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Post by Lord Harrab on May 27, 2014 21:43:53 GMT
Tempting...
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Post by Draxy on May 27, 2014 21:59:36 GMT
Indeed it is, I admit the original game may of been one source of inspiration for FD. Though may have my plate full with the zed thing... I say that either warrender or Harrab would make a good GM for this though
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Post by Darko on May 27, 2014 22:07:13 GMT
I spoke to Warrender and it's not his thing, but I could see Harrab making a very fun game out of this.
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Post by Lord Harrab on May 28, 2014 10:57:14 GMT
Alright, i Guess i could take the reigns.
We having a Player Captain?
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Dewin
Overlord
Posts: 776
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Post by Dewin on Jun 1, 2014 21:31:52 GMT
I guess this would start after that other space game?
Dibs on sensor/communication officer anyway.
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Post by Darko on Jun 1, 2014 22:10:48 GMT
We'll see, I'm shelving this for now to focus on the fantasy game and also because Harrab's ANS Styx game fills the space ship crew on an adventure niche.
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Post by Lord Harrab on Jun 22, 2014 8:13:03 GMT
as Styx seems to have been stonewalled, i might see about this game, assuiming there's any interest still.
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Post by Lord Harrab on Jun 25, 2014 6:34:20 GMT
Gentlemen, Behold, your yet to be officially named and have its background fleshed out ship: Interior Layout and because I'm a sucker for them, your Ship's AI: Battleship Intelligence System, Multiple Attack Response Certified, K model, AKA BISMARCK.Despite there being a vast number of Civilian AIs on the Market for installation on privately owned ships, many Captains tend to choose Military models, despite their vastliy higher price tag, power requirements and larger AI core, simply because of their increased logic proceeding capacity and rapid response times. This is due to a common defect in Civilian AIs Known as "Logic Mindlock." Mindlock occurs when an AI is tasked over capacity with tasks and calculations and freezes all tasks to work on the most taxing in order to free up CPU cycles. This a minor concern on a Large Hauler in dock, but a fatal flaw on a ship in combat or a similar dangerous situation, when the task the Ai focuses on might not be the best for that particular moment. Military AIs, being more complex and designed for Navy Combat Vessels, are better at handling stressful situations. BISMARK is a Battleship class AI and therefore has vast Processing Power and similar drain on the ship's power plant, but its Instillation on a Ms-5 freighter means its crew requirements are vastly reduced, due to the Auto handling most menial tasks itself with plenty of room to spare, even in large scale ship clashes in asteroid fields or the crowded space around jump gates. This gives the Captain and Crew a vast amount of leeway when it comes to modifying the ship or if they upgrade to a larger vessel without sacrificing AI Power.
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Dewin
Overlord
Posts: 776
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Post by Dewin on Jun 25, 2014 9:35:52 GMT
That's pretty small cargo hold for freighter.
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Post by Lord Harrab on Jun 25, 2014 10:14:21 GMT
That's pretty small cargo hold for freighter. Indeed. Its possible its a Light freighter or blockade runner. Like a courier. I'll allow customization and expansion to the ship, depending on what the crew wants to do with it and what jobs they want to perform. So if you guys want to do some big hauling jobs, you'll have to add on some cargo hold extensions and that'll affect how the ship handles.
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