Dewin
Overlord
Posts: 776
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Post by Dewin on May 18, 2014 15:47:29 GMT
Hmm, probably will just use re-skinned Kruger for this.
What do you have in terms of world building so far?
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Post by Draxy on May 18, 2014 15:55:47 GMT
OK then quick char sheet draft;
Player: Draxy Name: Sarah Davidson Age:21 Gender: Female Description: Sarah stands roughly at 5'7 and is off an average build, never slouching instead holding her self up with a kind of arrogance. She has short unkempt red hair, which barely reaches her neck and has sharp green eyes. Often Sarah wears lightweight tops and slim fitting jeans and is almost always seen wearing her leather jacket in which she keeps her revolver, ciggs and lighter, she also wears a pair black combat boots which are well worn especially around the toe caps. Bio: *we adding this or is it secret like last time?
May not be quite the original Sarah from Deliverance but based off her at least.
And community build is good, just can take a while. Maybe perhaps a basic scaffolding to be built upon during the game? And then there is always ready made settings that exist and could work well here.
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Dewin
Overlord
Posts: 776
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Post by Dewin on May 19, 2014 9:35:32 GMT
Since i dont' have anything better to do..
You could just use the standard generic space civil war thing and put slight twist into it. E.g the loyalist side ends up losing and is forced to regroup back into Sol and nearby systems while the rebel alliance splinters after winning because there is nothing holding them together any more.
Then just timeskip few decades or even a century forward and you would have setting that is rather chaotic with humanity being split between various factions (Sol loyalists, pirates, trade guilds, planetary states etc etc) with plenty of opportunities for random PC murderhoboing.
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Post by Darko on May 19, 2014 9:38:23 GMT
Certainly true, it's a simple and well-known premise which works well for everyone. Quite similar to the original Deliverance's game except with the results for each faction switched (What can I say, I unashamedly borrowed heavily from Firefly).
Sounds like a solid plan in any case, I'll write something simple up in a bit probably about faction abc and faction 123 and the galactic civil war trope.
Good call, Dev.
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Dewin
Overlord
Posts: 776
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Post by Dewin on May 19, 2014 10:06:06 GMT
Continuing from the civil war part, it probably would be best if it was reletivelly far from current IC time so that no one in PC side would have lived during it.
If you don't mind i probably will try to flesh out those faction datas when they come out since creating useless background fluff is what i do best.
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Post by Lord Harrab on May 19, 2014 12:52:58 GMT
Since i dont' have anything better to do.. You could just use the standard generic space civil war thing and put slight twist into it. E.g the loyalist side ends up losing and is forced to regroup back into Sol and nearby systems while the rebel alliance splinters after winning because there is nothing holding them together any more. Then just timeskip few decades or even a century forward and you would have setting that is rather chaotic with humanity being split between various factions (Sol loyalists, pirates, trade guilds, planetary states etc etc) with plenty of opportunities for random PC murderhoboing. I like this Idea, simple, yet has so much potential. For my Part ,I can raid my Space Ship Images and generate ships for us if desired.
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Post by Darko on May 19, 2014 13:32:24 GMT
Since i dont' have anything better to do.. You could just use the standard generic space civil war thing and put slight twist into it. E.g the loyalist side ends up losing and is forced to regroup back into Sol and nearby systems while the rebel alliance splinters after winning because there is nothing holding them together any more. Then just timeskip few decades or even a century forward and you would have setting that is rather chaotic with humanity being split between various factions (Sol loyalists, pirates, trade guilds, planetary states etc etc) with plenty of opportunities for random PC murderhoboing. I like this Idea, simple, yet has so much potential. For my Part ,I can raid my Space Ship Images and generate ships for us if desired. Sure thing man! Hit me up with a PM or the like.
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Post by Darko on May 19, 2014 18:34:35 GMT
JUMP GATES Jump gates are the only efficient way of making long-distance FTL journeys. They allow long voyages to be made almost instantaneously and they are tightly controlled by governing forces. They are often bogged down by constant traffic, particularly in many busy core-system sectors, with civilian vessels of all types line up in their hundreds, if not thousands to use them. While also being vitally important and irreplaceable installations, they are also heavily fortified security check points. No one gets through one without the people in charge of the system knowing about it. While each jump gate is automated, any ship that makes an unauthorised jump is likely going to be tagged for authorities elsewhere, something that anyone risking such a stunt would likely prefer to avoid.
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Post by Darko on May 21, 2014 17:41:23 GMT
STARSHIPSTechnology is incredibly varied across the galaxy, and this is most obvious in the vast number of different types of ships. From the sleek, mighty warships of the rich and powerful to ninety year-old cargo haulers, all are very advanced. Some much less so than others, of course, but there is a basic standard for starships, which is almost always centred around efficiency. Many ships can be described as almost running themselves, due to powerful computers and in the case of the most expensive, ingenious AI constructs. This allows even monumentally huge starships to be staffed only by a very minimal crew, if desired. It seems strange, then, that many people do not take advantage of such technology. As it happens, the majority just can't afford it, while others genuinely eschew it in favour of old fashioned hard work and love to keep a ship running. Some vessels have extremely long lives, passed down by generations or resold over and over again, ending up being so customised that they barely resemble their original hull. Others have short life spans, perhaps being extremely unpopular or developing some extreme fault or simply having a single purpose after which they expire, becoming useless or redundant. Interestingly, in officially regulated systems at least, starships can be treated very differently. Some places categorise each different ship as a home, or transportation, or any one of a thousand different things, despite most of them being more than any one thing. Elsewhere, people might not give a damn what you use it for - a ship is just a ship. Some people have a great deal of respect for the vessels of others, while others will happily steal it out from under another's feet quite casually. There is however a rough universal way to categorise ships and other spacial anomalies, and that is simply by size: Class 1: generally not very big, these tend to be small drones, single-person ships or small crews. Probes, escape pods, small fighter craft etc for the most part. Class 2: On the smaller end of ships that are big enough to sustain a larger crew, sometimes even several dozen. Think along the lines of the Millennium Falcon or Serenity, even ranging up to ships the size of the Normandy from Mass Effect. Class 3: This class covers perhaps the largest amount of different with ships, ranging from anything bigger than a class 2 but not really meeting the largest of the large. It is the biggest category. Ie, the Enterprise from The Next Generation, Star Destroyers. Class 4: At this point ships start to get very big, such as the largest mining rigs and bulk haulers and encompassing most heavy duty military-grade combat vessels. Super Star Destroyers, etc. At this point you're measuring in multiple kilometers. Class 5 and over: The largest class, these are rare as ships this big tend to just be too large to be worth constructing and maintaining compared to building many more smaller ships. These can be the size of a moon or beyond, as there is really no limit to how large a class 5 could be. Death Stars, etc.
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Post by Darko on May 27, 2014 15:04:41 GMT
Assuming people still want to play this soon, someone else should probably GM it. Any takers?
I'll still write fluff and such in the meantime.
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