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Post by Nepty on Dec 20, 2014 18:18:21 GMT
Yeah, I'll make room for you, but that's the last person.
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Post by silence on Dec 20, 2014 19:22:39 GMT
Cool thanks, I`ll have the sheet up in the hour.
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Post by silence on Dec 20, 2014 21:03:24 GMT
Username: Silence
Character Name: Taric Jisoo Alter ego: Mathius Lush Age: 19 Species: Cathar Height: 6`3 Approx. Weight: 137 Appearance: Tall and very lean, Taric has a mop of thick white hair that gets tied up in a pony tail commonly. His angled face gives him an arrogant look that only is magnified by his sleezy smile and condescending nature. He doesn't have a big build and lacks muscle tone, but makes up for that with his exotic looks and clothing.
Who they were enslavd to as a child: A smalltime smuggler How they escaped slavery: Master was killed Current Profession: Droid operator/tracker Personal items/equipment: Exotic clothes, a double barreled blaster pistol, droid interface implant, and a small scout droid Background: Born and forgotten all within the same day, Taric was put up for adoption the day he was born and led an unremarkable life of schooling and work at an orphanage, until two mysterious strangers entered his life. They introduced themselves as potential adopters, and after some talking with the boy, they found him to be force sensitive. They quickly scooped him up and moved on with their mission, and Taric thought nothing of it as he had always dreamed of visiting far off worlds since his youngest moments. Picked up early on the Jedi`s mission, they slowly worked with the boy to learn of his talents, mostly being his sharp tongue and quick reflexes. They worked on those as the mission progressed and he enjoyed the attention he received while under their guidance. Months past, many children were brought onboard, and then his past of being forgotten was relived as Order 66 was passed and the ensuing chaos got him sold on the slave market, to a smuggler looking for a lackey. He was treated well, and was taught many things by his master, but he was taught most of all to shoot and control the droids that the smuggler used for cargo, even having Taric implanted with a droid interface unit. The smuggler had a knack for getting himself in trouble with gambling, and thus earned himself a hefty amount of enemies, meaning he had to know how to talk his way out of any situation and if that failed, to kill them before they killed you. Having to work with the smuggler, Taric, was taught how to talk and shoot his way out of most everything. The two escaped many a situation that turned sour, but eventually the debts caught up to them. On a visit to Nar Shadaa, a gambling game went sour for the smuggler, and on his attempt to flee the port, he was shot and killed. Taric was fortunately not onboard the ship and came back to find his master dead. He quickly vacated the premises, knowing security would show up and blame him, and attempted to find work in the port. After many nights of sleeping on the streets, he found a local group of bounty hunters looking for a droid operator to replace the last one that had been killed. Taric took the job, and swiftly took to learning how to work the scout droids the bounty hunters used to find their prey. Months past and he learned how to track just about anything with his scout droid, then proficiently find and kill or capture them. He eventually left the bounty hunters and bought his own scout droid and began to hunt solo. Personality: Loud, Rebellious, and Cold. Taric has a way with words, but always comes off as condescending and generally up stuck. Other: Following his like for exotic things, he has had his feline like qualities surgically modified to bring them out and a bionic tail of his own making.
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Post by Lord Harrab on Dec 21, 2014 3:24:36 GMT
so we have two pilots/smugglers and two ships?
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Post by silence on Dec 21, 2014 3:34:08 GMT
My ship is quite old, so if I wasn't suppose too have one or we only have need for one, fate can dictate it disappears or I can get rid of it. I didn't really see anything against having ships, so I figured it would be ok, and I couldn't really be a smuggler without a ship.
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Post by Nepty on Dec 21, 2014 15:06:48 GMT
Silence, I'm regretfully going to have to put my foot down here on the pilot issue. Coolyo is a pilot and Darko really wants to aquire a ship later on down the line. A third might be a bit...excessive. I'd be pleased if you could maybe try for something else.
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Post by silence on Dec 21, 2014 15:14:31 GMT
Kk, that's fine, I`ll go back and make some alterations. My bad, didn't know the ship would be a problem.
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Post by Darko on Dec 21, 2014 15:16:21 GMT
Kk, that's fine, I`ll go back and make some alterations. My bad, didn't know the ship would be a problem. The easiest way around it is to just make him one member of a crew aboard a smuggling ship, then you can have him jump ship on Nar Shadaa or whatever else you might come up with. Perhaps he was taken as a slave by the old captain of that ship and now he's much older he plans to escape indentured servitude. Just a few ideas.
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Post by silence on Dec 21, 2014 15:20:31 GMT
Already have an alternative . But first what planet does fate dictate we will be meeting on and does it have a spaceport?
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Post by Darko on Dec 21, 2014 15:22:18 GMT
Already have an alternative . But first what planet does fate dictate we will be meeting on and does it have a spaceport? As stated in the OP... it's Nar Shadaa, otherwise known as the smuggler's moon. It's pretty much Coruscant's nasty, crime-fuelled red light district, except the size of a moon orbiting Nal Hutta, the heart of Hutt space.
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