Castiel
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Post by Castiel on Sept 13, 2015 18:16:05 GMT
Here's an idea for a new RPG I had earlier:
Each player is the commander of a unit within a larger battle, potentially with some players on either side of the fight. As the battle progresses they must decide what their unit does within the battle. Orders may come down from High Command (Either NPC controlled by the GM, or potentially an elected player on each side) which may or may not be obeyed, however the wrong decision may result in disaster.
Similarly players may request things from the High Command, eg medical aid, rotation out of the front lines to rest, permission or support to attack a weak point they have spotted etc.
A variety of units will be offered that will vary in training and equipment. The better armed and trained a unit is the fewer men it will have. Heavily armoured units will tire quicker than lighter units, but be likely to take less casualties etc.
The aim of the game will be to use your unit to swing the tide in favour of your side and win the battle, and will likely be a turn based game.
Sound interesting?
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Deleted
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Post by Deleted on Sept 13, 2015 20:59:30 GMT
It's an interesting idea, my main questions would be stuff like;
What's the setting? Fantasy? Sci Fi? Modern or historical?
How much freedom will we have over our unit customization? Will we be able to come up with races or unit histories as applicable?
What's the scale like? Are we commanding dozens of soldiers, or hundreds, or more?
And so on and so forth.
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Castiel
Rising Legend
Lord of the West
Forth Eorlingas!
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Post by Castiel on Sept 13, 2015 21:29:46 GMT
Probably a medieval fantasy setting. Unit size would probably range from 30-100 men. I hadn't really planned for races beyond human, but I could probably make some rules to encompass them. With unit customization you'll have control over history and equipment, but company numbers will be allocated by GM. So for example, if you want a well equipped veteran unit you will find you have lower numbers in your squad, to represent the difficulty in funding and maintaining well armed and armoured troops and the toll in lives lost in gaining veterancy, but they will be well trained and less likely to die, whereas a poorly equipped militia will likely have larger numbers, but will die quicker against foes.
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Deleted
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Post by Deleted on Sept 13, 2015 21:55:59 GMT
This sounds like a very interesting game, I would probably join in depending on how busy I am when it starts.
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Castiel
Rising Legend
Lord of the West
Forth Eorlingas!
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Post by Castiel on Sept 13, 2015 21:58:51 GMT
Cool, we'll see if anyone else is interested, and then if so I'll get to planning mechanics in depth a bit more
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Warrender
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Post by Warrender on Sept 15, 2015 11:24:06 GMT
Sounds interesting? Hell yes. Has the potential to cause all manner of mirth when players start screaming at each other as to why they moved from their post and left them undefended.
I was going to say to do it as a Nation game, but I don't think that will work, however it will definitely need a time based approach to help keep everyone on the same page and not get to far ahead of other players.
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Castiel
Rising Legend
Lord of the West
Forth Eorlingas!
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Post by Castiel on Sept 15, 2015 12:14:46 GMT
Yeah, it'll probably be a turn based game to keep everyone at the same pace. As to the first part, you read my mind!
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Warrender
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Post by Warrender on Sept 15, 2015 12:25:16 GMT
Dibs on a small Space MArine detachment Driving hard into the enemy. I'm presuming it'll be Imperial vs an enemy so that people can have a good degree of variance in their army seeing as you have Sisters, Imperial, Marines, Mechanicus. If Titans are allowed then I'd like a single Warhound please! Though I imagine it will be extremely overpowered unless having to keep altering position to go against enemy warhounds. *Could* be an interesting addition, people calling for support from a titan to help and the titan player has to choose where they go and taking into account the distance they must travel to reach them. Considering they are part of the mechanicus and not the Imperial Guard they can do what they please to a fashion. Yeah, been reading Helsreach and they have titans in there, gave me a better understanding of how they function as part of the imperium. Also, allies, not sure you'll want to go as far as allowing player to come as different races, although it sounds great on paper I'm not convinced it will be an easy task to GM considering there will be a LOT of player aggression seeing as they are xeno scum and all that. Also, food for thought, there's nothing to say you can't have mulitple enemy armies like you do in the Dawn of War games, you could have multiple factions fighting over key locations or a single location each with their own NPC agenda controlled by the GM so players can choose which enemy to fight and could lead to some excellent strategising between players on what locations are best fought over. Got an oil refinery in ork hands? Fine, pull back Player 1 and 2 and get them to retake it while we hope the NPC Eldar get caught up wit the Necrons next to them and not attack our weakened position. Yeah, I'm psyked!
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Castiel
Rising Legend
Lord of the West
Forth Eorlingas!
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Post by Castiel on Sept 15, 2015 12:43:06 GMT
This will be a medieval fantasy, so we're talking more knights and swordsmen than Spess Mahreens and Titans
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Warrender
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Post by Warrender on Sept 15, 2015 12:56:07 GMT
Can I be a time travelling Titan? "Sire, what is that strange portal appearing in front of ...." *KASPROOME!* Giant Titan appears "Death to the heretics!" *fires a single blast at the 2,000,000 skaven army, killing them to the last rat* *KASPROOME!* Giant Titan disappears. No? Heh, in all seriousness that sounds pretty good, if allowing magic I'd advise to seriously limit the amount of wizards you can take unless your going to go the way of Dragon Age style and have a small detachment of wizards. But you know which direction you want to take it so will wait and see what outlines you come up with. Perhaps detail all the weapons available from spear and sword to Ballister and cavelry. Assign a points value to each and let players make up their own? Or are you more thinking of dictating what people can have?
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