|
Post by Darko on Jul 28, 2015 16:25:54 GMT
I saw it, but unfortunately it's not in Wolf's nature to help others. :/
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 28, 2015 16:27:07 GMT
I saw it, but unfortunately it's not in Wolf's nature to help others. :/ didn't help that he was pretty far away and kinda busy himself of course.
|
|
|
Post by halonachos on Jul 29, 2015 1:29:18 GMT
but yeah, be careful out there, worlds not always a nice place. It's always nice for somebody at any given time though. Sure Sorelia died, but now those wolves have some food and it gave us other characters a little bit of breathing room. Saying this of course as a wolf gnaws on Milo's arm. Still, if it doesn't kill Milo it should help him become a better fighter and more resilient against wolf bites.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 29, 2015 2:02:55 GMT
but yeah, be careful out there, worlds not always a nice place. It's always nice for somebody at any given time though. Sure Sorelia died, but now those wolves have some food and it gave us other characters a little bit of breathing room. Saying this of course as a wolf gnaws on Milo's arm. Still, if it doesn't kill Milo it should help him become a better fighter and more resilient against wolf bites.
|
|
|
Post by Korsera on Jul 29, 2015 15:54:19 GMT
I like how I didn't have a chance, at all, to take action to prevent my death. Not like I was even slightly invested in the character.
Salty 'cause I died? Nah. Salty because it was a BS death. I did nothing wrong, because I did nothing. Because I had no chance to. Shame, because I actually liked that character. Had decent potential.
Never mind, next up, Fiddles the clown. He'll carry C4 and wear a hockey mask.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 29, 2015 16:00:14 GMT
That's how it goes sometimes mate, we were outnumbered and surrounded. Mechanics aren't perfect and sometimes they're cruel. Best to roll with the punches and try to keep a few extra characters drawn up in case of sudden death.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 29, 2015 16:13:36 GMT
I like how I didn't have a chance, at all, to take action to prevent my death. Not like I was even slightly invested in the character. Salty 'cause I died? Nah. Salty because it was a BS death. I did nothing wrong, because I did nothing. Because I had no chance to. Shame, because I actually liked that character. Had decent potential. Never mind, next up, Fiddles the clown. He'll carry C4 and wear a hockey mask. sorry, but i did say it was a tough game. no ones guaranteed to live. in the end events and character choices just didn't work out in your favor. thats just the way things go sometimes.
|
|
|
Post by Lord Harrab on Jul 29, 2015 23:35:22 GMT
I like how I didn't have a chance, at all, to take action to prevent my death. Not like I was even slightly invested in the character. Salty 'cause I died? Nah. Salty because it was a BS death. I did nothing wrong, because I did nothing. Because I had no chance to. Shame, because I actually liked that character. Had decent potential. Never mind, next up, Fiddles the clown. He'll carry C4 and wear a hockey mask. have to say i kind of agree, there's a lot in this game we can't affect like the initiative order and the ability to dodge or react before our turn. Hell i somehow manged to dodge the hound that jumped at me and i had nothing to do with it, i'd likewise be salty if the wolf had pinned me down and murdered me and my turn to react was halfway down the list.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 30, 2015 1:17:45 GMT
I like how I didn't have a chance, at all, to take action to prevent my death. Not like I was even slightly invested in the character. Salty 'cause I died? Nah. Salty because it was a BS death. I did nothing wrong, because I did nothing. Because I had no chance to. Shame, because I actually liked that character. Had decent potential. Never mind, next up, Fiddles the clown. He'll carry C4 and wear a hockey mask. have to say i kind of agree, there's a lot in this game we can't affect like the initiative order and the ability to dodge or react before our turn. Hell i somehow manged to dodge the hound that jumped at me and i had nothing to do with it, i'd likewise be salty if the wolf had pinned me down and murdered me and my turn to react was halfway down the list. there is slight randomization, but at the same time say, Thunder is Experienced and observant, so as the ambush happened she could simply handle it better. meanwhile Sorelia has nothing to help her in this situation, if anything her quirks hurt her. only thing i will admit i should've looked into is who would've actually been where in the "formation" or while you were about to setup camp, and for that ill apologize, but in the end its a tough game i made clear wasn't a cake walk, and i in no way made it impossible for everyone to make it out of this alive. its a game about teamwork just as much as survival and even a bit of mystery solving. in the end i make the situation for the players to react to, yes some will get to react sooner and sometimes lucks not on your side. that how games are sometimes, even RPs. in the end any situation i put you guys in is ultimately heavily by the players decisions just as much as mine or any random way to decide events, and in the end my decisions were i feel fair and reasonable,but the players seemed to think a bit too in the box. i am looking into a better way to setup readiness orders, as i do want it to flow a bit better, but in the end this time that had nothing to do with this death. she had been pinned down from the start, in a bad position, with many enemies in a position to make things worse, but everyone focused on single hit and defend maneuvers or simply abandoned her to her fate for one reason or another. most likely ill not have it be a "one set of actions per round" and simply add everyone to the list continuously, based off what they did. i think this will help, as despite me never saying so, i think people just assumed their options were limited. while for say, thunder firing and loading her carbine would take up all her time, nothing was stopping garth from helping sorelia on his way to Thunder, or stopping Iulius from charging her wolf aswell(the Hunger quirk wouldve made this a bit slower but not worthless), but it felt like they thought they had some sorta one attack+move action or something, when really i meant for you to be allowed to try and cram as much in as you want,but obviously the more you try to do the less likely to actually be able to do it all,or for it to fail,depending on the situation. in the end, its a tough game that you cant simply go in without thinking a bit, despite its somewhat loose mechanics, as negligence WILL get characters killed. RNG can be a bitch but shooting to help a ally on his feet and ready to tumble instead of the one thats been pinned down from the start(example not finger pointing) can crumble a party much faster.
|
|
|
Post by Korsera on Jul 30, 2015 22:45:42 GMT
Ok, you keep saying things like "You can't go in without thinking", "It's ultimately by the player's decisions" and "it's a game about teamwork". Let me tell you what's wrong with that.
The first two quotes. I never got a chance to act. Just take that in. Make sure you understand the core element here.
I, the player. Me. Korsera. Never got a chance to act. I, Korsera, never got a moment to make a move in. I didn't get to move to a more advantageous position. I didn't get to take defensive actions. I didn't get a chance to not just stand there. I had no agency. My death was, effectively, railroaded. I had no control. That is the problem. So don't sit there telling me what I could have done or how to play the game when it's you who took any agency and decision making from me.
It's not down to player skill when the player physically cannot make choices.
I'm an honourable gamer. I take my deaths as needed, but only when they're fair. I do not consider this death a fair one. That's why I'm mad.
As for the teamwork bit? Sure, that's fine and fair - to a degree. But the thing is, it shouldn't fall to the players higher up the order to literally babysit the other players. Example: Cashdash orders everyone to group around Lord Harrab. Fair call, I'll move there for jolly co-op- never mind, I'm dead.
Now, if I'd been a dumbass and decided not to move, then the death would have been earned. I didn't work with my team, and decided to stand alone against a superior force. In that instance, the death is fair. But I never got the choice. Should any other character have to endanger themselves just to secure me? No, they shouldn't. In fact, I'm glad no one tried to help me. As far as I can tell, we would have ended up with two dead characters.
And just to really clear things up, you placed us on the map, decided how many wolves there were, where they were hiding, who they were attacking, knew initiative orders and so on. I never got to act, because you decided that a fuckton of wolves would kill me off before I could literally even blink.
Rant(?) over, this leaves another problem for you. I have literally zero investment in anything any more. Why should I make a character when, for all I know, you'll just kill them off in the middle of the night with another targeted "rock fall" moment? Or decide they don't have enough experience to swing a sword properly.
Hell, Halonatchos, I'd watch my back if I were you. I remember Milo saying something about not being too experienced in combat. Unless you get an 80's montage going, you could bite the dust next.
|
|