanity. He took well to the profession of hacking, and operated on a multitude of pirate ship raids and seizures to decrypt and decipher various bits of information necessary for further operations, often whilst under fire.
Of course, there is little beyond those pirate raids on his service record, an entire page completely blanked out by censors, completely closed off from all means of knowing, following the dates leading up to his discharge from the Marines. The reason for it was never disclosed, but some might imply it is related to the expunged sections, and with how he seems to be so silent, so morose and full of a sort of self loathing. Truth be told, the story he has to tell is one he'd never wish to even remember, leaving him a husk of a man working odd jobs to get by, finding himself on the crew of a ship, a datapad in hand and a duty to perform.
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Post by Lord Harrab on Apr 16, 2016 10:32:45 GMT
Your Ship: ANS Sanctuary Crew: 5-8 Role: Long range Patrol and Exploration Name Ship of the Sanctuary Class escort Corvettes, ANS Sanctuary has seen many battles under many captains, been modernized and refitted a number of times. Originally designed to escort larger vessels from small attack craft and missiles, as technology and time advanced beyond the means of her aged, non-modular hull to support, she and her sister ships were relegated to patrol and scout flotillas, then frontier garrison pickets, then most were scrapped or converted for long range patrol and exploration. ANS Sanctuary had the majority of her fast tracking turrets, missile pods and Electronic warfare systems removed for extended fuel reserves, FTL Engine, Sub-Space Comms array, an Improved Sensor suite, Worker manipulator arm and Ion drives of unparalleled efficiency for their size, leaving her with enough weapons for self defense as a precaution against the big empty sections of the star map. Her Interior is cramped yet livable for the long patrol sweeps of unexplored space she is tasked with performing and previous crews spoke of their time aboard her with fondness, she may be old, ugly and tired, but she still serves with a sense of dignity, despite lacking a central AI that gives Modern ships a personality.
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Post by Draxy on Apr 16, 2016 12:16:18 GMT
Just checking but are we military or private contractors?
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Post by Lord Harrab on Apr 16, 2016 21:44:55 GMT
Just checking but are we military or private contractors? going to go with millitary, but civvie contractors are also allowed
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Post by Lord Harrab on Apr 24, 2016 9:38:37 GMT
can i get an eta on outstanding characters?
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Post by Draxy on Apr 26, 2016 21:45:34 GMT
Character Name: Kallen Sato Gender: Female Age: 23 Role: Pilot Appearance: Standing at roughly 5'6, Kallen would be classed as being of Asian descent although she often doesn't acknowledge this herself due to hailing from one of the outer colonies. She has dark brown eyes and straight black hair, that she keeps short to just above her shirts collar when in uniform. This also just barely hides her standard 'pilot scars' whilst still allowing easy access for the neural uplink.
Pictured above: Kallen in her Mk4 Zechariah Pattern void suit. Whilst being one of the older models of void suit. The Zechariah pattern remains a common model seen on the market, often owed to its versatile nature. Whilst the base model is relatively lightweight, the Mk4 also allows for the easy attachment of extra armour modules for the more precarious of situations. Kallen has further personalised her suit with the addition of a desert shawl, one of the only personal items she took with her upon leaving home. Bio: Born on the rural desert planet of Collis in the outer regions of the alliance. Kallen often displayed a desire to escape her homeworld and the dreariness of her life even at a young life. It came as little surprise then that she joined the military as soon as she was able, upon which she attended an academy back on Earth. The Sanctuary is her first posting and despite often being seen as a meagre posting by others, Kallen is proud of her posting and aims to perform to the best of her ability.
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Post by Lord Harrab on Apr 27, 2016 10:34:10 GMT
Worker Class Utillity Corvettes Crew: 3, Pilot, Captain, Engineer Role: Fleet Support, Mining, Repair/Salvage. One of the few remaining relics of the Humanity's original space-faring days, the Worker has existed in almost the same configuration since their initial concept hundreds of years ago. Workers are used for field repairs, asteroid and even planetary mining operations and salvage recovery, stuffing resources into their cargoholds not unlike how a terrestrial crab eats, hence their almost as old an revered nickname "Crab". Although fast for their size, Crabs do suffer from sluggish controls, as well as a rather limited operational range, their over-sized cargo bay taking priority in hull space, with everything else being more or less shoved in wherever there is room, leaving the crew to suffer in the small and spartan command section. Fortuitously, their limited range means crew are not expected to live aboard one, instead they operate from mother-ships, such as the Taigei class Mobile Refinery, A Navy Carrier, or a mining station. the distinguishing feature of a Worker are its two manipulator arms, ending in a pair of utility claws equipped with drills, cutting torches, magnetic locks and Fire Suppression assistance equipment, these are usually operated by the engineer while the pilot keeps the worker on station and the Captain uses the simple but efficient sensors to monitor operations. Those Workers assigned to Alliance Navy task forces tend to have more Armour than civilian models as well as a pair of point defense turrets, these are not really designed to defend the worker, rather to fend off an attacker while the worker scuttles back to the protection of allied forces, although a cluster of Navy Workers together can offer up a respectable amount of Anti-Strikercraft fire.
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Post by Lord Harrab on Apr 27, 2016 17:23:24 GMT
Artificial Intelligence. Considered to be one of mankind's greatest achievements since finally breaking the bonds of Earth, AIs were first created in the year 2226, and almost overnight had a massive influence on human culture and industry. AIs are self aware advanced computer programs with personality, traits and character flaws developed over their lifetime, able to perform thousands of calculations in a fraction of a second, adapt and learn, modifying their own code to better perform their tasks. AIs are commonplace in the Alliance, from government departments to Alliance Warships, AIs serve and assist Humanity in thousands of ways, the most obvious is the high degree of automation they allow, taking or tedious and dangerous roles without complaint, although not without some concerns and obvious flaws. For one thing an AI Core is both Large and expensive to produce, the exact cost depending in the role it is to perform, the AI Core of an Alliance Battleship is more complex and larger than one intended for a Corporation which in turn is larger and more complex than one built for personal use. The Core Cannot move or be moved while online, and requires substantial power and cooling to function, and in addition their ability to control Mechs, drones, and star ships is limited by proximity or transmission via wireless network, and signal loss and lag restricts such control to local area only. When first announced, there was fear that these computers would, at best, force thousands of people out of work, or turn on us like so many old stories, their human-like personalities also causing paranoia as their hardware advanced enough to perfectly imitate human speech and mannerisms, some people never certain the voice they were talking to across a comm link was human or not, and so steps would have to be taken. Several Laws were passed, No Government or organisation would be able to fully replace a workforce with AIs and mechs, AIs would never be placed in authoritative positions, and would always defer to a human when a decision was to be made, although they can and would advise to the best of their ability. AI's would also be indicated in text by a "+" before their Name and via voice by the tell-tale warble of synthesized speech. When the trend of giving AI's mech bodies took root in the private sector, these bodies could look human to a casual observer, and often served as secretaries and personal assistants to the rich and powerful, even though the true AI was still and always would be confined to the Core. The Alliance Navy uses AIs in Ships larger than Frigate Class, cutting the massive crew requirements and improving efficiency and finds the idea of giving them so called "Mobile Models" a waste of resources, limiting personification to Uniformed Holograms. Although out of a sense of tradition to the belief that ship has a soul, Navy AIs are permitted substantial freedom of personality, and they tend to be more serious and decisive than civilian models, often taking after their first Captain. Like the humans that created them, no two AI are alike and can be as inventive and personable, develop quirks and speech mannerisms, preferences and habits, changing and learning little by little everyday.
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coolyo294
Iconic
Slayer of Demons
Posts: 1,169
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Post by coolyo294 on Apr 27, 2016 20:13:52 GMT
Character Name: Mordecai Blaylock Gender: Male Age: 30 Role: Marine Appearance: Mordecai's Tokugawa Heavy Industries Mk.VI Combat Void-Suit. Standard issue for all Marine combat personnel. His suit is unmodified, but does bear a number of cosmetic enhancements. Most notably a skull emblazoned on the helmet and a number of tallies on the chestpiece indicating confirmed kills. Both are common additions to the suits of Marine Raiders. Bio: The Marine Corps is in Mordecai's blood. Both his parents and his grandparents served. Some joke that he was literally born to serve, as his mother gave birth to him at Camp Mons Military Hospital, the largest Marine base in the solar system. Mordecai never strayed far from the rigid discipline of military life and enlisted as soon as he came of age. After basic training he was assigned to the 3rd Marine Raider battalion, a unit that specialized in long-term edge of space deployment and close combat boarding actions against pirate fortresses. They were nicknamed the "Jolly Rogers" by other Marine units. Deployed onboard the ANS Luck be a Lady the Jolly Rogers earned themselves numerous unit citations for daring conduct in Pirate territory. After 12 years they were cycled back from active deployment and Mordecai found himself reassigned to the ANS Sanctuary. Although he doesn't resent his new posting, he very much wishes he was still on the frontline against pirates.
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